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Blizzard says: SC2 Singleplayer was too long - Page 12

Forum Index > StarCraft 2 HotS
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TheAmazombie
Profile Blog Joined September 2010
United States3714 Posts
November 04 2011 09:53 GMT
#221
You know, it did not take me long to beat, but I still love campaign missions. I wish there would be more. The storytelling aspect is always fun and I have replayed the campaign many times since then as well.
We think too much and feel too little. More than machinery, we need humanity. More than cleverness, we need kindness and gentleness. Without these qualities, life will be violent and all will be lost. -Charlie Chaplin
nerak
Profile Blog Joined September 2011
Brazil256 Posts
November 04 2011 11:09 GMT
#222
On November 04 2011 08:42 MaverickSC wrote:
Too long!? wtf where do they get their statistics?


Big Brother Blizzard knows what you´re doing at home. As achievements are linked to Battle.net, they have statistics about how many people have acomplished each one of them. Seems that achievements of the end of campaign are being performed at a low rate, therefore, people are not playing the game to the end.

But you can´t read statistics out of context... its like they´re not considering that most players are not actual "gamers" and dont play MOST games to the end. Also SC is a multiplayer game, many hardocore starcraft fans never played the campaign, even in BW.

Actually I think they do know that few people end games. They are just taking a business decision, and will not invest so hard in game content that wont be played.

What they´re not pondering is that many of those people who pay over US$100 to go to Blizzcon, buy Collector Editions and keep the game communities alive are lore whores. Pleasing those fans is a long term investment.
"I am smiling" - Marauder Dynamite
Doctorasul
Profile Blog Joined October 2004
Romania1145 Posts
November 04 2011 17:43 GMT
#223
The campaign was dissapointing for me, mainly because of the cheesy lines and confusing or non-existent story. The protoss mini-campaign was better quality overall I think. I also don't like how messy replaying the campaign is, with some missions (secret mission?) being forever lost if you missed it the first time, weird mechanic for restarting the campaign after completing it, etc.

Maybe not enough people are finishing the game because instead of telling a story, they copy/pasted generic characters and forgot to add the storyline.
"I believe in Spinoza's god who reveals himself in the harmony of all that exists, but not in a god who concerns himself with the fate and actions of human beings." - Albert Einstein
BroodWarHD
Profile Blog Joined October 2011
136 Posts
November 04 2011 19:52 GMT
#224
On October 26 2011 06:28 Denda Reloaded wrote:
i played the campaign within 2 days, i could hurry, but i didn't want to, so i chilled, watched every cinematic, heard every dialogue etc...
i think the campaign had too much of short missions, the first 2 were 3-min missions and the other were only about 20 min or so.
I just hope that blizz does every mission longer and more interesting, not boring like the most missions of wol.

and of course there are those people who aren't interested in campaing and are to lazy to get the achievement, but many people, like me, like the singleplayer and are not just doing it for this cute little sign in the achieve menu. So Blizz, please, if you are to lazy for doing a campaign or not wanting to invest money in it, just say it. But from what i've seen the both missions from hots were pretty good, better then some of wol, thouhj i've never played them.

In short, i don't belive Blizzard, i don't belaive that Blizzard believes the Achiement-whores and i hope they'll keep their promise...

Hard to keep content interesting for 30+ minutes,, tends to become repetitive/annoying/Frustrating. So it makes sense campaign was streamlined and diverse style in game play. Its gonna be a ton of fun if expansion is anything similar, wish more were the superhero style missions like the second to last mission
Eschaton
Profile Joined May 2010
United States1245 Posts
November 04 2011 20:16 GMT
#225
On November 04 2011 20:09 nerak wrote:
Show nested quote +
On November 04 2011 08:42 MaverickSC wrote:
Too long!? wtf where do they get their statistics?


Big Brother Blizzard knows what you´re doing at home. As achievements are linked to Battle.net, they have statistics about how many people have acomplished each one of them. Seems that achievements of the end of campaign are being performed at a low rate, therefore, people are not playing the game to the end.

But you can´t read statistics out of context... its like they´re not considering that most players are not actual "gamers" and dont play MOST games to the end. Also SC is a multiplayer game, many hardocore starcraft fans never played the campaign, even in BW.

Actually I think they do know that few people end games. They are just taking a business decision, and will not invest so hard in game content that wont be played.

What they´re not pondering is that many of those people who pay over US$100 to go to Blizzcon, buy Collector Editions and keep the game communities alive are lore whores. Pleasing those fans is a long term investment.



A simple explanation: no one cared what happened to the "storyline" at the end, so no one bothered to find out. Shallow characters and plot lines tend to make this happen. To me, it was pretty clear that they intended to have 1/3 the amount of story found in SC1, so that they could stretch the game over three installments. However the initial reasoning for having three installments of SC2? "The story is too big to be told in one game." Don't tell us that and then have almost no relevant story in the entire first installment.
BackFire349
Profile Joined March 2011
United States8 Posts
November 04 2011 21:15 GMT
#226
The length itself was fine (maybe even too short). The problem was that most missions were lacking in focus and immediacy in regards to the main storyline.

In short, it was a problem with the storytelling of the game, not the amount of missions.
firefistAce
Profile Blog Joined September 2010
United States137 Posts
November 04 2011 21:26 GMT
#227
alot of ppl dont buy sc2 for the single player...but they should keep it long so ppl that play single player can enjoy it.
Please excuse my English as I am an American on the internet.
Cel.erity
Profile Blog Joined September 2010
United States4890 Posts
November 05 2011 02:09 GMT
#228
I don't see how it could be considered too long. 29 missions with an average length of 30 minutes (it's probably less) is still only 15 hours of gameplay. That's too much? There were lots of cool things you could do on the side, but you certainly weren't forced to. I guess people who are complaining just died a lot, or tried for all the achievements and got frustrated when they couldn't get them. Even by today's standards, WoL is a relatively short game.
We found Dove in a soapless place.
Sea_Food
Profile Blog Joined May 2011
Finland1612 Posts
November 05 2011 07:37 GMT
#229
How is it not ok fo SC2 campaig to take 15h but wow leveling to take hundreds of hours for a casual without a guide? Not to mention that usually has to be doubled to beat the endgame bosses.
Flamingo777
Profile Joined October 2010
United States1190 Posts
November 05 2011 08:01 GMT
#230
The only time when I have dabbled with the SC2 campaign is when I have no internet. It's decent, but really, quite boring overall. I prioritize Matchmaking>Custom Melee maps>Cool custom games>Single Player>Watching paint dry> World of Warcraft.
Cereb
Profile Joined November 2011
Denmark3388 Posts
November 05 2011 11:52 GMT
#231
What?? This makes me sad to read! I loved the campaign so much! I have completed it 6 times now and my speedruns are nearing only 6 hours of gameplay - how can that be too long?! I want moooooooar! Blizzard single player campaigns have always been some of the best in my eyes ;D

I'd gladly pay twice the prize for the game for twice the length of the campaign =D
"Until the very very top in almost anything, all that matters is how much work you put in. The only problem is most people can't work hard even at things they do enjoy, much less things they don't have a real passion for. -Greg "IdrA" Fields
Bartimaeus
Profile Joined January 2011
United States67 Posts
November 05 2011 13:48 GMT
#232
IMO this is just a total cop out by blizzard, they just don't want to put in the time to make a long campaign. I've been playing this since its release day and i've never met or heard about a single person thinking the campaign was too long - and even if some do, it must be a tiny minority. Conclusion: just a lie by blizzard so they can focus more on the multiplayer, which they'd better get on if they are serious about the replicator.
Shichibukai
Profile Joined August 2010
Sweden355 Posts
November 05 2011 17:05 GMT
#233
Too long?! I wish the campaign would've been even longer. Guess the ones who didn't want to plow through 29 missions before moving onto multiplayer could do it in chunks, you don't have to finish the campaign right away.

Disappointing announcement imo, I've never heard anyone complain about the campaign being too long, au contraire the only nay-sayers I've seen are the ones who say "I don't care for the campaign at all, so I didn't play it.", in which case the length does not matter to them.
ShatterZer0
Profile Joined November 2010
United States1843 Posts
November 05 2011 17:25 GMT
#234
Story line may have been a little too long... but I want MORE not LESS content... just make the story higher quality and then add a ton of topical missions :-)
A time to live.
XupinatoR
Profile Joined July 2011
Spain125 Posts
November 05 2011 17:41 GMT
#235
I remember buying the game at 2 PM, and finishing it at 2AM with a friend, watching all the cinematics, all the extras, etc...
I don't think it is too long xd
http://www.youtube.com/watch?v=D41Re9_AqL0
Mondieu
Profile Joined November 2011
Romania803 Posts
November 05 2011 18:24 GMT
#236
I'm guessing the statistics said less than a certain percent of players actually completed the campaign or haven't gone hunting for achievements and thus it's too long. That logic fails. I enjoyed the campaign, but the 'achievement' system in video games really doesn't attract me.
Also, a lot of the people I know that play starcraft didn't even bother with the campaign because they're only into multiplayer, not because it was tiresome and too long.
anch
Profile Blog Joined June 2006
United States5457 Posts
November 05 2011 18:27 GMT
#237
wtf, they better not have charge us for $60 for this as well.
epicanthic
Profile Joined July 2011
Hong Kong295 Posts
November 05 2011 19:31 GMT
#238
All I want is for them to give me a story as good as vanilla and BW had. The transition from a sci-fi epic to cowboys in space in WoL was kind of a downer.
IMABUNNEH
Profile Joined March 2011
United Kingdom1062 Posts
November 05 2011 19:48 GMT
#239
How can anyone complain a game is too long? The longer it is, the more value you get out of it. The low complete rate is entirely unrelated to that, and far more closely linked to more people buying it for multiplayer than single player. I never went past about 10 missions in, at the rate I won't complete HotS either. Not becfause it's too long, but because I would rather play multiplayer.
"I think...now? No rival. Me world champion. Yeah. None rival." - oGsMC
Sugarfree
Profile Joined July 2011
Croatia11 Posts
November 05 2011 20:19 GMT
#240
On November 06 2011 04:48 IMABUNNEH wrote:
How can anyone complain a game is too long? The longer it is, the more value you get out of it. The low complete rate is entirely unrelated to that, and far more closely linked to more people buying it for multiplayer than single player. I never went past about 10 missions in, at the rate I won't complete HotS either. Not becfause it's too long, but because I would rather play multiplayer.


I would agree with you, people buy this game because they like the storyline or they just want to play the multyplayer. I on the other hand like both so i payed for the full game. ^_^
I'm in ur base, killing ur dudes!
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