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Blizzard says: SC2 Singleplayer was too long - Page 11

Forum Index > StarCraft 2 HotS
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terranghost
Profile Joined May 2010
United States980 Posts
Last Edited: 2011-11-02 02:40:03
November 02 2011 00:35 GMT
#201
Sorry this is long but its all my ranting about the issue at hand.

Too long? WOL had 29 missions all of which you could play if you were smart on the first run through. Sc orginal had 30 and BW had 27 (optional mission with hybrids included). So WOL takes the middle ground and that's too long? When people say too long maybe what they mean its too long to only be dedicated to one race in a single player. But if that is the case blizzard should not have divided the missions up among 3 games. + Show Spoiler +
Can't do anything about this anymore no use crying over spilled milk.
On top of that the missions were incredibly easy with all the upgrades and stuff they gave you to use so the missions completed faster than SC1. The enemy would never try and drop you or flank you or any of that like they did in SC1 + Show Spoiler +
granted if the computer in sc1 dropped you and you attacked the transport before it got to land they would turn around but in sc2 the computer doesn't even try.
And even when they do you have an NPC saying hey watch out no need to to look at your minimap I'm already telling you that the computer is trying to drop you or flank you. Edit: On deeper thought there was one mission where they drop you, the mission with battlecrusiers. But they always fly in a straight line down the center of the map and are easy as hell to intercept.

Also I know this was partially their objective, as was expressed in a recent single player discussion at Blizzcon. The WOL SP campaign was supposed to to give the player the feeling of the Raiders always just making it there barely on time and pulling off miracle attacks, defenses, and grabs. Then leaving before reinforcements could arrive. But on the same token if they want to cut down single player. They could of made it where you had a limited time to get to certain missions. For example, say Haven (Viking) and The Great Train Robbery (diamondback) become unlocked at the same time you would have the option of only doing one because if you did not go to the Dominion would be done transporting the adjutant or the Protoss would have cleansed Haven by the time you finished the other mission. When I first heard how they were doing the SP in WOL back during the beta thats how I thought it was gonna work. You could have the Raider's revolution playing out differently every time but the main missions that lead you to the end result (Ie collecting the artifacts and neutralizing Kerrigan would not have a time limit and those could be done at your leisure.
"It is amazing that people who think we cannot afford to pay for doctors, hospitals, and medication somehow think that we can afford to pay for doctors, hospitals, medication and a government bureaucracy to administer it." - Thomas Sowell
forsooth
Profile Joined February 2011
United States3648 Posts
November 02 2011 02:04 GMT
#202
SC2's campaign was terrible and short. Blizzard did an absolutely awful job of living up to the quality of the original and BW in that respect. They should be looking to make a lengthy campaign that's actually coherent, dramatic, and entertaining. In other words, everything WOL wasn't.
mewo
Profile Joined July 2011
United States221 Posts
November 02 2011 03:26 GMT
#203
Single Player cant be too long. Do blizzard employees even enjoy games?

Gee, that was really fun but i sure wish there was less of it.
CellTech
Profile Joined June 2010
Canada396 Posts
November 02 2011 03:53 GMT
#204
Lol, show me one person who complained WoL was too long. Fuck blizzard, you are a bunch of lazy neckbeards.
^ Probably a Troll Post
AlphaWhale
Profile Joined December 2010
Australia328 Posts
November 02 2011 06:43 GMT
#205
- 29 missions are too long for many players, who doesnt reached the final, so HotS is intendet to be shorter
- Surveys from Blizzard revealed many negative feedback from players, the campaign was too big, even coworker's from other teams said this


I'm sorry but there should never be "too much" content. Always "too little". These shouldn't even be valid points.
The icon for diamond league is actually a sapphire.
Ganseng
Profile Joined July 2011
Russian Federation473 Posts
November 02 2011 07:21 GMT
#206
wow they also say that the game will probably come out ~ fall 2012. is there any reason to say it? earlier estimates pointed at Spring 2012... is it going to be delayed?
HellionDrop
Profile Blog Joined June 2011
281 Posts
November 02 2011 07:42 GMT
#207
29 missions are too many? Hots better be alot cheaper . after all sc2 is all about the multiplayer, and anyone can add new units in the map editor, so most of the content they are selling are in the single player missions.
LlOoKkIi
Profile Blog Joined August 2011
Korea (South)473 Posts
November 02 2011 20:40 GMT
#208
No way is it too long, if anything it should have been longer by around 10 missions and a few side ones and then I think it would be a good length, no game can ever be too long really. The more content the better.
Korean Highschool Exchange Student. Apink's Eunji #1
sinistrorsey2
Profile Joined August 2011
42 Posts
November 02 2011 21:54 GMT
#209
How to beat brutal campaign in HOTS set rally point to enemy base get swamlings zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz
Sycro
Profile Joined August 2010
United States7 Posts
November 02 2011 22:29 GMT
#210
Well like...I feel that it was a good length overall. Honestly, you could make it longer just on difficulty alone. Also, it would make sense if HotS would be shorter since it is just an expansion.
Whitewing
Profile Joined October 2010
United States7483 Posts
November 03 2011 04:21 GMT
#211
There's no such thing as too much content in a game -_-.

If I pay $60 for a game, you'd better believe I want it to be absurdly long: the more value I'll get out of my purchase.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
red_
Profile Joined May 2010
United States8474 Posts
November 03 2011 07:57 GMT
#212
I thought the length being ~that of the full sc1 campaign was the entire point of breaking them into 3 separate 'SC2s.'

Not gonna lie if they shorten it they most certainly shouldn't keep it at $60(but they will....)

Also shortening it at this point seems unfair for other races(can't think of better way to phrase that, tired). Terran will be left with the 29 mission epic campaign, Zerg and Protoss get 20 missions to flesh out the same length/amount of story(which yes, could help pacing of the story elements, but will sacrifice the amount of fun/different missions).
How did the experience of working at Mr Burns' Nuclear Plant influence Homer's composition of the Iliad and Odyssey?
Butigroove
Profile Blog Joined October 2006
Seychelles2061 Posts
November 03 2011 11:13 GMT
#213
blizzard -___-
beach beers buds beezies b-b-b-baaanelings
alhazrel
Profile Joined November 2011
98 Posts
November 03 2011 14:03 GMT
#214
Just finishing the story isn't very time consuming, going after the achievements is where it actually gets challenging. I played it on normal without worrying about achievements the first time and it was a pretty good length.

I think there are more important concerns than the length of the game and I hope they're trading length for quality. I'm amazed anyone's saying it's too long though, maybe repetitive, unsatisfying and often irrelevant, but not too long.
Warpish
Profile Joined June 2011
834 Posts
November 03 2011 14:32 GMT
#215
The WoL campaign lenght was fine. It could even be a little bit longer because some missions are really fast.

In HotS I hope for less scripted missions that really let the player make his own decisions. In WoL some missions (like Supernova, The Dig and others) are so unidimensional that you don't have any fun playing them and you don't wish to play them again.
Petninja
Profile Joined June 2011
United States159 Posts
November 03 2011 14:35 GMT
#216
I feel like there are a lot of smurf accounts active, and people rarely play single player on smurf accounts. That would account for some of the "didn't finish single player" statistic.
Xxazn4lyfe51xX
Profile Joined October 2010
United States976 Posts
November 03 2011 15:30 GMT
#217
=[ I liked all the missions. Thought the campaign was too short in fact. Not hard at all to run through the entire campaign on brutal in one day if you have the time.

Hoping that they don't cut too much.
willoc
Profile Joined February 2011
Canada1530 Posts
November 03 2011 19:58 GMT
#218
They should just add more challenges or bonus missions and such. Something linked to the Achievements system like the Challenges in WoL but much more comprehensive. Maybe Co-op challenges like "Mission Impossible" customs.
Be bold and mighty forces will come to your aid!
MaV_gGSC
Profile Blog Joined November 2010
Canada1345 Posts
November 03 2011 23:42 GMT
#219
Too long!? wtf where do they get their statistics?
Life's good :D
Phayze
Profile Blog Joined June 2009
Canada2029 Posts
November 04 2011 06:44 GMT
#220
Oh god Blizzard. What the F***. I'm tired of 6 hour single players. I dont want to even touch another Call of Duty style single player movie. I dont play games to take up a movies time. Give us a long single player!. If it's too much it's not because of the length, it's because it isnt interesting enough to warrant the time it takes to finish it. The feedback you got was garbage. Must be from a bunch of CoD and similar modern console fans who dont know what it's like to not have you hand held through a 3 hour game. If i want to watch a movie I'll watch a movie. I want to have to do work to get to that ending, and I want to work for a long period of time for it to be worth my money.
Proud member of the LGA-1366 Core-i7 4Ghz Club
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