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makin it up as they go. guess thats why WoL SP was ballsack.
http://pc.ign.com/articles/113/1130199p1.html
It seems that just as the next two chapters in the StarCraft II campaign, Heart of the Swarm and Legacy of the Void, are in development, so is the story. Those who finished the Wings of Liberty campaign (or spoiled it for themselves on YouTube) will likely remember the dramatic events that occurred just before the credits rolled. How that eventually plays out is still being worked on, which is yet another reason we don't yet have many details about Heart of the Swarm.
When asked about whether the story was fully written out regarding what happens and which characters live or die, Blizzard's Chris Sigaty said, "Not really, no...Even things we thought we knew…we're making pretty significant changes and still figuring things out."
Regarding the actual content and mechanics of Heart of the Swarm, Sigaty says that's also very much in flux, which is why a release date in 2011 is not likely. "We will be very hard pressed to bring it out next year. I don't have a date, but it's more ambitious, it's bigger than what Warcraft: The Frozen Throne was to Reign of Chaos and I don't anticipate it being done in that one year time frame."
Sigaty did mention that the campaign structure will likely be similar to what players experienced in Wings of Liberty. "Tech purchases and the planetary mission screens don't really make as much sense with where we're going. We're going to change that up and make it more specific to the story we're telling there. At it's core we're trying to have some choice, have some different mechanics around those choices. Specifics I don't have."
It appears we can also expect some changes to the multiplayer component to come along with the new content. "As far as the multiplayer game goes, we'll definitely see changes across all three races. What those changes are…if I knew I couldn't tell you, but we don't know. We're going to continue to look at the game and see where the holes are and see what makes the best sense for the game...we're very, very early in the process for Heart of the Swarm."
So what would you like to see? More units? Big changes to existing ones? A cow level?
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I would like to see more hybrids, Wings on Liberty only touched on them so hopefully we get a lot more on them in Hears of the Swarm, maybe a new mini-race like those fish things in Frozen Throne? I hope so.
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Estonia4504 Posts
I foresee an increase in only situationally effective units and bullshit mechanics to create new content.
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Legitimate storymaking technique. Stephen King doesn't know how his stories will end either, and I consider him a pretty good writer.
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Of course they don't. Do you think J.K. Rowling knew how her seventh book ended when she wrote the first?
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During the StarCraft II Story Q&A they made it pretty clear they already know how the story is going to be they just haven't defined everything. Also mentioning that after playing HoTS you'll understand a lot more about things from WoL.
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On October 24 2010 23:21 MrLonely wrote: Legitimate storymaking technique. Stephen King doesn't know how his stories will end either, and I consider him a pretty good writer.
Stephen King is a good writer and can pull that off.
If WoL was any indication (ex: magix saves kerrigan raynor carries her off into the sunset), blizz doesnt have good writers anymore. So the fact that they have no idea what they are doing is going to result in a terrible, terrible story.
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On October 24 2010 23:25 tacrats wrote:Show nested quote +On October 24 2010 23:21 MrLonely wrote: Legitimate storymaking technique. Stephen King doesn't know how his stories will end either, and I consider him a pretty good writer. Stephen King is a good writer and can pull that off. If WoL was any indication (ex: magix saves kerrigan raynor carries her off into the sunset), blizz doesnt have good writers anymore. So the fact that they have no idea what they are doing is going to result in a terrible, terrible story.
Might be true, but I think the story is terrible because the writers are terrible, not because they don't know how it will end.
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On October 24 2010 23:25 tacrats wrote:Show nested quote +On October 24 2010 23:21 MrLonely wrote: Legitimate storymaking technique. Stephen King doesn't know how his stories will end either, and I consider him a pretty good writer. Stephen King is a good writer and can pull that off. If WoL was any indication (ex: magix saves kerrigan raynor carries her off into the sunset), blizz doesnt have good writers anymore. So the fact that they have no idea what they are doing is going to result in a terrible, terrible story. Just because you disliked the single-player, don't pretend the rest of the world agrees. Hardly any writers know how a story will end. In fact, knowing often makes for a worse story, since then the story can be somewhat artificial and drawn out, since the pacing might not be accounted for in the original idea.
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J.R.R. Tolkien made up Lord of the Rings as he wrote.
+ Show Spoiler +It's too bad Blizzard's story writer decided to kill Tychus off. Totally unnecessary.
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On October 24 2010 23:31 Mothxal wrote:Show nested quote +On October 24 2010 23:25 tacrats wrote:On October 24 2010 23:21 MrLonely wrote: Legitimate storymaking technique. Stephen King doesn't know how his stories will end either, and I consider him a pretty good writer. Stephen King is a good writer and can pull that off. If WoL was any indication (ex: magix saves kerrigan raynor carries her off into the sunset), blizz doesnt have good writers anymore. So the fact that they have no idea what they are doing is going to result in a terrible, terrible story. Just because you disliked the single-player, don't pretend the rest of the world agrees. Hardly any writers know how a story will end. In fact, knowing often makes for a worse story, since then the story can be somewhat artificial and drawn out, since the pacing might not be accounted for in the original idea.
any self-respecting individual would agree sc2 SP sucked.
User was warned for this post
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Tolkien just stared writing and only after a couple of hundred pages he started to think about the story development.
And I was actually surprised by how much of the story Blizzard did write.
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On October 24 2010 23:34 tacrats wrote:Show nested quote +On October 24 2010 23:31 Mothxal wrote:On October 24 2010 23:25 tacrats wrote:On October 24 2010 23:21 MrLonely wrote: Legitimate storymaking technique. Stephen King doesn't know how his stories will end either, and I consider him a pretty good writer. Stephen King is a good writer and can pull that off. If WoL was any indication (ex: magix saves kerrigan raynor carries her off into the sunset), blizz doesnt have good writers anymore. So the fact that they have no idea what they are doing is going to result in a terrible, terrible story. Just because you disliked the single-player, don't pretend the rest of the world agrees. Hardly any writers know how a story will end. In fact, knowing often makes for a worse story, since then the story can be somewhat artificial and drawn out, since the pacing might not be accounted for in the original idea. any self-respecting individual would agree sc2 SP sucked.
You should see the SP more as a movie. the books go way deeper into the story line. well at least they did for SC and BW. And I personally did like the SP a lot. (Maybe some more baseless missions)
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On October 24 2010 23:32 HardcoreBilly wrote:J.R.R. Tolkien made up Lord of the Rings as he wrote. + Show Spoiler +It's too bad Blizzard's story writer decided to kill Tychus off. Totally unnecessary.
They said Tychus probably wasn't dead in the Q&A on Friday.
And said the graphics people have already played with an Infested Tychus model.
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So you've decided it's going to be bad before it's actually made? I really liked the Wings of Liberty campaign story, it's about space marines fighting aliens with a sub plot about a mystic religion based on cool lasers and crystals. I wasn't expecting Thomas Hardy.
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On October 24 2010 23:32 HardcoreBilly wrote:J.R.R. Tolkien made up Lord of the Rings as he wrote. + Show Spoiler +It's too bad Blizzard's story writer decided to kill Tychus off. Totally unnecessary.
+ Show Spoiler +I'm not so sure he's dead.
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On October 24 2010 23:37 Deckkie wrote:Show nested quote +On October 24 2010 23:34 tacrats wrote:On October 24 2010 23:31 Mothxal wrote:On October 24 2010 23:25 tacrats wrote:On October 24 2010 23:21 MrLonely wrote: Legitimate storymaking technique. Stephen King doesn't know how his stories will end either, and I consider him a pretty good writer. Stephen King is a good writer and can pull that off. If WoL was any indication (ex: magix saves kerrigan raynor carries her off into the sunset), blizz doesnt have good writers anymore. So the fact that they have no idea what they are doing is going to result in a terrible, terrible story. Just because you disliked the single-player, don't pretend the rest of the world agrees. Hardly any writers know how a story will end. In fact, knowing often makes for a worse story, since then the story can be somewhat artificial and drawn out, since the pacing might not be accounted for in the original idea. any self-respecting individual would agree sc2 SP sucked. You should see the SP more as a movie. the books go way deeper into the story line. well at least they did for SC and BW. And I personally did like the SP a lot. (Maybe some more baseless missions)
Ignoring the concept that a story can be fine if you need supplementary material for it to not suck:
Calling something a movie doesn't excuse it from having a horrible storyline. Sure, movies can have simpler storylines because they just don't have the room for anything more complex, but there's still good and bad storytelling within movies. Example? Compare Star Wars IV to I. IV didn't have a complex storyline, but it had solid characters that acted out their parts with nothing out of character. I had a much more complex storyline that couldn't be fully understood without reading the books, a set of characters that (outside of being impossible to care about) did not always make sense, such as the wise Jedi master Qui-Gon using the force to cheat and browbeat people every other scene, and completely worthless exposition with the little organisms that cause the force. Sound familiar? That's right, Starcraft 1's Terran campaign was far from complex (Zerg attack, ally with rebels, overthrow government, discover leader to be evil), but all of the characters acted in line and you could have emotions for all of them, whether pitying Kerrigan or hating Mengsk. Most of all, that story was IT. There wasn't anything else you should go read for clarification, except possibly the lore guide if you felt ambitious. Then, in SC2, you have Raynor going back on his promise during Mission 8 of the SC:BW Zerg Campaign (True Colors; he promises to kill Kerrigan some day) and suddenly falls back in love with her for no apparent reason, you get near-emotionless characters like Matt Horner to empathize with, the Overmind is retroactively written to be a poor being working against fate, and none of it makes any more sense than Mengsk sending out Tychus with a bomb strapped to him with orders to kill KERRIGAN, not Raynor. The SC2 story was horrible, and something Blizzard should be ashamed of.
None of this is to say that the individual missions were bad. In fact, they were all very enjoyable, and on average better than the SC1 missions barring any influence of story (it feels cooler to be capturing the Overmind than bringing Medics to certain locations). The story just happens to be awful.
Also, if this hasn't been done already, could I request a mod send this to the SC2 SP subforum?
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I would love it, if on the last zerg map something completly unbealiveable happens just before the happy end, brining up some cliffhanger
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On October 24 2010 23:19 mustaju wrote: I foresee an increase in only situationally effective units and bullshit mechanics to create new content. I don't get this, Weren't there situationally effective units in BW and WoL? Unless you mean like 'anti-battlecruiser turrets' or 'explodes when it's 4pm on a Thursday' lol.
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On October 24 2010 23:22 Theston wrote: Of course they don't. Do you think J.K. Rowling knew how her seventh book ended when she wrote the first?
Tolkien and JMS knew how to plan out their story arcs. Rowling wasn't even planning to make an arc from the get go, Blizzard was and should've planned better.
Their writing department has become terrible compared to what it was during the SC/BW era but I'm hoping this bit of news means they've heeded the backlash to WoL narrative and retcons and are in the midst of trying to make it better. As bad as their department has become I find it hard to believe they didn't have a preplanning phase that sets the general idea of how each campaign should play out.
Regardless I won't buy HotS if the story gets bad reviews because that was my primary reason for buying WoL and the narrative in general was low quality elementary school material and the revisions and newest extrapolations on SC/BW pissed me off.
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