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On August 01 2010 11:57 Zato-1 wrote:Show nested quote +On August 01 2010 11:33 0mar wrote: What? SC2 was written by 5th graders for 4th graders. You know, I was going to write a serious reply, but when I see this, all I read is "Don't feed the troll".
SC2 is thematically childish. Keep prophecies, visions, and destinies out of Starcraft. SC and BW were gritty stories about characters with great ambitions and uncertain futures. None of this fate or change fate crap please.
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Everything was better in the old days
get off my lawn you meddling kids!!!
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The only thing I liked SC2's storyline was Finley who they killed. Mengsk (who played such a huge part in SC2) was almost irrelevant. Raynor turned into just this ... guy who's a hero.
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On August 26 2010 02:01 ccou wrote:Show nested quote +On August 01 2010 11:57 Zato-1 wrote:On August 01 2010 11:33 0mar wrote: What? SC2 was written by 5th graders for 4th graders. You know, I was going to write a serious reply, but when I see this, all I read is "Don't feed the troll". SC2 is thematically childish. Keep prophecies, visions, and destinies out of Starcraft. SC and BW were gritty stories about characters with great ambitions and uncertain futures. None of this fate or change fate crap please.
exactly. Zeratuls vision and the prophecy crap is just that. Crap.
but sc 2 is gold so atleast it is golden crap.
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SC/BW's overall plot was probably better, but the subplots and the little details, and campaign gameplay was much stronger in SC2.
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Neither campaign demonstrated the level of storytelling one can find in books, but books and games are different media and currently books are held to much higher standards.
I played the SC Terran Campaign after clearing WoL twice to get a sort of contrast (I played only the Terran one to keep it fair) and I felt that SC's plot had more urgency and momentum. Events of import transpired, linked, and involved the player.
WoL's plot suffered from being open-ended. The restrictions that such a Star Maps system of multiple independent subplots a game places on its story are well evidenced in other games, yet developers still shirk unified yet complex storytelling with this device. This is fair enough since gamers at large place high premiums on other aspects of games, with story being an afterthought, no matter its discussion potential.
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although the cinematics in sc2 are good, the storyline seems so dry. In sc1, even though the cinematics were not as good, the storyline felt more engaging.
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lol troll thread? theres like no comparison!
^.^ jk haha
On August 01 2010 10:41 Zato-1 wrote:SC + BW story summarized: + Show Spoiler [Story] +There are three races: Terran, Protoss and Zerg. Terrans are fighting between themselves, Zerg want to devour everything else, Protoss want to stop them.
On the Terran side, the Sons of Korhal, led by Arcturus Mengsk, overthrow the Confederacy and establish the Dominion. Later on, the United Earth Directorate overthrows the Dominion.
The Protoss kill Zerg Cerebrate Zasz, but lose their homeworld of Aiur. They then flee into the Dark Templar world of Shakuras, which is also being overrun, but they manage to cleanse it of the Zerg.
The Zerg take over a few planets and infest the Terran hero, Sarah Kerrigan. The Overmind is destroyed by Tassadar, and Kerrigan takes over the Zerg Swarm. She then proceeds to single-handedly tear through all possible opposition, annihilating the UED in the process and letting Mengsk rebuild his Dominion. There, all the storyline of SC and BW summarized in 11 lines. It really isn't that spectacular. It's not bad, mind you- I enjoyed it. It's just that the narrative in SC2 is incomparably better, because it's fleshed out a lot better. sc2 in 1 line: Raynor gets artifact and "saves" Kerrigan with it because Zeratul told him to do so.
nothing else was really relavant. sure raynor "exposed" mengsk but he didnt really DO anything to change his reign... all the other missions (jamacan dude/dr. chick) were fluff that coulda easily been omitted.
iono.. i just feel like the sp coulda packed A LOT more punch if they released all three stories with each mission being relevant to the story rather than fluff missions to show off their new engine (devils playground for example had SO much more potential ). shame really. coulda cut out alot of the bullshit and added in other races- 50 missinos perhaps? i wouldnt mind waiting.. OR release the mp by itself ($40 maybe) and keep working on sp till whenever its ready haha (for another $40?) or somethin like that :D
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There isnt as much story in SC2 because after a 12y break blizzard needed to re-introduce the story so far. From what I've seen it seems like many of those people who never played SC1 think the WoL-story is awesome. Everything is new to them.
When you played SC1 however, you know the background already. So there are like 20 missions with very little stuff going on. Once you finally reach the point where things start moving the campaign is almost over.
It would be interesting to know how a guy playing WoL before classic SC1 would think about stuff. What I have to say is that blizzard storytelling improved quite a bit, but as I played SC1 back then I naturally think the story was much better. Still I hope to see blizzards new storytelling combined with a cool story with twists and stuff. Maybe in the next addon.
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This thread just asked for it.
+ Show Spoiler +Tasteless is the best plott.
On topic, SC1 plot was better IMO, i just dont really like WoL much really.
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SC2 plot is best plot?
No but seriously, SC2's presentation is a decade later, so it has different standards to live up to. I kind of liked the mission choice order thing, kept things interesting. As far as plotlines strictly go though, SC2's was weak/disjointed due to the non-linearity. And SC1's apocalyptic missions were awesome.
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i went through, and watched every cut scene and necessary info on SC1 and BW's plot the day before SC2 came out, then finished SC2 campaign in a day. and i have to say, i enjoyed sc1 and BW's storyline quite a bit more.
also, was expecting a 3 part story line, and with mostly terran and limited protoss, was huge disappointment.
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can't compare them yet. SC1 hade all 3 parts zerg terran and toss. SC2 has part 1 terran if you compare the terran part in SC1 with terran part in SC2 i think SC2 is better.
But again you can't tell yet as a whole.
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sc2 plot isn't even complete yet. that's like judging the LOTR trilogy after watching just the fellowship of the ring. another important thing to note is that most of us were young when we first played the sc1 campaign and had a much more imaginative mind and 12 years of nostalgia to sink in.
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I want to say one thing. That one should separate SC1 from BW. So there really should be three comparisons. Not to mention improper use of grammar if you're going with which is the "best" between SC1 and SC2, but I digress.
SC1's plot was great. Flows quite well from beginning to end. For each race you had a fleshed out story. Short ones, to be sure, and hardly indepth. But overall enjoyable and the later missions felt pretty epic.
BW's plot was okay. Just felt like the story was all over the place. But it was still fine. And everything did come together.
SC2's plot was non-existent. Look, I know this is an RTS, and not an RPG. I don't expect epic storylines with in-depth character analysis. But when I finished playing, I felt like nothing happened. Which REALLY sucks because I spent a lot of time watching cutscenes. It's one thing to make a crappy story when you don't really care. But another when you have hours of video that basically says nothing. What really pisses me off is that Blizzard spent a lot of time and money on the cinematics despite having such crappy writers. If you can't write an epic storyline, stick to a simple one. SC1 didn't have a mind-blowing plot. It was pretty simple, but nice enough that makes the missions fun.
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About the SC2 plot: Heir Apparent TL Heir Apparent SC2 Coincidence? I think not. Back on topic, BW's story was better, imo. Nothing special but it was well layered (eg. Kerrigan was pulling the strings behind the Terran BW campaign).
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You should be comparing the overall plot arch to the plain SC1 Terran campaign. You get about as much story, but with more character development and depth. It's nearly three times longer and has quite a bit more than three times as much dialogue. SC2 WoL has more dialogue than the three chapters of SC1 combined. While less has happened total in the game, more has happened overall for the characters.
SC1's story was meant to give a very quick overview of what was going on. It was more or less a generic sci fi excuse to give some meaning to missions. SC2 is character driven. It's not just "Zeratul tells Raynor to save Kerrigan, so he does." It's about why he does, his crew, how he gets there, etc. SC1 had a memorable story, don't get me wrong, but it wasn't deep either. Trying to write up little one paragraph descriptions is simplistic at best and really doesn't represent the story at all. Was the dialogue cheesy? Yes, but no more than SC1. Seriously, you should go back and play SC1 if you want to make the comparison.
I mean really, the game is based on a character who can best be summed up by this line: Glad to see you, boys. Time to kick some serious butt.
What were you expecting?
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On August 26 2010 04:10 xnub wrote: can't compare them yet. SC1 hade all 3 parts zerg terran and toss. SC2 has part 1 terran if you compare the terran part in SC1 with terran part in SC2 i think SC2 is better.
But again you can't tell yet as a whole.
Yes, you can compare them. This is a BS argument because they had 26 missions and they had less story than 10 did in the classic SC. Stop throwing this out. WoL is a stand-alone game and it is expected that it gives us a quality story worth $60, not some piece of trash story that's out-classed by its predecessor that was made 12 years ago.
You should be comparing the overall plot arch to the plain SC1 Terran campaign. You get about as much story, but with more character development and depth. It's nearly three times longer and has quite a bit more than three times as much dialogue. SC2 WoL has more dialogue than the three chapters of SC1 combined. While less has happened total in the game, more has happened overall for the characters.
SC1's story was meant to give a very quick overview of what was going on. It was more or less a generic sci fi excuse to give some meaning to missions. SC2 is character driven. It's not just "Zeratul tells Raynor to save Kerrigan, so he does." It's about why he does, his crew, how he gets there, etc. SC1 had a memorable story, don't get me wrong, but it wasn't deep either. Trying to write up little one paragraph descriptions is simplistic at best and really doesn't represent the story at all. Was the dialogue cheesy? Yes, but no more than SC1. Seriously, you should go back and play SC1 if you want to make the comparison.
I mean really, the game is based on a character who can best be summed up by this line: Glad to see you, boys. Time to kick some serious butt.
What were you expecting?
I was expecting the game to actually deliver. You say that WoL was supposed to do those things, but it doesn't do any of those things at all. Not only was the writing terrible, they failed on the execution.
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Starcraft 1 had a real story with depths plot changes during missions and truely deep characters. Starcraft 2 got some smalltalk on a ship. Oh and some Missions with a wannabe plot that unfortunately makes no sense whatsoever (if you have to find fishy excuses to make a story work in any way at all then its not a good story).
That pretty much sums it up
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why do you people keep on saying that sc/bw had ten missions per race...?? it was ten for each race in the original (you remember that starcraft game without lurkers and medics?) and then close to ten missions per race in the expansion
so close to 60 missions in total from sc1, and around 80-90 for sc2 in fact, if sc1 had one more expansion it'd probably have more missions than sc2
either way, sc1 still had a darker, more focused, more mature storyline and atmosphere sc1 didn't have stupid voice-actors for toss and zerg characters either seriously, zeratul in sc2 sounds like he has a dildo rammed up his ass. toss doesn't need anymore associated gayness thanks
edit: btw for sc1, i consider episodes 1 and 5 (both the terran episodes) to be the best plot-wise. toss story was pretty good too the zerg episodes weren't that great imo, prbly due to their constant position as antagonists
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