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[Poll]SC1 vs SC2: Best plot? - Page 13

Forum Index > StarCraft 2 HotS
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Abdiel
Profile Joined September 2010
52 Posts
October 07 2010 01:28 GMT
#241
Ugh... was anyone else pissed when Zeratul's first cutscene starts and he says "friend Ray-Nor''?

He sounded like some sort of retarded Indian chieftain cliche; it was painful to listen to.

And then there's that awful loading screen between the protoss missions. They looked like one of those circus gypsy machines.

I honestly never thought Blizzard could be capable of making starcraft 2 THAT cheesy...
Pandonetho
Profile Joined October 2009
Canada321 Posts
October 07 2010 02:59 GMT
#242
^ Can't say I disagree at all...

Let's face the facts people. Even if you thought the BW story was bad, I won't argue that point. But at the very least, the freaken dialogue was way better (not to mention the voice acting).
CosmicHippo
Profile Blog Joined August 2010
United States547 Posts
October 07 2010 03:34 GMT
#243
I think that first option sums it up perfectly, I mean that sc1 story and all of the characters, just pure badassness, theres just somthing there that other games dont have
Yeah i've got your zerg riiiight here! *gulps beer*
Billy_
Profile Joined September 2010
461 Posts
October 07 2010 04:04 GMT
#244
On October 07 2010 11:59 Pandonetho wrote:
^ Can't say I disagree at all...

Let's face the facts people. Even if you thought the BW story was bad, I won't argue that point. But at the very least, the freaken dialogue was way better (not to mention the voice acting).



Sorry, but why was the dialogue of WoL bad exactly? I know that BW dialogue was more extensive and tactical, but what else is different? The original SC and BW had less one liners, but they alos had less dialogue overall. I wan't disagree that Raynor had several bad one liners "Time to kick this revolution *sunglasses* INTO OVERDRIVE" YEEEEEEEEEEAAAAAAAH

sigh

He also had some pointless one liners, but I seem to have a higher tolerance to those than most of the haters. He did have a pretty good hero moment on Char, right up until "Some things are just worth fighting for", which made me cringe slightly. The rain was a bit too heavy handed, but that's got nothing to do with dialogue so leave it be.

Kerrigans dialogue wasn't very extensive and kind of missed some opportunities to banter with Jim in a couple of the artifact missions, but they can make up for lost time in the expansion which will be the true test of Blizzards writing abilites as far as she is concerned.

Tychus and the minor characters had their fair share of cheese and cliches, but I mostly liked them.

I liked the brief Protoss dialogues on in utter darkness. Wish I could say the same for the fallen-whatever-it's-called.

I liked Toshes dialogue.

The banter between Jim and Matt about Kerrigan and Arcturus was enjoyable.
aztrorisk
Profile Blog Joined April 2010
United States896 Posts
October 07 2010 04:40 GMT
#245
I thought that both of the story was pretty lame
A lock that opens to many keys is a bad lock. A key that opens many locks is a master key.
LastWish
Profile Blog Joined September 2004
2013 Posts
October 07 2010 07:57 GMT
#246
SC2 dialogue :
I liked Tosh's dialogue the best probably.
The first lieutenant(forgot the name) was fine aswell.
Tychus would have been fine, were there no bullshit suit-prison, rage-kill-jimmy and kill kerrigan plot.
Worst dialogues (top 3):
1. Zeratul
2. Tassadar + Overmind
3. News team
- It's all just treason - They bring me down with their lies - Don't know the reason - My life is fire and ice -
Jibba
Profile Blog Joined October 2007
United States22883 Posts
October 07 2010 08:07 GMT
#247
On October 07 2010 04:39 strongwind wrote:
Show nested quote +
On October 07 2010 04:15 Jibba wrote:
EDIT: Before SC2 released, I went back and rewatched the entire BW story play out and it honestly wasn't very good either. I think most people have blinders about it. Metzen is perpetually an awful story teller. Duran is like the only thing that really stands out.

what did you find not very good about it? I'm curious because I had the exact opposite reaction. Compared to most games I play nowadays, SC1's story resonates pretty strongly with me still. Ironically, Duran was probably the one person I actually forgot through the years.

The things that stuck with me most were the presentation, music, and dialogue. It just had this gravitas to it that made it feel so much cooler than most games I play now. Most games either try too hard and fail or don't try at all.

I can't recall exactly which parts and I can't find the website that had the entire 2 campaigns relisted (with cutscenes and briefings) but it had largely to do with most of the Protoss sections.
ModeratorNow I'm distant, dark in this anthrobeat
Jibba
Profile Blog Joined October 2007
United States22883 Posts
Last Edited: 2010-10-07 08:15:40
October 07 2010 08:14 GMT
#248
On October 07 2010 16:57 LastWish wrote:
SC2 dialogue :
I liked Tosh's dialogue the best probably.
The first lieutenant(forgot the name) was fine aswell.
Tychus would have been fine, were there no bullshit suit-prison, rage-kill-jimmy and kill kerrigan plot.
Worst dialogues (top 3):
1. Zeratul
2. Tassadar + Overmind
3. News team

I think this is probably my worst 3 as well but I'd put Raynor in at #4. He's like an emo alcoholic that gives way too much information away to anyone that will listen and who has to add an awful platitude every time he speaks. Not my vision of Raynor. :|

That whole crap between him, Tychus and Matt... "trust me, I know this guy." Only the dumbest of the dumb leaders say that and it always backfires, in the history of every story ever. I swear to god, he reads just like Stallone in the Expendables.
ModeratorNow I'm distant, dark in this anthrobeat
Billy_
Profile Joined September 2010
461 Posts
October 07 2010 09:41 GMT
#249
I don't think Jims stupidity in WoL was an accident. Two examples:

SC1, that fourth Zerg mission. He goes all the way to a Zerg home planet just because he had a vivid dream of Sarah calling out for help. Smart people would probably chalk it up to bad dreams caused by traumatic loss and betrayal. Jim is not one of the smart people.

Brood War: He risks his freedom, and life to rescue Arcturus from the UED. This didn't have to be dumb, but when we hear from Jim in the Zerg campaign he says "Oh, btw I forgot to ask Kerrigan why she wanted me to capture Arcturus lol". Or maybe he did ask, and didn't believe her, but I wouldn't put it past him.

It's because I remember Jim like this that I can accept him running off like a damn fool once he was found out by the Mengsk flagship.
SimpleReally
Profile Joined October 2010
15 Posts
October 07 2010 10:42 GMT
#250
One thing I think they did well in SC and improved on it in wc3 was mixing story elements within the mission, getting new objectives ,stuff like meeting duran for the first time or discovering the content of the chrysalis, those little things make the story more immersive. In SC2 I can only think of Haven's fall where Matt tells you about the doctor locking herself in the lab.

Also i replayed SC and BW recently and i thought all the non-terran campaigns were not as good as people remember. In SC zerg the missions were: guard chrysalis, guard chrysalis, escort chrysalis, guard chrysalis, kerrigan comes out, rednecks get owned in a cutscene, dungeon crawl, mirror match, final battle

Protoss campaign: introduce one protoss guy so the briefing room won't feel so lonely, random fighting zerg, rednecks get owned in a cutscene, find tassadar, omg he's a good guy!!, dungeon crawl, mirror match, final battle

Protoss in BW: worst campaign of them all, boring artanis is introduced for chatting purposes, zerg invasion, collect magic problem solving crystals, pwnd. Also there is the mandatory mirror match somewhere in there which could have been avoided if people could exchange 2 sentences with each other.
Kerrigan kills the dude and they let her go ??

Zerg in BW: "grrr UED is evil help me beat them"
"but you're evil too"
"yeah but they're way eviller"
"hmm ok, better help an alien swarm over some government we don't know"
"there u go kerrigan we helped you destroy their most important weapon which was guarded by 3 siege tanks and a dozen marines"
" i betray you, DIE secondary characters !!"
"omg kerrigan you bitch you betrayed us like we totally thought you would"
" now i will kill off everyone and rule the world, except you mengsk and zeratul coz we need you for SC2"

The only thing that made terran campaigns better for me were the characters of arcturus and stukov. things like tone of voice changing when he got provoked really made a lasting impression on me.


too bad stukov died from "i know the truth but i will only reveal it after they send an army to kill me" syndrome.
Billy_
Profile Joined September 2010
461 Posts
October 07 2010 11:03 GMT
#251
On October 07 2010 19:42 SimpleReally wrote:
One thing I think they did well in SC and improved on it in wc3 was mixing story elements within the mission, getting new objectives ,stuff like meeting duran for the first time or discovering the content of the chrysalis, those little things make the story more immersive. In SC2 I can only think of Haven's fall where Matt tells you about the doctor locking herself in the lab.

Also i replayed SC and BW recently and i thought all the non-terran campaigns were not as good as people remember. In SC zerg the missions were: guard chrysalis, guard chrysalis, escort chrysalis, guard chrysalis, kerrigan comes out, rednecks get owned in a cutscene, dungeon crawl, mirror match, final battle

Protoss campaign: introduce one protoss guy so the briefing room won't feel so lonely, random fighting zerg, rednecks get owned in a cutscene, find tassadar, omg he's a good guy!!, dungeon crawl, mirror match, final battle

Protoss in BW: worst campaign of them all, boring artanis is introduced for chatting purposes, zerg invasion, collect magic problem solving crystals, pwnd. Also there is the mandatory mirror match somewhere in there which could have been avoided if people could exchange 2 sentences with each other.
Kerrigan kills the dude and they let her go ??

Zerg in BW: "grrr UED is evil help me beat them"
"but you're evil too"
"yeah but they're way eviller"
"hmm ok, better help an alien swarm over some government we don't know"
"there u go kerrigan we helped you destroy their most important weapon which was guarded by 3 siege tanks and a dozen marines"
" i betray you, DIE secondary characters !!"
"omg kerrigan you bitch you betrayed us like we totally thought you would"
" now i will kill off everyone and rule the world, except you mengsk and zeratul coz we need you for SC2"

The only thing that made terran campaigns better for me were the characters of arcturus and stukov. things like tone of voice changing when he got provoked really made a lasting impression on me.
http://www.youtube.com/watch?v=vkYIlvOHhjk

too bad stukov died from "i know the truth but i will only reveal it after they send an army to kill me" syndrome.


It's a rather negative way of looking at the SC story. Agreed with you on BW though. And you left out the best part, Kerrigan claiming the credit for "manipulating" the templar into finding the magic problem solving crystals which would kill all of the cerebrates.

Um, No Sarah. Really sorry honey, but you got it all wrong. They already knew about the crystals, where they could find them and how to use them. The only thing you did was to make them suspicious which nearly resulted in them finding out about you controlling Razagal for reasons which you had never explained. Sorry dear, but you messed up big time.
SimpleReally
Profile Joined October 2010
15 Posts
October 07 2010 11:59 GMT
#252
One thing i didn't like in SC2 is the inconsistency in Raynor's character.
They keep saying he's a bitter drunk who's depressed and whatnot, and he's drinking every other scene, but when it comes to interacting with others and making decisions he seems perfectly fine to me. When Matt told Raynor "do you see what you're becoming?" my first thought was "what the hell is he talking about, some examples would be nice"
Billy_
Profile Joined September 2010
461 Posts
October 07 2010 12:40 GMT
#253
On October 07 2010 20:59 SimpleReally wrote:
One thing i didn't like in SC2 is the inconsistency in Raynor's character.
They keep saying he's a bitter drunk who's depressed and whatnot, and he's drinking every other scene, but when it comes to interacting with others and making decisions he seems perfectly fine to me. When Matt told Raynor "do you see what you're becoming?" my first thought was "what the hell is he talking about, some examples would be nice"


I think that they were going to make Jim more grimdark at one point. Don't know why they changed it. I guess that they might have decided that it wouldn't be believeable for Jim to be as flawed as they've portrayed him as (blind faith in Tychus, killing protoss fanatics for cash, charging at battlecruisers like a lunatic etc), and also an irresponsible drunk on top of all that.

Check the time recordings, Matt complains to Jim at 3:00 in the morning, and 5 hours later he;s STILL in the cantina.
Chackle
Profile Joined October 2010
United Kingdom204 Posts
October 07 2010 15:24 GMT
#254
I haven't played the SC1 or BW campaigns. I thought the SC2 campaign was really good, but reviewing this topic it does raise some points. Nothing really happens untill the end. I'll play SC1 later tonight to compare and see if I've missed somethign awesome!
mierin
Profile Joined August 2010
United States4943 Posts
October 07 2010 17:28 GMT
#255
Matt Horner: I really don't trust Tychus...

Daniel Tosh: ...There'sa someone on ya team who happens to be awearin' a mechanical suit and will betray ya in the end bud...

Raynor: Tychus, please come with me on the final mission.
JD, Stork, Calm, Hyuk Fighting!
icclown
Profile Blog Joined July 2009
Denmark270 Posts
October 07 2010 17:37 GMT
#256
"... and to all the enemies of humanity, seek not to bar our way, 'cause we shall win through - No matter the cost!!!" no less than epic
He who controls the past commands the future, He who commands the future, conquers the past. BUFFER INTO GG
strongwind
Profile Joined July 2007
United States862 Posts
October 07 2010 18:08 GMT
#257
On October 08 2010 02:37 icclown wrote:
"... and to all the enemies of humanity, seek not to bar our way, 'cause we shall win through - No matter the cost!!!" no less than epic

Yeah I'm waiting for the day when we finally get invaded by some alien species for our standing president to use this line. Sign me up!
Taek Bang Fighting!
icclown
Profile Blog Joined July 2009
Denmark270 Posts
October 07 2010 18:22 GMT
#258
On October 08 2010 03:08 strongwind wrote:
Show nested quote +
On October 08 2010 02:37 icclown wrote:
"... and to all the enemies of humanity, seek not to bar our way, 'cause we shall win through - No matter the cost!!!" no less than epic

Yeah I'm waiting for the day when we finally get invaded by some alien species for our standing president to use this line. Sign me up!



Hahah, I'd be first to sign up to fight off alien invaders and terrorist scum like Jim Raynor!!!
He who controls the past commands the future, He who commands the future, conquers the past. BUFFER INTO GG
sob3k
Profile Blog Joined August 2009
United States7572 Posts
October 07 2010 19:09 GMT
#259
Seriously, the final terran cutscene in that video:
http://www.youtube.com/watch?v=vkYIlvOHhjk&feature=player_embedded
3:56, is a fucking masterpiece. I have watched it seriously 40 times.

There is absolutely nothing remotely of that quality writing or voicewise in SC2, REMOTELY.

Seriously, if anyone can watch an SC2 cutscene and say it even somewhat compares with that level of epicness, sophistication, writing, and character development, they are a fucking moron.
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
ThE.SparkZ
Profile Blog Joined August 2010
United States381 Posts
October 07 2010 21:43 GMT
#260
Day[9] is the best Plott :[
A battle between gods is just so damn beautiful
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