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[Poll]SC1 vs SC2: Best plot? - Page 6

Forum Index > StarCraft 2 HotS
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ghostunit
Profile Joined August 2010
61 Posts
Last Edited: 2010-08-26 06:53:33
August 26 2010 06:14 GMT
#101
The worst thing is that SC2:WoL has retconned and polluted the lore to an irrecoverable extent and now there's just no turning back. WoL's story is utter crap, and the expansions can do nothing about it since they have to address WoL's directly.

The only solution would be to go back to the drawing board and come up with SC2 all over again.

Alas, SC's story has been perverted into some sort of bad fanfic written by Blizzard itself, what a disgrace.
DminusTerran
Profile Joined April 2010
Canada1337 Posts
August 26 2010 07:05 GMT
#102
All the bitching at Blizzard in this thread about their mishandling of the Starcraft narrative with WoL, really makes me feel vindicated thanks goise <3.
iPlaY.NettleS
Profile Blog Joined June 2010
Australia4329 Posts
August 26 2010 08:08 GMT
#103
i voted sc1 because i liked the voice acting more
https://www.youtube.com/watch?v=e7PvoI6gvQs
Soulforged
Profile Blog Joined February 2007
Latvia918 Posts
August 26 2010 08:24 GMT
#104
SC:BW plot > SC2 plot > SC plot.

SC plot was pretty bad, it didn't go much further than introducing the races and main charachters. SC:BW plot had things going in full motion and was really exciting.
DreXxiN
Profile Joined July 2010
United States494 Posts
August 26 2010 08:25 GMT
#105
Did someone legitimately say that SC2 was too easy compared to SC's campaign? I spent most of the terran campaign in SC1 seeing how many kills I could get with Raynor's vulture with micro...In fact it was so simple that I tried to use only 1 control group at a time for every mission..
aimaimaim
Profile Blog Joined March 2010
Philippines2167 Posts
August 26 2010 11:25 GMT
#106
On August 26 2010 17:25 DreXxiN wrote:
Did someone legitimately say that SC2 was too easy compared to SC's campaign? I spent most of the terran campaign in SC1 seeing how many kills I could get with Raynor's vulture with micro...In fact it was so simple that I tried to use only 1 control group at a time for every mission..


they made the campaign without macro/micro mechanics ..

and its not really about the gameplay in the campaign because if you want good gameplay, play the multiplayer feature .

the singleplayer was about the story ..
Religion is a dying idea .. || 'E-sport' outside Korea are nerds who wants to feel like rockstars. || I'm not gonna fuck with trolls on General Forum ever again .. FUCK!
harky
Profile Joined July 2010
98 Posts
August 26 2010 16:38 GMT
#107
It still shocks me to read about SC2 having 'no plot' and things like the SC1 story being so epic... it's... weird.

SC1 Terran campaign: Meet Raynor. Zerg invade. Saved by Mengsk. Find out government used Zerg. Join SoK rebellion. Mengsk betrays you. Protoss crush Zerg. Mengsk assumes power. You defeat Mengsk.

There's a lot of dialogue in there to show character relationships, but people are complaining about the lack of plot. SC1 had a very, very simplified plot. You could compare that to the core plot of SC2 without any of the subplots. So strip out the Colonist missions, Tosh missions, and Rebellion missions. So we're trimming from the 26 for the complete story to 15 for the 'core' story.

SC2 Terran campaign: Meet Raynor. Rebel against local military. Zerg return. Hunt down artifact pieces. Zeratul returns and shows the prophecy. Rescue Moebius forces. Hunt down more artifacts and ally with Mengsk son. Find out artifacts purpose and attack Char. 'Deinfest' Kerrigan.

It's a more personal story, but there is in fact more plot... and that's without what people are calling pointless side missions and such. You know, ignoring that the side missions all form their own plot which can be inserted between 'The Dig' and the Prophecy missions.

It's just odd to me. People are entitled to their opinions and if you didn't like the plot more power to you. I thought Avatar sucked, but it's still the most successful movie of all time. Doesn't make my opinion wrong. No plot though? I wouldn't go there. Just because something is derivative doesn't mean it's hollow.
EchOne
Profile Blog Joined January 2008
United States2906 Posts
August 26 2010 17:35 GMT
#108
On August 27 2010 01:38 harky wrote:
SC1 Terran campaign: Meet Raynor. Zerg invade. Saved by Mengsk. Find out government used Zerg. Join SoK rebellion. Mengsk betrays you. Protoss crush Zerg. Mengsk assumes power. You defeat Mengsk.

There's a lot of dialogue in there to show character relationships, but people are complaining about the lack of plot. SC1 had a very, very simplified plot. You could compare that to the core plot of SC2 without any of the subplots. So strip out the Colonist missions, Tosh missions, and Rebellion missions. So we're trimming from the 26 for the complete story to 15 for the 'core' story.

SC2 Terran campaign: Meet Raynor. Rebel against local military. Zerg return. Hunt down artifact pieces. Zeratul returns and shows the prophecy. Rescue Moebius forces. Hunt down more artifacts and ally with Mengsk son. Find out artifacts purpose and attack Char. 'Deinfest' Kerrigan.

SC1's Terran campaign was indeed very simple, but I feel like you've inserted some fluff into your summary of the WoL campaign.

Zeratul's mini-campaign can be skipped entirely, despite its limited relevance. I enjoyed it, but its first three missions are all preparation for the revelation made in Utter Darkness.

We've already met Raynor and are aware of his stance against the Dominion. Essential events originating in WoL include: end of Zerg military dormancy, awareness of artifact, awareness of and alliance with Valerian and Moebius according to not fully disclosed motives, acquisition of artifact, use of artifact. This can be covered in 5 missions.

Ways this is inflated: A few learn-to-play, learn-the-history missions in opening. Artifact with one purpose divided into several functionally identical parts, each given its own mission. Final artifact use operation also partitioned.

Now I'm not opposed to dividing military operations into multiple missions, as that can be sensible and engaging. I mostly enjoyed playing WoL's finale. I just feel that WoL's plot isn't due so much credit.

To critics of critics who attest that WoL should be given allowances based on its status as one of a trilogy: I'm disappointed that you are fine with allowing games to be assessed at such an undiscriminating standard compared to every other entertainment media. In any other media where a work tells a story, say in movies or in books, every release is judged as it is: a full fledged release. No allowances were made to the beginnings of iconic series such as Ender's Game, The Matrix, or Fellowship of the Rings.

If we allow ourselves to be contented out of hand, we are doing everyone involved a disservice by hobbling writers' creative aspirations and precluding opportunities for gamers to get that much more enjoyment out of gaming. Trust me, writers in Blizzard's employ can do much, much better, but if they don't need to, they'll be told not to, especially if the marketing department tells them the more puerile the story, the better.
面白くない世の中, 面白くすればいいさ
snowdrift
Profile Blog Joined February 2009
France2061 Posts
August 26 2010 17:38 GMT
#109
In Diablo III we'll learn that Diablo was just a misunderstood demon who climbed up from Hell to warn humans about an even greater danger below.
NaDa. Our Lord and sAviOr shall return. Learn to nydus you scrub
me_viet
Profile Blog Joined April 2010
Australia1350 Posts
August 26 2010 18:20 GMT
#110
On August 01 2010 06:13 mrkent wrote:
SC2 WoL entire story is summed as follows.

Zeratul tells Raynor that he needs to save Kerrigan. Raynor saves Kerrigan.

Every other character was not essential to the story. In other words, it sucks.

Also, how the fuck did Kerrigan get beat by a small army when the UED, Dominion, and Artanis combined could not defeat her in the end of Broodwar?


Because T is now imba lol. That or Kerrigan is preggers with cute lil' Kerrilings =P
aidnai
Profile Joined January 2010
United States1159 Posts
August 26 2010 18:20 GMT
#111
I was a latecomer to broodwar, started playing it about a year and a half ago and watching OSL and proleague as well. Didn't play the single player though until SC2 beta was out, so I think it's fresher in my mind than most.

The dialogue, character development, and plot in SC:BW were imho not any better than SC2. What I mean is, in SC:BW, it was cheesy throughout, you had Raynor dropping lines like "You kids remember to play nice from now on" that make you just roll your eyes, but you also have lines like Mengsk swearing to burn the whole sector if that's what it takes to get power that make your ears tingle (while still recognizing how they are just playing on stereotypes). Similarly, in SC2, it was cheesy throughout with Raynor dropping over-simplifying one liners every chance he gets, but also there were epic lines like "terrible, terrible damage" and "I guess sometimes you just got a choice to make".

My one complaint, In SC2, it seems like I didn't get attached to any characters like I did to kerrigan, pre-infestation. In fact, I chose + Show Spoiler +
Nova and purging the infested terrans just to get rid of Tosh and the doctor chick
. The only character that I enjoyed was Tychus, + Show Spoiler +
so i wish it had been Horner working for moebius all along, so we could have gotten rid of one more douche
.

Otherwise, SC2 gameplay is way way better. more varied missions, more tech choices, more interactivity with the map and the characters. BW felt like you were doing the same thing over and over again, just to get extract a little more plot.
789
Profile Joined October 2009
United States959 Posts
August 26 2010 19:57 GMT
#112
Most of the problem with sc2 I think wasn't the missions or the story itself, but the way it was organized. A lot of people complain that most of the characters/missions seemed irrelevant, that's mostly due to the organization. The system of branches and being able to do whatever whenever makes it seem unessential to the story. Had they organized it in a more linear way tieing everything together probably would have made the story seem alot better.

For instance instead of just randomly throwing the colonist missions in - say they were colonists from mar sara. You start the game the same way - liberation day and then grabbing the artifact piece (its kind of funny if you think about it - you liberate the colonists just for them to get killed by zerg). Now you do the first colonist mission - helping the colonists to your base. Then the survival mission to get you and the colonists off the planet. Then you can continue on that series of colonists missions and now it seems more important and tied in. If all the "side missions" had been tied in like this - I think it would have been a much stronger story.

I also think that people are a little bit nostalgic about sc1/bw. Don't get me wrong - it was good, but not nearly as good as some people talk it up.
Member of Hyuk Hyuk Hyuk Cafe! He's the next Jaedong, baby!
Sinensis
Profile Blog Joined April 2009
United States2513 Posts
August 26 2010 20:21 GMT
#113
The "it's only one third of a trilogy" argument I'm seeing is really stupid. It's a full game, or is supposed to be.

That said I didn't like the characters, the story, or the cinematics. All those elements in the original were much darker and more mature, I'll comment on the cinematics specifically. I still remember watching that wounded dragoon crawl it's way up to a terran encampment in the original and get executed, then the base is instantly demolished as the arbiter flies overhead and reveals the rest. Still gives me chills. In SC2 we got stuff like Kerrigan throwing hadoken psyballs at Zeratul.

All of that aside, I thought the missions themselves were really well thought out and fun to play. I liked the different difficulties. The achievements and tech patterns added great replay value.
gonzomd
Profile Joined May 2009
United States65 Posts
August 26 2010 20:36 GMT
#114
The apparent redemption of Kerrigan is something I can't help but get pissed about. She was such a great villian! My head almost exploded while watching the best video game baddie in history carried into the sunset in slow motion. ARRGGG!
Ineluctable
Profile Joined April 2010
Canada68 Posts
August 26 2010 20:39 GMT
#115
The SC1 story is better but the sc2 campaign gameplay is WAY better ( as expected). Lots of original mission objectives and fun upgrades make a better experience than the missions in SC1 which had very little diversity.
Auronz
Profile Joined April 2010
Brazil119 Posts
August 27 2010 01:39 GMT
#116
Tassadar's Obi-wan Kenobi
The Overmind's the orcs
Kerrigan's Darth Vader, only she lives after coming back to the light side.

Char was only overwhelmed because of the artifact though, remember what a look-alike of that did on Shakuras? That made sense to me, because Warfield was losing badly before that thing arrived.
harky
Profile Joined July 2010
98 Posts
August 27 2010 05:03 GMT
#117
On August 27 2010 02:35 EchOne wrote:
Show nested quote +
On August 27 2010 01:38 harky wrote:
SC1 Terran campaign: Meet Raynor. Zerg invade. Saved by Mengsk. Find out government used Zerg. Join SoK rebellion. Mengsk betrays you. Protoss crush Zerg. Mengsk assumes power. You defeat Mengsk.

There's a lot of dialogue in there to show character relationships, but people are complaining about the lack of plot. SC1 had a very, very simplified plot. You could compare that to the core plot of SC2 without any of the subplots. So strip out the Colonist missions, Tosh missions, and Rebellion missions. So we're trimming from the 26 for the complete story to 15 for the 'core' story.

SC2 Terran campaign: Meet Raynor. Rebel against local military. Zerg return. Hunt down artifact pieces. Zeratul returns and shows the prophecy. Rescue Moebius forces. Hunt down more artifacts and ally with Mengsk son. Find out artifacts purpose and attack Char. 'Deinfest' Kerrigan.

SC1's Terran campaign was indeed very simple, but I feel like you've inserted some fluff into your summary of the WoL campaign.

Zeratul's mini-campaign can be skipped entirely, despite its limited relevance. I enjoyed it, but its first three missions are all preparation for the revelation made in Utter Darkness.

We've already met Raynor and are aware of his stance against the Dominion. Essential events originating in WoL include: end of Zerg military dormancy, awareness of artifact, awareness of and alliance with Valerian and Moebius according to not fully disclosed motives, acquisition of artifact, use of artifact. This can be covered in 5 missions.
.


Our definitions of 'fluff' vary greatly. The only thing you may consider fluff would be, "Meet Raynor. Rebel against local military." I could have just joined the two with an 'and'. Sorry, but Raynor is not the same man from SC1 and part of the plot is reintroducing him. Also, while you can skip the missions, you can not skip getting the crystal and receiving the prophecy. It's a major plot point and the only way to avoid it is to hit escape to skip the cutscene. Not sure that's canon.

If you were to boil the plot down to the 5 missions you described it would indeed be a pile of crap. It would be lacking in direction and overly simplified. There are missions that you could possibly combine, but doing so would require you to change the story and it's probably not even possible to do with SC2's engine. For instance you could rebel against the local authorities, then return to your base and meet Tychus there, go get the artifact (which is somehow right there), then wait for evac there and fight off the Zerg. There you go, one mission. Would be pretty cool too. Is that really any better than splitting it into 3 missions? You'd need cutscenes or boring "walk over there" objectives anyway, so why not have separate maps?

Seriously, why are we trying to call exposition 'fluff'? If you give too much information at once the story gets bogged down. By spreading it out and allowing the plot to keep pace you're not adding 'fluff' at all. Would you want to play a game with 5 missions that each take ~2 hours to complete? Why would that be better than 10 that takes ~1 hour, or 15 that take ~40 minutes? That's what you're be doing by making it 5 missions.
shadesofkarma
Profile Blog Joined April 2010
Romania708 Posts
Last Edited: 2010-08-27 06:11:23
August 27 2010 06:07 GMT
#118
I'm tired of people saying

"Oh SC2 is only 1/3 of the whole plot... it will get better! etc. etc. imagine if you only played Terran campaign of BW etc. etc."

Both of the SC Original and BW stories were standalone stories. I payed for a full game with SC2, why the fuck shouldn't I get a full standalone story?

I may be generalizing, but I feel as if all the people who are defending SC2 over BW have
A) never got to finish the SC/BW story
B) fall into the age range/maturity level which the cheesy action movie lines appeal to

The SC2 story feels like a 12 year old's fan fiction to me.

I'm not saying that SC/BW's story was a great literary achievement by any means, but at least it wasn't terrible.
nextstep
Profile Joined July 2009
Canada705 Posts
Last Edited: 2010-08-27 06:14:38
August 27 2010 06:14 GMT
#119
i liked both plots equally. both have their aspects i like, and some not as much.

if i had to choose one, SC2, i like happy endings, or at least a temporary happy ending.
go KHAN! TBLS <3
nttea
Profile Blog Joined July 2008
Sweden4353 Posts
August 27 2010 06:29 GMT
#120
Meh, both plots sucked. Honestly.
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