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[Poll]SC1 vs SC2: Best plot? - Page 7

Forum Index > StarCraft 2 HotS
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LlamaNamedOsama
Profile Blog Joined July 2010
United States1900 Posts
August 27 2010 06:46 GMT
#121
This poll's wording is so terribly terribly biased, haha.
Dario Wünsch: I guess...Creator...met his maker *sunglasses*
Karliath
Profile Blog Joined April 2010
United States2214 Posts
August 27 2010 06:58 GMT
#122
SC1's plot was much better. This is the problem with all multiple-path games with a single ending. There isn't enough of a concrete direct path that cements the story.
Billy_
Profile Joined September 2010
461 Posts
Last Edited: 2010-09-27 13:00:42
September 27 2010 12:54 GMT
#123
The whole poll is just inherently a joke. It is comparing a single part of a 9 part story to every single part that preceeded 7. Of course it's going to fall short.

Wait for it.

I preferred WoL over the Overmind chapter of the series as far as plot goes. Overmind started off very slow, and the final few missions hardly made any sense. Why does the overmind want to become "manifest"? What does it even mean? Why pick Aiur? Why does it have to be at a Xel'Naga temple? It claims that it's to "assimulate" the protoss, but it didn't need to be "manifest" to assimulate Kerrigan, and it sure as shit didn't need to b manifest during the countless years it spent evolving the swarm. The whole idea of making itsself so vulnerable on the protoss homeworld for unexplained reasons was just lame. And then broodwar apparntly fails to follow up on the overminds motivation which was to assimulate the protoss. Kerrigan had more than ample time to make good on that promise.

And I really don't like that we had to wait until WoL (12 years!!!) before the Overminds actions and motivations made any sense. So now that we know what the overmind knew, I actually now consider the overmind campaign to be one of my favorites as opposed to my least favourite.
Stratos_speAr
Profile Joined May 2009
United States6959 Posts
September 27 2010 13:01 GMT
#124
On September 27 2010 21:54 Billy_ wrote:
The whole poll is just inherently a joke. It is comparing a single part of a 9 part story to every single part that preceeded 7. Of course it's going to fall short.

Wait for it.

That said, I preferred WoL over the Overmind chapter of the series as far as plot goes. Overmind started off very slow, and the final few missions hardly made any sense. Why does the overmind want to become "manifest"? What does it even mean? Why pick Aiur? Why does it have to be at a Xel'Naga temple? It claims that it's to "assimulate" the protoss, but it didn't need to be "manifest" to assimulate Kerrigan, and it sure as shit didn't need to b manifest during the countless years it spent evolving the swarm. The whole idea of making itsself so vulnerable on the protoss homeworld for unexplained reasons was just lame. And then broodwar apparntly fails to follow up on the overminds motivation which was to assimulate the protoss. Kerrigan had more than ample time to make good on that promise.

And I really don't like that we had to wait until WoL (12 years!!!) before the whole Overmind chapter could be fully understood.


Yes, lets bring the entire Protoss race to the Zerg to assimilate them instead of actually invading the Protoss homeworld. Oh, and why the hell would Kerrigan follow up on the Overmind's plans in BW? She's free once he's dead.

Your questions just show us that you paid absolutely no attention to the actual story when you played SC/BW.
A sound mind in a sound body, is a short, but full description of a happy state in this World: he that has these two, has little more to wish for; and he that wants either of them, will be little the better for anything else.
Billy_
Profile Joined September 2010
461 Posts
Last Edited: 2010-09-27 13:32:36
September 27 2010 13:12 GMT
#125
On September 27 2010 22:01 Stratos_speAr wrote:
Show nested quote +
On September 27 2010 21:54 Billy_ wrote:
The whole poll is just inherently a joke. It is comparing a single part of a 9 part story to every single part that preceeded 7. Of course it's going to fall short.

Wait for it.

That said, I preferred WoL over the Overmind chapter of the series as far as plot goes. Overmind started off very slow, and the final few missions hardly made any sense. Why does the overmind want to become "manifest"? What does it even mean? Why pick Aiur? Why does it have to be at a Xel'Naga temple? It claims that it's to "assimulate" the protoss, but it didn't need to be "manifest" to assimulate Kerrigan, and it sure as shit didn't need to b manifest during the countless years it spent evolving the swarm. The whole idea of making itsself so vulnerable on the protoss homeworld for unexplained reasons was just lame. And then broodwar apparntly fails to follow up on the overminds motivation which was to assimulate the protoss. Kerrigan had more than ample time to make good on that promise.

And I really don't like that we had to wait until WoL (12 years!!!) before the whole Overmind chapter could be fully understood.


Yes, lets bring the entire Protoss race to the Zerg to assimilate them instead of actually invading the Protoss homeworld. Oh, and why the hell would Kerrigan follow up on the Overmind's plans in BW? She's free once he's dead.

Your questions just show us that you paid absolutely no attention to the actual story when you played SC/BW.


You didn't answer any of my questions.

Hint: my biggest question was why the overmind would succeed in the Auir invasion, only to make itsself vulnerable before beating them into the ground. Maybe I misunderstood the intentions, but I was under the impression that the overmind didn't even have a physical body before the end of the campaign where you see a giant tentacle monster popping up. To take physical form at such an early stage in a planetary invasion just didn't seem to be a smart decision based on what I knew before WOL.

And why is the overmind needed for assimulating the protoss when Kerrigan is obviously capable of evolving the species.

But whatever, WoL has already provided an explanation to the whole thing.
Bswhunter
Profile Blog Joined May 2010
Australia954 Posts
September 27 2010 14:15 GMT
#126
The original SC storyline was pretty meh. Pretty much the story for every race was, ruling power is corrupt/silly, kill them while ownin some zerg.
Now SC:BW, that was rather nice. The number of plot twists is rather high and there are some massive story arcs that work. Plus theres more emtion from characters because you enjoy using the units thoughout the campagin. TBH Kerrigan dying in SC was pretty meh, but Felnix finally dying in SC:BW was rather sad.
Stop browsing and do whatever it is you're supposed to do. TL will still be here when you get back
figq
Profile Blog Joined May 2010
12519 Posts
Last Edited: 2010-09-27 14:31:42
September 27 2010 14:25 GMT
#127
If you want to be fair, you should compare just the Terran campaign from one of the games to WoL, not all the 3+3 campaigns from SC1+BW to just one Terran campaign in SC2. Otherwise the answer is pretty obvious.

Overall the comparison is like between a full feature movie and TV series. In SC1 a lot more of a story is being told, but less into details. In SC2: WoL the whole story is very focused around just a few events, not much to tell really, but rather the details you enjoy being shown.
If you stand next to my head, you can hear the ocean. - Day[9]
hugman
Profile Joined June 2009
Sweden4644 Posts
Last Edited: 2010-09-27 14:33:30
September 27 2010 14:29 GMT
#128
Neither story is particularly great. SC2 certainly tries to tell a decent story much more than SC did but it's ruined by the terrible writing and bad character animation during conversations.

Also, not really story related but the character designs lack any sort of cohesion. All the women look like something out of Final Fantasy CG while Tychus and Raynor are more comically exaggerated than the guys in Gears of War and then you have somewhat normal looking people, like Matt, too. Poorly done IMO, I was really disappointed with it.
Tdelamay
Profile Joined October 2009
Canada548 Posts
September 27 2010 14:37 GMT
#129

There, all the storyline of SC and BW summarized in 11 lines. It really isn't that spectacular. It's not bad, mind you- I enjoyed it. It's just that the narrative in SC2 is incomparably better, because it's fleshed out a lot better.


SC2 has a better medium to tell the story, but Sc1 still felt like a better story. The new plot lacks story twist; it's too linear.
This road isn't leading anywhere...
danl9rm
Profile Blog Joined July 2009
United States3111 Posts
September 27 2010 14:48 GMT
#130
How can we have a poll on a finished product vs. a game that is 1/3 (at most) complete?
"Science has so well established that the preborn baby in the womb is a living human being that most pro-choice activists have conceded the point. ..since the abortion proponents have lost the science argument, they are now advocating an existential one."
NeonGenesis
Profile Joined September 2005
Norway260 Posts
September 27 2010 15:13 GMT
#131
Blizzards story telling is starting to become very generic. Kerrigan in WoL is basically Arthas from Wrath of the Lich King. The only difference being the conclusion. Kerrigan was redeemed and Arthas was destroyed.
It's all good. I just want rainbows, unicorns and machine guns. -Sundance DiGiovanni
Billy_
Profile Joined September 2010
461 Posts
September 27 2010 15:44 GMT
#132
I do hope that SCII will take advantage of the WoL ending to bring back the old shades of grey of SC which had been mostly absent ever since the UED came in. Selendis hardly seems the type who will want to side with Kerrigan, hybrid or not. Putting my hopes on her becoming the next Aldaris.
Zhou
Profile Joined February 2009
United States832 Posts
September 27 2010 16:17 GMT
#133
StarCraft and its expansion definitely had a better storyline, but I believe it was also a different group of people working on the game. StarCraft 2: WoL felt like it was rushed, since they decided to make the game into three different sets of stories instead of giving us a bit in each in one game.

The story in SC2 was okay... definitely not something I really expected from blizzard, but it's not terribad. Let's just hope they make Heart of the Swarm or Legacy of the Void better.
dukethegold
Profile Blog Joined August 2009
Canada5645 Posts
September 27 2010 16:44 GMT
#134
SC2 had so many filler missions that contribute basically absolutely nothing to the story. The main characters all say cheesy and cliche lines stolen from movies. Character development is so damn poor and they made a joke out of SC1's lore.

I think WoL is the result of an on the spot financial decision to separate SCII into three games. All those sideplots and crap are rushed fillers written by a 2nd rated writer that are created not to be epic or even logical, but rather to fit the gameplay.

I hope you are reading our reactions, Blizzard. The public consensus is that your WoL storyline is epic fail.

I don't know what's worth saving in Kerrigan. She had her freewill since the day that Overmind was destroyed. How is deinfestation going to magically make her a better person?
Cyber_Cheese
Profile Blog Joined July 2010
Australia3615 Posts
September 27 2010 16:46 GMT
#135
On August 01 2010 17:22 Sabu113 wrote:
The lack of mengsk hurts the sc2 storyline. Mengsk added a real umph of epicness to the terran campaign. The Sc2 campaign feels a bit too much like a bunch of random thing raynor did with his time than a systematic campaign consisting of these events. Sure things are more fleshed out in sc2, but the fleshed out events are more minor bits of the universe rather than game changers.

I really feel that the lack of a direct toe to toe battle with mengsk hurts the quality of the campaign.

edit: That's not the say they didnt do a good job. The missions were fun. Best RTS campaign to date. Next time maybe a little less gimmicy with a focus on one unit, but over all excellent job.


Anyone find the whole mengsk tychus connection wierd? Did mengsk really think big enough to snipe kerrigan/ allow Media blitz to happen/ all of the damage raynor did?

Also while i'm on the rant... the introduction of valerian did absolutely nothing. Not enough exposition.


the villains really didn't do anything villainous while in the spotlight... it saddened me
doubly so by the fact the queen of blades won some most evil bad guy thing in sc2
also they ruined her artwork, hardcore
The moment you lose confidence in yourself, is the moment the world loses it's confidence in you.
NeonGenesis
Profile Joined September 2005
Norway260 Posts
September 27 2010 17:53 GMT
#136

I don't know what's worth saving in Kerrigan. She had her freewill since the day that Overmind was destroyed. How is deinfestation going to magically make her a better person?
Well not really. She was freed from the direct controll of the Overmind but from what I could gather, she suffered from the same compulsion it did.
It's all good. I just want rainbows, unicorns and machine guns. -Sundance DiGiovanni
zoLo
Profile Blog Joined June 2007
United States5896 Posts
September 28 2010 01:30 GMT
#137
meh... SC2's story isn't even complete yet, so I'll wait until the other 2 expansions are out to make a decision.
thezergk
Profile Joined October 2009
United States492 Posts
September 28 2010 01:51 GMT
#138
On August 01 2010 06:13 mrkent wrote:
SC2 WoL entire story is summed as follows.

Zeratul tells Raynor that he needs to save Kerrigan. Raynor saves Kerrigan.

Every other character was not essential to the story. In other words, it sucks.

Also, how the fuck did Kerrigan get beat by a small army when the UED, Dominion, and Artanis combined could not defeat her in the end of Broodwar?


The majority of her army was still gone invading the Dominion and hadn't returned yet. Plus they didn't kill the zerg army, they just survived until the artifact could do all the work.
Nada vs. TLO Results: "Nada 1 TLO 1 Bnet 2 KESPA 1"
Billy_
Profile Joined September 2010
461 Posts
Last Edited: 2010-09-28 01:55:02
September 28 2010 01:53 GMT
#139

SC2 had so many filler missions that contribute basically absolutely nothing to the story.


Depends on your definition of filler. I'm pretty much used to playing RPGs where you spend a lot more time on character development and learning about the game world, so I actually felt as if most of the
missions offered something.

The main characters all say cheesy and cliche lines stolen from movies.


Haven't they always been like that since 12 years ago?

they made a joke out of SC1's lore.


Yeah, I don't agree. The overminds motivation for wanting to make its self mortal was not explained at all until WoL. I don't know what happened to Tassadar, but I can understand why he would admire such devotion and sacrifice from the overmind to save his Zerg from death. Arcturus has always had a really short temper and had been prone to childish outbursts pretty much every time someone disagreed with him in Rebel Yell. Jim and Zeratul are both really sad for obvious reasons. And Kerrigan always talked a lot of shit. Her whole personality in the overmind campaign could be summed up as "I AM THE STRONGEST AND I WILL KILL YOU IF YOU QUESTION ME!" She had better writers though, that's for sure.



I hope you are reading our reactions, Blizzard. The public consensus is that your WoL storyline is epic fail.


Not really.

I don't know what's worth saving in Kerrigan. She had her freewill since the day that Overmind was destroyed. How is deinfestation going to magically make her a better person?


I don't know. She basically became an entirely different character when she became infested, and he said something about giving her full control as long as she didn't interfere with its plans.
buhhy
Profile Joined October 2009
United States1113 Posts
September 28 2010 03:52 GMT
#140
On September 27 2010 23:48 danl9rm wrote:
How can we have a poll on a finished product vs. a game that is 1/3 (at most) complete?


Honestly, people need to stop using this argument. SC2 WoL is 30~ missions long. SC1 is 30~ missions long.

Also SC1 is game sold at full price. SC2 is a game sold at full price.

They are comparable.
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