[Poll]SC1 vs SC2: Best plot? - Page 3
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Sight
United States148 Posts
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Williowa
129 Posts
Plus one of the posters commented on how Zeratul told Raynor to save Kerrigan and he did. I don't think that's where this story goes at all. I think the future Zeratul saw was the one where Raynor kills the Queen of Blades. Because it wasn't Kerrigan that needed to be saved it was the Queen of Blades. If the overmind had any rational thought to her taking over and being a way to destroy the Zel Naga, it clearly has been undone. | ||
Tdelamay
Canada548 Posts
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Jonoman92
United States9103 Posts
Plus if you factor in sc1+sc:bw then one could say it's almost like only 1/6 of the plot as from sc1/bw. | ||
SushiBoat
United States28 Posts
On August 01 2010 15:06 Jonoman92 wrote: not really a fair poll, considering we only know 1/3 of sc2's plot so far. Of course the sc1 plot had much more development vs 1/3 of sc2's. Plus if you factor in sc1+sc:bw then one could say it's almost like only 1/6 of the plot as from sc1/bw. The problem is that blizz had 26 missions to flesh out the story yet they failed to do so. We know it's only the first 1/3 of the plot, but it could have been a damn good 1/3 had blizz hired some better writers. | ||
ghrur
United States3786 Posts
And don't give the "IT'S ONLY 1/3 THE GAME" BS. It's a fully released game. Even if there are expansions coming, you can't ignore the fact that BW and SC2 WoL BOTH HAD 26 MISSIONS. Tell me, which one had deeper, more complicated plot lines in those 26 missions? | ||
Runnin
208 Posts
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Stratos_speAr
United States6959 Posts
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Vharox
United States1037 Posts
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Keren
United States67 Posts
On August 01 2010 06:13 mrkent wrote: SC1 entire story is summed as follows. Tassadar sees the zerg are invading and needs to destroy the overmind to stop them. Tassadar destroys the overmind. Every other character was not essential to the story. In other words, it sucks. Oh look, guess that means that plot sucks too huh? It's a meaningless exercise, you can sum up the plot of anything like that if you want. Want me to do it with Lord of the Rings? Cause I can, and I bet you know how it goes. Anyway, for SC2, I don't think its even close to a fair comparison. The plots are different animals and they both have their pros and cons. Starcraft 1 had the plot set on a much grander scale than SC2 so there was less character development and more big stuff. There were more cataclysmic events, more planetary scale engagements, but that's just sort of the nature of the beast. Especially if you do all the available missions, SC2 really shows you a lot about the characters involved. You get to know Raynor a whole lot more (and I bet you didn't even think that was possible, but anyone who finished the Covert Ops story gets to see just how vengeful he's become and his outlook on the future). Oh, and as for all you people who are shocked by Kerrigan's defeat at the end of the campaign: she didn't get beaten in open conflict. They actually emphasize that quite a bit at the beginning of All In. You're hopelessly outnumbered and doomed to die. She wouldn't even be there in the confrontation if she wasn't worried about the artifact going off. You only "won" because you were able to survive long enough to use the artifact. Its not like half the Dominion just marched into Char and put a bullet in her head or something -- almost the entire fleet gets wrecked the instant you get there! Also, why do you think Mengsk had Tychus go along with Raynor anyway? He knew he couldn't openly assault Char (and, again, no one ever does, only a rag-tag group of survivors manage to engage ninja skills to blow an artifact) so he knew that if he ever had a chance of killing Kerrigan, it would be by letting Raynor get to her first. | ||
Sabu113
United States11047 Posts
I really feel that the lack of a direct toe to toe battle with mengsk hurts the quality of the campaign. edit: That's not the say they didnt do a good job. The missions were fun. Best RTS campaign to date. Next time maybe a little less gimmicy with a focus on one unit, but over all excellent job. Anyone find the whole mengsk tychus connection wierd? Did mengsk really think big enough to snipe kerrigan/ allow Media blitz to happen/ all of the damage raynor did? Also while i'm on the rant... the introduction of valerian did absolutely nothing. Not enough exposition. | ||
Parnage
United States7414 Posts
SC1 had a great setting,style, and at the time a really -neat- way to tell a story. Sc2 has the same setting, a more in depth and detailed style and manages to tell the story in a really neat way. How can you compare 2 half's of the same whole? | ||
Jlad
United States11 Posts
Anyone find the whole mengsk tychus connection wierd? Did mengsk really think big enough to snipe kerrigan/ allow Media blitz to happen/ all of the damage raynor did? Also while i'm on the rant... the introduction of valerian did absolutely nothing. Not enough exposition. Yeah, they did seem to stretch that connection a bit with the Media Blitz mission. I wouldn't buy an argument that he allowed it to happen because if the media equipment and/or the buildings that housed them were sabotaged Raynor would be forced to withdraw his forces. Thus protecting the Findlay operation without harming his reputation. Better to have a crippled media than a media that's destroying you. That in mind, I'm forced to believe that Findlay hid the mission from Mengsk. Which requires quite a leap of faith to buy. I'm not saying it's impossible, but you have to want to believe that to make it work. Personally if I was going to imprison someone in a suit I'd assume they wanted to screw me. So I'd do everything possible to monitor their actions at all times. Anyway, it's a lot of grey area that requires the player to fill in the gaps. If you want to believe you can probably come up with something that fills in the holes. I just don't feel it's worth it to look for consistency in this one area given the ocean of glaring inconsistencies in the rest of the story. Valerian I'm guessing they'll develop later. It'd be kind of a waste of the voice actor if they don't. If it's not Wentworth Miller it sure as hell sounds like him. ...though after watching Prison Break I'd have guessed he'd have better voiced a ghost or something. Something a little cooler than Mengsk's snot-nosed brat. ![]() | ||
Deimos0
Poland277 Posts
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TriniMasta
United States1323 Posts
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shawster
Canada2485 Posts
don't be so hasty to comprae them just yet imo sc1 condensed 3 story lines into 30 or so missions, sc2 has 1 story line in 30 missions | ||
dNo_O
United States233 Posts
edit: wow and activision have made blizzard into a shitty + lazy company with no real story telling capability compared to the old company they used to be. WoW is the worst thing to ever happen to gaming. | ||
Drok
United States1 Post
All the people saying the same BS about how it's only 1/3rd of the campaign. I'd rather play the first campaign in original SC than this and it's about 20 missions less. Honestly the way the storyline is now moving in SC2:WoL I can see a repeat of bullshit like the Wc3 campaign where Night Elves (Protoss), Humans (Terran) and Orcs (Tauren Marines) all band together to fight the Burning Legion (AKA Hybrids) and the Undead (Zerg). In fact they'll probably be making a last stand at some Xel'Naga temple (Tree of Life). GFG. On the last note, this game has more storyline holes in it than Swiss cheese and I already pointed out one of them earlier in this rantpost. Voice acting was cheesy at best. None of the characters at all seem serious about anything. The graphics are at best Warcraft cartoonish (Hell you even have a fucking dwarf on your ship). Basically this is a little kid's game. I shudder at the thought of what they will do to Diablo 3. | ||
Stratos_speAr
United States6959 Posts
On August 01 2010 18:46 dNo_O wrote: ahhh i didn't think about the "sc1: WoL story sucks" option. because the Wings of Liberty story DOES suck. i want to change my vote. edit: wow and activision have made blizzard into a shitty + lazy company with no real story telling capability compared to the old company they used to be. WoW is the worst thing to ever happen to gaming. No, that happened with WoW, not Activision. Oh, and as for all you people who are shocked by Kerrigan's defeat at the end of the campaign: she didn't get beaten in open conflict. They actually emphasize that quite a bit at the beginning of All In. You're hopelessly outnumbered and doomed to die. She wouldn't even be there in the confrontation if she wasn't worried about the artifact going off. You only "won" because you were able to survive long enough to use the artifact. Its not like half the Dominion just marched into Char and put a bullet in her head or something -- almost the entire fleet gets wrecked the instant you get there! Also, why do you think Mengsk had Tychus go along with Raynor anyway? He knew he couldn't openly assault Char (and, again, no one ever does, only a rag-tag group of survivors manage to engage ninja skills to blow an artifact) so he knew that if he ever had a chance of killing Kerrigan, it would be by letting Raynor get to her first. The bullshit super-weapon excuse isn't a good one, even if it does explain her defeat. Just ask WoW players. Just because you can technically explain the players killing off every major lore character via help in some way doesn't make it good design. It's still fucking terrible design and completely selling out the meat of your lore for more content. Same principle applies. Shitty story that is only viable through some lame-ass excuse. Now don't get me wrong, super-weapons have their place, they're just way over-used. | ||
Boblion
France8043 Posts
Starcraft has one of the best solo gameplay ever made in a RTS. Missions are GREAT, upgrades/merc between missions too. Interactions are a nice touch but it lacks a lot of content during the briefing imo. Remember the epic 4-ways briefings in the original. Moreover i think that the story line is quite cliché and meh. Character development is lacking ( except maybe Tychus ), there are many plot holes and all the ennemies are completly passive whereas in starcraft and broodwar you were always under pressure. I think that Blizzard was really ambitious with the choices during the missions but it was done quite poorly. I think that they should take a look at old classic RPG who have a great linear story but still manage to allow some choices for the player. I'm not talking of Oblivion or Mass Effect but of Black Isle's rpgs. I think they can make something much more better in the next game. It also lacked of real cinematics ( and ffs get rid of that "emo epic" music -.- ) | ||
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