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[Poll]SC1 vs SC2: Best plot? - Page 3

Forum Index > StarCraft 2 HotS
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Sight
Profile Blog Joined February 2010
United States148 Posts
August 01 2010 05:29 GMT
#41
Also this poll has horrible option skew.
Williowa
Profile Joined April 2010
129 Posts
August 01 2010 05:59 GMT
#42
Quit trolling the campaign. Sure there are more characters then you need, but it's not like you couldn't get attached to them.

Plus one of the posters commented on how Zeratul told Raynor to save Kerrigan and he did. I don't think that's where this story goes at all. I think the future Zeratul saw was the one where Raynor kills the Queen of Blades. Because it wasn't Kerrigan that needed to be saved it was the Queen of Blades.

If the overmind had any rational thought to her taking over and being a way to destroy the Zel Naga, it clearly has been undone.
It's A Zergling Lester
Tdelamay
Profile Joined October 2009
Canada548 Posts
August 01 2010 06:03 GMT
#43
I have to agree with most people; the original story line had more appeal to it. I'm not exactly sure what makes the difference, but I would have to say it's the different point of views that came in the Starcraft 1 missions. The SC2 storyline is still decent, and I'm really enjoying the single player gameplay. The missions are super fun.
This road isn't leading anywhere...
Jonoman92
Profile Blog Joined September 2006
United States9104 Posts
August 01 2010 06:06 GMT
#44
not really a fair poll, considering we only know 1/3 of sc2's plot so far. Of course the sc1 plot had much more development vs 1/3 of sc2's.

Plus if you factor in sc1+sc:bw then one could say it's almost like only 1/6 of the plot as from sc1/bw.
SushiBoat
Profile Joined July 2010
United States28 Posts
August 01 2010 06:21 GMT
#45
On August 01 2010 15:06 Jonoman92 wrote:
not really a fair poll, considering we only know 1/3 of sc2's plot so far. Of course the sc1 plot had much more development vs 1/3 of sc2's.

Plus if you factor in sc1+sc:bw then one could say it's almost like only 1/6 of the plot as from sc1/bw.


The problem is that blizz had 26 missions to flesh out the story yet they failed to do so. We know it's only the first 1/3 of the plot, but it could have been a damn good 1/3 had blizz hired some better writers.
ghrur
Profile Blog Joined May 2009
United States3786 Posts
August 01 2010 06:49 GMT
#46
Yeah, BW plot was definitely better, but the SC2 campaign was more fun.
And don't give the "IT'S ONLY 1/3 THE GAME" BS. It's a fully released game. Even if there are expansions coming, you can't ignore the fact that BW and SC2 WoL BOTH HAD 26 MISSIONS. Tell me, which one had deeper, more complicated plot lines in those 26 missions?
darkness overpowering
Runnin
Profile Joined May 2010
208 Posts
August 01 2010 07:12 GMT
#47
People say "well it's only 1/3 of the story!" - yet it was 29 missions, roughly equal to either SC or BW. The side-quests/characters didn't add anything to the story IMO, waste of time that could have been spent on the main narrative. At least the campaign gameplay is a ton more fun this time.
Stratos_speAr
Profile Joined May 2009
United States6959 Posts
August 01 2010 07:20 GMT
#48
WoL's story is a complete and utter failure that is an embarrassment to SC+BW.
A sound mind in a sound body, is a short, but full description of a happy state in this World: he that has these two, has little more to wish for; and he that wants either of them, will be little the better for anything else.
Vharox
Profile Blog Joined June 2004
United States1037 Posts
August 01 2010 07:40 GMT
#49
After finishing the campaign, I found myself horribly underwhelmed. The story... the fuck? Sooo the Overmind is really just a trapped soul, Kerrigan isn't really a bitch (even though she killed 8 billion+people), and Tassadar isn't really dead.

?????????????????????????????????????
Keren
Profile Joined June 2010
United States67 Posts
August 01 2010 08:12 GMT
#50
On August 01 2010 06:13 mrkent wrote:
SC1 entire story is summed as follows.

Tassadar sees the zerg are invading and needs to destroy the overmind to stop them. Tassadar destroys the overmind.

Every other character was not essential to the story. In other words, it sucks.


Oh look, guess that means that plot sucks too huh? It's a meaningless exercise, you can sum up the plot of anything like that if you want. Want me to do it with Lord of the Rings? Cause I can, and I bet you know how it goes.

Anyway, for SC2, I don't think its even close to a fair comparison. The plots are different animals and they both have their pros and cons. Starcraft 1 had the plot set on a much grander scale than SC2 so there was less character development and more big stuff. There were more cataclysmic events, more planetary scale engagements, but that's just sort of the nature of the beast. Especially if you do all the available missions, SC2 really shows you a lot about the characters involved. You get to know Raynor a whole lot more (and I bet you didn't even think that was possible, but anyone who finished the Covert Ops story gets to see just how vengeful he's become and his outlook on the future).

Oh, and as for all you people who are shocked by Kerrigan's defeat at the end of the campaign: she didn't get beaten in open conflict. They actually emphasize that quite a bit at the beginning of All In. You're hopelessly outnumbered and doomed to die. She wouldn't even be there in the confrontation if she wasn't worried about the artifact going off. You only "won" because you were able to survive long enough to use the artifact. Its not like half the Dominion just marched into Char and put a bullet in her head or something -- almost the entire fleet gets wrecked the instant you get there! Also, why do you think Mengsk had Tychus go along with Raynor anyway? He knew he couldn't openly assault Char (and, again, no one ever does, only a rag-tag group of survivors manage to engage ninja skills to blow an artifact) so he knew that if he ever had a chance of killing Kerrigan, it would be by letting Raynor get to her first.
Sabu113
Profile Blog Joined August 2009
United States11048 Posts
Last Edited: 2010-08-01 08:25:45
August 01 2010 08:22 GMT
#51
The lack of mengsk hurts the sc2 storyline. Mengsk added a real umph of epicness to the terran campaign. The Sc2 campaign feels a bit too much like a bunch of random thing raynor did with his time than a systematic campaign consisting of these events. Sure things are more fleshed out in sc2, but the fleshed out events are more minor bits of the universe rather than game changers.

I really feel that the lack of a direct toe to toe battle with mengsk hurts the quality of the campaign.

edit: That's not the say they didnt do a good job. The missions were fun. Best RTS campaign to date. Next time maybe a little less gimmicy with a focus on one unit, but over all excellent job.


Anyone find the whole mengsk tychus connection wierd? Did mengsk really think big enough to snipe kerrigan/ allow Media blitz to happen/ all of the damage raynor did?

Also while i'm on the rant... the introduction of valerian did absolutely nothing. Not enough exposition.
Biomine is a drunken chick who is on industrial strength amphetamines and would just grab your dick and jerk it as hard and violently as she could while screaming 'OMG FUCK ME', because she saw it in a Sasha Grey video ...-Wombat_Ni
Parnage
Profile Blog Joined February 2010
United States7414 Posts
August 01 2010 08:42 GMT
#52
I liked both, why can't I like both?

SC1 had a great setting,style, and at the time a really -neat- way to tell a story.

Sc2 has the same setting, a more in depth and detailed style and manages to tell the story in a really neat way.

How can you compare 2 half's of the same whole?
-orb- Fan. Live the Nal_rA dream. || Yordles are cool.
Jlad
Profile Joined August 2010
United States11 Posts
August 01 2010 09:09 GMT
#53
Anyone find the whole mengsk tychus connection wierd? Did mengsk really think big enough to snipe kerrigan/ allow Media blitz to happen/ all of the damage raynor did?

Also while i'm on the rant... the introduction of valerian did absolutely nothing. Not enough exposition.


Yeah, they did seem to stretch that connection a bit with the Media Blitz mission. I wouldn't buy an argument that he allowed it to happen because if the media equipment and/or the buildings that housed them were sabotaged Raynor would be forced to withdraw his forces. Thus protecting the Findlay operation without harming his reputation. Better to have a crippled media than a media that's destroying you.

That in mind, I'm forced to believe that Findlay hid the mission from Mengsk. Which requires quite a leap of faith to buy. I'm not saying it's impossible, but you have to want to believe that to make it work. Personally if I was going to imprison someone in a suit I'd assume they wanted to screw me. So I'd do everything possible to monitor their actions at all times.

Anyway, it's a lot of grey area that requires the player to fill in the gaps. If you want to believe you can probably come up with something that fills in the holes. I just don't feel it's worth it to look for consistency in this one area given the ocean of glaring inconsistencies in the rest of the story.

Valerian I'm guessing they'll develop later. It'd be kind of a waste of the voice actor if they don't. If it's not Wentworth Miller it sure as hell sounds like him.

...though after watching Prison Break I'd have guessed he'd have better voiced a ghost or something. Something a little cooler than Mengsk's snot-nosed brat.
Deimos0
Profile Blog Joined May 2008
Poland277 Posts
August 01 2010 09:21 GMT
#54
After reading all this, it seems we should wait until LoV is released and then play the WHOLE campaign. I feel disappointed with WoL too - for me it's too much personal stuff over epicness. If it wasn't for "visions" missions, I could hardly stand the plot's progress.
protect me from what I want
TriniMasta
Profile Joined December 2009
United States1323 Posts
August 01 2010 09:30 GMT
#55
SC 2 storyline and features were awesome, I just think WoL is a bit too short =(
정명훈 FIGHTING!!! Play both T and P.
shawster
Profile Blog Joined May 2010
Canada2485 Posts
Last Edited: 2010-08-01 09:43:30
August 01 2010 09:41 GMT
#56
it's 1/3 of sc2 story line

don't be so hasty to comprae them just yet imo

sc1 condensed 3 story lines into 30 or so missions, sc2 has 1 story line in 30 missions
dNo_O
Profile Joined November 2008
United States233 Posts
Last Edited: 2010-08-01 09:48:49
August 01 2010 09:46 GMT
#57
ahhh i didn't think about the "sc1: WoL story sucks" option. because the Wings of Liberty story DOES suck. i want to change my vote.

edit: wow and activision have made blizzard into a shitty + lazy company with no real story telling capability compared to the old company they used to be. WoW is the worst thing to ever happen to gaming.
It is a profitable thing, if one is wise, to seem foolish.
Drok
Profile Joined August 2010
United States1 Post
August 03 2010 00:55 GMT
#58
I'm extremely disappointed in the SC2:WoL storyline. Damn near every mission was not satisfying with the exception of the first Char mission. As another poster already mentioned; How can HALF of the Dominion fleet defeat Kerrigan when the Dominion, Artanis, and the UED were unable to at the end of SC:BW?!

All the people saying the same BS about how it's only 1/3rd of the campaign. I'd rather play the first campaign in original SC than this and it's about 20 missions less.

Honestly the way the storyline is now moving in SC2:WoL I can see a repeat of bullshit like the Wc3 campaign where Night Elves (Protoss), Humans (Terran) and Orcs (Tauren Marines) all band together to fight the Burning Legion (AKA Hybrids) and the Undead (Zerg). In fact they'll probably be making a last stand at some Xel'Naga temple (Tree of Life). GFG.

On the last note, this game has more storyline holes in it than Swiss cheese and I already pointed out one of them earlier in this rantpost. Voice acting was cheesy at best. None of the characters at all seem serious about anything. The graphics are at best Warcraft cartoonish (Hell you even have a fucking dwarf on your ship). Basically this is a little kid's game. I shudder at the thought of what they will do to Diablo 3.
Stratos_speAr
Profile Joined May 2009
United States6959 Posts
Last Edited: 2010-08-03 01:11:35
August 03 2010 01:09 GMT
#59
On August 01 2010 18:46 dNo_O wrote:
ahhh i didn't think about the "sc1: WoL story sucks" option. because the Wings of Liberty story DOES suck. i want to change my vote.

edit: wow and activision have made blizzard into a shitty + lazy company with no real story telling capability compared to the old company they used to be. WoW is the worst thing to ever happen to gaming.


No, that happened with WoW, not Activision.

Oh, and as for all you people who are shocked by Kerrigan's defeat at the end of the campaign: she didn't get beaten in open conflict. They actually emphasize that quite a bit at the beginning of All In. You're hopelessly outnumbered and doomed to die. She wouldn't even be there in the confrontation if she wasn't worried about the artifact going off. You only "won" because you were able to survive long enough to use the artifact. Its not like half the Dominion just marched into Char and put a bullet in her head or something -- almost the entire fleet gets wrecked the instant you get there! Also, why do you think Mengsk had Tychus go along with Raynor anyway? He knew he couldn't openly assault Char (and, again, no one ever does, only a rag-tag group of survivors manage to engage ninja skills to blow an artifact) so he knew that if he ever had a chance of killing Kerrigan, it would be by letting Raynor get to her first.


The bullshit super-weapon excuse isn't a good one, even if it does explain her defeat.

Just ask WoW players. Just because you can technically explain the players killing off every major lore character via help in some way doesn't make it good design. It's still fucking terrible design and completely selling out the meat of your lore for more content. Same principle applies. Shitty story that is only viable through some lame-ass excuse. Now don't get me wrong, super-weapons have their place, they're just way over-used.
A sound mind in a sound body, is a short, but full description of a happy state in this World: he that has these two, has little more to wish for; and he that wants either of them, will be little the better for anything else.
Boblion
Profile Blog Joined May 2007
France8043 Posts
Last Edited: 2010-08-03 01:17:47
August 03 2010 01:16 GMT
#60
Starcraft 1 has a poor gameplay in solo but the storyline is quite good.

Starcraft has one of the best solo gameplay ever made in a RTS. Missions are GREAT, upgrades/merc between missions too. Interactions are a nice touch but it lacks a lot of content during the briefing imo. Remember the epic 4-ways briefings in the original.

Moreover i think that the story line is quite cliché and meh. Character development is lacking ( except maybe Tychus ), there are many plot holes and all the ennemies are completly passive whereas in starcraft and broodwar you were always under pressure.

I think that Blizzard was really ambitious with the choices during the missions but it was done quite poorly. I think that they should take a look at old classic RPG who have a great linear story but still manage to allow some choices for the player. I'm not talking of Oblivion or Mass Effect but of Black Isle's rpgs. I think they can make something much more better in the next game.

It also lacked of real cinematics ( and ffs get rid of that "emo epic" music -.- )
fuck all those elitists brb watching streams of elite players.
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