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For the air version, I pretty much just went M&M with a roaming group of about 15 vikings on hard. M&M crush everything but Broodlords (and the Leviathan, obviously) easily and your vikings can handle those (the broodlords won't actually kill anything as long as you have SCVs to repair your buildings). They're great against Kerrigan. I didn't even bother to fully wall off or anything because I didn't have to. Just 2 bunkers and a psi disruptor (the slow zerg building) on each side, and 6 turrets in the middle.
You might as well put your extra gas into siege tanks, but I don't think it particularly mattered. Mostly I felt like they just spent time dying to Kerrigan. Having a couple science vessels to repair your vikings and irrad Kerrigan isn't bad either.
I spent the second half of the mission maxed on supply most of the time and I didn't bother to use the nova at all.
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2 words, Planetary Fortress.
1 of those on either side with some SCVs, Marauders, and Tanks behind it and you're good.
Roving patrol of upgraded Banshees takes out any Nydus Worms you'll run into.
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What difficulty level crate?
On hard: I just went back and did the anti-air mission to get the nydus all-in. SO MUCH EASIER! I got about 20 banshees at the start, roamed around killing nydus and used the artifact whenever it was fun to use it. There was only one time that I was getting overrun. At the end of the game I had both walls re-built with 8ish tanks on each one fully upgraded. Zero air upgrades of course, only about 5 banshees left. At 90% I stopped going out for nydus canals. The overlord drop still through me for a loop, but I used the artifact on them instead of bothering to go kill them the regular way 
I kept the 2 battlecruisers safe in the middle for nydus worms on the ledge and for yamatoing kerrigan. Psi disruptors 3 at each wall. Only purchased marine, tank, and banshee mercs. I didn't have the tank friendly fire reduction either... That would make it even easier.
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On August 02 2010 03:25 ghen wrote: What difficulty level crate? On hard, end of my first sentence. :p
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On August 02 2010 03:34 crate wrote:On hard, end of my first sentence. :p
o.O missed that the first time :o
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I had trouble with kerrigan, until i noticed that Point Defense Drone blocks her attacks :D so a couple ravens later, and she was no trouble at all. Sucks if you got science vessels, though. BCs are effective enough at taking out the worms, with yamato if you are pressed for time. PDD is still the main thing that saved me. I didn't even need to wall off with fortresses or anything.
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Do you think this level is possible on brutal with 0/0 zerg toss ups? How about NO upgrades. How about NO mercs. How about none of the above ?
Btw I just cheated throught the last level after 10+ tries, comp was lagging like hell. Only level I cheated on lol. I didn't have the 15/15 tech upgrades which really sucked.
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I did this on brutal against air.
What I did was tanks, M&M, vikings, and planetary fortresses.
I placed all my battlecruisers right behind my mineral line. They protected my SCVs and supplies the entire game so I could focus on flying my vikings.
I put 6 Planetary Fortresses. Two on each choke, two on top of the ramp right by the artifact.
You should have about 5-10 SCVs idling around the chokepoints at any given time. With repair on autocast, of course.
You should have a team of vikings that takes out brood lords immediately. This is by far the hardest part. I used around 10. I also used goliaths.
Build a merc compound on top of the hill. Make sure they are all off cooldown near the end.
Upgrade everything. Infantry, air, vehicles... you need a combination of all of them. I built 2 armories and 2 eng bays and just upgraded right from the beginning.
Sacrifice a PF for every time Kerrigan shows up. I started building a command center with 3-5 SCVs every time she showed up, and replaced them immediately. I went science vessel...
At 95% or so, you'll have to blow your load (the artifact). Immediately following that, gather all your troops on the top of the hill, including SCVs and those battlecruisers you saved up, and call down every single mercenary you can. Then just hold your ground.
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On July 29 2010 00:28 Deadlyhazard wrote: Wait....there's an air boss? As if this mission weren't impossible enough! Haha, I guess it's because I don't have any tank/PF upgrades. Guess I'll go back and do the research points for money.
It dies really fast to bio ball/viking; you just lose a lot of stuff if you try fighting it with everything else. Pretty much need to bomb when you engage.
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Well, I used air version at first but failed. then i switched to ground. which is alot more easier as my opinion. just mass tanks. 5-6 bunkers and 1-2 slow down zergs at entrance. i had around 30-40 tanks.Always put 4-5 SCVs to repair. I think the key point is the positions of tanks once kerrigan comes. And i didnt even built banshees to go kill those worms which spawn yellow units. mass tanks handle them very well. Always put 3-4 tanks on the cliff of the artifact to lure the QB to use the first storm. and 6-8 tanks at the edge of the inner cliff will eventually kill QB. And i suggest save alot. some personal opinions, always leave large amount of tanks on the cliff i put like 16-20. Most of the time spread them out to assist two sides. But move them to the side once QB comes. At last percentage( at 98% around) QB will come with large amount enemies. will eventually destroy one side defense. Move all the rest tanks to the artifact and lift all the buildings block the entrance which will buy you time to the end. P.S rebuild the bunkers after each QB zergs to keep up the defense. good luck
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I just spammed perdition turrets and didn't have too much trouble on Nydus Worms, Very Hard. I'm not sure it would work on Brutal.
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On August 01 2010 09:35 Lobo2me wrote: Found a bug that allowed me to get as many credits as I wanted, which helped a lot since I had everything fully upgraded.
Get 25 research points with zerg and protoss so that any extra is given as credits. Then replay any mission from credits and you should have some cash waiting in laboratory. Replay another mission and you should have more cash waiting. I discovered it when replaying most missions for the hard achievement, and it worked just as well when I just did a 2 minute run through on the first mission, I got another 250k credits each time.
For doing this on Hard and getting the achievement for using artifact once I used thors to stun her, plantetary fortresses and a few bunkers to block, lots of SCVs behind the PF, lots of siege tanks behind the SCVs, upgrade vehicle and air attack and use banshees to hunt nydus worms(remember cloak). Was this bug fixed in the first patch? Because I have tried this and get neither minerals or research for replaying a level.
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On August 02 2010 13:31 DeCoup wrote:Show nested quote +On August 01 2010 09:35 Lobo2me wrote: Found a bug that allowed me to get as many credits as I wanted, which helped a lot since I had everything fully upgraded.
Get 25 research points with zerg and protoss so that any extra is given as credits. Then replay any mission from credits and you should have some cash waiting in laboratory. Replay another mission and you should have more cash waiting. I discovered it when replaying most missions for the hard achievement, and it worked just as well when I just did a 2 minute run through on the first mission, I got another 250k credits each time.
For doing this on Hard and getting the achievement for using artifact once I used thors to stun her, plantetary fortresses and a few bunkers to block, lots of SCVs behind the PF, lots of siege tanks behind the SCVs, upgrade vehicle and air attack and use banshees to hunt nydus worms(remember cloak). Was this bug fixed in the first patch? Because I have tried this and get neither minerals or research for replaying a level. You need to max out on research and get credits for it first. Then every time you redo a mission (which gives research?) you will get all the credits for all the total research past 25 you've done.
Working for me, at any rate.
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hey, what would happen if you build supply depots covering the ENTIRE platform that the artifact sits on? where would the nydus worms pop out then?
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Someone else said this in the middle of some other suggestions, but I found that placing Psi Emitters from the top level Zerg tech tree out a bit in front of siege tanks made them a LOT more effective in killing everything.
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I've finished the last mission at brutal difficulty air mode. It's definitely very hard, but I can give a few suggestions: -Upgrade turrets and vikings in armory before the game starts. -At the start of the game, upgrade with 2 armories and 1 engineering. You need all the attack upgrades, after that upgrade only ground bio armor. -Keep all the 3 bcs and buy merc bc, they will be useful against leviathan. Never make them engage Kerrigan. -Always have 4 vikings on the back of your cc with 3 turrets since the first air attack on the back comes. -Keep building scvs and make a TON of turrets in the relic area. Cover the whole area in turrets and place tanks on both sides of it. -When kerrigan comes the best army to beat her is marines/medics. Dodge her storms of course. -You need to have at least 12 vikings and 4 bcs when Leviathan comes, engage it with bcs and use their shield ability + yamato to minimize the losses. Don't make it start spitting mutalisks at all, just run to it when you can and kill it quickly. -When Leviathan is dead stop producing vikings (unless for some weird reason you dont have at least 12 alive) and place at least 4 vikings on each attacking side of the area to defend easily from Broodlords. Keep building turrets to counter mutalisks. -Don't forget to keep building tanks and bunkers on the front. They just serve the purpose of damage soaking so your tanks are defended. -Always keep SCVs in the relic area so they will always be ready to build new turrets and autorepair damaged ones. Turrets are too important. I hope this will help someone. It was very hard for me, the hardest mission by far, but satisfying when you clear it
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Mind control towers are just as helpful as the psi disrupters.
If you mind control a zerg unit it won't count to your supply pool. Those Mind control towers also only cost something around 150/100 which means you can mass spam them. I got the achievement on hard after the second try. When I realised I should just spam the Mind Control tower and get me an army of 100 mutas and 10 broodlords with simple clicking.
3 bunkers, 5 tanks and a small MMM ball in between on each side. Every mineral you make after this you put into Mind control towers and Missile towers in the "flyers version". Easy peasy.
Funny, The Levitian keeps sending Mutalisk towards you at the same speed 6 Mindcontrol towers regenerate mana. My army was impressive.
Use Brood Lords to fight with Kerrigan. She doesnt target the Broodlords but the little zerglings they send, so your tanks can blast away on her. Occassionnaly she picks a takn up and instant kill it but w/e. You have gold in masses.
PS: for the achievement, use the artifact when the meter is on 96% charged.
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I just finished beating it on Brutal, for a while I was stuck around 90%... and then I realized I had completely neglected to use ravens and point drone defense... once I used that when Kerrigan attacked the level became very easy. Just remember to throw the drones down a little early since you have to get so close to deploy them and Kerrigan often targets the Ravens. Other than that lots of tanks and marines (even on both sides, suggest 2 barracks and 2 factories with add-ons to supply) plus a mix of banshees to get nydus when practical. I played the one with ground only and no air enemies.
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there is a old thread about beating all in on brutal for all in air- you mass mind control towers. build them in front of turrets. Due to the AI, the mutas/broodlords will target the turrets first. With mind control towers, you can mindcontrol every zerg air unit. When the leviathan comes, you should have at least 5 mind control towers in front of 10 missle turrets surrounding the artifact. If you don't have a decent mind controlled airforce (20 mutas at the least), then you can mind control some as the leviathan sends it at you. With good mindcontrol, you don't even need to worry about the ground waves- 3-4 broodlords on each side =gg. Initially- build 2 additional bunkers on each side, and get 5 tanks on each side as well. As it progresses, and you're rich, kill off scvs for supply/build planetary fortresses if you're in danger of getting run over by ground; which you shouldn't be if you mind controled enough broodlords. Fun strat- but if you want to do it with pure terran units- upgraded turrets, upgraded vikings, and planetary fortresses should let you survive this on brutal.
all in- ground 3 bunkers on each side, and mass at least 10 tanks on each side. Have a group of at least 4 banshees to snipe nydus worms. One full hercules (the giant dropship) of marines can take down kerrigan easy. If you like defense games- skill the banshees entirely- and mass tanks, and have fun watching them rape. Don't rebuild your bunkers when they die, and spend supply on more tanks.
Always remember upgrades Get turrets around mineral line, and patrolling marines to get rid of random overlords/drops
Have fun Loads of youtube videos up, if you need help
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at first I also had problems in the 60% charge. I'm pretty sure thats the time when the ultralisks starts coming and more nydus starts spawning. what I did, was make hive mind emulators, and mind controlled ultralisks, and when there arent any ultralisks and I got full energy hive mind emulators, I would mind control hydras or roaches, and it just helps so much. btw. siege tanks = best defense ever. ^^
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