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Last level (All In) *SPOILER* hard difficulty?

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Deadlyhazard
Profile Joined May 2010
United States1177 Posts
Last Edited: 2010-08-02 05:15:06
July 28 2010 04:51 GMT
#1
I think it's the last level anyway. I'm playing on hard difficulty. The most I've managed to get the artifact charged is to 60%. It seems impossible after that...I've tried multiple strategies. My number one right now is creating a small mass of banshees to take out the nydus worms (that's what I chose to go against) and I hole up with bunkers and flame turrets, with marauders/marines/medic army. It usually gets too hectic after awhile. I've also been putting supply depots infront of my bunker to absorb and block some damage.

Anyone else having trouble with this? Any strats to share?

Edit: beat it pretty easily on hard by just going back and getting the PF upgrade along with tank upgrades and banshee upgrades. Tanks work so well for the nydus worms on this map. Going to try it on brutal soon.
Hark!
Smurfz
Profile Joined May 2008
United States327 Posts
Last Edited: 2010-07-28 04:59:49
July 28 2010 04:59 GMT
#2
I'm rofling because I'm in the exact same position using the exact same strategy except without the supply depots

[edit] are you getting Siege Tanks? It seems like I do a lot worse on this mission when I don't keep up with a nice Siege Tank count.
Deadlyhazard
Profile Joined May 2010
United States1177 Posts
July 28 2010 05:06 GMT
#3
On July 28 2010 13:59 Smurfz wrote:
I'm rofling because I'm in the exact same position using the exact same strategy except without the supply depots

[edit] are you getting Siege Tanks? It seems like I do a lot worse on this mission when I don't keep up with a nice Siege Tank count.

Yeah I get the mercenary siege tanks. And a couple others sometimes. But I'm thinking of not spending the money on the tech lab for the factory and just building another barracks. IM SO DESPERATE
Hark!
CynanMachae
Profile Blog Joined September 2006
Canada1459 Posts
July 28 2010 05:49 GMT
#4
Ok I've just managed to finally finish it (on Brutal).

What I did was mass tanks (around 12 per side) behind the cliffs (not on high ground), with a craptons of bunkers i kept rebuilding at the chokes (my bunkers have the autoturret upgrade). Also made a group or 6-7 banshess patroling the map for nydus, and really, thats the most improtant thing, dont get the Z get too many nyduses :\

Also you have to makre sure you use the nova when you are about to get overrun, not when you start loosing stuff
Jang Yoon Chul hwaiting!
Skruttis
Profile Joined July 2010
Sweden187 Posts
July 28 2010 07:01 GMT
#5
On July 28 2010 14:49 CynanMachae wrote:
Ok I've just managed to finally finish it (on Brutal).

What I did was mass tanks (around 12 per side) behind the cliffs (not on high ground), with a craptons of bunkers i kept rebuilding at the chokes (my bunkers have the autoturret upgrade). Also made a group or 6-7 banshess patroling the map for nydus, and really, thats the most improtant thing, dont get the Z get too many nyduses :\

Also you have to makre sure you use the nova when you are about to get overrun, not when you start loosing stuff

This seems nice, and even if i haven't tried it on brutal, on hard i went Battlecruisers instead. Went perfectly, well, not the fastest to go for Nyduses, but they killed everything in the way. Lot's of Tanks, only like 6 on each side, but with flametrowers (flaming betty?) and turrets to assist the 3 bunkers.
I was never even close to loose, i used the nova all the time, so no achievement for me... But is really banshee the right way to go? What about Kerrigan? Isn't she difficult with just Banshee and Tanks?
Deleted User 47542
Profile Blog Joined May 2009
1484 Posts
July 28 2010 07:31 GMT
#6
This is so easy to beat, especially if you have the upgrade that allows you to build with multiple SCVS. What I did was just open up with two more command centers just for the extra mules/scvs really fast. After that I went pure tank, planetary(two on the cliff w/ the artifact, and I ended up having 4 on each side so 10 total), with alot of SCVS.

Buy the tank upgrades that make them do 75% less dmg to your own stuff, and wah-.lah easy win. Did this on brutal on my second try, failed the first time because I just had no clue what my objective was lmao.
CynanMachae
Profile Blog Joined September 2006
Canada1459 Posts
July 28 2010 07:35 GMT
#7
Yea that can be done if you have those upgrades I didn't have PF nore the 75% less damage >< Pf would have worked pretty well

And for me BC was jsut too slow at taking down the nyduses (and kerrigan just roflstomped them)
Jang Yoon Chul hwaiting!
Deleted User 47542
Profile Blog Joined May 2009
1484 Posts
July 28 2010 07:43 GMT
#8
I think the 75% damage is buy-able with credits, but sadly the PF was a zerg/protoss relic thingy. Even without a PF, even a normal command center walloff/repair should hold pretty easily since a critical mass of tanks just melts zerg units so fast. I didn't even bother taking out the nydus worms outside my base since everything was obliterated pretty much instantly.

st4rfox
Profile Joined May 2010
Poland15 Posts
July 28 2010 12:22 GMT
#9
so has anyone done this with air enabled yet on brutal? I've gotten to 70% but it gets quite ridiculous at that point
The only way to get smarter, is to play a smarter opponent.
Deadlyhazard
Profile Joined May 2010
United States1177 Posts
Last Edited: 2010-07-28 15:00:00
July 28 2010 14:11 GMT
#10
On July 28 2010 16:31 superbabosheki wrote:
This is so easy to beat, especially if you have the upgrade that allows you to build with multiple SCVS. What I did was just open up with two more command centers just for the extra mules/scvs really fast. After that I went pure tank, planetary(two on the cliff w/ the artifact, and I ended up having 4 on each side so 10 total), with alot of SCVS.

Buy the tank upgrades that make them do 75% less dmg to your own stuff, and wah-.lah easy win. Did this on brutal on my second try, failed the first time because I just had no clue what my objective was lmao.

Is there any way to go back and get more credits? I never got planetary fortress or tank upgrades

My main problem is when Kerrigan comes, she absolutely wrecks all the tanks and one side gets totally opened up and invaded.
Hark!
DaCruise
Profile Joined July 2010
Denmark2457 Posts
July 28 2010 14:52 GMT
#11
Just finished it on hard with no air but tons of nydus worms. Here is what I did:

1) Build an additional barrack, factory, starport, eng. bay and armory for faster upgrades
2) build 2 additional bunkers at each choke point as well as a bunker on the high ground
3) Get some banshees out fast for killing nydus worms. I started with BC´s but they were too slow.
4) Spam siege tanks! mine were fully upgraded and I think I had 15 or so in total. Also get marines/marauders for the bunkers.
5) IMPORTANT. Have 2-4 scv´s at each choke point for fast repair on tanks and bunkers. Also have a few scv´s at the artifact where you rally your banshees.

This worked pretty well for me. Only challenge was Kerrigan.
Dis(ease)
Profile Joined February 2010
Germany19 Posts
July 28 2010 15:07 GMT
#12
On July 28 2010 21:22 st4rfox wrote:
so has anyone done this with air enabled yet on brutal? I've gotten to 70% but it gets quite ridiculous at that point


I am stuck at 97% on hard, man this broodlords everywhere are melting my turrets .
Wargizmo
Profile Joined March 2010
Australia1237 Posts
Last Edited: 2010-07-28 15:12:17
July 28 2010 15:08 GMT
#13
Is there any way to go back and get more credits? I never got planetary fortress or tank upgrades


You can go back and re-do just about every mission to get the bonus objectives - once you max out your protoss and zerg research you'll get money instead of points.

I'd say the SCV upgrades, seige tank upgrades and planetary fortress are priorities for this mission, if you already missed the PF then make sure you have the bunker upgrades. If you're facing air then the viking upgrades are really good too.

I beat it on hard with my 2nd attempt (after getting to 98.7% on my first attempt haha) and it was pretty easy once I worked out the strategy.

I found that Kerrigan goes down pretty fast to a squad of stimmed marine/medic/marauders, I basically just had a squad of about 30 infantry in the centre of the base and would just use them to own her whenever she showed up, they were also really useful at dealing with anything that managed to get into the base.

On the perimeter I had 2-3 planetary fortress each side with tanks behind and vikings patrolling above and a ton of missile turrets everywhere, I had SCVs on auto repair everywhere, I also put two PFs next to the artifact, this setup pretty much held off everything automatically except Kerrigan and the air boss. The infantry squad took care of kerrigan when she showed up and the boss went down pretty easy to all my vikings.
Information is not knowledge. Knowledge is not wisdom. Wisdom is not truth. Truth is not beauty. Beauty is not love. Love is not music. Music is best. - Frank Zappa
Deadlyhazard
Profile Joined May 2010
United States1177 Posts
July 28 2010 15:28 GMT
#14
On July 29 2010 00:08 Wargizmo wrote:
Show nested quote +
Is there any way to go back and get more credits? I never got planetary fortress or tank upgrades


You can go back and re-do just about every mission to get the bonus objectives - once you max out your protoss and zerg research you'll get money instead of points.

I'd say the SCV upgrades, seige tank upgrades and planetary fortress are priorities for this mission, if you already missed the PF then make sure you have the bunker upgrades. If you're facing air then the viking upgrades are really good too.

I beat it on hard with my 2nd attempt (after getting to 98.7% on my first attempt haha) and it was pretty easy once I worked out the strategy.

I found that Kerrigan goes down pretty fast to a squad of stimmed marine/medic/marauders, I basically just had a squad of about 30 infantry in the centre of the base and would just use them to own her whenever she showed up, they were also really useful at dealing with anything that managed to get into the base.

On the perimeter I had 2-3 planetary fortress each side with tanks behind and vikings patrolling above and a ton of missile turrets everywhere, I had SCVs on auto repair everywhere, I also put two PFs next to the artifact, this setup pretty much held off everything automatically except Kerrigan and the air boss. The infantry squad took care of kerrigan when she showed up and the boss went down pretty easy to all my vikings.

Wait....there's an air boss? As if this mission weren't impossible enough! Haha, I guess it's because I don't have any tank/PF upgrades. Guess I'll go back and do the research points for money.
Hark!
MasterKilljoy
Profile Joined July 2010
United States1 Post
Last Edited: 2010-07-28 15:30:50
July 28 2010 15:30 GMT
#15
i just finished the game on brutal. but anyways does anybody have an idea on how to egt the One Shot, Fifty kills. achievement on Belly of the Beast level. im always coming up short on how many kills i get its always around 30 or so. any tips would be helpful. my bnet is almightyironman@gmail.com
bulge
Profile Joined July 2010
161 Posts
July 28 2010 15:32 GMT
#16
damn i should've done the other mission. i knew it was too fun to be true.

brutal with mutas and broodlords is just retardedly crazy
Deadlyhazard
Profile Joined May 2010
United States1177 Posts
July 28 2010 16:41 GMT
#17
What the heck, you can't gain money from research points through going back and playing old missions. I'm stuck with the upgrades I have...
Hark!
SONE
Profile Joined May 2010
Canada839 Posts
July 28 2010 17:16 GMT
#18
Try to just get the merc tanks, and just put like 3 facs uptop with the artifact and wall in with tanks and some marines covering the whole thing. I only played it on normal, but I lasted pretty damn long before I even had to use the artifact. Get +3 weap and speed(if you went this way) and you should be ok. Going to do a Brutal playthrough so yeah I'll check back and see if this worked for you.
Deadlyhazard
Profile Joined May 2010
United States1177 Posts
July 28 2010 17:28 GMT
#19
On July 29 2010 02:16 SONE wrote:
Try to just get the merc tanks, and just put like 3 facs uptop with the artifact and wall in with tanks and some marines covering the whole thing. I only played it on normal, but I lasted pretty damn long before I even had to use the artifact. Get +3 weap and speed(if you went this way) and you should be ok. Going to do a Brutal playthrough so yeah I'll check back and see if this worked for you.

Was working for a little bit, but kerrigan on the second time wrecked part of the wall and it flooded with lings.

Going to try it again later but with some banshees in the mix taking out the nydus worms, and also calling down mules to help repair with SCVs at the top.
Hark!
FragKrag
Profile Blog Joined September 2007
United States11552 Posts
July 28 2010 17:57 GMT
#20
What I did was I saved the artifact for whenever Kerrigan appeared, and I just spammed bunkers (with those auto turrets on top) everywhere. I got the Merc tanks ASAP, and then moved them to whichever side Kerrigan was on. I think the left side was easier to defend than the right side so I normally kept the merc tanks there. Then I had banshees running around killing nydus worms.

I had like 6 SCVs on both sides just sitting there repairing at all times along with around 6-7 bunkers with like 2-3 rines in each bunker and some just empty.

But I got rid of the air units on the level before so it's going to be different for those who didn't (sucks for you LOL)

When Kerrigan comes, she would waste her time on the bunkers while my tanks blew her into oblivion.
*TL CJ Entusman #40* "like scissors does anything to paper except MAKE IT MORE NUMEROUS" -paper
Cerzi
Profile Joined March 2010
United Kingdom26 Posts
Last Edited: 2010-07-28 18:12:37
July 28 2010 18:09 GMT
#21
I just finished this using the air mode (plan without knowing anything about the level was to just mass BCs and vikings). Took me 2 attempts, mainly because I wasn't expecting so many lings to be attacking so didn't do much of a walloff. Second time through was pretty much:

Tons of bunkers with plenty of SCVs for repairs. The slow-debuff turret thingy (which seems to be amazingly useful at your chokes), with tanks behind. That takes care of the lings and hydra/roach attacks.

Then I split goliaths between the two for a bit of mobile AA. Then pretty much my entire army after that was vikings. Got fucking loads, and had 3 seperate groups on seperate patrols. One patrolling around each choke (moving just in front of it to catch broodlords), and one patrolling around and behind the base to catch drops and air attacks from behind. Seemed to work pretty well. Also dropped a few goliaths in my mineral line which I'd use to take out any lings etc that got into the base (normally not many).

Pretty much the most valuable meta-upgrade for this level imo is the structural repair (where buildings dont burn, and automatically repair up to 50%). Really helps keep your wall up against the slow wear-down of the zergling attacks. Oh, and make sure you're good with upgrading attack/armor of your units (air especially) 3/3 vikings is really, really useful.

Also made a bunch of BCs, but found they got insta-killed by Kerrigan, and Vikings are much better at killing off the big air thing that comes.

Best way to deal with Kerrigan is let her hit into your wall and let tanks destroy her. Attacking her with a bunch of BCs leads to losing at least 2-3, whereas when she attacked my wall all I'd ever have to do was rebuild a single bunker.

After the first fail, the second attempt went really well and ended up getting the achievement for only using the nova thing once on hard.
Knutzi
Profile Joined July 2009
Norway664 Posts
July 28 2010 18:20 GMT
#22
here is how i beat it on brutal, i got 2 factory 2 starport and 2 baracks all with the techreactor uppgrade.

mass marines

mass siege tanks

mass bunker

a few of the zerg slow towers and some of the flamethrower turrets

set up alot of turrets around in your base for all the overlords

and always try to have 5-6 scvs om each side of your defense idle with auto repair on, i had the train 2 scvs at the same time uppgrade tho, not sure how this would work without it.


for offense i tried to have about 5-6 banshees too kill all the nydus worms around the map and also try too save the artifact blast thingy for whenever kerrigan comes
GenesisX
Profile Blog Joined February 2010
Canada4267 Posts
July 28 2010 19:08 GMT
#23
1) Mass Tanks
2) Mass Bunkers w/ units
3) Mass Vikings
4) Mass Banshees
133 221 333 123 111
Kiante
Profile Blog Joined December 2009
Australia7069 Posts
July 28 2010 19:12 GMT
#24
i did it with ~8 BC's to deal with nydus's, mass tanks, bunkers and then spam hellion/vulture/marines with excess minerals(you'll have heaps). getting a vessel or two with the bc's can help. the good thing about BC's vs banshees is they can just plow through the hydras, lessening the load on the wall with the nydus on it as you're heading there, sure they're slower, but heaps more reliable. DOnt engage kerrigan with your bc's until she's blown her mana(or maybe try emp, i didn't try it) so she doesn't 1 shot them and you're sweet
Writer
dudeman001
Profile Blog Joined February 2010
United States2412 Posts
July 28 2010 20:15 GMT
#25
Completed it last night on hard difficulty against air. Bought both upgrades for vikings and the splash gun for battlecruiser (although I didn't use it). Side defenses were about 2-3 bunkers and 8 tanks, then had a border wall of turrets everywhere else. actually pretty easy when I could use the artifact on Kerrigan, then yamato her about 8 times. Not having to deal with nydus worms is so nice, I only had to deal with annoying broodlords attacking my turrets and the giant Leviathan air Zerg unit that comes later on. Use those merc units whenever you can, really worth it.
Sup.
Owarida
Profile Joined April 2010
United States333 Posts
July 28 2010 20:35 GMT
#26
bunkers, marines, lots of seige, battle cruisers+science vessle
xenchris
Profile Joined April 2010
Germany68 Posts
July 28 2010 20:46 GMT
#27
just beat the "nydus worm version" with marauder,tank & banshee.

i just bunkered up and used marauders in the bunkers with tanks behind them.
while doing that i used cloaked banshees for killing nydusworms and had to use a energywave on the overlord level.

Concerning upgrades:
i went 3 attack upgrades for infantry, air and vehicle. nothing else.

The biggest problem were the kerriganwaves
yay
TradgyAtHand
Profile Blog Joined July 2010
Canada99 Posts
July 28 2010 20:57 GMT
#28
I went banshees to take out the nydus, mass bunker and marine/meds to defend and built up a large 24ish host of ghosts and used them with perma cloak and the snipe ability to mop up kerrigan and w/e else they were needed. (you can uber pwn kerigan with mass sniping it found it worked really well)
the biggest tragedy is a 6 pool that fails.....
Fearce
Profile Joined April 2010
Denmark48 Posts
July 28 2010 21:00 GMT
#29
I had like 50 tanks at the end massed up on the highground lol. Had merc vikings to clean out any air. Fun mission, was np at all
Its the manprobe!
Dis(ease)
Profile Joined February 2010
Germany19 Posts
July 28 2010 21:04 GMT
#30
On July 29 2010 00:30 MasterKilljoy wrote:
i just finished the game on brutal. but anyways does anybody have an idea on how to egt the One Shot, Fifty kills. achievement on Belly of the Beast level. im always coming up short on how many kills i get its always around 30 or so. any tips would be helpful. my bnet is almightyironman@gmail.com


Look at the screenshots

build turret
pull
stand in the flame
shoot !
ensign_lee
Profile Joined June 2010
United States1178 Posts
Last Edited: 2010-07-29 15:38:04
July 29 2010 15:37 GMT
#31
This level took me several tries (on hard).

I kept getting overrun whenever Kerrigan showed up and basically roflstomped one side of my wall. Even after I killed her, then my wall would be down and I would never have enough time to rebuild it before the next wave of Nydus troops came through.

Here's a nifty trick that might help you, though. Assuming you have planetary fortresses researched, use them as your wall. BUT...since you're going to be swimming in minerals, build some orbital commands/command centers while your wall is still intact and flat them to each of the sides. When (not if, WHEN) one side falls, land your orbital command and turn it into a planetary fortress. Bam, instant wall.

Make two factories to spam siege tanks from and put them behind your wall (and up on the high ground). Make sure to space them out so that Kerrigan can't instantly one shot ALL your tanks. Oh, and if you can remember, get the hero tanks. They are SUPER helpful. I also had a small 40-50 food MMMedic ball running around my base as well and would have htem help out whichever side was weaker (or whichever side Kerrigan was coming to). But the MMM ball is probably optional

As long as you can keep your wall up and your tanks behind them, you should be allright. Once I figured out that I could basically pre-make my wall, the game got a ton easier.

{edit: actually, you don't even have to have planetary fortress researched. You can probably just do this with orbital commands/command centers, as it's really more important that you have a wall than that your wall can shoot)
biarecare
Profile Joined July 2010
United States76 Posts
July 31 2010 22:40 GMT
#32
I beat this level with this guy's strat



Kill the merc rax, and mass siege tanks near the cliff, ignore nydus worms. after getting enough siege tanks mass marine and medics. when kerrigan comes activate the crystal, send your MNM's out and snipe her before she can touch your tanks

in the final stage, place your MNM forces near the artifiact to snipe the nydus worms that spawn there

and rebuild depots on the right hand side.
shadowryu
Profile Joined December 2007
United States12 Posts
July 31 2010 23:10 GMT
#33
You can use thor cannons to keep Kerrigan stunned if you're having trouble with her. Also, make sure you take advantage of your time after using the artifact so you can kill the nydus worms with banshees. Everything else should be manageable with a repaired wall and siege tanks.
Lobo2me
Profile Joined May 2010
Norway1213 Posts
August 01 2010 00:35 GMT
#34
Found a bug that allowed me to get as many credits as I wanted, which helped a lot since I had everything fully upgraded.

Get 25 research points with zerg and protoss so that any extra is given as credits. Then replay any mission from credits and you should have some cash waiting in laboratory. Replay another mission and you should have more cash waiting. I discovered it when replaying most missions for the hard achievement, and it worked just as well when I just did a 2 minute run through on the first mission, I got another 250k credits each time.

For doing this on Hard and getting the achievement for using artifact once I used thors to stun her, plantetary fortresses and a few bunkers to block, lots of SCVs behind the PF, lots of siege tanks behind the SCVs, upgrade vehicle and air attack and use banshees to hunt nydus worms(remember cloak).
Bad manners are better than no manners at all.
Elaeli
Profile Joined July 2009
Germany62 Posts
August 01 2010 00:58 GMT
#35
Make one clump of siege tanks at each of the chokes to your main base with 3 bunkers in front, don't spread them out on highgrounds or ledges. Macro away by spamming banshees and tanks and putting the excess minerals into marines. When Kerrigan comes, engage her with your spare marine blob. She kills them one at a time if they are in front of everything, almost completely ignoring your banshees/tanks. Then it's just a matter of sitting it out with a 200/200 tank army against a congo-lining zerg.

The only thing you really have to do in this mission besides macroing is flying your banshees around and not letting them die. Even then, once you reach 200/200 you can simply build 2 additional starports (with tech-reactors) and replenish instantly. Disappointingly easy even on brutal if you know where to position your tanks.
Deadlyhazard
Profile Joined May 2010
United States1177 Posts
August 01 2010 01:22 GMT
#36
Wow, I went back to a previous save and bought the tank/banshee upgrades and it made the hard version of it sooooo easy. I didn't come close to losing.....gonna have to replay it to beat it on brutal with PFs I think though.
Hark!
ghen
Profile Blog Joined March 2010
United States1356 Posts
Last Edited: 2010-08-01 02:35:46
August 01 2010 02:09 GMT
#37
Ugh. I'm going to have to go back to the beginning of the campaign and start the meta-purchases over again. This is the only mission I'm failing and it's basically because I don't have any of the correct purchases to counter. I bought all the wrong mercs, upgrades, research, etc... Only thing I did right was getting the psi disruptors. lol. I've been getting to about 90% and my whole base suddenly explodes around me.

I wish that going on the destroying nydus mission meant there were less ground forces, but it seems like its the same amount of ground and extra air bonus.. So my upgrades are stacked towards air making my tanks kinda suck, and wasting sooo much money on vikings and turrets means I only have about 6 tanks at each choke most of the time.
ggrrg
Profile Blog Joined September 2009
Bulgaria2716 Posts
August 01 2010 02:13 GMT
#38
Nydus version:
1) wall off with PFs (bunkers work just fine as well)
2) mass siege tanks behind your wall
3) upgrade tanks as soon as possible
optional: make some banshees to kill nydus worms around the map
this mission becomes significantly easier if you have both tank researches
it becomes even easier if you have the "slow all zerg units" building from the zerg research

Air version:
1) I'd imagine similar to above
2) mass vikings
if you have both viking researches it should be no problem


I just finished the nydus version on brutal at the second try. It was working perfectly but I didn't know that kerrigan can cast storm, so i lost 20 banshees to that and got overrun...
the second try went completely smooth. Mass tanks just solve all your problems. A few bunkers in front are a nice addition. I went for fast weapon upgrades on everything (vehicle weapons are a must, since i also had mass marines in my bunkers and some banshees i upgraded both fast, too)
McPwnage
Profile Joined June 2010
Canada48 Posts
August 01 2010 05:07 GMT
#39
I got 46 kills on my first time trying the mission, I was so pissed off when I saw that because it is just so close to 50
Wargizmo
Profile Joined March 2010
Australia1237 Posts
August 01 2010 08:29 GMT
#40

I haven't tried this yet but wouldn't spectres just absolutely destroy kerrigan? I mean they have a stun and a spell that does 200 damage to a single target (if you get the upgrade). Sounds like you'd only need a squad of about 10 of them to be able to completely take care of her.
Information is not knowledge. Knowledge is not wisdom. Wisdom is not truth. Truth is not beauty. Beauty is not love. Love is not music. Music is best. - Frank Zappa
crate
Profile Blog Joined May 2009
United States2474 Posts
August 01 2010 18:20 GMT
#41
For the air version, I pretty much just went M&M with a roaming group of about 15 vikings on hard. M&M crush everything but Broodlords (and the Leviathan, obviously) easily and your vikings can handle those (the broodlords won't actually kill anything as long as you have SCVs to repair your buildings). They're great against Kerrigan. I didn't even bother to fully wall off or anything because I didn't have to. Just 2 bunkers and a psi disruptor (the slow zerg building) on each side, and 6 turrets in the middle.

You might as well put your extra gas into siege tanks, but I don't think it particularly mattered. Mostly I felt like they just spent time dying to Kerrigan. Having a couple science vessels to repair your vikings and irrad Kerrigan isn't bad either.

I spent the second half of the mission maxed on supply most of the time and I didn't bother to use the nova at all.
We did. You did. Yes we can. No. || http://crawl.akrasiac.org/scoring/players/crate.html || twitch.tv/crate3333
deth2munkies
Profile Blog Joined April 2010
United States4051 Posts
August 01 2010 18:22 GMT
#42
2 words, Planetary Fortress.

1 of those on either side with some SCVs, Marauders, and Tanks behind it and you're good.

Roving patrol of upgraded Banshees takes out any Nydus Worms you'll run into.
ghen
Profile Blog Joined March 2010
United States1356 Posts
Last Edited: 2010-08-01 18:27:05
August 01 2010 18:25 GMT
#43
What difficulty level crate?

On hard:
I just went back and did the anti-air mission to get the nydus all-in. SO MUCH EASIER! I got about 20 banshees at the start, roamed around killing nydus and used the artifact whenever it was fun to use it. There was only one time that I was getting overrun. At the end of the game I had both walls re-built with 8ish tanks on each one fully upgraded. Zero air upgrades of course, only about 5 banshees left. At 90% I stopped going out for nydus canals. The overlord drop still through me for a loop, but I used the artifact on them instead of bothering to go kill them the regular way

I kept the 2 battlecruisers safe in the middle for nydus worms on the ledge and for yamatoing kerrigan. Psi disruptors 3 at each wall. Only purchased marine, tank, and banshee mercs. I didn't have the tank friendly fire reduction either... That would make it even easier.
crate
Profile Blog Joined May 2009
United States2474 Posts
August 01 2010 18:34 GMT
#44
On August 02 2010 03:25 ghen wrote:
What difficulty level crate?

On hard, end of my first sentence. :p
We did. You did. Yes we can. No. || http://crawl.akrasiac.org/scoring/players/crate.html || twitch.tv/crate3333
ghen
Profile Blog Joined March 2010
United States1356 Posts
August 01 2010 18:45 GMT
#45
On August 02 2010 03:34 crate wrote:
Show nested quote +
On August 02 2010 03:25 ghen wrote:
What difficulty level crate?

On hard, end of my first sentence. :p


o.O missed that the first time :o
KelLorien
Profile Joined August 2010
5 Posts
August 01 2010 18:46 GMT
#46
I had trouble with kerrigan, until i noticed that Point Defense Drone blocks her attacks :D so a couple ravens later, and she was no trouble at all. Sucks if you got science vessels, though. BCs are effective enough at taking out the worms, with yamato if you are pressed for time. PDD is still the main thing that saved me. I didn't even need to wall off with fortresses or anything.
Chronopolis
Profile Joined April 2009
Canada1484 Posts
August 01 2010 19:47 GMT
#47
Do you think this level is possible on brutal with 0/0 zerg toss ups? How about NO upgrades. How about NO mercs. How about none of the above ?

Btw I just cheated throught the last level after 10+ tries, comp was lagging like hell. Only level I cheated on lol. I didn't have the 15/15 tech upgrades which really sucked.
chung
Profile Joined April 2010
Korea (South)43 Posts
Last Edited: 2010-08-01 22:06:05
August 01 2010 22:04 GMT
#48
I did this on brutal against air.

What I did was tanks, M&M, vikings, and planetary fortresses.

I placed all my battlecruisers right behind my mineral line. They protected my SCVs and supplies the entire game so I could focus on flying my vikings.

I put 6 Planetary Fortresses. Two on each choke, two on top of the ramp right by the artifact.

You should have about 5-10 SCVs idling around the chokepoints at any given time. With repair on autocast, of course.

You should have a team of vikings that takes out brood lords immediately. This is by far the hardest part. I used around 10. I also used goliaths.

Build a merc compound on top of the hill. Make sure they are all off cooldown near the end.

Upgrade everything. Infantry, air, vehicles... you need a combination of all of them. I built 2 armories and 2 eng bays and just upgraded right from the beginning.

Sacrifice a PF for every time Kerrigan shows up. I started building a command center with 3-5 SCVs every time she showed up, and replaced them immediately. I went science vessel...

At 95% or so, you'll have to blow your load (the artifact). Immediately following that, gather all your troops on the top of the hill, including SCVs and those battlecruisers you saved up, and call down every single mercenary you can. Then just hold your ground.
Craton
Profile Blog Joined December 2009
United States17250 Posts
August 01 2010 22:47 GMT
#49
On July 29 2010 00:28 Deadlyhazard wrote:
Wait....there's an air boss? As if this mission weren't impossible enough! Haha, I guess it's because I don't have any tank/PF upgrades. Guess I'll go back and do the research points for money.


It dies really fast to bio ball/viking; you just lose a lot of stuff if you try fighting it with everything else. Pretty much need to bomb when you engage.
twitch.tv/cratonz
jehutyanubis
Profile Joined August 2010
2 Posts
August 01 2010 23:15 GMT
#50
Well, I used air version at first but failed. then i switched to ground. which is alot more easier as my opinion. just mass tanks. 5-6 bunkers and 1-2 slow down zergs at entrance. i had around 30-40 tanks.Always put 4-5 SCVs to repair. I think the key point is the positions of tanks once kerrigan comes. And i didnt even built banshees to go kill those worms which spawn yellow units. mass tanks handle them very well. Always put 3-4 tanks on the cliff of the artifact to lure the QB to use the first storm. and 6-8 tanks at the edge of the inner cliff will eventually kill QB. And i suggest save alot. some personal opinions, always leave large amount of tanks on the cliff i put like 16-20. Most of the time spread them out to assist two sides. But move them to the side once QB comes. At last percentage( at 98% around) QB will come with large amount enemies. will eventually destroy one side defense. Move all the rest tanks to the artifact and lift all the buildings block the entrance which will buy you time to the end.
P.S rebuild the bunkers after each QB zergs to keep up the defense. good luck
Sentient
Profile Joined April 2010
United States437 Posts
Last Edited: 2010-08-01 23:56:52
August 01 2010 23:56 GMT
#51
I just spammed perdition turrets and didn't have too much trouble on Nydus Worms, Very Hard. I'm not sure it would work on Brutal.
DeCoup
Profile Joined September 2006
Australia1933 Posts
August 02 2010 04:31 GMT
#52
On August 01 2010 09:35 Lobo2me wrote:
Found a bug that allowed me to get as many credits as I wanted, which helped a lot since I had everything fully upgraded.

Get 25 research points with zerg and protoss so that any extra is given as credits. Then replay any mission from credits and you should have some cash waiting in laboratory. Replay another mission and you should have more cash waiting. I discovered it when replaying most missions for the hard achievement, and it worked just as well when I just did a 2 minute run through on the first mission, I got another 250k credits each time.

For doing this on Hard and getting the achievement for using artifact once I used thors to stun her, plantetary fortresses and a few bunkers to block, lots of SCVs behind the PF, lots of siege tanks behind the SCVs, upgrade vehicle and air attack and use banshees to hunt nydus worms(remember cloak).

Was this bug fixed in the first patch? Because I have tried this and get neither minerals or research for replaying a level.
"Poor guy. I really did not deserve that win. So this is what it's like to play Protoss..." - IdrA
crate
Profile Blog Joined May 2009
United States2474 Posts
August 02 2010 05:01 GMT
#53
On August 02 2010 13:31 DeCoup wrote:
Show nested quote +
On August 01 2010 09:35 Lobo2me wrote:
Found a bug that allowed me to get as many credits as I wanted, which helped a lot since I had everything fully upgraded.

Get 25 research points with zerg and protoss so that any extra is given as credits. Then replay any mission from credits and you should have some cash waiting in laboratory. Replay another mission and you should have more cash waiting. I discovered it when replaying most missions for the hard achievement, and it worked just as well when I just did a 2 minute run through on the first mission, I got another 250k credits each time.

For doing this on Hard and getting the achievement for using artifact once I used thors to stun her, plantetary fortresses and a few bunkers to block, lots of SCVs behind the PF, lots of siege tanks behind the SCVs, upgrade vehicle and air attack and use banshees to hunt nydus worms(remember cloak).

Was this bug fixed in the first patch? Because I have tried this and get neither minerals or research for replaying a level.

You need to max out on research and get credits for it first. Then every time you redo a mission (which gives research?) you will get all the credits for all the total research past 25 you've done.

Working for me, at any rate.
We did. You did. Yes we can. No. || http://crawl.akrasiac.org/scoring/players/crate.html || twitch.tv/crate3333
peteralexia
Profile Joined February 2010
Australia1 Post
August 02 2010 08:03 GMT
#54
hey, what would happen if you build supply depots covering the ENTIRE platform that the artifact sits on? where would the nydus worms pop out then?
Lysenko
Profile Blog Joined April 2010
Iceland2128 Posts
August 02 2010 08:56 GMT
#55
Someone else said this in the middle of some other suggestions, but I found that placing Psi Emitters from the top level Zerg tech tree out a bit in front of siege tanks made them a LOT more effective in killing everything.
http://en.wikipedia.org/wiki/Lysenkoism
aTnClouD
Profile Blog Joined May 2007
Italy2428 Posts
Last Edited: 2010-08-02 09:35:23
August 02 2010 09:34 GMT
#56
I've finished the last mission at brutal difficulty air mode.
It's definitely very hard, but I can give a few suggestions:
-Upgrade turrets and vikings in armory before the game starts.
-At the start of the game, upgrade with 2 armories and 1 engineering. You need all the attack upgrades, after that upgrade only ground bio armor.
-Keep all the 3 bcs and buy merc bc, they will be useful against leviathan. Never make them engage Kerrigan.
-Always have 4 vikings on the back of your cc with 3 turrets since the first air attack on the back comes.
-Keep building scvs and make a TON of turrets in the relic area. Cover the whole area in turrets and place tanks on both sides of it.
-When kerrigan comes the best army to beat her is marines/medics. Dodge her storms of course.
-You need to have at least 12 vikings and 4 bcs when Leviathan comes, engage it with bcs and use their shield ability + yamato to minimize the losses. Don't make it start spitting mutalisks at all, just run to it when you can and kill it quickly.
-When Leviathan is dead stop producing vikings (unless for some weird reason you dont have at least 12 alive) and place at least 4 vikings on each attacking side of the area to defend easily from Broodlords. Keep building turrets to counter mutalisks.
-Don't forget to keep building tanks and bunkers on the front. They just serve the purpose of damage soaking so your tanks are defended.
-Always keep SCVs in the relic area so they will always be ready to build new turrets and autorepair damaged ones. Turrets are too important.
I hope this will help someone. It was very hard for me, the hardest mission by far, but satisfying when you clear it [image loading]
http://i53.photobucket.com/albums/g64/hunter692007/kruemelmonsteryn0.gif
Koshi
Profile Blog Joined August 2010
Belgium38799 Posts
August 24 2010 06:29 GMT
#57
Mind control towers are just as helpful as the psi disrupters.

If you mind control a zerg unit it won't count to your supply pool. Those Mind control towers also only cost something around 150/100 which means you can mass spam them. I got the achievement on hard after the second try. When I realised I should just spam the Mind Control tower and get me an army of 100 mutas and 10 broodlords with simple clicking.

3 bunkers, 5 tanks and a small MMM ball in between on each side. Every mineral you make after this you put into Mind control towers and Missile towers in the "flyers version". Easy peasy.

Funny, The Levitian keeps sending Mutalisk towards you at the same speed 6 Mindcontrol towers regenerate mana. My army was impressive.

Use Brood Lords to fight with Kerrigan. She doesnt target the Broodlords but the little zerglings they send, so your tanks can blast away on her. Occassionnaly she picks a takn up and instant kill it but w/e. You have gold in masses.



PS: for the achievement, use the artifact when the meter is on 96% charged.
I had a good night of sleep.
-BW-Map_God
Profile Joined May 2009
United States28 Posts
September 09 2010 01:43 GMT
#58
I just finished beating it on Brutal, for a while I was stuck around 90%... and then I realized I had completely neglected to use ravens and point drone defense... once I used that when Kerrigan attacked the level became very easy. Just remember to throw the drones down a little early since you have to get so close to deploy them and Kerrigan often targets the Ravens. Other than that lots of tanks and marines (even on both sides, suggest 2 barracks and 2 factories with add-ons to supply) plus a mix of banshees to get nydus when practical. I played the one with ground only and no air enemies.
http://z14.invisionfree.com/Civ_World_League/
shalafiend
Profile Joined April 2010
United States62 Posts
September 09 2010 04:46 GMT
#59
there is a old thread about beating all in on brutal
for all in air- you mass mind control towers. build them in front of turrets. Due to the AI, the mutas/broodlords will target the turrets first. With mind control towers, you can mindcontrol every zerg air unit. When the leviathan comes, you should have at least 5 mind control towers in front of 10 missle turrets surrounding the artifact. If you don't have a decent mind controlled airforce (20 mutas at the least), then you can mind control some as the leviathan sends it at you.
With good mindcontrol, you don't even need to worry about the ground waves- 3-4 broodlords on each side =gg.
Initially- build 2 additional bunkers on each side, and get 5 tanks on each side as well. As it progresses, and you're rich, kill off scvs for supply/build planetary fortresses if you're in danger of getting run over by ground; which you shouldn't be if you mind controled enough broodlords.
Fun strat- but if you want to do it with pure terran units- upgraded turrets, upgraded vikings, and planetary fortresses should let you survive this on brutal.

all in- ground
3 bunkers on each side, and mass at least 10 tanks on each side. Have a group of at least 4 banshees to snipe nydus worms. One full hercules (the giant dropship) of marines can take down kerrigan easy.
If you like defense games- skill the banshees entirely- and mass tanks, and have fun watching them rape. Don't rebuild your bunkers when they die, and spend supply on more tanks.

Always remember upgrades
Get turrets around mineral line, and patrolling marines to get rid of random overlords/drops

Have fun
Loads of youtube videos up, if you need help
Rebornx3
Profile Joined April 2010
Canada200 Posts
September 09 2010 06:40 GMT
#60
at first I also had problems in the 60% charge. I'm pretty sure thats the time when the ultralisks starts coming and more nydus starts spawning. what I did, was make hive mind emulators, and mind controlled ultralisks, and when there arent any ultralisks and I got full energy hive mind emulators, I would mind control hydras or roaches, and it just helps so much. btw. siege tanks = best defense ever. ^^
All our dreams can come true, if we have the courage to pursue them.
TaG]SiG
Profile Joined October 2007
United Kingdom53 Posts
September 09 2010 12:50 GMT
#61
just beat this on brutal with air,
combination of valks, siege tanks, marines, various turrets and alot of apm

thought of trying nukes but never got round to it,
siege tank positioning is cruicial and split up valks into 4/5 each side and rest in middle.

right at the end save pulse as long as possible then sacrifice valks to take dmg.

right before kerrigan comes you must unsiege your tanks on your strong side and move it to your weak one, this will cause kerrigan to come to the side you want, once shes appeared you can simply move them back
Nisani201
Profile Joined September 2010
United States1400 Posts
September 12 2010 03:57 GMT
#62
Mass siege tanks.

A lot of siege tanks.

Siege Breakers.

...and Psi Disruptors.

Near the end, I had to block off the Artifact with Supply Depots, it actually worked very well.
Enjoy your day.
SiDX
Profile Joined July 2009
New Zealand1975 Posts
Last Edited: 2010-09-12 06:06:15
September 12 2010 06:05 GMT
#63
On hard I beat it pretty easily with mass tanks and banshees. I did the no air mission so my banshees hand free roam to snipe off nydus worms while my tanks killed everything else. Have not tried brutal and don't intend to unless I'm really bored
Mr_Zain
Profile Joined August 2010
Australia4 Posts
September 12 2010 15:14 GMT
#64
Mass tanks, mass those flame thrower turrets beneath them and 2 banshees for the nydas that pops up in your base. It's ridiculously easy, 3-3 tanks decimate zerg and you can max out your forces on that one base fairly quickly. Impenetrable :D
Mr_Who? Mr_Zain.
humaidan
Profile Joined September 2010
Bahrain10 Posts
September 13 2010 06:10 GMT
#65
I finished All In in normal difficulty but my profile is still showing Compaign not finished ,, anybody know why ????
Day[9]
Profile Blog Joined April 2003
United States7366 Posts
September 13 2010 07:15 GMT
#66
4 planetary fortresses on either side and only siege tanks made! I built ~8 banshees to kill nydus worms, but didn't really need to use them too much. Also, all my tanks were on the low ground :D
Whenever I encounter some little hitch, or some of my orbs get out of orbit, nothing pleases me so much as to make the crooked straight and crush down uneven places. www.day9.tv
Metalwing
Profile Blog Joined May 2010
Turkey1038 Posts
Last Edited: 2010-09-13 10:59:48
September 13 2010 10:46 GMT
#67
One of my friends finished the quest with mass tanks inside the gates, as he made the choice to "pick the zerg units" addons, he picks ultralisks and kills zerglings with tanks and picked ultralisks, and he barely completed the quest (I don't know which difficulty, but nydus choice is so stupid in the quest before the allin one as he said).
#1 CheckPrime fan // Terrans gonna Terran
Bub
Profile Blog Joined June 2006
United States3518 Posts
September 20 2010 04:05 GMT
#68
ugh this level is pissing me off. Need to get more upgrades somehow
XK ßubonic
Latham
Profile Blog Joined May 2007
9562 Posts
Last Edited: 2010-09-20 06:02:34
September 20 2010 05:46 GMT
#69
Like people have said:

with nyduses: rax walls, around ~10 sieges per side + mass rines from wall for kerri to have something to play with when she comes. Did it without any mercs. Forget about killing nyduses, tanks will just rape everything except kerri anyway. Psi disruptor good but not necessary. Keep a decent amount of scvs to REPAIR the rax walls too. Did it like this on brutal.

with air: same wall, same marines 5-7 tanks per side + mass mind control towers. ~5 at the back of your base + MAX around artifact. I managed around 35 total. Take every muta + broodlords you can. If you survive 1st Kerri attack you win, because after that you'll have such large muta/broodlord swarms she'll die almost instantly to muta/tank. A few scvs to reapir walls will be necessary. Did it like this on hard.

general notes:
Keep an eye on your walls. If the raxes fall (they will at some point) make sure to rebuild them as quickly as possible. They are vital to your survival.
Keep an eye on Kerri, around the 3rd time, she'll start to use psi matrix which rips marines + mutas to shreds. Dodge dodge dodge.
Make sure Kerri can't get to your expensive units like tanks, BCs, Thors, ghosts what-have-you... to 1-shot them lifting them up. That's what your marine fodder and mutas are there for.
For the curse of life is the curse of want. PC = https://be.pcpartpicker.com/list/4JknvV
vectorix108
Profile Blog Joined July 2010
United States4633 Posts
September 20 2010 06:38 GMT
#70
these are really interesting strats. im having a bit of trouble too so this is def gonna help
Aka XephyR/Shaneyesss
chokke
Profile Joined August 2010
Norway228 Posts
September 20 2010 14:23 GMT
#71
How would planetary fortresses perform on this map? I, like all other chose orbital command, but been thinking about how a PF planted as wall would perform and have a wall of SCV's and other stuff behind (also allow fast replen of SCVs if they die)?
zatic
Profile Blog Joined September 2007
Zurich15345 Posts
September 20 2010 15:14 GMT
#72
With the right tech this is really easy to beat.

1. a-move everything that isn't a tank, SCV or marine into the Zerg. You don't need those stupid BCs using up supply.

2. sent your first 2 tanks on top of the cliff and siege them at the very edge towards your base.

3. build psi disruptors on every side of your base. Build them on your side of the cliff, just below the ramps. 3 on each side is enough.

4. Get tech reactor on rax and fact. Get attack upgrades.

5. Nonstop build tanks and marines. Siege tanks along the cliff in a kind of upside down U-shape (kill that stupid merc thing). Keep marines well outside the action.

Not a single Zerg unit will get through the tank fire. It's hilarious.

Once Kerrigan is halfway through the map use the artifact and move out with your marines, stim, and kill her. Move back to heal and rebuild the few marines you lose. Repeat.

You will need to rebuild the supply that are on the left side. There isn't really anything to do but siege tanks and build supply. If you are bored build turrets to kill the overlords.

10600 frags kekeke.
ModeratorI know Teamliquid is known as a massive building
Amadi
Profile Joined September 2010
Finland139 Posts
September 20 2010 15:18 GMT
#73
The "correct" strategy to do this on brutal is to just mass tanks on the high cliff in middle where the relic is located. Destroy unnecessary buildings from there and just get 160 supply worth of tanks. Keep replenishing. 40 SCVs. You do not even need to destroy the Nydus wurms with banshees, since the tanks clear it for you.

Use the relic whenever Kerrigan comes.
Vanimar
Profile Blog Joined April 2009
220 Posts
September 20 2010 17:01 GMT
#74
Ok didnt read all the stuff, but to SIMPLIFY:
1. Wall off using Planetary Fortresses (like 3-5 per side)
2. Place a ton of SCVs behind
3. Behind that just MASSSSS Tanks.
4. Build a group of Banshees with cloak and kill the nydus worms
5. ?
6. Profit

P.S. Of Course you get rid of Air in the previous mission
I figured out the EG Curse. It was set in motion by Voodoo Shamans working for Millenium. Whenever EG aquires a player, Voodoo energies start slowly draining skill from the EG guy into an Millenium newcomer. Think about it!
57 Corvette
Profile Blog Joined July 2010
Canada5941 Posts
Last Edited: 2010-09-22 22:39:15
September 22 2010 22:26 GMT
#75
1.Mass Seige Tanks off 2 facs with Tech Reactors (assuming you have them)
2.Mass Banshees off 2-3 Starports with TRs
3.Mass MM (Marine medic) off 2 Rax
4. ???
5. Profit!
Survival is winning, everything else is bullshit.
GreenTea1
Profile Joined September 2010
United States31 Posts
September 23 2010 03:51 GMT
#76
what works surprisingly well (done on brutal) is mass marine medic. of course with combat shield, stim, and those medic upgrades. they just pick everything apart. when kerrigan comes, just spread out your force; if you stim and attack she usually will last for about 3 seconds before hopping underground again. you dont even need bunkers.

i did the nydus worm all-in on hard (+achievement) and air on brutal (took way too long)
the great thing is, even if you dont get the tech reactor upgrade, u can just pump marines and medics from barracks with reactor (make around 4-6) (provided, of course, that you got all of the marine and medic upgrades at the armory console). also take advantage of your forces that you get in the beginning and pump scvs to saturation.
"Sometimes i think that the surest sign that intelligent life exists elsewhere in the universe is that none of it has tried to contact us." -Calvin
Dfgj
Profile Joined May 2008
Singapore5922 Posts
September 23 2010 04:41 GMT
#77
(vs Ground)

Bunkers are sissy. Wall in with Orbital commands, enjoy infinite income and less supply investment in scvs. Build repair scvs right out of the walls to replace losses. Giggle at the sight of 30 mules falling on top of Kerrigan. PF walls are a nice idea but they cost gas to repair and thus take away from your tank count.

Then make a squad of banshees (8-10) and infinite tanks with +3 weapons. Psi/Hivemind Emulators if you have 'em.
madnessman
Profile Blog Joined May 2009
United States1581 Posts
September 23 2010 05:50 GMT
#78
On September 23 2010 13:41 Dfgj wrote:
(vs Ground)

Bunkers are sissy. Wall in with Orbital commands, enjoy infinite income and less supply investment in scvs. Build repair scvs right out of the walls to replace losses. Giggle at the sight of 30 mules falling on top of Kerrigan. PF walls are a nice idea but they cost gas to repair and thus take away from your tank count.

Then make a squad of banshees (8-10) and infinite tanks with +3 weapons. Psi/Hivemind Emulators if you have 'em.


You, sir, are awesome. Just imagining dropping a bunch of MULEs on kerrigan makes me crack up.
Rilo
Profile Joined September 2010
10 Posts
September 24 2010 05:24 GMT
#79
New user so I can't post a new thread.

Question: Can you EMP Kerrigan? Does that stop her from using the insta-kill and psionic storm rip-off?
jolenar
Profile Joined March 2010
United States23 Posts
September 24 2010 05:37 GMT
#80
Ehh, I don't have either of the siege tank upgrades at the armory... and I'm not able to hold both chokes even with spending all of my gas on just tanks with +3 attack.

I don't have enough credits for siege tank upgrades... need 25000 more for maelstrom rounds; however I went back to do a mission and collect research that I missed, but the game wouldn't let me sell that research for credit? Is there any way to get credit then?
ghettoeddo
Profile Joined September 2010
United States3 Posts
September 24 2010 06:46 GMT
#81
woop first post. hello everyone

i just beat this level on brutal today after several tries, so i figured it'll work on hard. this is assuming you got hive mind emulator though--i've actually never tried to use the psi disrupter.

if you removed air (so nydus worms pop out):
-critical mass of tanks on both sides below the artifact.
-build a few extra rax w/ reactors and pump marines marines marines marines marines--kerrigan will destroy your tanks so fast unless she eats the marines first.
-with crit mass of tanks though, she won't last very long
-at the very start, i even pulled the starting units and salvaged the bunkers and built new ones to create choke points.
-~10 banshees is really all you need actually (on hard anyway). i imagine much more will be needed on brutal
-if you have hive mind emulator, use it on the ultras

if you destroyed ground:
-same thing--pull units back/wall off w/ bunkers and rax w/ reactors
-throw down hive mind emulators all over the place. i had about 10 on the left side, 5 on the right, 5 at the bottom of your base and around 5 near the artifact itself.
-mind control every muta and broodlord you can. broodlords take priority as they're the key to distracting kerrigan.
-you will constantly be repairing/building/defending etc. save often and keep at it. use the artifact's nova (if you're not going for the achievement) if you're overwhelmed. by the last wave, i had 40+ mutas and 20 broodlords. my artifact didn't even lose 100hp although my main CC was razed in the process, but who cares? haha

and now i have beaten the campaign on brutal :D
nullflow
Profile Joined October 2010
Norway4 Posts
November 07 2010 05:13 GMT
#82
On July 29 2010 06:04 Dis(ease) wrote:
Show nested quote +
On July 29 2010 00:30 MasterKilljoy wrote:
i just finished the game on brutal. but anyways does anybody have an idea on how to egt the One Shot, Fifty kills. achievement on Belly of the Beast level. im always coming up short on how many kills i get its always around 30 or so. any tips would be helpful. my bnet is almightyironman@gmail.com


Look at the screenshots

build turret
pull
stand in the flame
shoot !


This guide worked for me. First try
scottycopter
Profile Joined October 2010
United States46 Posts
November 07 2010 09:57 GMT
#83
-Wall off your north and west entrances with Command Centers at the start and morph them to Planetary Fortresses.
-Keep 5-6 SCVs at both entrances set on auto-repair.
-Line up as many siege tanks as you can produce behind the PFs.
-Mass Banshees to take care of Nydus Worms.
-Throw in some Battlecruisers to Yamato Kerrigan.
Bleak
Profile Blog Joined September 2010
Turkey3059 Posts
November 07 2010 10:15 GMT
#84
Mass marine-medic to kill Kerrigan. Get upgrades for marines.
Mass siege tank on both sides, on low ground behind the cliff for main damage. Get both siege tank upgrades and mercenary siege tanks.
A group of banshees to take down nydus networks.

That's about all needed.
"I am a beacon of knowledge blazing out across a black sea of ignorance. "
undyinglight
Profile Joined December 2008
United States611 Posts
November 07 2010 10:15 GMT
#85
On July 28 2010 23:11 Deadlyhazard wrote:
Show nested quote +
On July 28 2010 16:31 superbabosheki wrote:
This is so easy to beat, especially if you have the upgrade that allows you to build with multiple SCVS. What I did was just open up with two more command centers just for the extra mules/scvs really fast. After that I went pure tank, planetary(two on the cliff w/ the artifact, and I ended up having 4 on each side so 10 total), with alot of SCVS.

Buy the tank upgrades that make them do 75% less dmg to your own stuff, and wah-.lah easy win. Did this on brutal on my second try, failed the first time because I just had no clue what my objective was lmao.

Is there any way to go back and get more credits? I never got planetary fortress or tank upgrades

My main problem is when Kerrigan comes, she absolutely wrecks all the tanks and one side gets totally opened up and invaded.


You have to do as many of the other missions as you can before you leave for Char, the game tells you this before you leave.
Rise Up!
bobucles
Profile Joined November 2010
410 Posts
Last Edited: 2010-11-07 14:58:45
November 07 2010 14:54 GMT
#86
If you destroyed the air platform: Tanks Tanks Tanks
Upgraded tanks are so good for this mission. The +40 damage is key for smashing down ultralisks, and the splash upgrade keeps friendly fire to a minimum. Place them on the low ground next to the platform for the best results. Then sit back and watch the fireworks.

Use banshees? Nope. Just build more tanks.
Use marines or SCVs to distract Kerrigan. Then build more tanks.
The PSI disruptor is okay. Set a few up, they can't really hurt. There aren't really any ground units worth mind controlling, as they'll get wrecked by your tanks anyway.
Perdition turrets are okay, they can at least work as a melee barrier for your tanks. I tried a few, they didn't really help.
If you feel like a basterd (and I'm sure you do), plant a few planetary fortresses on the platform. Cover their back with SCVs(or get damage control upgrade). They cost ZERO pop cap, are amazingly cheap for their power, and a little more splash damage never hurt.
FrozenFlare
Profile Joined October 2010
Australia103 Posts
November 07 2010 21:21 GMT
#87
If you destroyed Nydus Worms and have mind control tower.

1. Make HEAPS of Mind Control Towers
2. Mind control ALL Brood Lords and Mutalisks
3. ???
4. Profit
Remember you are unique, just like everyone else.
Lash_
Profile Joined October 2010
Netherlands8 Posts
November 08 2010 18:13 GMT
#88
Preperation:
1. wall-off with bunkers at each choke ( Planetary fortress if you researched that.. which I didn't)

2. Place 2 Psi disruptors behind the bunkers at each choke.

3. Use about 4 scv's at each choke to repair bunkers/disruptors.

3. place siege tanks at each choke until about 160 supply. Siege breakers really help (170 dmg with level 3 dmg ). 2 factories should be enough to produce them, when you researched tech reactor. Otherwise you might build 3 or 4.

4. Use the rest of your supply for a 'Kerrigan-Strike force'. Depending on the composition you might want to make an extra barracks or starport.

5. Build two armories and start upgrading right away.

Dealing with the Zerg

The tanks plus bunkers plus your psi disruptors should be able to do this job easily. The bunkers prevent the zerg from attacking your tanks and disruptors. The Psi disruptors prevent the zerg from even attacking your bunkers most of the time. The scv's are there to repair the bunkers just in case. The Nydus worms that pop up in your base will automatically get slaughtered by your tanks.

At one instance some overlords will come in to base to drop some zerglings. You may want to use your strike force (which I'll explain later) to kill those.. shouldn't be a problem.

Dealing with Kerrigan

For Kerrigan, you will need to make a seperate strike force, which purpose is to distract her from the tanks. The purpose is NOT to deal with Kerrigan all by it self. The tanks still deal the damage, but the strike force need to take the hits, as well as the abilities from Kerrigan.

There are a few options for your strike force. I myself used a lot of banshees, friends of mine used an mmm ball which was placed on the high ground at the artifact. Both work well. Make sure that when you confront kerrigan it is in range of the tanks.

Use your artifact only just before Kerrigan arrives at your base, so that you don't have to deal with other zerg units while dealing with her.

Further it is handy to save your game just before Kerrigan arrives, just in case she decides to aoe your tanks anyway.

If you follow this strategy precisely it should be pretty easy to complete it on brutal.
More cheese is more holes in the cheese. More holes in the cheese is less cheese. More cheese is less cheese.
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