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I can't really believe Char will fall to half a fleet + Jim's one battlecruiser.
Kerrigan have won even when she face 3 fleets at the same time!
She waited 4 years just to get defeated in Char by half a fleet? That is so not making sense. I really hope that in the Zerg campaign they will reveal that Kerrigan actually planned this all along and let Jim gathered all the artifacts. This will not making sense otherwise.
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On July 29 2010 08:57 Haemonculus wrote: Ohhhhh wow. I only completed 23 missions, including the secret one.
Jeeeeez how'd I miss those? I tried to do every single mission available!
There are some Protoss missions involving Zeratul if you click the crystal in the Lab.
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i totally agree w/ the ppl here saying the end was kinda lame.
it seems like terran is godlike in the campaigns... aren't protoss suppose to be the most powerful? and in sc1 it took so much for toss to just cripple the overmind, and then that awesome tassadar sacrafice (and somehow now it wasn't even a real sacrafice since tassadar is alive...) to take out the overmind.
Then sc2 comes along, and zergs have been "mysteriously inactive" for 4 years, growing and getting stronger, and led by kerrigan who is stronger than the overmind, but somehow gets completely mopped off their home planet in a day's work by raynor's squad plus a few dominion guys? comon....
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You guys were expecting way too much. You're getting the the opening chapter to a known trilogy, how much of a story can you have possibility expected. They set up four things for us -
1. Mengsk is losing control. At the end of BW we didn't see Mengsk falling anytime soon. 2. Tassadar came back(ish) 3. Kerrigan is human again. 4. The Hybrids require a free willed zerg overmind to be destroyed. Think about the implications between this and 3.
Sounds like a lot of you were angry because the story didn't go your way. You had a lot invested in your favorite race, person, etc and the campaigns fell short or didn't address you. I felt pretty pissed off in TFT when orcs got shafted from a real story but I took in strides and enjoyed the actual missions they gave me and didn't ruin the game for myself or my self image of blizzard by getting emo over that fact. Yes the lines were sub-par but the voice acting was not - this seems more of an issue trying to appeal to a larger base then before.
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1. Mengsk is losing control. At the end of BW we didn't see Mengsk falling anytime soon.
Exactly, wtf is this shit. He shouldnt be loosing control, its completely out of character, the story was already lacking in villany as it was and then they decided to throw mensk in as a comic relief, and then there where those news reports.....
I AM MAD, but ultimately it dosnt matter ,campain is over and done. It was fun but its not worth a replay.
4. The Hybrids require a free willed zerg overmind to be destroyed. Think about the implications between this and 3.
You have totally misread the entire thing, THE HUNGERER aka bigboss bended or created the overmind to his will or "indoctrinated" him. There is no requirement, he was merely a way to control vast numbers of zerg at once.
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I just gotta wonder how Heart of Swarms will turn out. Are there even any Zergs left? o_O
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To the people who are a bit mad about Tassadar being alive, if he's been alive the whole time and only now spoken up about it, what are the terms of his immortality? He may be technically alive but he may not be able to take any corporal form whatsoever if Zeratul required to be insync with the Overmind's corpse. I'm sure you'll hear any reasonings behind his newfound powers in future expansions.
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On July 29 2010 02:24 sushiman wrote: Found most of the story to be extremely hollywood-esque, and not in a good way. The dialogue and story was campy, as well as many of the cutscenes (I cringed every time the goddamn lord of the rings-type chorus played in the background in supposedly dramatic sequences, cheapest way ever to try to create a dramatic mood). A dark threat that wants to destroy all life in the universe for no apparent reason, with a prophecy predicting so? I hoped for something better than that, honestly. :/ The characters from BW seemed to have changed quite a lot; Raynor now for some reason seems to be in love with Kerrigan, while Kerrigan in her few appearances just seems generally pissed about everything, not really displaying that "queen-bitch-of-the-universe" attitude. Mengsk was a bumbling fool, his calculating nature completely gone. Made me quite disappointed. :l
But despite the terrible story, the missions were really good. Blizzard outdid themselves on that part, though a few more installation-type missions would've been fun. Plenty of variation and challenges, with the added bonus of trying to get achievments made it an enjoyable experience. Hopefully the next expansion will have a better narrative and interesting story.
This. Seriously, the story was TERRIBLE. It wasn't even that long, and they had what 3 pre-rendered cinematics (of which they didn't really need 2 of them, and one they made 3ish years ago?). I know that this stuff is explained more in their books, but the change in mood from the first game (and expansion) where people could actually die, were sacrificing themselves, and Mengsk was actually kind of a badass (even if he was horrifically evil and you wanted to destroy his face).
On another note, not related to the quote, but related to the topic, I really thought that Findlay's character was very good and acted in at least a reasonably plausible manner for someone who had to do what he would have to do IF he came face to face with Kerrigan (he kept telling Jim to not go so he wouldn't have to do it, etc.). I still don't know why he would choose to attempt to shoot her in the end, as he'd obviously not get out of there alive, but whatever. All in all, the story was terrible, and the missions were fun. Those are my thoughts.
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I liked it, but I was expecting a twist at the end like Kerrigan's eyes lighting up or something.
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On July 29 2010 13:35 DarkwindHK wrote: I can't really believe Char will fall to half a fleet + Jim's one battlecruiser.
Kerrigan have won even when she face 3 fleets at the same time!
She waited 4 years just to get defeated in Char by half a fleet? That is so not making sense. I really hope that in the Zerg campaign they will reveal that Kerrigan actually planned this all along and let Jim gathered all the artifacts. This will not making sense otherwise.
Yeah, though she would have one if they didn't use the artifact. That was the whole point of busting your balls for that shit.
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The storyline was mehh.. but gameplay-wise, I was impressed. I was really expecting Kerrigan to retreat to some unknown planet towards the near end of the last mission but sadly, she seems to have reversed her infestation but now looking to be not hostile towards Raynor and the Protoss. The ending was just too anti-climatic, and seeing that, I have too high expectations for the expansions and hope it does live up to how I currently feel towards the ending.
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On July 29 2010 14:56 bontez wrote: I liked it, but I was expecting a twist at the end like Kerrigan's eyes lighting up or something.
Rofl that would be great if her eyes lit up and then you hear the laugh from the end of Thriller in the background. Even as a joke ending or something that would be priceless.
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I enjoyed the campaign, though I was kinda disappointed that about 80% of the missions had nothing to do with plot, just collecting stuff and getting new tech.
For all those upset at Mengsk , saying hes not a badass remember this: hes been the unchallenged ruler of the entire sector for about 4 years. He hasn't had to pretty much do anything other than censor television for that entire time, of course hes gonna be rusty when real shit happens.
Kerrigan was disappointing, she seemed almost emo and pretty passive for the game. Whenever she met another character it was all "Oh look, you're about to doing something that'll screw me over, but aw thats just fine with me, i'll just attack you half-assly and then act real cocky then completely surprised when my plan fails".
Raynor was good, though they made him up to be this depressed alcoholic and I never really saw that in the game.
Findlay in the end made sense, despite what most of you are saying. His last few lines with Raynor was about making choices, in short he pretty much had the choice to be killed by his old friend or by the man controlling him, obviously he chose his old friend.
Tassadar is alive but not really alive...not much to really comment on there, didn't even seem like it was really Tassadar.
Zeratul acted like himself, was mysterious in the void ect.
Story all in all was a bit weird, hated those extremist protoss.....just was not protoss-like at all. Every major power just pretty much let Raynor build up his men despite them all being completely aware of his intentions, at any given time Kerrigan or Mengsk could have just sent a fleet and took him out. Not like where in the first one all the people where fighting so much that people could just move undetected, in this it was just like Zerg attack fringe worlds, attack main worlds, run away. No Toss involved at all, and the Terrans pretty much just held their ground. Not a very active story.
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I liked it, the story wasn't the greatest but it wasn't terrible either. It was just decent.
There were way too many gimmick missions. Even though they were fun, there were literally no missions where you expand and conquer like in a real game of Starcraft. There were also no crazy missions like that one in Brood War where you control both the Terran AND Protoss. Missions like that made Brood War fun.
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intrigue
Washington, D.C9934 Posts
On July 28 2010 17:06 Sadistx wrote: Way too many "hold out until X" missions. Or "Do X before time runs out" Or "Kill X of Y". yeah, and the timers felt really really long too. basically it was impossible to win a mission even if you were completely dominating, you had to just sit there and wait =[
also, the the very last death in the cinematics was senseless and horrible.
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I thought the best missions by far were the ones where you don't control a whole base and you just focus on hero chars, like the Tosh one or the one with the 4 heroes on Char. People complain about artificial timers but imo they're necessary to add to the difficulty esp if you're playing on Brutal. The easiest missions were the ones where you can just sit back/expand and mass a 200/200 army and roll everything. Timers force you to attack and micro instead of just 1a2a etc.
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On July 29 2010 08:44 Haemonculus wrote: And I can't f***ing stand that ending. Kerrigan is human again? Are you shitting me? What sort of anti-climactic cop-out happy ending boy-gets-girl bullshit is this?!? FUCK!
Seriously. So the Zerg all of a sudden go KABLAMY out of nowhere and start rampaging across the entire system. No one is safe. They're unstoppable. In comes Raynor with... one battlecruiser? Sure the Dominion helps out in the invasion of Char... but just... what? What now? They're leaderless, and it's going to take years for them to evolve a new overmind. They burst out of nowhere, and then get decapitated almost instantly. How dumb.
The impression I got from Zeratul was that Kerrigan was going to be pivotal in some form against the Xel'Naga, who it sounds like are gonna show up in a few years, ala the Reapers from Mass Effect, and wipe out everything in existence. And the Queen of Blades can stop them. But now she's human again. She's just a ghost now... we got plenty of those.
They just killed, (well not killed, but you know) one of the most interesting characters I've ever known in any game. The Queen of Blades... The fucking queen bitch of the universe. Playing everyone against each other with no one the wiser. Infesting your matriarchs, extracting revenge on human enemies, and backstabbing everyone and their mother. A headstrong, tenacious, and manipulative monster. Gone. Just like that. Jeez... all the stuff we went through in SC1 and BW... for what? Seeing Kerrigan evolve as a human.... then as a slave to the overmind... and then coming into her own, eventually conquering the galaxy? And now she's just.... human again.
So what happens now? The most interesting character in the game is gone. What happened in our fight against the Dominion? We got left on such a cliff hanger. Is the Dominion going to fall? What else happened? Half the Dominion fleet got wrecked on Char, (and still Raynor's little army still kills the queen, lol). What happens now?
I'm assuming the Zerg will regrow their overmind, come back under their own control, and re-start their whole mission to consume the galaxy. But we're left with surprisingly little idea of what else is going on. Blah.
Agree 100%, I honestly thought this was one of the worst possible endings they could've come up with. Whoaaa we're gonna attack Kerrigan. Also this Artifact kills every single Zerg and magically reverses infestations. Sweet. No pointless deus ex machina there!
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Only one betrayal in a whole campaign? There were more than that in the first Terran section of the original SC! Nonetheless, the SP streams captivated me for a good full day. Gameplay seems really fun. Story, ehhh, not so much. Tosh is pretty awesome though. So is upgrading units/Research choices.
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On July 29 2010 14:13 Madkipz wrote:Show nested quote +1. Mengsk is losing control. At the end of BW we didn't see Mengsk falling anytime soon. Exactly, wtf is this shit. He shouldnt be loosing control, its completely out of character, the story was already lacking in villany as it was and then they decided to throw mensk in as a comic relief, and then there where those news reports..... I AM MAD, but ultimately it dosnt matter ,campain is over and done. It was fun but its not worth a replay. Show nested quote +4. The Hybrids require a free willed zerg overmind to be destroyed. Think about the implications between this and 3. You have totally misread the entire thing, THE HUNGERER aka bigboss bended or created the overmind to his will or "indoctrinated" him. There is no requirement, he was merely a way to control vast numbers of zerg at once.
As for the first part - I see that as part of the story - a plus if you will. Mengsk had it all too easy and is finally getting it back at him.
As for the Hybrids I didn't misread it at all - I said we learned that the zerg needed a free willed overmind (aka Queen of Blades type of overmind) to lead them against the coming destruction. You just re-stated what I said except you used what the hybrids need to win - I pointed out what the 3 races need to win.
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About Tassadar being "alive", it's not new! If you read the books you learn that powerful dead protoss can communicate with other protoss in Templar Archives. The dark templar also say that guy(Adun i think) who saved them is going to come back, even though he died.
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