[Spoilers] Post-Campaign Discussion - Page 3
| Forum Index > StarCraft 2 HotS |
|
Farfars
Norway11 Posts
| ||
|
Fiel
United States587 Posts
Some of the voice actors were very uninspired. When I played the mission where you first get vultures and I heard the voice, I cringed. Comparing the phrase "What do you want?", "I dig", or "I read you, sir." in the first SC1 compared to the lackadaisical delivery of SC2 is unbelievably different. SC2 sounds apathetic; SC1 sounds angry. I guess I prefer the angry. On an unrelated note, using mines with SC2 vults feels weird. Anyone else feel the same way? Overall, though, I did enjoy the campaign. I just played it through casually so I could enjoy the story and talk about it with others. I didn't want to play through it on hard/brutal only to have the ending spoiled. | ||
|
Velr
Switzerland10856 Posts
| ||
|
Volshok
United States349 Posts
| ||
|
mkfk1
United Kingdom153 Posts
Good cinematic, and cut scene Choices for missions and upgrades Game lobby in the form of a ship, bar, and forward base Relatively interesting maps and missions where as sc1 is just kill all, or installation, or survival. The bad: Story is rushed. Maps are too much time based. Interaction between major characters are not as complex as SC1. Lack of long dialogues and argument between major characters. The story is not dark enough. The game reveals very little in terms of story. Everything is the same as 4 years ago, expect kerrigan got infested. Everything else is the same, the dominion is still here, protoss didnt do anything, ..etc..etc Overall: There are both improvement and setback in the single player. | ||
|
Railz
United States1449 Posts
Since Tassadar is alive...in a sense, he should becomes the king of blades. Him saving the universe would be pretty epic. | ||
|
Tracil
Australia505 Posts
On July 29 2010 01:35 Railz wrote: Spoilers are allowed here obviously, so here goes- Since Tassadar is alive...in a sense, he should becomes the king of blades. Him saving the universe would be pretty epic. AUGH That tassadar lived was so stupid and cheesy, like every other plot twist. | ||
|
Jimmy Raynor
902 Posts
| ||
|
sushiman
Sweden2691 Posts
A dark threat that wants to destroy all life in the universe for no apparent reason, with a prophecy predicting so? I hoped for something better than that, honestly. :/ The characters from BW seemed to have changed quite a lot; Raynor now for some reason seems to be in love with Kerrigan, while Kerrigan in her few appearances just seems generally pissed about everything, not really displaying that "queen-bitch-of-the-universe" attitude. Mengsk was a bumbling fool, his calculating nature completely gone. Made me quite disappointed. :l But despite the terrible story, the missions were really good. Blizzard outdid themselves on that part, though a few more installation-type missions would've been fun. Plenty of variation and challenges, with the added bonus of trying to get achievments made it an enjoyable experience. Hopefully the next expansion will have a better narrative and interesting story. | ||
|
Vorrenus
Afghanistan94 Posts
| ||
|
TheTuna
United States286 Posts
| ||
|
Madkipz
Norway1643 Posts
I agree Mensk from broodwar was thrown in the wastebin for sake of having a revolution to fight, shame too he was my favourite character from entire broodwar. He was one of the few heroes that made me realise that to get somewhere you need that diehard determination and be willing to make sacrifices for the sake of personal goals. Findlay dies? wtf i find it silly that they introduced him just to kill him off later but tbh, i expected no less after finding out his suit was strapped with explosives, and Mensk giving that speech. I find it odd that there Raynor does not go to any lengths to reveal or help his friend after finding it out. Tassadar being alive was my biggest WOHA moment. They chose to ressurect the emo protoss rather than have Fenix appear in the shell of an immortal. ;( sadface, story was fail from start to finish but honestly i expected no less. I dont think they had any good writers help with the story early enough that they could have made something decent to work with, but its just a campain, Normal is the new easy and hard is the new normal or atleast that was what i felt it like. | ||
|
MangoTango
United States3670 Posts
| ||
|
AncienTs
Japan227 Posts
On July 29 2010 03:45 MangoTango wrote: The campaign was pretty badass. And yeah, Warfield's terrible, terrible damage made me spit out my drink. I missed the secret mission, so i'll have to play it all over again (did it on Hard, will now go for achievements and also Brutal). how to get to the secret mission? have to do everything in brutal? :o also, has anyone else wondered if you were missing a cinematic or two? a few of the scenes seen from the commercial doesn't really appear in the single player i.e. the mutalisks flying through the valley, marines lining up for battle... etc. | ||
|
Deadlyhazard
United States1177 Posts
*sigh* | ||
|
Haemonculus
United States6980 Posts
What the fuck did I miss? I just finished the campaign.... but I don't remember that happening at all!?!!! | ||
|
Haemonculus
United States6980 Posts
Seriously. So the Zerg all of a sudden go KABLAMY out of nowhere and start rampaging across the entire system. No one is safe. They're unstoppable. In comes Raynor with... one battlecruiser? Sure the Dominion helps out in the invasion of Char... but just... what? What now? They're leaderless, and it's going to take years for them to evolve a new overmind. They burst out of nowhere, and then get decapitated almost instantly. How dumb. The impression I got from Zeratul was that Kerrigan was going to be pivotal in some form against the Xel'Naga, who it sounds like are gonna show up in a few years, ala the Reapers from Mass Effect, and wipe out everything in existence. And the Queen of Blades can stop them. But now she's human again. She's just a ghost now... we got plenty of those. They just killed, (well not killed, but you know) one of the most interesting characters I've ever known in any game. The Queen of Blades... The fucking queen bitch of the universe. Playing everyone against each other with no one the wiser. Infesting your matriarchs, extracting revenge on human enemies, and backstabbing everyone and their mother. A headstrong, tenacious, and manipulative monster. Gone. Just like that. Jeez... all the stuff we went through in SC1 and BW... for what? Seeing Kerrigan evolve as a human.... then as a slave to the overmind... and then coming into her own, eventually conquering the galaxy? And now she's just.... human again. So what happens now? The most interesting character in the game is gone. What happened in our fight against the Dominion? We got left on such a cliff hanger. Is the Dominion going to fall? What else happened? Half the Dominion fleet got wrecked on Char, (and still Raynor's little army still kills the queen, lol). What happens now? I'm assuming the Zerg will regrow their overmind, come back under their own control, and re-start their whole mission to consume the galaxy. But we're left with surprisingly little idea of what else is going on. Blah. I loved the campaign..... all of it. But that ending is just dumb. | ||
|
Roffles
Pitcairn19291 Posts
Although, I am kinda curious as to what happens depending on the route you take during the story. For example, what happens if you choose to protect instead of purge? What happens to Dr. Hansen? And what happens to Tosh if you side with Nova? I'm kinda curious as to what happens, and if that has a major effect on the gameplay/storyline. All in all, I've really enjoyed playing it. The flexibility and the ability to choose your own game made things really nice. Being able to decide what perks I wanted was a really nice feature that I didn't really expect. But to be honest, I really didn't have many expectations. I figured as long as it played somewhat like the BW campaign, I'd be satisfied, and boy was I satisfied. Story was a bit lackluster. After all those missions, I really didn't feel like we got much to be honest. A lot of the missions were just straight fluff, and aside from the Zeratul missions, I don't feel as if the story progressed much. Ending ehh. | ||
|
Haemonculus
United States6980 Posts
Jeeeeez how'd I miss those? I tried to do every single mission available! | ||
|
Wargizmo
Australia1237 Posts
I pretty much agree with the OP in that there were a little too many 'gimmick' missions and not enough just straight up missions where you build up and conquer. I would have loved if near the end of the game there were 2 or 3 standard missions that you could just play and enjoy all your upgrades and research. That said, I really enjoyed that campaign as a whole, and the gimmick missions are good, don't get me wrong, I just think they overdid it a bit. Personally I wasn't really playing for the story, I didn't expect it to be anything revolutionary and it wasn't. I would have liked more of an ending, even just a text at the end to let you know what happened to all the characters, like bioware does with their games, so you don't feel that your in-game choices were meaningless. That said, I really loved the characters, the voice acting and dialogue were superb. I thought most of the jokes and one-liners were pretty good, and all the extra stuff like the news broadcasts and interaction on the ship were fantastic. The upgrade system I thought was brilliant, I liked the choices the player had to make both in the upgrades and the missions, although I would have preferred if the mission choices had more impact on the ending. | ||
| ||