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Also reposting from the other thread:
While the missions themselves in SC2 are much better than the original, I still prefer SC1's campaign.
I think part of what made SC1's campaign great, apart from the better quality of writing, was that it left a lot to the imagination. It was done in such a way that you felt like you were in the middle of something really big and the fact that a lot of stuff happened without your control, or even knowledge (until revealed later e.g. the whole Infested Kerrigan deal), really made you feel like you were the commander/cerebrate/executor. You were just a military commander, a cog in someone's machine, and you had all these important characters asking or telling you what they needed you to do for them. IMO its simplicity made it more immersive than SC2.
With the new game everything is laid out for you. It's harder to relate to Jim, the main character, because all of a sudden he isn't a desperate ally or friend that you grew to love, you actually are him. In SC1, you grew to respect him and he you, and your feelings towards the other characters also evolved and changed. The dynamic of the relationship is now lost. All the other characters in WoL have plotlines that are short, predictable and could have been blurbs on the back of a novel, and there's very little character development - all the characters at the end of the campaign essentially remain who they are from the beginning (excepting perhaps some minor characters such as Warfield, whose sudden flip feels so cliched).
In SC1 you loved Mengsk because he was a freedom fighter, then you hated him because he was a massive asshole. You felt for Kerrigan because she wasn't to blame for who she became, but at the same time you knew she needed to be put down because of her actions. This doesn't really happen in Wings of Liberty - Ariel is pretty, Tosh is badass, and their stuff gets wrapped up in 3 or 4 missions each. Tychus is interesting, but you knew he was up to something from the get go. Swann is a fucking dwarf/gnome engineer lifted straight from WoW, Horner is bland as white bread, Stegman is a million nerds you've met in a thousand movies already.
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I didn't think from the start that Tychus necessarily was going to double cross. To me the narrative by Arcturus Mengsk while Tychus is getting suited up could be a recorded message to any resoc'd marines. It was overly obvious though a little too early when Tychus gets caught hacking the computer.
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i missed the achievement "find out why tychus is allways wearing a marine suit", when does he say it?
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I agree that the story virtues have been done elsewhere, and maybe alittle bit better as literature, but this is blizzard post WoW. It's their take on the space opera with the backhanded humor and semi-not seriousness. To me it is what it is, they're trying to sell the first installment of a game, not win a pulitzer prize. Hopefully it does get better, the novels were a step above in quality writing.
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On July 30 2010 10:04 cerebralz wrote: I didn't think from the start that Tychus necessarily was going to double cross. To me the narrative by Arcturus Mengsk while Tychus is getting suited up could be a recorded message to any resoc'd marines. It was overly obvious though a little too early when Tychus gets caught hacking the computer.
He said "Mr. Findlay" at the opening, if I'm not mistaken. That can't be recorded to every marine.
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snotboogie I agree.
Starcraft 1 was a low budget game and is one of the best RTS out there. I'm thinking they need to bring back the feel of the older Blizzard games. All the new ones are looking like WoW.
Just look at Diablo 3.
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On July 29 2010 02:24 sushiman wrote:
A dark threat that wants to destroy all life in the universe for no apparent reason, with a prophecy predicting so? I hoped for something better than that, honestly. :/
Yeah sc1's appeal was that there was continual moral ambiguity surrounding all of the races. If they paint the xel'naga/hybrids as just objectively evil and don't really flesh out their motivations and personalities I'll be disappointed.
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I think what really would have bolstered the campaign would have been a few missions to cover the years inbetween SCI and SCII, as a tutorial but also with plot to elaborate on how the characters had developed.
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+ Show Spoiler +On July 30 2010 10:04 snotboogie wrote: Also reposting from the other thread:
While the missions themselves in SC2 are much better than the original, I still prefer SC1's campaign.
I think part of what made SC1's campaign great, apart from the better quality of writing, was that it left a lot to the imagination. It was done in such a way that you felt like you were in the middle of something really big and the fact that a lot of stuff happened without your control, or even knowledge (until revealed later e.g. the whole Infested Kerrigan deal), really made you feel like you were the commander/cerebrate/executor. You were just a military commander, a cog in someone's machine, and you had all these important characters asking or telling you what they needed you to do for them. IMO its simplicity made it more immersive than SC2.
With the new game everything is laid out for you. It's harder to relate to Jim, the main character, because all of a sudden he isn't a desperate ally or friend that you grew to love, you actually are him. In SC1, you grew to respect him and he you, and your feelings towards the other characters also evolved and changed. The dynamic of the relationship is now lost. All the other characters in WoL have plotlines that are short, predictable and could have been blurbs on the back of a novel, and there's very little character development - all the characters at the end of the campaign essentially remain who they are from the beginning (excepting perhaps some minor characters such as Warfield, whose sudden flip feels so cliched).
In SC1 you loved Mengsk because he was a freedom fighter, then you hated him because he was a massive asshole. You felt for Kerrigan because she wasn't to blame for who she became, but at the same time you knew she needed to be put down because of her actions. This doesn't really happen in Wings of Liberty - Ariel is pretty, Tosh is badass, and their stuff gets wrapped up in 3 or 4 missions each. Tychus is interesting, but you knew he was up to something from the get go. Swann is a fucking dwarf/gnome engineer lifted straight from WoW, Horner is bland as white bread, Stegman is a million nerds you've met in a thousand movies already. Can you please e-mail this to Blizzard ASAP? I too felt the lack of "out of your control" storyline. However, we all knew this essential point of view was going to be crushed once we saw the demo of the campaign at Blizzcon and I suppose that they did the best they could with this style of campaign. But again, I wholeheartedly agree with the lack of "being in the middle of something big". Nail in the coffin.
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Ending was ok but I guess it would've been much better if they had left us with a cliffhanger, or at least something right after the end credits
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