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[Spoilers] Post-Campaign Discussion

Forum Index > StarCraft 2 HotS
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RisingTide
Profile Joined December 2008
Australia769 Posts
Last Edited: 2010-07-28 03:55:49
July 28 2010 03:49 GMT
#1
I'm making this thread so people who have finished it can discuss the campaign without worrying about using spoilers.

Obviously a lot of the stuff in here is going to be spoilers, so don't complain if you stumble in here and read below this handy line:
__________________________________________



Just finished on Brutal. I got up to the last level last night, but on Brutal the final mission can be a bitch and I needed sleep. Kerrigan can't be tanked by a Planetary Fortress with 6 scvs repairing .

I'm not sure how I feel about the campaign as a whole. It was really fun I'll admit, and some of the funny stuff was really funny ( "This is General Warfield, we've taken terrible, terrible damage!"), but I feel like they tried too hard to make everything funny and/or light hearted and it sort of lacked the gravitas that vanilla and Brood War had (to much attention to Voodoo Doll antics and Anchorman spoofs, not enough about serious things). Also whenever Mengsk appeared anywhere, he seemed bumbling and useless, like a bloody slapstick. In SC, he was always so cold and ruthless, I think it was a mistake to make him a subject of ridicule. And whenever the characters were explaining a mission, it was like an episode of Dora the Explorer: "Can you find the way to the enemy hatchery? "(With flashing neon signs). The narrative wasn't bad, I just think it wasn't appropriate for a fairly serious science fiction story.

As to the gameplay, I thought it was a lot of fun, but there was one thing that sort of annoyed me. In SC1 the main complaint was that the levels were too one-dimensional: build a base, make units, expand, make more units, win. I feel like SC2 went too far in the other direction. Every level had a gimmick. Now, gimmicks aren't bad and a lot of them were fun, but by the end I was hoping for a big level like Omega in BW where the only objective is "Destroy all Enemies", and there wasn't a single level in this entire campaign that was like that.

Now, the ending. I know a LOT of people are going to hate it but I honestly quite liked it. I'd hoped they would sort of elaborate on it a little more with reactions of other parties because while it was sort of a cliffhanger it wasn't really portrayed like that properly.

So, right now there are probably only 12 people in the world who have finished it, so what are your opinions?
{ToT}ColmA
Profile Joined November 2007
Japan3260 Posts
July 28 2010 03:54 GMT
#2
i liked it, ending was a bit "....and now?" ^^ but oh well, next expansion.

didnt like the difficulty at all, on brutal some missions like the "day and night" thing was so freaking easy and then i struggled with the thing where the fire chases me...aaa i hate fire

The only virgins in kpop left are the fans
RisingTide
Profile Joined December 2008
Australia769 Posts
Last Edited: 2010-07-28 03:57:00
July 28 2010 03:55 GMT
#3
On July 28 2010 12:54 {ToT}ColmA wrote:
i liked it, ending was a bit "....and now?" ^^ but oh well, next expansion.

didnt like the difficulty at all, on brutal some missions like the "day and night" thing was so freaking easy and then i struggled with the thing where the fire chases me...aaa i hate fire


Yeah the fire one was a pain
It would have been easier, but the AI is sooo damn good at storming all 20 of your banshees at the same time.
Fruscainte
Profile Blog Joined December 2009
4596 Posts
Last Edited: 2010-07-28 05:43:05
July 28 2010 05:42 GMT
#4
*spoilers*

I really loved the Protoss stand off mission. I wasn't really paying attention that it was just a vision (since all the other stuff was actual memory), and I thought the Protoss already were wiped out and I was like "WAAATTT, what about their expasnion!" but then I realized

I think it was fancy how they made a bunch of protoss only missions, while we're on that note. I loved the ending. To be honest, I would have been mad if I had to kill kerrigan. She's one of the faces of Starcraft, and the iconic zerg, and although she's human now I'm positive we'll see more of her. I can only hope that in the next expansion, which I'm sure is Protoss, we get to do some more Terran stuff with Raynor where we kill Mingsk or the story at least expands.

I have to agree with another poster, I had that feeling of, "And then?" at the end. And I hate having that feeling. Yeah yeah, zerg defeated, Overmind was good all along, zerg are apparently free, Protoss are saved, yadda yah.

Wait, but that leads me to another point. What will the Protoss expansion hold? Will it happen simultaneously with the Terran campaign? Because if it happened after, wouldn't the Protoss sort of be in debt to the humans? Since they would have died otherwise? So who would they fight if it happens after the fact? Zerg are done for, and Terrans are done with the zerg.

Also, +1 Blizzard for the near heart attack at the end. When Tyr put the laser pointer on Kerrigans head, my heart skipped a few beats. Then he shot him, and I felt that was a satisfactory death for him.

And my favorite comedical thing in the game? The little post-it-note under the TV on the Hyperion that said "Don't shoot the TV"
Augury
Profile Blog Joined September 2008
United States758 Posts
July 28 2010 05:53 GMT
#5
My archive thing says 25/26 missions completed... WTF how do I get the last one?
Fruscainte
Profile Blog Joined December 2009
4596 Posts
July 28 2010 05:55 GMT
#6
On July 28 2010 14:53 fnaticAugury wrote:
My archive thing says 25/26 missions completed... WTF how do I get the last one?


Did you do all the Crystal missions?
Ciryandor
Profile Blog Joined May 2010
United States3735 Posts
July 28 2010 06:24 GMT
#7
It's Heart of the Swarm first, then Legacy of the Void. And for some reason, I see Kerrigan choosing of her own free will to go back to being the Queen of Blades...
에일리 and 아이유 <3 - O Captain 박재혁 ・゚✧*:・*゚+..。✧・゚:*・..。 ✧・゚ :・゚* ゜・*:・ ✧・゚:・゚:.。 ✧・゚ SPARKULING ・゜・:・゚✧*:・゚✧。*゚+..。 ✧・゚: ✧・゚:*・゜・:・゚✧*::
Fruscainte
Profile Blog Joined December 2009
4596 Posts
Last Edited: 2010-07-28 06:25:40
July 28 2010 06:25 GMT
#8
On July 28 2010 15:24 Ciryandor wrote:
It's Heart of the Swarm first, then Legacy of the Void. And for some reason, I see Kerrigan choosing of her own free will to go back to being the Queen of Blades...


I hope Blizzard shocks us and does something different. Because we all see that coming. And to be honest, I personally don't want that to happen.
Velr
Profile Blog Joined July 2008
Switzerland10856 Posts
July 28 2010 06:38 GMT
#9
Who said Kerrigan has lost her control over the Zerg? :p...

Now Zergs will go picking flowers and overthrowing mensks, after that she will with Raynor and her Zerg employes on a big farm planet and life a happy live.

Augury
Profile Blog Joined September 2008
United States758 Posts
July 28 2010 06:45 GMT
#10
On July 28 2010 14:55 Fruscainte wrote:
Show nested quote +
On July 28 2010 14:53 fnaticAugury wrote:
My archive thing says 25/26 missions completed... WTF how do I get the last one?


Did you do all the Crystal missions?


All of the protoss ones? I'm pretty sure... is there anyway to check. All of the ones in my archive section have been completed.
Milkis
Profile Blog Joined January 2010
5003 Posts
July 28 2010 06:52 GMT
#11
I'm not sure how I feel about the campaign as a whole. It was really fun I'll admit, and some of the funny stuff was really funny ( "This is General Warfield, we've taken terrible, terrible damage!"), but I feel like they tried too hard to make everything funny and/or light hearted and it sort of lacked the gravitas that vanilla and Brood War had (to much attention to Voodoo Doll antics and Anchorman spoofs, not enough about serious things). Also whenever Mengsk appeared anywhere, he seemed bumbling and useless, like a bloody slapstick. In SC, he was always so cold and ruthless, I think it was a mistake to make him a subject of ridicule. And whenever the characters were explaining a mission, it was like an episode of Dora the Explorer: "Can you find the way to the enemy hatchery? "(With flashing neon signs). The narrative wasn't bad, I just think it wasn't appropriate for a fairly serious science fiction story.


Completely agree with this. it feels like some space western, Cowboy Bebop style more than anything, rather than a serious story.
Durantula
Profile Joined July 2010
United States108 Posts
July 28 2010 07:04 GMT
#12
On July 28 2010 15:45 fnaticAugury wrote:
Show nested quote +
On July 28 2010 14:55 Fruscainte wrote:
On July 28 2010 14:53 fnaticAugury wrote:
My archive thing says 25/26 missions completed... WTF how do I get the last one?


Did you do all the Crystal missions?


All of the protoss ones? I'm pretty sure... is there anyway to check. All of the ones in my archive section have been completed.


You can check in the accomplishments portion of the profile which will list out all of the missions and highlight the ones you have completed.
Skruttis
Profile Joined July 2010
Sweden187 Posts
Last Edited: 2010-07-28 07:17:25
July 28 2010 07:16 GMT
#13
On July 28 2010 12:49 RisingTide wrote:
As to the gameplay, I thought it was a lot of fun, but there was one thing that sort of annoyed me. In SC1 the main complaint was that the levels were too one-dimensional: build a base, make units, expand, make more units, win. I feel like SC2 went too far in the other direction. Every level had a gimmick. Now, gimmicks aren't bad and a lot of them were fun, but by the end I was hoping for a big level like Omega in BW where the only objective is "Destroy all Enemies", and there wasn't a single level in this entire campaign that was like that.

About the gimmicks of the missions, i agree that it sometimes was just too much. If there was some new unit then you knew that this was the one to mass produce. And with almost only this you could win.
But on the other hand, common gaming will there be plenty of with multiplayer, so i actually enjoyed this. Got a little bit of Diablo feeling over some of the maps, like "In the Belly" map, 4 heros are flooding the nydusnetwork. Really nice feeling, so i don't mind that much of a gimmick. It's only a campaign, and as long as they don't add heros to multiplayer i'd be fine.
tertle
Profile Joined February 2010
Australia328 Posts
Last Edited: 2010-07-28 07:28:59
July 28 2010 07:26 GMT
#14
I loved the ending. I love kerrigan.

Considering the next expansion is meant to be zerg and they supposedly just lost their leader, leads to a lot of speculation.

Hoping that kerrigan even though uninfested, isn't fully disconnected and still has control of the zerg!

-----

the campaign itself, I really loved the 3/4? protoss maps to the side.
Skruttis
Profile Joined July 2010
Sweden187 Posts
July 28 2010 07:31 GMT
#15
On July 28 2010 16:26 tertle wrote:
I loved the ending. I love kerrigan.

Considering the next expansion is meant to be zerg and they supposedly just lost their leader, leads to a lot of speculation.

Hoping that kerrigan even though uninfested, isn't fully disconnected and still has control of the zerg!

-----

the campaign itself, I really loved the 3/4? protoss maps to the side.

If the power is in the tentacle hair, which i'm certain it is, then she'd be just fine. But then almost the entire swarm must have been annihilated in the last mission, and perhaps the one before, so what do they have now? I can't see a way back for Zerg...
Deleted User 47542
Profile Blog Joined May 2009
1484 Posts
July 28 2010 07:36 GMT
#16
The Zeratul parts were amazing. I loved the blink micro level, and the last stand alot, as well as getting to fight the overpowered hybrids.

The stupid upgrades made the campaign too easy. I ended up going mass reactor raxes with marine medic being able to spawn anywhere in the map thanks to the protoss relics, and it was so easy to pump all this really fast since I can make 2-3 orbital command centers in 30 seconds.
CrunCher
Profile Joined March 2010
United States192 Posts
July 28 2010 07:52 GMT
#17
I loved the campaign. By far the best campaign I have ever played, and playing on Brutal and going for the achievements the first time made it really challenging. I loved all the upgrades and the ship scenes, and all the cut scenes after every mission.

I am also stuck at 25/26, seems like Blizzard didn't add a mission in.

Also, is there any way to go back to the ship after you finish the campaign? I want to do the Lost Viking achievements, and try to find out some other ones in there. Does New Campaign delete your old campaign and just restart from blank?
Sadistx
Profile Blog Joined February 2009
Zimbabwe5568 Posts
July 28 2010 08:06 GMT
#18
Way too many "hold out until X" missions.
Or "Do X before time runs out"
Or "Kill X of Y".

There must have been a timer in every fucking mission.I felt pressured for time and rushed through the whole campaign, its either a timed evac or a timed destroy or a timed hold out or a timed get to point X .

The ending cinematic is really really weak by blizzard's standards, just because it's so short and doesn't explain anything except de-zergifying kerrigan (which was obvious half-way into the campaign)

I agree with what people said here before - way too many gimmicks and too many fucking timers in missions.
KingRajesh
Profile Joined July 2010
United States927 Posts
July 28 2010 08:07 GMT
#19
I loved the campaign so much. Took forever to do, but it was great.

As much as I loved the side protoss missions, I really would have liked to see a Zerg mission or two.

Like "Play as Kerrigan, Wipe out Dominion Forces" or something like that.
"Zerg are the absolute worst thing that can happen to your day" - Dustin Browder
TheTuna
Profile Joined August 2009
United States286 Posts
July 28 2010 08:11 GMT
#20
I loved the campaign, it was a hell of a lot of fun, and I died laughing at the "terrible terrible damage" reference.

The two things I would have liked to have seen were a) more lab missions besides the Secret Mission, which brought back good memories of sc1's facility missions, and b) a bit more of a fleshed-out ending. I was really happy with the ending, though; I always liked human Kerrigan and kinda resented the fact that she basically never got a chance to do anything before getting totally screwed over. Nice to see her and Raynor finally catch a break, they out of all the SC characters have probably had the most crap thrown their way.

For everyone who's stuck at 25/26, you need to go back to Media Blitz and unlock the Secret Mission by destroying the Science Facility in the southeast. It's on a platform extending out from behind the mineral line of the Dominion expansion. I'm not sure if you can unlock it successfully after beating the campaign, though, so you may have to reload from a save.
Marradron
Profile Blog Joined January 2009
Netherlands1586 Posts
July 28 2010 08:11 GMT
#21
The 26/26 mission is the one where you had to choose on char to take ground or air. You can go back and complete the ground/air mission.

Btw am I the only one that found it stupid for raynor to turn kerrigan human ? Afterall he learned she was the key zerg leader for saving the entire galaxy from the hybrid
Sadistx
Profile Blog Joined February 2009
Zimbabwe5568 Posts
Last Edited: 2010-07-28 08:14:39
July 28 2010 08:14 GMT
#22
On July 28 2010 17:11 Marradron wrote:
The 26/26 mission is the one where you had to choose on char to take ground or air. You can go back and complete the ground/air mission.

Btw am I the only one that found it stupid for raynor to turn kerrigan human ? Afterall he learned she was the key zerg leader for saving the entire galaxy from the hybrid


Maybe she can still control the zerg in human form? Wouldn't that be fucking awesome :D

Well if she can't, I guess that's too bad.

Shepard Raynor is going to have to save the galaxy from Reapers Hybrids another way.
TheTuna
Profile Joined August 2009
United States286 Posts
July 28 2010 08:17 GMT
#23
On July 28 2010 17:11 Marradron wrote:
The 26/26 mission is the one where you had to choose on char to take ground or air. You can go back and complete the ground/air mission.

Btw am I the only one that found it stupid for raynor to turn kerrigan human ? Afterall he learned she was the key zerg leader for saving the entire galaxy from the hybrid


Nope, it's the secret mission. You have to get the secret mission to get full completion.
And I'm pretty sure she'll still be able to control the zerg. After all, it was mainly the psi inhibitor keeping her from reaching her potential in the first place; now that she's had that experience I, for one, believe she will still be the guiding force behind the Zerg. It's just that, now, as Zeratul foretold, instead of trying to kill everyone with the Zerg she will use them to battle the Hybrids. And bring down that big ol meanie Arcturus in the mix, too, I should think.
disciple
Profile Blog Joined January 2008
9070 Posts
July 28 2010 08:34 GMT
#24
Blizzard are designing their campaigns really straightforward. Imagine having 3 races, 2 battling against each other and a 3rd, mysterious one. Now insert names for for each race, say the first two are orc and human (terran and zerg) and the 3rd are the nightelves (the protoss). There comes but a 4th race, much more powerful than the other 3 with the strange desire to destroy the world (Undead/Demon Legions and the Xel'Naga). The hollywood moral of the story is the 3 races to unite their efforts against the invaders and to put their conflicts aside.

Having that said WoL, is just a build up for the inevitable clash of all races against Xel'Naga. The only question to answer left is which from the main characters are going to die in the process. Following again the simple blizzard/ hollywood logic, Kerrygan is going to die for retribution in the second or the third expansion. Jim will kill Mynsk but will eventually die in the process as well, because he doesnt belong to the "new world". The new world belongs to Matt, his captain. And while blizzard may decide to do the twilight and allow Kerrygan and Jim not to die and live happy together for the rest of their days, the one that is completely certain to die is Zeratul. Imo he will be the one to sacrifice himself in the climax of the plot.

Ofc, Blizzard have a lot of room for character development outside the "big 3". The things I'm looking forward to in the story are Duran and the new protoss characters
Administrator"I'm a big deal." - ixmike88
urashimakt
Profile Joined October 2009
United States1591 Posts
July 28 2010 08:41 GMT
#25
The only issue I had with anything in the campaign is we were left in the dark on whether or not her pubic hair was still zerg. :-/
Who dat ninja?
CrunCher
Profile Joined March 2010
United States192 Posts
July 28 2010 08:46 GMT
#26
I finished the campaign, and just went back and did the unlock quest for the secret mission, but it is not in my archive list, and I can't find it anywhere
zerglingsfolife
Profile Blog Joined August 2009
United States1694 Posts
July 28 2010 09:18 GMT
#27
I absolutely loved the campaign. And I have a question. What ever happened to Duran? Isn't he still alive?
Night gathers, and now my watch begins. It shall not end until my death. I shall take no wife, hold no lands, father no children. I shall wear no crown and win no glory. I shall live and die at my post. I am the sword in the darkness.
Velr
Profile Blog Joined July 2008
Switzerland10856 Posts
July 28 2010 09:21 GMT
#28
What i wonder:

Why wanted Kerrigan the Artifacts?...
urashimakt
Profile Joined October 2009
United States1591 Posts
July 28 2010 09:25 GMT
#29
On July 28 2010 18:18 zerglingsfolife wrote:
I absolutely loved the campaign. And I have a question. What ever happened to Duran? Isn't he still alive?

He's still hanging around being immortal and mysterious outside of Jim Raynor's immediate vicinity, I would assume.
Who dat ninja?
Kennigit *
Profile Blog Joined October 2006
Canada19447 Posts
July 28 2010 09:48 GMT
#30
So i finished it. Did anyone have anything happen in the research lab with their toss/zerg specimens? They got progressively bigger as i got the tech in levels but ....nothing happened 0_0?
ghosthunter
Profile Blog Joined December 2009
United States414 Posts
July 28 2010 09:51 GMT
#31
On July 28 2010 18:48 Kennigit wrote:
So i finished it. Did anyone have anything happen in the research lab with their toss/zerg specimens? They got progressively bigger as i got the tech in levels but ....nothing happened 0_0?


The idea was they got progressively bigger. The toss one becomes powerful enough to actually power your ship, Donny mentions. The zerg one just becomes very big and mean.

But yeah, no cinematic for full growth or anything. I did like the captions as they progressed in growth.
RisingTide
Profile Joined December 2008
Australia769 Posts
July 28 2010 10:15 GMT
#32
On July 28 2010 17:14 Sadistx wrote:
Show nested quote +
On July 28 2010 17:11 Marradron wrote:
The 26/26 mission is the one where you had to choose on char to take ground or air. You can go back and complete the ground/air mission.

Btw am I the only one that found it stupid for raynor to turn kerrigan human ? Afterall he learned she was the key zerg leader for saving the entire galaxy from the hybrid


Maybe she can still control the zerg in human form? Wouldn't that be fucking awesome :D

Well if she can't, I guess that's too bad.

Shepard Raynor is going to have to save the galaxy from Reapers Hybrids another way.


OMG I'm glad I wasn't the only one who noticed the Mass Effect/SC2 storyline similarities.

Xel Naga/Reapers - Manipulates sentient races over eons in an effort to reproduce in the most weird, genocidal and complicated manner possible.

Geth/Zerg - Previous enemy who really aren't evil, just manipulated and misunderstood. Quite possibly going to be an ally in future installments.

Aaaannndddd numerous other little things.
zerglingsfolife
Profile Blog Joined August 2009
United States1694 Posts
July 28 2010 10:26 GMT
#33
It was also similar to mass effect 2 in that your crew has questionable loyalty. Which reminds me...

I chose to side with sexy Nova and ended up killing Tosh. Did anyone choose Tosh? If so, did anything cool happen later? Who did you guys choose?
Night gathers, and now my watch begins. It shall not end until my death. I shall take no wife, hold no lands, father no children. I shall wear no crown and win no glory. I shall live and die at my post. I am the sword in the darkness.
Duckvillelol
Profile Blog Joined July 2009
Australia1256 Posts
July 28 2010 10:43 GMT
#34
On July 28 2010 19:26 zerglingsfolife wrote:
It was also similar to mass effect 2 in that your crew has questionable loyalty. Which reminds me...

I chose to side with sexy Nova and ended up killing Tosh. Did anyone choose Tosh? If so, did anything cool happen later? Who did you guys choose?


I went with Tosh just because he's badass and I didn't like that the ghosts (seemingly) didn't have EMP. Was I wrong on that? I looked at the special abilities and it wasn't there.
Anyway - I went with Tosh and I liked his mission, it was very quick, but quite fun. Then ironically I never used a spectre once. GG to that.
Former SC2 commentator. youtube.com/duckvillelol
Andre
Profile Blog Joined August 2009
Slovenia3523 Posts
July 28 2010 10:49 GMT
#35
I think Kerrigan retains her control of the zerg, Blizzard has already said we'll be controlling her and play like a RP in Heart of Swarm. Now she just has personality back and looks ^^
You must gather your party before venturing forth.
Mikilatov
Profile Blog Joined May 2008
United States3897 Posts
Last Edited: 2010-07-28 10:52:53
July 28 2010 10:51 GMT
#36
I loved the campaign, my only gripe being the fact that it kind of intentionally rushes you through missions. I'm more of the type that likes to take time and mine everything on the map, and very few of the missions gave that kind of opportunity.

As far as the story goes, I loved it, although I wasn't really a huge fan of the character Tosh, or the doctor. I also disliked Tychus' demeanor in terms of being EXTREMELY loyal and EXTREMELY unloyal 2 seconds later. I would have rather seen Tosh be replaced with Nova, and the whole love-story bit with the doctor not exist. Was I the only one who was like: "Who is this bish, Kerrigan is Raynor's woman step off." Oh well, minor complaints. I loved it overall.
♥ I used to lasso the shit out of your tournaments =( ♥ | Much is my hero. | zizi yO~ | Be Nice, TL.
SolHeiM
Profile Blog Joined April 2010
Sweden1264 Posts
July 28 2010 10:55 GMT
#37
Man I'm so happy that Kerrigan has returned to her human form. I so wanted Jim Raynor to get her back, being the sappy romantic that I am. And since apparently she is no longer evil, but still has control over the Zerg (if it's in the hair), she'll probably keep controlling the Zerg and be sort of the equivalent of Bolvar as The Lich King, and keep the Zerg from invading the entire universe.

Can't wait for the next expansion. :/
DwD
Profile Joined January 2010
Sweden8621 Posts
July 28 2010 11:11 GMT
#38
What Im wondering is if the the events that took place ie Kerrigan becoming human again is going to impact the zerg campaign? As in the events that took place in the terran campaing are lore wise before the other campaigns?
~ T-ARA ~ DREAMCATCHER ~ EVERGLOW ~ OH MY GIRL ~ DIA ~ BOL4 ~ CHUNGHA ~
Drowsy
Profile Blog Joined November 2005
United States4876 Posts
Last Edited: 2010-07-28 11:26:31
July 28 2010 11:20 GMT
#39
On July 28 2010 17:34 disciple wrote:
Blizzard are designing their campaigns really straightforward. Imagine having 3 races, 2 battling against each other and a 3rd, mysterious one. Now insert names for for each race, say the first two are orc and human (terran and zerg) and the 3rd are the nightelves (the protoss). There comes but a 4th race, much more powerful than the other 3 with the strange desire to destroy the world (Undead/Demon Legions and the Xel'Naga). The hollywood moral of the story is the 3 races to unite their efforts against the invaders and to put their conflicts aside.

Having that said WoL, is just a build up for the inevitable clash of all races against Xel'Naga. The only question to answer left is which from the main characters are going to die in the process. Following again the simple blizzard/ hollywood logic, Kerrygan is going to die for retribution in the second or the third expansion. Jim will kill Mynsk but will eventually die in the process as well, because he doesnt belong to the "new world". The new world belongs to Matt, his captain. And while blizzard may decide to do the twilight and allow Kerrygan and Jim not to die and live happy together for the rest of their days, the one that is completely certain to die is Zeratul. Imo he will be the one to sacrifice himself in the climax of the plot.

Ofc, Blizzard have a lot of room for character development outside the "big 3". The things I'm looking forward to in the story are Duran and the new protoss characters

That's what I've been suspecting. If that's the direction they take it in I'll be extremely disappointed. Starcraft's appeal was that each race had compelling reasons for their actions wanted just to ensure the well-being of their species. Even when the threat of the zerg invasion became clear, the protoss and terran didn't simply unite to defeat their common foe. There was perpetual tension and distrust, between the races and among the races. When the UED came everyone did kinda just gang up on them, but there was still uncertainty, betrayal, and intrigue in the aftermath. Just having everyone team up to beat the badguys would be so cliche and boring, I sincerely hope that doesn't happen.
Our Protoss, Who art in Aiur HongUn be Thy name; Thy stalker come, Thy will be blunk, on ladder as it is in Micro Tourny. Give us this win in our daily ladder, and forgive us our cheeses, As we forgive those who play zerg against us.
Thereisnosaurus
Profile Blog Joined February 2010
Australia1822 Posts
Last Edited: 2010-07-28 14:31:07
July 28 2010 14:29 GMT
#40
It's fairly evident what they've done with kerrigan. She's been depowered significantly. It was mentioned that HoTS will be about customizing kerrigan and powering her up like an RPG character, so whatever the artifact did, it killed off her omega bitch status and now she has to work to get the power back to save the universe.

edit: it's not like this is the first time they've done this, btw, same idea for arthas' campaigns in War3

I kind of find the ending ending wierd. Why would she lose all the cladding on her body but not the wierd bone dreadlocks? I mean, ok, it makes for a cool character design for HoTS- human and cute with the crazy hair, but if everything else went, why not that? Personally, having her utterly bald and red-raw would have done a better job of conveying the mood, and worked with the burned planet as well.
Poisonous Sheep counter Hydras
Farfars
Profile Joined July 2010
Norway11 Posts
July 28 2010 14:46 GMT
#41
Terran/Zerg hybrid if Raynor has sex with Kerrigan?
Fiel
Profile Joined March 2010
United States587 Posts
Last Edited: 2010-07-28 14:49:59
July 28 2010 14:49 GMT
#42
The other two races seemed so one-dimensional. If you were fighting against the Protoss, the only reason for doing it was to "borrow" an artifact. Throughout the mission(s) they would accuse you of sacrilege and defilement but ultimately that lead to nothing. If you chose to go with the Protoss in eliminating the infestation you become all buddy-buddy with them regardless of the past sacrilegious acts you've done. I guess that's one of the bad points of a non-linear story - sometimes it just doesn't make sense.

Some of the voice actors were very uninspired. When I played the mission where you first get vultures and I heard the voice, I cringed. Comparing the phrase "What do you want?", "I dig", or "I read you, sir." in the first SC1 compared to the lackadaisical delivery of SC2 is unbelievably different. SC2 sounds apathetic; SC1 sounds angry. I guess I prefer the angry. On an unrelated note, using mines with SC2 vults feels weird. Anyone else feel the same way?

Overall, though, I did enjoy the campaign. I just played it through casually so I could enjoy the story and talk about it with others. I didn't want to play through it on hard/brutal only to have the ending spoiled.
Velr
Profile Blog Joined July 2008
Switzerland10856 Posts
July 28 2010 14:54 GMT
#43
Afaik the Protoss that protect the artifacts and are basically retards aren't the same as the ones that fight against the infection?
Volshok
Profile Joined August 2008
United States349 Posts
July 28 2010 15:36 GMT
#44
My expectations were completely reversed. I was scared that the single player gameplay would have issues, but the dialogue / story would be amazing. After completing the game the gameplay was varied and fun, but the story, dialogue, and character development were extremely sub par when compared to other Blizzard titles, especially SC1. Whoever wrote the scripts for the game really drops the ball, have of the conversations were an exchange of cliched one liners that would make a Sci-Fi movie look Oscar worthy.
http://www.teamliquid.net/forum/viewmessage.php?topic_id=123657
mkfk1
Profile Joined April 2010
United Kingdom153 Posts
July 28 2010 16:28 GMT
#45
The good:

Good cinematic, and cut scene
Choices for missions and upgrades
Game lobby in the form of a ship, bar, and forward base
Relatively interesting maps and missions where as sc1 is just kill all, or installation, or survival.

The bad:

Story is rushed.
Maps are too much time based.
Interaction between major characters are not as complex as SC1.
Lack of long dialogues and argument between major characters.
The story is not dark enough.
The game reveals very little in terms of story. Everything is the same as 4 years ago, expect kerrigan got infested. Everything else is the same, the dominion is still here, protoss didnt do anything, ..etc..etc

Overall:

There are both improvement and setback in the single player.
Railz
Profile Joined July 2008
United States1449 Posts
July 28 2010 16:35 GMT
#46
Spoilers are allowed here obviously, so here goes-

Since Tassadar is alive...in a sense, he should becomes the king of blades. Him saving the universe would be pretty epic.
Did the whole world just get a lot smaller and go whooosh?_-` Number 0ne By.Fantasy Fanatic!
Tracil
Profile Blog Joined September 2005
Australia505 Posts
Last Edited: 2010-07-28 16:49:08
July 28 2010 16:48 GMT
#47
On July 29 2010 01:35 Railz wrote:
Spoilers are allowed here obviously, so here goes-

Since Tassadar is alive...in a sense, he should becomes the king of blades. Him saving the universe would be pretty epic.


AUGH

That tassadar lived was so stupid and cheesy, like every other plot twist.
Shooting
Jimmy Raynor
Profile Blog Joined March 2010
902 Posts
July 28 2010 17:05 GMT
#48
I was expecting some HUGE plot twist at the end so people can't wait for the next expansion to come out but still the ending was good.
sushiman
Profile Joined September 2003
Sweden2691 Posts
July 28 2010 17:24 GMT
#49
Found most of the story to be extremely hollywood-esque, and not in a good way. The dialogue and story was campy, as well as many of the cutscenes (I cringed every time the goddamn lord of the rings-type chorus played in the background in supposedly dramatic sequences, cheapest way ever to try to create a dramatic mood).
A dark threat that wants to destroy all life in the universe for no apparent reason, with a prophecy predicting so? I hoped for something better than that, honestly. :/
The characters from BW seemed to have changed quite a lot; Raynor now for some reason seems to be in love with Kerrigan, while Kerrigan in her few appearances just seems generally pissed about everything, not really displaying that "queen-bitch-of-the-universe" attitude. Mengsk was a bumbling fool, his calculating nature completely gone. Made me quite disappointed. :l

But despite the terrible story, the missions were really good. Blizzard outdid themselves on that part, though a few more installation-type missions would've been fun. Plenty of variation and challenges, with the added bonus of trying to get achievments made it an enjoyable experience. Hopefully the next expansion will have a better narrative and interesting story.
1000 at least.
Vorrenus
Profile Joined March 2010
Afghanistan94 Posts
July 28 2010 18:20 GMT
#50
Well,Blizzard stated that gameplay comes first so it's no shock that you get "we need to defend and rescue at the same time as well as move forward" type of missions. One thing I didn't get was that whole growing stuff (protoss and zerg) in a jar idea, did I have to grow a new unit or something in there? All I managed to grow was a zerg egg and some tentacles. Also I expected blizzard to use the terrible terrible damage part at some point in the campaign and they did, thats kinda cool :D.
TheTuna
Profile Joined August 2009
United States286 Posts
July 28 2010 18:43 GMT
#51
The reason that Raynor and Kerrigan didn't really seem to be romantically involved in SC is because it was made in 1998 and you can hardly represent romantic entanglement via talking heads. I believe that was their intent all along, it was simply hard to express via the medium of talking heads as opposed to the detailed and lengthy ingame cutscenes of SC2.
Madkipz
Profile Blog Joined February 2010
Norway1643 Posts
July 28 2010 18:43 GMT
#52
Yea missions where pretty awesome if not slightly easy at times.

I agree Mensk from broodwar was thrown in the wastebin for sake of having a revolution to fight, shame too he was my favourite character from entire broodwar. He was one of the few heroes that made me realise that to get somewhere you need that diehard determination and be willing to make sacrifices for the sake of personal goals.

Findlay dies? wtf i find it silly that they introduced him just to kill him off later but tbh, i expected no less after finding out his suit was strapped with explosives, and Mensk giving that speech. I find it odd that there Raynor does not go to any lengths to reveal or help his friend after finding it out.

Tassadar being alive was my biggest WOHA moment. They chose to ressurect the emo protoss rather than have Fenix appear in the shell of an immortal. ;(

sadface, story was fail from start to finish but honestly i expected no less.

I dont think they had any good writers help with the story early enough that they could have made something decent to work with, but its just a campain,

Normal is the new easy and hard is the new normal or atleast that was what i felt it like.
"Mudkip"
MangoTango
Profile Blog Joined June 2010
United States3670 Posts
July 28 2010 18:45 GMT
#53
The campaign was pretty badass. And yeah, Warfield's terrible, terrible damage made me spit out my drink. I missed the secret mission, so i'll have to play it all over again (did it on Hard, will now go for achievements and also Brutal).
"One fish, two fish, red fish, BLUE TANK!" - Artosis
AncienTs
Profile Joined March 2010
Japan227 Posts
July 28 2010 18:50 GMT
#54
On July 29 2010 03:45 MangoTango wrote:
The campaign was pretty badass. And yeah, Warfield's terrible, terrible damage made me spit out my drink. I missed the secret mission, so i'll have to play it all over again (did it on Hard, will now go for achievements and also Brutal).


how to get to the secret mission? have to do everything in brutal? :o

also, has anyone else wondered if you were missing a cinematic or two? a few of the scenes seen from the commercial doesn't really appear in the single player i.e. the mutalisks flying through the valley, marines lining up for battle... etc.
Starcraft Disclaimer Language: There is no imbalance, nothing is OP.
Deadlyhazard
Profile Joined May 2010
United States1177 Posts
July 28 2010 19:21 GMT
#55
Was horrible IMO. I've never felt this dissatisfied about a Blizzard game in....ever. And I've been playing Blizzard games since WC2's day launch. Everything about the SP was weak......even the variety. Only four small places to explore on the ship? No story in half the missions? It took them that long to develop this, and even holding the game back half a year?

*sigh*
Hark!
Haemonculus
Profile Blog Joined November 2004
United States6980 Posts
July 28 2010 23:33 GMT
#56
Wait, Tassadar is alive?

What the fuck did I miss? I just finished the campaign.... but I don't remember that happening at all!?!!!
I admire your commitment to being *very* oily
Haemonculus
Profile Blog Joined November 2004
United States6980 Posts
July 28 2010 23:44 GMT
#57
And I can't f***ing stand that ending. Kerrigan is human again? Are you shitting me? What sort of anti-climactic cop-out happy ending boy-gets-girl bullshit is this?!? FUCK!

Seriously. So the Zerg all of a sudden go KABLAMY out of nowhere and start rampaging across the entire system. No one is safe. They're unstoppable. In comes Raynor with... one battlecruiser? Sure the Dominion helps out in the invasion of Char... but just... what? What now? They're leaderless, and it's going to take years for them to evolve a new overmind. They burst out of nowhere, and then get decapitated almost instantly. How dumb.

The impression I got from Zeratul was that Kerrigan was going to be pivotal in some form against the Xel'Naga, who it sounds like are gonna show up in a few years, ala the Reapers from Mass Effect, and wipe out everything in existence. And the Queen of Blades can stop them. But now she's human again. She's just a ghost now... we got plenty of those.

They just killed, (well not killed, but you know) one of the most interesting characters I've ever known in any game. The Queen of Blades... The fucking queen bitch of the universe. Playing everyone against each other with no one the wiser. Infesting your matriarchs, extracting revenge on human enemies, and backstabbing everyone and their mother. A headstrong, tenacious, and manipulative monster. Gone. Just like that. Jeez... all the stuff we went through in SC1 and BW... for what? Seeing Kerrigan evolve as a human.... then as a slave to the overmind... and then coming into her own, eventually conquering the galaxy? And now she's just.... human again.

So what happens now? The most interesting character in the game is gone. What happened in our fight against the Dominion? We got left on such a cliff hanger. Is the Dominion going to fall? What else happened? Half the Dominion fleet got wrecked on Char, (and still Raynor's little army still kills the queen, lol). What happens now?

I'm assuming the Zerg will regrow their overmind, come back under their own control, and re-start their whole mission to consume the galaxy. But we're left with surprisingly little idea of what else is going on. Blah.

I loved the campaign..... all of it. But that ending is just dumb.
I admire your commitment to being *very* oily
Roffles *
Profile Blog Joined April 2007
Pitcairn19291 Posts
July 28 2010 23:52 GMT
#58
I loved the campaign. It's been a while since I've played a single player game to be honest, but I've got to say that the single player was well worth my 12-15 hours of my time.

Although, I am kinda curious as to what happens depending on the route you take during the story. For example, what happens if you choose to protect instead of purge? What happens to Dr. Hansen?

And what happens to Tosh if you side with Nova? I'm kinda curious as to what happens, and if that has a major effect on the gameplay/storyline.

All in all, I've really enjoyed playing it. The flexibility and the ability to choose your own game made things really nice. Being able to decide what perks I wanted was a really nice feature that I didn't really expect. But to be honest, I really didn't have many expectations. I figured as long as it played somewhat like the BW campaign, I'd be satisfied, and boy was I satisfied.

Story was a bit lackluster. After all those missions, I really didn't feel like we got much to be honest. A lot of the missions were just straight fluff, and aside from the Zeratul missions, I don't feel as if the story progressed much. Ending ehh.
God Bless
Haemonculus
Profile Blog Joined November 2004
United States6980 Posts
July 28 2010 23:57 GMT
#59
Ohhhhh wow. I only completed 23 missions, including the secret one.

Jeeeeez how'd I miss those? I tried to do every single mission available!
I admire your commitment to being *very* oily
Wargizmo
Profile Joined March 2010
Australia1237 Posts
July 29 2010 00:02 GMT
#60

I pretty much agree with the OP in that there were a little too many 'gimmick' missions and not enough just straight up missions where you build up and conquer. I would have loved if near the end of the game there were 2 or 3 standard missions that you could just play and enjoy all your upgrades and research. That said, I really enjoyed that campaign as a whole, and the gimmick missions are good, don't get me wrong, I just think they overdid it a bit.

Personally I wasn't really playing for the story, I didn't expect it to be anything revolutionary and it wasn't. I would have liked more of an ending, even just a text at the end to let you know what happened to all the characters, like bioware does with their games, so you don't feel that your in-game choices were meaningless. That said, I really loved the characters, the voice acting and dialogue were superb. I thought most of the jokes and one-liners were pretty good, and all the extra stuff like the news broadcasts and interaction on the ship were fantastic.

The upgrade system I thought was brilliant, I liked the choices the player had to make both in the upgrades and the missions, although I would have preferred if the mission choices had more impact on the ending.
Information is not knowledge. Knowledge is not wisdom. Wisdom is not truth. Truth is not beauty. Beauty is not love. Love is not music. Music is best. - Frank Zappa
DarkwindHK
Profile Blog Joined April 2010
Hong Kong343 Posts
July 29 2010 04:35 GMT
#61
I can't really believe Char will fall to half a fleet + Jim's one battlecruiser.

Kerrigan have won even when she face 3 fleets at the same time!

She waited 4 years just to get defeated in Char by half a fleet? That is so not making sense. I really hope that in the Zerg campaign they will reveal that Kerrigan actually planned this all along and let Jim gathered all the artifacts. This will not making sense otherwise.
Dont be too humble, you are not that great.
wooozy
Profile Blog Joined February 2009
3813 Posts
July 29 2010 04:49 GMT
#62
On July 29 2010 08:57 Haemonculus wrote:
Ohhhhh wow. I only completed 23 missions, including the secret one.

Jeeeeez how'd I miss those? I tried to do every single mission available!


There are some Protoss missions involving Zeratul if you click the crystal in the Lab.
Puremiss
Profile Joined August 2008
United States232 Posts
July 29 2010 04:56 GMT
#63
i totally agree w/ the ppl here saying the end was kinda lame.

it seems like terran is godlike in the campaigns... aren't protoss suppose to be the most powerful? and in sc1 it took so much for toss to just cripple the overmind, and then that awesome tassadar sacrafice (and somehow now it wasn't even a real sacrafice since tassadar is alive...) to take out the overmind.

Then sc2 comes along, and zergs have been "mysteriously inactive" for 4 years, growing and getting stronger, and led by kerrigan who is stronger than the overmind, but somehow gets completely mopped off their home planet in a day's work by raynor's squad plus a few dominion guys? comon....
Railz
Profile Joined July 2008
United States1449 Posts
Last Edited: 2010-07-29 05:06:06
July 29 2010 05:05 GMT
#64
You guys were expecting way too much. You're getting the the opening chapter to a known trilogy, how much of a story can you have possibility expected. They set up four things for us -

1. Mengsk is losing control. At the end of BW we didn't see Mengsk falling anytime soon.
2. Tassadar came back(ish)
3. Kerrigan is human again.
4. The Hybrids require a free willed zerg overmind to be destroyed. Think about the implications between this and 3.

Sounds like a lot of you were angry because the story didn't go your way. You had a lot invested in your favorite race, person, etc and the campaigns fell short or didn't address you. I felt pretty pissed off in TFT when orcs got shafted from a real story but I took in strides and enjoyed the actual missions they gave me and didn't ruin the game for myself or my self image of blizzard by getting emo over that fact. Yes the lines were sub-par but the voice acting was not - this seems more of an issue trying to appeal to a larger base then before.
Did the whole world just get a lot smaller and go whooosh?_-` Number 0ne By.Fantasy Fanatic!
Madkipz
Profile Blog Joined February 2010
Norway1643 Posts
Last Edited: 2010-07-29 05:14:28
July 29 2010 05:13 GMT
#65
1. Mengsk is losing control. At the end of BW we didn't see Mengsk falling anytime soon.


Exactly, wtf is this shit. He shouldnt be loosing control, its completely out of character, the story was already lacking in villany as it was and then they decided to throw mensk in as a comic relief, and then there where those news reports.....

I AM MAD, but ultimately it dosnt matter ,campain is over and done. It was fun but its not worth a replay.

4. The Hybrids require a free willed zerg overmind to be destroyed. Think about the implications between this and 3.


You have totally misread the entire thing, THE HUNGERER aka bigboss bended or created the overmind to his will or "indoctrinated" him. There is no requirement, he was merely a way to control vast numbers of zerg at once.
"Mudkip"
mrlie3
Profile Blog Joined December 2008
Canada350 Posts
July 29 2010 05:24 GMT
#66
I just gotta wonder how Heart of Swarms will turn out. Are there even any Zergs left? o_O
Crimson @ Clan CORE | ESFI World Translator
Celestial
Profile Blog Joined July 2007
United States652 Posts
July 29 2010 05:50 GMT
#67
To the people who are a bit mad about Tassadar being alive, if he's been alive the whole time and only now spoken up about it, what are the terms of his immortality? He may be technically alive but he may not be able to take any corporal form whatsoever if Zeratul required to be insync with the Overmind's corpse. I'm sure you'll hear any reasonings behind his newfound powers in future expansions.
renshank
Profile Joined April 2010
United States41 Posts
July 29 2010 05:52 GMT
#68
On July 29 2010 02:24 sushiman wrote:
Found most of the story to be extremely hollywood-esque, and not in a good way. The dialogue and story was campy, as well as many of the cutscenes (I cringed every time the goddamn lord of the rings-type chorus played in the background in supposedly dramatic sequences, cheapest way ever to try to create a dramatic mood).
A dark threat that wants to destroy all life in the universe for no apparent reason, with a prophecy predicting so? I hoped for something better than that, honestly. :/
The characters from BW seemed to have changed quite a lot; Raynor now for some reason seems to be in love with Kerrigan, while Kerrigan in her few appearances just seems generally pissed about everything, not really displaying that "queen-bitch-of-the-universe" attitude. Mengsk was a bumbling fool, his calculating nature completely gone. Made me quite disappointed. :l

But despite the terrible story, the missions were really good. Blizzard outdid themselves on that part, though a few more installation-type missions would've been fun. Plenty of variation and challenges, with the added bonus of trying to get achievments made it an enjoyable experience. Hopefully the next expansion will have a better narrative and interesting story.


This. Seriously, the story was TERRIBLE. It wasn't even that long, and they had what 3 pre-rendered cinematics (of which they didn't really need 2 of them, and one they made 3ish years ago?). I know that this stuff is explained more in their books, but the change in mood from the first game (and expansion) where people could actually die, were sacrificing themselves, and Mengsk was actually kind of a badass (even if he was horrifically evil and you wanted to destroy his face).

On another note, not related to the quote, but related to the topic, I really thought that Findlay's character was very good and acted in at least a reasonably plausible manner for someone who had to do what he would have to do IF he came face to face with Kerrigan (he kept telling Jim to not go so he wouldn't have to do it, etc.). I still don't know why he would choose to attempt to shoot her in the end, as he'd obviously not get out of there alive, but whatever. All in all, the story was terrible, and the missions were fun. Those are my thoughts.
Memento Mori
bontez
Profile Joined March 2010
United States165 Posts
July 29 2010 05:56 GMT
#69
I liked it, but I was expecting a twist at the end like Kerrigan's eyes lighting up or something.
tru_power22
Profile Blog Joined March 2010
Canada385 Posts
July 29 2010 05:58 GMT
#70
On July 29 2010 13:35 DarkwindHK wrote:
I can't really believe Char will fall to half a fleet + Jim's one battlecruiser.

Kerrigan have won even when she face 3 fleets at the same time!

She waited 4 years just to get defeated in Char by half a fleet? That is so not making sense. I really hope that in the Zerg campaign they will reveal that Kerrigan actually planned this all along and let Jim gathered all the artifacts. This will not making sense otherwise.


Yeah, though she would have one if they didn't use the artifact. That was the whole point of busting your balls for that shit.
Smoke Errday!
yrba1
Profile Joined June 2010
United States325 Posts
July 29 2010 06:05 GMT
#71
The storyline was mehh.. but gameplay-wise, I was impressed. I was really expecting Kerrigan to retreat to some unknown planet towards the near end of the last mission but sadly, she seems to have reversed her infestation but now looking to be not hostile towards Raynor and the Protoss. The ending was just too anti-climatic, and seeing that, I have too high expectations for the expansions and hope it does live up to how I currently feel towards the ending.
TheTuna
Profile Joined August 2009
United States286 Posts
July 29 2010 06:11 GMT
#72
On July 29 2010 14:56 bontez wrote:
I liked it, but I was expecting a twist at the end like Kerrigan's eyes lighting up or something.


Rofl that would be great if her eyes lit up and then you hear the laugh from the end of Thriller in the background. Even as a joke ending or something that would be priceless.
killa_robot
Profile Joined May 2010
Canada1884 Posts
July 29 2010 06:33 GMT
#73
I enjoyed the campaign, though I was kinda disappointed that about 80% of the missions had nothing to do with plot, just collecting stuff and getting new tech.

For all those upset at Mengsk , saying hes not a badass remember this: hes been the unchallenged ruler of the entire sector for about 4 years. He hasn't had to pretty much do anything other than censor television for that entire time, of course hes gonna be rusty when real shit happens.

Kerrigan was disappointing, she seemed almost emo and pretty passive for the game. Whenever she met another character it was all "Oh look, you're about to doing something that'll screw me over, but aw thats just fine with me, i'll just attack you half-assly and then act real cocky then completely surprised when my plan fails".

Raynor was good, though they made him up to be this depressed alcoholic and I never really saw that in the game.

Findlay in the end made sense, despite what most of you are saying. His last few lines with Raynor was about making choices, in short he pretty much had the choice to be killed by his old friend or by the man controlling him, obviously he chose his old friend.

Tassadar is alive but not really alive...not much to really comment on there, didn't even seem like it was really Tassadar.

Zeratul acted like himself, was mysterious in the void ect.

Story all in all was a bit weird, hated those extremist protoss.....just was not protoss-like at all. Every major power just pretty much let Raynor build up his men despite them all being completely aware of his intentions, at any given time Kerrigan or Mengsk could have just sent a fleet and took him out. Not like where in the first one all the people where fighting so much that people could just move undetected, in this it was just like Zerg attack fringe worlds, attack main worlds, run away. No Toss involved at all, and the Terrans pretty much just held their ground. Not a very active story.
Zombo Joe
Profile Joined May 2010
Canada850 Posts
July 29 2010 06:35 GMT
#74
I liked it, the story wasn't the greatest but it wasn't terrible either. It was just decent.

There were way too many gimmick missions. Even though they were fun, there were literally no missions where you expand and conquer like in a real game of Starcraft. There were also no crazy missions like that one in Brood War where you control both the Terran AND Protoss. Missions like that made Brood War fun.
I am Terranfying.
intrigue
Profile Blog Joined November 2005
Washington, D.C9934 Posts
July 29 2010 06:39 GMT
#75
On July 28 2010 17:06 Sadistx wrote:
Way too many "hold out until X" missions.
Or "Do X before time runs out"
Or "Kill X of Y".

yeah, and the timers felt really really long too. basically it was impossible to win a mission even if you were completely dominating, you had to just sit there and wait =[

also, the the very last death in the cinematics was senseless and horrible.
Moderatorhttps://soundcloud.com/castlesmusic/sets/oak
antelope591
Profile Joined October 2007
Canada820 Posts
July 29 2010 06:50 GMT
#76
I thought the best missions by far were the ones where you don't control a whole base and you just focus on hero chars, like the Tosh one or the one with the 4 heroes on Char. People complain about artificial timers but imo they're necessary to add to the difficulty esp if you're playing on Brutal. The easiest missions were the ones where you can just sit back/expand and mass a 200/200 army and roll everything. Timers force you to attack and micro instead of just 1a2a etc.
Kyuukyuu
Profile Blog Joined January 2009
Canada6263 Posts
July 29 2010 07:12 GMT
#77
On July 29 2010 08:44 Haemonculus wrote:
And I can't f***ing stand that ending. Kerrigan is human again? Are you shitting me? What sort of anti-climactic cop-out happy ending boy-gets-girl bullshit is this?!? FUCK!

Seriously. So the Zerg all of a sudden go KABLAMY out of nowhere and start rampaging across the entire system. No one is safe. They're unstoppable. In comes Raynor with... one battlecruiser? Sure the Dominion helps out in the invasion of Char... but just... what? What now? They're leaderless, and it's going to take years for them to evolve a new overmind. They burst out of nowhere, and then get decapitated almost instantly. How dumb.

The impression I got from Zeratul was that Kerrigan was going to be pivotal in some form against the Xel'Naga, who it sounds like are gonna show up in a few years, ala the Reapers from Mass Effect, and wipe out everything in existence. And the Queen of Blades can stop them. But now she's human again. She's just a ghost now... we got plenty of those.

They just killed, (well not killed, but you know) one of the most interesting characters I've ever known in any game. The Queen of Blades... The fucking queen bitch of the universe. Playing everyone against each other with no one the wiser. Infesting your matriarchs, extracting revenge on human enemies, and backstabbing everyone and their mother. A headstrong, tenacious, and manipulative monster. Gone. Just like that. Jeez... all the stuff we went through in SC1 and BW... for what? Seeing Kerrigan evolve as a human.... then as a slave to the overmind... and then coming into her own, eventually conquering the galaxy? And now she's just.... human again.

So what happens now? The most interesting character in the game is gone. What happened in our fight against the Dominion? We got left on such a cliff hanger. Is the Dominion going to fall? What else happened? Half the Dominion fleet got wrecked on Char, (and still Raynor's little army still kills the queen, lol). What happens now?

I'm assuming the Zerg will regrow their overmind, come back under their own control, and re-start their whole mission to consume the galaxy. But we're left with surprisingly little idea of what else is going on. Blah.


Agree 100%, I honestly thought this was one of the worst possible endings they could've come up with. Whoaaa we're gonna attack Kerrigan. Also this Artifact kills every single Zerg and magically reverses infestations. Sweet. No pointless deus ex machina there!
ghrur
Profile Blog Joined May 2009
United States3786 Posts
July 29 2010 07:27 GMT
#78
Only one betrayal in a whole campaign? There were more than that in the first Terran section of the original SC! Nonetheless, the SP streams captivated me for a good full day. Gameplay seems really fun. Story, ehhh, not so much. Tosh is pretty awesome though. So is upgrading units/Research choices.
darkness overpowering
Railz
Profile Joined July 2008
United States1449 Posts
July 29 2010 07:45 GMT
#79
On July 29 2010 14:13 Madkipz wrote:
Show nested quote +
1. Mengsk is losing control. At the end of BW we didn't see Mengsk falling anytime soon.


Exactly, wtf is this shit. He shouldnt be loosing control, its completely out of character, the story was already lacking in villany as it was and then they decided to throw mensk in as a comic relief, and then there where those news reports.....

I AM MAD, but ultimately it dosnt matter ,campain is over and done. It was fun but its not worth a replay.

Show nested quote +
4. The Hybrids require a free willed zerg overmind to be destroyed. Think about the implications between this and 3.


You have totally misread the entire thing, THE HUNGERER aka bigboss bended or created the overmind to his will or "indoctrinated" him. There is no requirement, he was merely a way to control vast numbers of zerg at once.


As for the first part - I see that as part of the story - a plus if you will. Mengsk had it all too easy and is finally getting it back at him.

As for the Hybrids I didn't misread it at all - I said we learned that the zerg needed a free willed overmind (aka Queen of Blades type of overmind) to lead them against the coming destruction. You just re-stated what I said except you used what the hybrids need to win - I pointed out what the 3 races need to win.
Did the whole world just get a lot smaller and go whooosh?_-` Number 0ne By.Fantasy Fanatic!
Andre
Profile Blog Joined August 2009
Slovenia3523 Posts
July 29 2010 07:56 GMT
#80
About Tassadar being "alive", it's not new! If you read the books you learn that powerful dead protoss can communicate with other protoss in Templar Archives.
The dark templar also say that guy(Adun i think) who saved them is going to come back, even though he died.
You must gather your party before venturing forth.
dogabutila
Profile Blog Joined December 2009
United States1437 Posts
July 29 2010 08:05 GMT
#81
My question is, who is tychus on the radio with at the end?

Valerian? or Arturus? Neither of them really make sense.
Baller Fanclub || CheAse Fanclub || Scarlett Fanclub || LJD FIGHTING!
Ciryandor
Profile Blog Joined May 2010
United States3735 Posts
July 29 2010 08:14 GMT
#82
For me just to add to that, no sense of desperation as Raynor tries to keep his band of Raiders up to snuff? They could have made it into a proper and awesome plot line of "we need more resources to actually make a difference... WHAT they're HERE? We're cornered, I guess we'll have to fight to the last bul~ oh, You're SHITTING ME! ARE YOU SERIOUSLY TELLING ME SHE CAN BE SAVED?"
에일리 and 아이유 <3 - O Captain 박재혁 ・゚✧*:・*゚+..。✧・゚:*・..。 ✧・゚ :・゚* ゜・*:・ ✧・゚:・゚:.。 ✧・゚ SPARKULING ・゜・:・゚✧*:・゚✧。*゚+..。 ✧・゚: ✧・゚:*・゜・:・゚✧*::
NightOfTheDead
Profile Joined August 2009
Lithuania1711 Posts
Last Edited: 2010-07-29 08:29:36
July 29 2010 08:26 GMT
#83
All main characters bar maybe Raynor were insanely dumbed down and downgraded to imbeciles.

Arcturus - once smart, calculating, strategy and tactics powerhouse, who won countless battles was dumbed down to imbecile who cannot grasp what to do with all resources at his disposal.

Kerrigan - determined, cold-minded, manipulative, foreseeing, retributive, vengeful, cunning, unstoppable "Queen bitch of the universe" which acted in genius and pre-meditated manner became straightforward zombie, unable to live up to the old Kerrigan glory.

Zeratul - wise, but at the same time cunning, fearless baddass well was TOO scared. I mean Zeratul was most ok out of these 3, but he is lacking determination and that badass attitude he had in sc1.

All in all, i really liked campaign. The story although it seems now bit straightforward is underestimated - there will be twists and turns, imo, coming up in next expansions. However, the dumbing down of these characters is what really got me. They were completely different in sc1. The continuity was lost. I mean, im ok that Kerrigan turned human again, but througout all campaign, as Queen of blades she doesnt compare to the first starcraft She was nothing more than a mindless zombie, a shadow of the old Brood War days.
Kadin
Profile Joined November 2008
United States125 Posts
July 29 2010 08:27 GMT
#84
On July 29 2010 17:05 dogabutila wrote:
My question is, who is tychus on the radio with at the end?

Valerian? or Arturus? Neither of them really make sense.


It's Arcturus. He set Tychus free so he could have a mole inside Raynor's operation. It's perfect - an old friend of Raynor's nearby with a gun held to his head (or his internal organs, in this case). Sure, Tychus might not do things like kill his friend over his own life, but killing Kerrigan would be right up Tychus' alley.

And Mengsk knows that would both hurt Raynor severely and wound the zerg. If anything, Raynor might attack Tychus in a rage and cause Tychus to kill him to save his own skin, who knows.

I liked the ending, even if it was cheesy =) Can't wait for the 2nd installment.
Mortis
Profile Blog Joined April 2010
United States217 Posts
July 29 2010 08:36 GMT
#85
On July 29 2010 08:52 Roffles wrote:
I loved the campaign. It's been a while since I've played a single player game to be honest, but I've got to say that the single player was well worth my 12-15 hours of my time.

Although, I am kinda curious as to what happens depending on the route you take during the story. For example, what happens if you choose to protect instead of purge? What happens to Dr. Hansen?

And what happens to Tosh if you side with Nova? I'm kinda curious as to what happens, and if that has a major effect on the gameplay/storyline.



If you protect the colony, she tries to kiss you, then gets off the ship on her new colony and you never see her again. If you side with Nova, Tosh becomes an enemy and is killed after the mission involving her, after Nova assassinates him.

I don't think Tassadar is a live. I think that was more of a ghost thing, since he was at the site of where he crashed into the overmind.
Also, I was fucking crushed at what happened at the end. Tychus was so good. I'm hoping Blizzard just pulled a fast-one and when the next game rolls around, he'll be there with Jim. I know the end says he died, but, we saw Tassadar crash into the overmind and look now . I'm sincerely hoping Tychus comes back.

Also, how many freaking ways are there to uninfest someone? Also, they claim that there was no cure to the infestation virus, yet, Alexi Stukov was infested and then uninfested. Couple of inconsistencies in lore. Otherwise, it was good .
Yttrasil
Profile Joined April 2010
Sweden651 Posts
Last Edited: 2010-07-29 08:51:07
July 29 2010 08:43 GMT
#86
Will post what I did in the other Campaign thread here as well since it makes sense.

I think I figured it all out...

So here is quite exactly what is said by Zeratul to Raynor "There is a malevolant presens in the void that seeks to destroy everything we hold dear, could this fallen one be a xel naga(also something about god somewhere)... be vary friend the haunts of the void are on the hunt" or something like that. I get back to this later.

Random general thoughts after deeper thinking and research that I think makes TOTAL sense(not really), Duran is controling Mengsk or something like that.

Quotes from wiki's "Duran would refer to the hybrid as the "completion of a cycle, According to the preserver Zamara, however, Samir Duran's experiments are a "perversion", and if his attempts "unify" the species become successful, it will result in "a monstrous and powerful perversion of both protoss and zerg will be set loose upon the universe, and all that [the protoss and terran] know and cherish will fall in their wake".[27]

From the manner in which Duran replied to Zeratul, claiming to be many millennia old (and having had many names over these millennia) and serving "a far greater power", Duran's background became even more enigmatic. Duran, referring to the hybrid, said it was a "completion of a cycle. Its role in the cosmic order was preordained when the stars were young",[1]


Also in SC1 the secret mission he made hybrids using protoss power pylons. Quote Duran to Zeratul "Your violence, young prodigal, is typical. As is your inability to comprehend the greater scheme of things. You can destroy all of the specimens here. It will do you no good. For I have seeded the Hybrid on many, many worlds. You will never find them all before they awaken... And when they do... your universe will be changed... forever."" Thus he originally made the complex in the secret mission in SC2

This in turn might refer to The Voice of Darkness http://starcraft.wikia.com/wiki/Voice_in_the_Darkness_(entity)
"The Dark Voice, also known as the Voice in the Darkness is one of many names for a Void-based entity inimical to the xel'naga and their followers, the protoss. It has also called itself "The Lord of the In-Between Places", the "Living Heart of the Void", and the "One True God" (in contrast to the xel'naga, which it refers to as "false gods").[1]" (see first mention of xel'naga or god in the beginning)

"It proclaimed that its evil behavior is because that's the way the galaxy made it, and despises the xel'naga for changing the natural order, and even for imprisoning rather than killing it."

"It also possesses knowledge of psionic technology." As do ghosts like Duran and the solution to the problem our beloved Kerrigan.

There was also a referance to god or something like that in what Zeratul said, also that thing was Xel'nagas enemy and we know that people on the terran side has been in contact with this before imprisoned "God" and that it's whereabouts are not sure, here is what duran sais to Zeratul Duran: "I've had many names throughout the millennia, young prodigal. You would know me best as Samir Duran."

Kerrigan knowing duran, the prophecy and mengsk know how to get to the core of defeating it all as protoss seem to also be the first target the Hybrid thingy wanted to destroy this part I have not figured out. And so on...

Well that's enough rambling for now...

Edit: Found some more facts and quotes, think it is starting to make sense now to me. Am really happy about this post btw

Summary:
1 "The Dark Voice" is free after the Xel'naga prison failed
2 Duran is "The Dark Voice" thanks to psionic abilities
3 Duran made the Hybrids to destroy what Xel'naga has made(Zerg, Toss) and then everything else with it.
4 This god wants to destroy everything
5 Duran manipulates Mengsk
Meh
MalMal
Profile Joined May 2010
Canada94 Posts
Last Edited: 2010-07-29 09:54:49
July 29 2010 09:50 GMT
#87
Ordained
Profile Joined June 2010
United States779 Posts
July 29 2010 10:08 GMT
#88
My favorite hero had to be the scientist in "Belly of the beast." I loved that he had 2 shields and the back pack from an SCV. There was alot of attention to detail on the units throughout but his made me giggle every time i saw it.
"You are not trying to win, you are trying to be awesome" -Day[9]
Noocta
Profile Joined June 2010
France12578 Posts
July 29 2010 13:30 GMT
#89
On July 28 2010 15:38 Velr wrote:
Who said Kerrigan has lost her control over the Zerg? :p...

Now Zergs will go picking flowers and overthrowing mensks, after that she will with Raynor and her Zerg employes on a big farm planet and life a happy live.



Well... don't forget that we have almost blow up Char, which was the home planet of Zerg swarm.
" I'm not gonna fight you. I'm gonna kick your ass ! "
dogabutila
Profile Blog Joined December 2009
United States1437 Posts
July 29 2010 19:11 GMT
#90
On July 29 2010 17:27 Kadin wrote:
Show nested quote +
On July 29 2010 17:05 dogabutila wrote:
My question is, who is tychus on the radio with at the end?

Valerian? or Arturus? Neither of them really make sense.


It's Arcturus. He set Tychus free so he could have a mole inside Raynor's operation. It's perfect - an old friend of Raynor's nearby with a gun held to his head (or his internal organs, in this case). Sure, Tychus might not do things like kill his friend over his own life, but killing Kerrigan would be right up Tychus' alley.

And Mengsk knows that would both hurt Raynor severely and wound the zerg. If anything, Raynor might attack Tychus in a rage and cause Tychus to kill him to save his own skin, who knows.

I liked the ending, even if it was cheesy =) Can't wait for the 2nd installment.


If thats true, then why are people saying he isn't as crafty as old? If he has a radio or some other equipment capable of looking and recording what tychus is seeing how does he not know when they are attacking etc?
Baller Fanclub || CheAse Fanclub || Scarlett Fanclub || LJD FIGHTING!
cerebralz
Profile Joined August 2009
United States443 Posts
Last Edited: 2010-07-29 22:33:26
July 29 2010 22:32 GMT
#91
I think if there was one point to make about the SP, i would say that it was to raise more questions so we buy the next two. There was almost nothing that was answered adequately. It's something that is both thrilling and maddening to me, knowing that we'll wait 2-4 years for the whole story to finish, and then it still might not be finished.

Although there a lot of good speculation in this thread, there really isn't any "concrete" evidence of where they are actually going with the story.

We don't know if:
1)Kerrigan is good or not, and whether she controls the swarm at the end of the game
2)Whether Mengsk is really behind the hybrids, or a puppet himself, or a prisoner himself (ala Tychus)
3)What the heck is Zeratul up to, or for that matter Artanis and the rest of Raynor's toss buddies
4)How kerrigan can stop the hungerer
5)How Tassadar hasn't 'tasted death" and how is he linked to the site of his last battle?
6)How the Overmind had the vision of the future, and if it is accurate
7)Are the Zelnaga good or bad?
8)Duran will show up again (although Narud may be an incarnation)
9)What the heck did the artifacts do? and why did the zel'naga leave them all over?
10)What was kerrigan doing the whole 4 years?
11)How terrans are related to zel'naga if at all?
12)terrans have been doing experiments on the zerg/protoss from SC1 and BW, is this possibly linked to the hybrid?

I feel for everyone who hated the story. I enjoyed it, but it did leave so many questions to make you mad. It seemed like they "dumbed it down" so that more people could get into it, not just the core gamers. There's still potential, but i hope since the gameplay is basically more or less worked out, they can take a good look at where they're going with the story and improve on it.
Mortis
Profile Blog Joined April 2010
United States217 Posts
July 29 2010 22:36 GMT
#92
Yeah, I just realized Narud has the same eye brows and facial hair as Duran.
Random()
Profile Blog Joined August 2004
Kyrgyz Republic1462 Posts
July 29 2010 22:58 GMT
#93
On July 30 2010 07:36 Mortis wrote:
Yeah, I just realized Narud has the same eye brows and facial hair as Duran.


Lol, read Narud backwards
Random()
Profile Blog Joined August 2004
Kyrgyz Republic1462 Posts
Last Edited: 2010-07-29 23:10:40
July 29 2010 23:06 GMT
#94
The story sucked so much because it could really have been a hundred times better. I didn't like the cheesy non-serious style they chose at all. Even Warcraft's story was more believable and involving

There was no character development at all. What was Tosh for? What was Tychus for? Why introduce a major character (that was kind of a symbol of SC II since its announcement) to just have him do nothing of note and die like an idiot?

The only great part was the Protoss side missions.
Mortis
Profile Blog Joined April 2010
United States217 Posts
July 29 2010 23:14 GMT
#95
On July 30 2010 07:58 Random() wrote:
Show nested quote +
On July 30 2010 07:36 Mortis wrote:
Yeah, I just realized Narud has the same eye brows and facial hair as Duran.


Lol, read Narud backwards

I know, I'm just saying it makes even more sense
Apolo
Profile Joined May 2010
Portugal1259 Posts
Last Edited: 2010-07-29 23:51:35
July 29 2010 23:49 GMT
#96
There's something i really didn't understand, For those of you who chose to help the female ghost instead of the black dude (sorry didn't memorize names). At the end he was playing with a voodoo doll, and Tychus seemed to be linked to hit, as he was thrown into the air when the guy punched the doll. Then after that the female ghost kills that guy and puts her knife in the doll. Shouldn't Tychus have died there? O_o Besides, they totally ignored it, after the cinematic ended, we were shown the cantina as if nothing happened...
Yttrasil
Profile Joined April 2010
Sweden651 Posts
July 29 2010 23:56 GMT
#97
On July 30 2010 07:32 cerebralz wrote:
Although there a lot of good speculation in this thread, there really isn't any "concrete" evidence of where they are actually going with the story.

We don't know if:
2)Whether Mengsk is really behind the hybrids, or a puppet himself, or a prisoner himself (ala Tychus)
7)Are the Zelnaga good or bad?
8)Duran will show up again (although Narud may be an incarnation)
9)What the heck did the artifacts do? and why did the zel'naga leave them all over?
12)terrans have been doing experiments on the zerg/protoss from SC1 and BW, is this possibly linked to the hybrid?


These 5 points I think we already evidently can somewhat conclude.

2: Duran sais in SC1 that he has many of the places hidden where there are Hybrids he has made through terran efforts and that he is an old ancient powerful creature(Dark voice), Mengsk knows of the Hybrids and wants the scientists killed. Maybe he is lusting to control everything thus thinks the Hybrids (are a way for it and he will one day see his mistake as it will be the doom of all) and Duran is manipulating/helping him do this and possibly it was his idea.

7: They are good it seems, though the people seem to mistake them for the bad ones not the Dark Voice it seems. Xel'naga wants to live on for sure, they wouldn't want everything to grow dark and go under.

8: Surely, Narud and him makes sense since they both know about the same goal. Also Narud wanting the archives destroyed may more be of a will not wanting to give Kerrigan the information she needs to save everything.

9: They did alot =) My guess is that the same prison thingy that is used to save Kerrigan is what will be used on Duran/Narud and is why he wanted it that badly, then also get Kerrigan out of the game, maybe she has to be the Queen of Blades or such to succeed in capturing Duran/Narud/The Dark Voice

12: Terran has been doing experiments to evolve the Hybrid thanks to Duran and his knowledge, thus most possibly Duran is manipulating Mengsk as Mengsk thinks Duran is helping him, though by these means Durans real wish of letting the Universe go under is fulfilled

When you get 1k wins online with each race maybe there is a treat for you as you get the portrait, good marketing before next game and it will take a LONG time to get that many games in?

It really can't be much else except the question exactly how Mengsk is being played with.
Meh
Stratos_speAr
Profile Joined May 2009
United States6959 Posts
Last Edited: 2010-07-30 00:01:25
July 29 2010 23:57 GMT
#98
In terms of game play, the story is fantastic. Nothing to criticize here.

In terms of the actual story, I'd be hard-pressed to think of a time when I was ever as disappointed as this. The story was all over the place with very little direction. It was entirely too "western-like" - there was barely any of the grit and grimness of SC+BW. The script was pretty bad. The Protoss have been turned into a bunch of damn Space Elves ever since they started with the books. And worst of all, they completely ruined the characters of Mengsk and Kerrigan. Mengsk is so unbelievably shallow and is turned into a bumbling USSR dictator compared to SC+BW when he was cold, calculating, tactical, motivated, and actually had some depth (not to mention more than five lines). Kerrigan is similar - she was essentially turned into the Overmind. She had zero personality and the only thing she was doing was driving to kill everyone and then accept her doom. We don't even know why the Zerg backed off and then randomly attacked again in the first place. Such a disappointing story.

My question is, who is tychus on the radio with at the end?

Valerian? or Arturus? Neither of them really make sense.


It's unmistakably Arcturus' voice.
A sound mind in a sound body, is a short, but full description of a happy state in this World: he that has these two, has little more to wish for; and he that wants either of them, will be little the better for anything else.
disformation
Profile Joined July 2009
Germany8352 Posts
Last Edited: 2010-07-30 00:57:09
July 30 2010 00:49 GMT
#99
What I also did dislike: between the trailers and the portraits you can unlock, the story was kind of obvious to tell. You can even hear Arcturtus talking to Tychus in the Intro.
After the last trailer you would know that Valerian will give Raynor what he always wanted. Seeing that there was a 'Sarah Kerrigan as huma'n portrait, that one was also very easy guessable.
So story wise it was really weak.
The only mission that impressed me was pretty much the last one with the Protoss. That one was pretty intimidating.

I also preferred Kerrigan as the Queen of Blades. But I am looking forward to see what Blizzard is going to do with the Zerg campaign now. It is a chance to introduce some new awesome Zerg characters.

edit: also some characters that were briefly introduces should have had more stuff to them... like Tosh or Mira Han. Because imo they were kind of fun.
edit2: that narud <> duran thing is awesome in hindsight... stupid me didnt really notice it. xD
kyophan
Profile Joined January 2010
United States113 Posts
July 30 2010 01:04 GMT
#100
Did Tychus really die? It never actually showed him being killed; just that raynor shot. I feel tychus is too valuable of a character to just come and go. Maybe raynor let him go or something and so tychus will continue to hunt them in the future?
snotboogie
Profile Blog Joined August 2009
Australia3550 Posts
Last Edited: 2010-07-30 01:10:49
July 30 2010 01:04 GMT
#101
Also reposting from the other thread:

While the missions themselves in SC2 are much better than the original, I still prefer SC1's campaign.

I think part of what made SC1's campaign great, apart from the better quality of writing, was that it left a lot to the imagination. It was done in such a way that you felt like you were in the middle of something really big and the fact that a lot of stuff happened without your control, or even knowledge (until revealed later e.g. the whole Infested Kerrigan deal), really made you feel like you were the commander/cerebrate/executor. You were just a military commander, a cog in someone's machine, and you had all these important characters asking or telling you what they needed you to do for them. IMO its simplicity made it more immersive than SC2.

With the new game everything is laid out for you. It's harder to relate to Jim, the main character, because all of a sudden he isn't a desperate ally or friend that you grew to love, you actually are him. In SC1, you grew to respect him and he you, and your feelings towards the other characters also evolved and changed. The dynamic of the relationship is now lost. All the other characters in WoL have plotlines that are short, predictable and could have been blurbs on the back of a novel, and there's very little character development - all the characters at the end of the campaign essentially remain who they are from the beginning (excepting perhaps some minor characters such as Warfield, whose sudden flip feels so cliched).

In SC1 you loved Mengsk because he was a freedom fighter, then you hated him because he was a massive asshole. You felt for Kerrigan because she wasn't to blame for who she became, but at the same time you knew she needed to be put down because of her actions. This doesn't really happen in Wings of Liberty - Ariel is pretty, Tosh is badass, and their stuff gets wrapped up in 3 or 4 missions each. Tychus is interesting, but you knew he was up to something from the get go. Swann is a fucking dwarf/gnome engineer lifted straight from WoW, Horner is bland as white bread, Stegman is a million nerds you've met in a thousand movies already.
cerebralz
Profile Joined August 2009
United States443 Posts
July 30 2010 01:04 GMT
#102
I didn't think from the start that Tychus necessarily was going to double cross. To me the narrative by Arcturus Mengsk while Tychus is getting suited up could be a recorded message to any resoc'd marines. It was overly obvious though a little too early when Tychus gets caught hacking the computer.

qoolqop
Profile Joined June 2009
Sweden71 Posts
Last Edited: 2010-07-30 01:12:59
July 30 2010 01:05 GMT
#103
i missed the achievement "find out why tychus is allways wearing a marine suit", when does he say it?
cerebralz
Profile Joined August 2009
United States443 Posts
July 30 2010 01:09 GMT
#104
I agree that the story virtues have been done elsewhere, and maybe alittle bit better as literature, but this is blizzard post WoW. It's their take on the space opera with the backhanded humor and semi-not seriousness. To me it is what it is, they're trying to sell the first installment of a game, not win a pulitzer prize. Hopefully it does get better, the novels were a step above in quality writing.
snotboogie
Profile Blog Joined August 2009
Australia3550 Posts
July 30 2010 01:09 GMT
#105
On July 30 2010 10:04 cerebralz wrote:
I didn't think from the start that Tychus necessarily was going to double cross. To me the narrative by Arcturus Mengsk while Tychus is getting suited up could be a recorded message to any resoc'd marines. It was overly obvious though a little too early when Tychus gets caught hacking the computer.



He said "Mr. Findlay" at the opening, if I'm not mistaken. That can't be recorded to every marine.
Zombo Joe
Profile Joined May 2010
Canada850 Posts
July 30 2010 04:18 GMT
#106
snotboogie I agree.


Starcraft 1 was a low budget game and is one of the best RTS out there. I'm thinking they need to bring back the feel of the older Blizzard games. All the new ones are looking like WoW.

Just look at Diablo 3.
I am Terranfying.
Drowsy
Profile Blog Joined November 2005
United States4876 Posts
July 31 2010 02:16 GMT
#107
On July 29 2010 02:24 sushiman wrote:

A dark threat that wants to destroy all life in the universe for no apparent reason, with a prophecy predicting so? I hoped for something better than that, honestly. :/

Yeah sc1's appeal was that there was continual moral ambiguity surrounding all of the races. If they paint the xel'naga/hybrids as just objectively evil and don't really flesh out their motivations and personalities I'll be disappointed.
Our Protoss, Who art in Aiur HongUn be Thy name; Thy stalker come, Thy will be blunk, on ladder as it is in Micro Tourny. Give us this win in our daily ladder, and forgive us our cheeses, As we forgive those who play zerg against us.
sikyon
Profile Joined June 2010
Canada1045 Posts
July 31 2010 06:48 GMT
#108
I think what really would have bolstered the campaign would have been a few missions to cover the years inbetween SCI and SCII, as a tutorial but also with plot to elaborate on how the characters had developed.
bnanaPEEL
Profile Joined July 2010
Canada138 Posts
July 31 2010 08:09 GMT
#109
+ Show Spoiler +
On July 30 2010 10:04 snotboogie wrote:
Also reposting from the other thread:

While the missions themselves in SC2 are much better than the original, I still prefer SC1's campaign.

I think part of what made SC1's campaign great, apart from the better quality of writing, was that it left a lot to the imagination. It was done in such a way that you felt like you were in the middle of something really big and the fact that a lot of stuff happened without your control, or even knowledge (until revealed later e.g. the whole Infested Kerrigan deal), really made you feel like you were the commander/cerebrate/executor. You were just a military commander, a cog in someone's machine, and you had all these important characters asking or telling you what they needed you to do for them. IMO its simplicity made it more immersive than SC2.

With the new game everything is laid out for you. It's harder to relate to Jim, the main character, because all of a sudden he isn't a desperate ally or friend that you grew to love, you actually are him. In SC1, you grew to respect him and he you, and your feelings towards the other characters also evolved and changed. The dynamic of the relationship is now lost. All the other characters in WoL have plotlines that are short, predictable and could have been blurbs on the back of a novel, and there's very little character development - all the characters at the end of the campaign essentially remain who they are from the beginning (excepting perhaps some minor characters such as Warfield, whose sudden flip feels so cliched).

In SC1 you loved Mengsk because he was a freedom fighter, then you hated him because he was a massive asshole. You felt for Kerrigan because she wasn't to blame for who she became, but at the same time you knew she needed to be put down because of her actions. This doesn't really happen in Wings of Liberty - Ariel is pretty, Tosh is badass, and their stuff gets wrapped up in 3 or 4 missions each. Tychus is interesting, but you knew he was up to something from the get go. Swann is a fucking dwarf/gnome engineer lifted straight from WoW, Horner is bland as white bread, Stegman is a million nerds you've met in a thousand movies already.


Can you please e-mail this to Blizzard ASAP? I too felt the lack of "out of your control" storyline. However, we all knew this essential point of view was going to be crushed once we saw the demo of the campaign at Blizzcon and I suppose that they did the best they could with this style of campaign. But again, I wholeheartedly agree with the lack of "being in the middle of something big". Nail in the coffin.
unintentionally intoxicated
Franco
Profile Joined July 2010
Peru7 Posts
Last Edited: 2010-07-31 17:05:06
July 31 2010 16:59 GMT
#110
Ending was ok but I guess it would've been much better if they had left us with a cliffhanger, or at least something right after the end credits
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