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Campaign - brutal difficulty (keep it spoilerfree) - Page 5

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SBelmont
Profile Joined August 2008
United States122 Posts
Last Edited: 2010-07-28 14:03:54
July 28 2010 14:03 GMT
#81
I'm working on fully completing the game on Brutal (Currently 11 missions done), but I'm going down to Hard for some of the achievements because some of them just seem dang impossible to complete on Brutal.
tangwhat
Profile Joined May 2010
New Zealand446 Posts
Last Edited: 2010-07-28 14:38:10
July 28 2010 14:37 GMT
#82
On July 28 2010 21:09 Jyvblamo wrote:
Ugh, I'm stuck on Supernova right now. I don't see how its possible to get a ground army that's capable of doing anything. I've been trying to sneak banshees in to kill the vault, but no success as yet.


My trick was to just use 2 tanks, vikings, a dropship and banshees, I would fight the most northern base using siege tanks(+ sight from banshees) and then sneak into the top ravine just above the relic, then abused scan and vikings to get rid of pylons/cannons then just cloaked banshees and attacked the relic to death. I didn't even bother fighting through 2 of the bases.
Cofo
Profile Blog Joined June 2010
United States1388 Posts
July 28 2010 14:46 GMT
#83
On July 28 2010 20:50 samalie wrote:
I seem to be caught in a no-mans land at the moment LOL

"Hard" is, well, pretty easy for me. But "Brutal" is just that...I can't even get the first mission done on brutal


Good to hear I'm not alone in this situation, lol. I can sympathize. They should add a "very hard" between hard and brutal!
+ Show Spoiler +
Amber[LighT]
Profile Blog Joined June 2005
United States5078 Posts
July 28 2010 14:50 GMT
#84
On July 28 2010 19:56 sikyon wrote:
Show nested quote +
On July 28 2010 18:00 UberThing wrote:
Here are a few thoughts on some things I found very useful during the campaign.

+ Show Spoiler +
A good tip to keep SCVs alive when repairing (esp on brutal) is to have a medic nearby them healing them as they repair. They are worth their weight in gold and saves loads of SCVs.
Also Maurauders with stim are useful at chokes in bunkers (esp. the drilling mission) with he concussive shell upgrade. They slow the first unit down, so the whole column slows whilst the seige tanks blast away and take em out


Can maurauders even get stim?!?!


No they have extra HP and Concussive Shells afaik.
"We have unfinished business, I and he."
samalie
Profile Joined May 2010
Canada87 Posts
Last Edited: 2010-07-28 15:58:16
July 28 2010 15:56 GMT
#85
On July 28 2010 21:17 kzn wrote:
Show nested quote +
On July 28 2010 20:50 samalie wrote:
I seem to be caught in a no-mans land at the moment LOL

"Hard" is, well, pretty easy for me. But "Brutal" is just that...I can't even get the first mission done on brutal


Wait what, the first first mission?

Or like the first mission after Hyperion?


I mean the first FIRST mission...where you start with Raynor & 5 or 6 marines.

+ Show Spoiler +
I lose a minimum of one marine, insta-gibbed on the first static encampment, and usually enough that I lose the second marine on the next encounter (if I'm lucky I can hold that one death until the second real group, NOT the large scripted re-enforcement event where it autosaves). Best I've ever come out of the reinforcement event is Raynor + 6. By the time I kill the 4 guarding the one holo-billboard, and the 7 + the vehicle at the people, I've never had anything but Raynor still alive. The people will get me through to the 3 vikings, but by then I'm out of people, Raynor almost dead, and gg.

I am a-moving, and I try to exploit the 1 extra range of Raynor. I guess I need to build some almost "fortified" positions & use Raynor to lead them into the traps or something.

I move to hard - and its a complete cakewalk (of course) - I think I had Raynor + 10 alive at the end LOL.

BTW - I am not looking for help on this...I WILL eventually get better (Beta I was a high Silver/low Gold player, so I know I've got a lot of learning still to do)


Jyvblamo
Profile Blog Joined June 2006
Canada13788 Posts
July 28 2010 15:58 GMT
#86
On July 28 2010 21:17 kzn wrote:

Show nested quote +
Ugh, I'm stuck on Supernova right now. I don't see how its possible to get a ground army that's capable of doing anything. I've been trying to sneak banshees in to kill the vault, but no success as yet.


After a while of faceplanting when I tried to be tricky on that, I went to the tried and true fallback of marine/marauder/medic. 1 or 2 reactored rax, 1 lab rax, 1 lab starport, and I pumped basically marine/marine/medic/marauder/banshee every cycle.

I ended up barely managing the last push, but I pushed a bit earlier than I needed to as well.

I finally beat the mission, I smooshed my army into the bottom corner and waited until the fire killed all of the protoss, then ran in and sniped the objective. =P
RifleCow
Profile Joined February 2008
Canada637 Posts
July 28 2010 16:03 GMT
#87
On July 29 2010 00:56 samalie wrote:
Show nested quote +
On July 28 2010 21:17 kzn wrote:
On July 28 2010 20:50 samalie wrote:
I seem to be caught in a no-mans land at the moment LOL

"Hard" is, well, pretty easy for me. But "Brutal" is just that...I can't even get the first mission done on brutal


Wait what, the first first mission?

Or like the first mission after Hyperion?


I mean the first FIRST mission...where you start with Raynor & 5 or 6 marines.

+ Show Spoiler +
I lose a minimum of one marine, insta-gibbed on the first static encampment, and usually enough that I lose the second marine on the next encounter (if I'm lucky I can hold that one death until the second real group, NOT the large scripted re-enforcement event where it autosaves). Best I've ever come out of the reinforcement event is Raynor + 6. By the time I kill the 4 guarding the one holo-billboard, and the 7 + the vehicle at the people, I've never had anything but Raynor still alive. The people will get me through to the 3 vikings, but by then I'm out of people, Raynor almost dead, and gg.

I am a-moving, and I try to exploit the 1 extra range of Raynor. I guess I need to build some almost "fortified" positions & use Raynor to lead them into the traps or something.

I move to hard - and its a complete cakewalk (of course) - I think I had Raynor + 10 alive at the end LOL.

BTW - I am not looking for help on this...I WILL eventually get better (Beta I was a high Silver/low Gold player, so I know I've got a lot of learning still to do)




Heres how to do it. When battling marines make sure to target fire, micro away marines that are being hurt so they dont die. Then when the reinforcements come, you have to run in at a good timing so a large amount are saved, it helps if you kill off the right side and run the hurt marines back. Then you should be able to beat the last part as long as you keep the civilians in front of you.
hohoho
DanielD
Profile Joined May 2010
United States192 Posts
July 28 2010 16:13 GMT
#88
On July 29 2010 00:56 samalie wrote:
Show nested quote +
On July 28 2010 21:17 kzn wrote:
On July 28 2010 20:50 samalie wrote:
I seem to be caught in a no-mans land at the moment LOL

"Hard" is, well, pretty easy for me. But "Brutal" is just that...I can't even get the first mission done on brutal


Wait what, the first first mission?

Or like the first mission after Hyperion?


I mean the first FIRST mission...where you start with Raynor & 5 or 6 marines.

+ Show Spoiler +
I lose a minimum of one marine, insta-gibbed on the first static encampment, and usually enough that I lose the second marine on the next encounter (if I'm lucky I can hold that one death until the second real group, NOT the large scripted re-enforcement event where it autosaves). Best I've ever come out of the reinforcement event is Raynor + 6. By the time I kill the 4 guarding the one holo-billboard, and the 7 + the vehicle at the people, I've never had anything but Raynor still alive. The people will get me through to the 3 vikings, but by then I'm out of people, Raynor almost dead, and gg.

I am a-moving, and I try to exploit the 1 extra range of Raynor. I guess I need to build some almost "fortified" positions & use Raynor to lead them into the traps or something.

I move to hard - and its a complete cakewalk (of course) - I think I had Raynor + 10 alive at the end LOL.

BTW - I am not looking for help on this...I WILL eventually get better (Beta I was a high Silver/low Gold player, so I know I've got a lot of learning still to do)




There are two key things:

Make a concave (a line, basically) with your marines as close as possible to each enemy encampment. Raynor front and center of course.

The second important thing is when the reinforcements drop, run-shoot with them while your concave on the right moves in to support. As in, shoot, run until the cool-down for marines is over, a-click somewhere once, move again, until all your forces are together.
"Strong people are harder to kill than weak people and more useful in general." - Mark Rippetoe
ScvReady
Profile Joined May 2010
United States61 Posts
July 28 2010 16:30 GMT
#89
On July 28 2010 23:46 Cofo wrote:
Show nested quote +
On July 28 2010 20:50 samalie wrote:
I seem to be caught in a no-mans land at the moment LOL

"Hard" is, well, pretty easy for me. But "Brutal" is just that...I can't even get the first mission done on brutal


Good to hear I'm not alone in this situation, lol. I can sympathize. They should add a "very hard" between hard and brutal!


I am also glad some other people think this and I am surprised even more arent making threads about it or something. When I play hard I feel like I am not getting the most out of campaign because it is so easy. When I play brutal i feel like i got the disk version of the game instead of the digital so I could break the dvd in half.
Shifft
Profile Blog Joined April 2010
Canada1085 Posts
July 28 2010 16:53 GMT
#90
Dang you're thinking way too hard about that first mission, just clump your marines in a big ball and make sure all of them are firing at once with move-shoot micro. Finished it with 2 almost dead marines and Raynor at full HP my first try :/
=O
Shiladie
Profile Blog Joined January 2009
Canada1631 Posts
July 28 2010 17:19 GMT
#91
I just beat the night/day one. I failed the my first attempt because I missed that 3-4 got into my mineral line and wiped it clean.

What I did which made this mission easy to the point of stupidity on brutal:
+ Show Spoiler +

Required tech:
increased medic healing, but you got that first anyways, because you arn't a retard.
Suggested tech:
all techs for medic marine firebat
(I didn't have FB armour, and it would have made it even easier...)

Put 2 supply depots on each of your 2 starting enterences, so they are on either side, making a 1-depot wide empty spot.
Hold position 2 firebats per enterence right in the choke, and put a medic behind each of them.
I had 5 racks, 4 with reactor 1 with tech lab since I had the tech to allow medics without the tech lab. I just pumped straight medic marine, while maintaining 2 firebats/door. I lost 2-3 firebats and 10 or so marines, total, through the whole mission, mostly to the spine crawlers
Put spare depots on the south debris wall in prep for it getting busted down, with the same gap in the middle (putting a sunken depot just makes pathing to stand on it annoying)
During the day clear out wherever you want, you'll have so many medic marine just stim your way through the buildings with 2-3 groups. I didn't get the timing achiev, cause I had to wait for night to get the 2nd infestor cause I forgot about it.
Latham
Profile Blog Joined May 2007
9570 Posts
Last Edited: 2010-07-28 17:22:24
July 28 2010 17:21 GMT
#92
I'm on supernova now. Seriously, I hate timed missions with a passion that burns brighter than a thousand suns. I tried to bypass everything with viking/banshee, but when I attack the temple, every protoss and their mother comes to defend it. I mean every single one. Every observer, phoenix, scout, carrier, HT, stalker and Archon rallies from the whole map to defend the motherfucking temple. It's complete retarded and ridiculous lol.
For the curse of life is the curse of want. PC = https://be.pcpartpicker.com/user/LathamTK/builds/#view=CrqmP6
Shiladie
Profile Blog Joined January 2009
Canada1631 Posts
July 28 2010 17:22 GMT
#93
On July 29 2010 01:53 Shifft wrote:
Dang you're thinking way too hard about that first mission, just clump your marines in a big ball and make sure all of them are firing at once with move-shoot micro. Finished it with 2 almost dead marines and Raynor at full HP my first try :/


people are having trouble with this?

I finished it with most of my guys alive and easily got all 3 achievs on the first try, and I'm just a D+ level player...
NarutO
Profile Blog Joined December 2006
Germany18839 Posts
July 28 2010 17:25 GMT
#94
On July 28 2010 00:11 Psyonic_Reaver wrote:
Brutal makes things interesting. On the great train robbery those death squads, once they see you. Never. Ever. Stop following.


I did shred them to pieces :p!
CommentatorPolt | MMA | Jjakji | BoxeR | NaDa | MVP | MKP ... truly inspiring.
Karliath
Profile Blog Joined April 2010
United States2214 Posts
July 28 2010 18:41 GMT
#95
Hey guys, I'm a pretty bad player (silver), but I'm attempting this game on brutal. Right now, it's pretty tough, but I have to say that I am surviving, scraping my way through.

The problem is, I am starting to get less and less of the bonus objectives, which I assume is critical for upgrading my army or whatnot. Am I just digging myself into a deeper hole here with each "successful" mission, or can I continue onwards.
Shiladie
Profile Blog Joined January 2009
Canada1631 Posts
July 28 2010 18:59 GMT
#96
On July 29 2010 03:41 Karliath wrote:
Hey guys, I'm a pretty bad player (silver), but I'm attempting this game on brutal. Right now, it's pretty tough, but I have to say that I am surviving, scraping my way through.

The problem is, I am starting to get less and less of the bonus objectives, which I assume is critical for upgrading my army or whatnot. Am I just digging myself into a deeper hole here with each "successful" mission, or can I continue onwards.


I'd say if you get stuck on a mission, you can go back and focus on getting the bonus objectives you missed.
It seems all fairly easy on brutal if you know the missions, the difficulty so far for me has been scouting everywhere for the bonus objectives that they don't tell you where they are...
skyR
Profile Joined July 2009
Canada13817 Posts
July 28 2010 19:00 GMT
#97
On July 29 2010 00:58 Jyvblamo wrote:
Show nested quote +
On July 28 2010 21:17 kzn wrote:

Ugh, I'm stuck on Supernova right now. I don't see how its possible to get a ground army that's capable of doing anything. I've been trying to sneak banshees in to kill the vault, but no success as yet.


After a while of faceplanting when I tried to be tricky on that, I went to the tried and true fallback of marine/marauder/medic. 1 or 2 reactored rax, 1 lab rax, 1 lab starport, and I pumped basically marine/marine/medic/marauder/banshee every cycle.

I ended up barely managing the last push, but I pushed a bit earlier than I needed to as well.

I finally beat the mission, I smooshed my army into the bottom corner and waited until the fire killed all of the protoss, then ran in and sniped the objective. =P


Wait what? How many dropship of troops did you have? Is it even possible to build enough troops on your first base?
Karliath
Profile Blog Joined April 2010
United States2214 Posts
July 28 2010 19:03 GMT
#98
On July 29 2010 03:59 Shiladie wrote:
Show nested quote +
On July 29 2010 03:41 Karliath wrote:
Hey guys, I'm a pretty bad player (silver), but I'm attempting this game on brutal. Right now, it's pretty tough, but I have to say that I am surviving, scraping my way through.

The problem is, I am starting to get less and less of the bonus objectives, which I assume is critical for upgrading my army or whatnot. Am I just digging myself into a deeper hole here with each "successful" mission, or can I continue onwards.


I'd say if you get stuck on a mission, you can go back and focus on getting the bonus objectives you missed.
It seems all fairly easy on brutal if you know the missions, the difficulty so far for me has been scouting everywhere for the bonus objectives that they don't tell you where they are...


So do you mean replaying each mission for the bonus objectives right after I've beaten them, or after I've finished the campaign? I'd prefer the latter, but once again, I'm afraid that I'll fall behind on upgrades.
Shifft
Profile Blog Joined April 2010
Canada1085 Posts
July 28 2010 19:07 GMT
#99
Unless you're wasting money upgrading units you never use, you'll have plenty for the essentials just from the base rewards. Just try and pick up as many of the research bonuses as you can (you don't need even nearly all of them to max out research but the more the better).
=O
Ownos
Profile Joined July 2010
United States2147 Posts
Last Edited: 2010-07-28 19:15:12
July 28 2010 19:13 GMT
#100
Yeah, I picked brutal right off the bat. And... it's brutal.

Even in the first mission I had the restart at least 3 times and when I did finish it the only unit I had left was Raynor. I haven't played the easy modes yet, but it was mentioned that the AI is much better in the harder difficulties. They micro better, target critical units, and move wounded units back. They don't always do this though. Not sure what other differences there could be. Maybe more enemy units. Extra money?

Definitely a challenge. At least I have to put in effort to win like micro/macro well and not just a-move faceroll my way to victory.

Oh and I remember when some of TL's guys previewed the single player on brutal and I think they got owned.
...deeper and deeper into the bowels of El Diablo
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