Campaign - brutal difficulty (keep it spoilerfree) - Page 5
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SBelmont
United States122 Posts
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tangwhat
New Zealand446 Posts
On July 28 2010 21:09 Jyvblamo wrote: Ugh, I'm stuck on Supernova right now. I don't see how its possible to get a ground army that's capable of doing anything. I've been trying to sneak banshees in to kill the vault, but no success as yet. My trick was to just use 2 tanks, vikings, a dropship and banshees, I would fight the most northern base using siege tanks(+ sight from banshees) and then sneak into the top ravine just above the relic, then abused scan and vikings to get rid of pylons/cannons then just cloaked banshees and attacked the relic to death. I didn't even bother fighting through 2 of the bases. | ||
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Cofo
United States1388 Posts
On July 28 2010 20:50 samalie wrote: I seem to be caught in a no-mans land at the moment LOL "Hard" is, well, pretty easy for me. But "Brutal" is just that...I can't even get the first mission done on brutal ![]() Good to hear I'm not alone in this situation, lol. I can sympathize. They should add a "very hard" between hard and brutal! | ||
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Amber[LighT]
United States5078 Posts
No they have extra HP and Concussive Shells afaik. | ||
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samalie
Canada87 Posts
On July 28 2010 21:17 kzn wrote: Wait what, the first first mission? Or like the first mission after Hyperion? I mean the first FIRST mission...where you start with Raynor & 5 or 6 marines. + Show Spoiler + I lose a minimum of one marine, insta-gibbed on the first static encampment, and usually enough that I lose the second marine on the next encounter (if I'm lucky I can hold that one death until the second real group, NOT the large scripted re-enforcement event where it autosaves). Best I've ever come out of the reinforcement event is Raynor + 6. By the time I kill the 4 guarding the one holo-billboard, and the 7 + the vehicle at the people, I've never had anything but Raynor still alive. The people will get me through to the 3 vikings, but by then I'm out of people, Raynor almost dead, and gg. I am a-moving, and I try to exploit the 1 extra range of Raynor. I guess I need to build some almost "fortified" positions & use Raynor to lead them into the traps or something. I move to hard - and its a complete cakewalk (of course) - I think I had Raynor + 10 alive at the end LOL. BTW - I am not looking for help on this...I WILL eventually get better (Beta I was a high Silver/low Gold player, so I know I've got a lot of learning still to do) | ||
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Jyvblamo
Canada13788 Posts
On July 28 2010 21:17 kzn wrote: After a while of faceplanting when I tried to be tricky on that, I went to the tried and true fallback of marine/marauder/medic. 1 or 2 reactored rax, 1 lab rax, 1 lab starport, and I pumped basically marine/marine/medic/marauder/banshee every cycle. I ended up barely managing the last push, but I pushed a bit earlier than I needed to as well. I finally beat the mission, I smooshed my army into the bottom corner and waited until the fire killed all of the protoss, then ran in and sniped the objective. =P | ||
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RifleCow
Canada637 Posts
On July 29 2010 00:56 samalie wrote: I mean the first FIRST mission...where you start with Raynor & 5 or 6 marines. + Show Spoiler + I lose a minimum of one marine, insta-gibbed on the first static encampment, and usually enough that I lose the second marine on the next encounter (if I'm lucky I can hold that one death until the second real group, NOT the large scripted re-enforcement event where it autosaves). Best I've ever come out of the reinforcement event is Raynor + 6. By the time I kill the 4 guarding the one holo-billboard, and the 7 + the vehicle at the people, I've never had anything but Raynor still alive. The people will get me through to the 3 vikings, but by then I'm out of people, Raynor almost dead, and gg. I am a-moving, and I try to exploit the 1 extra range of Raynor. I guess I need to build some almost "fortified" positions & use Raynor to lead them into the traps or something. I move to hard - and its a complete cakewalk (of course) - I think I had Raynor + 10 alive at the end LOL. BTW - I am not looking for help on this...I WILL eventually get better (Beta I was a high Silver/low Gold player, so I know I've got a lot of learning still to do) Heres how to do it. When battling marines make sure to target fire, micro away marines that are being hurt so they dont die. Then when the reinforcements come, you have to run in at a good timing so a large amount are saved, it helps if you kill off the right side and run the hurt marines back. Then you should be able to beat the last part as long as you keep the civilians in front of you. | ||
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DanielD
United States192 Posts
On July 29 2010 00:56 samalie wrote: I mean the first FIRST mission...where you start with Raynor & 5 or 6 marines. + Show Spoiler + I lose a minimum of one marine, insta-gibbed on the first static encampment, and usually enough that I lose the second marine on the next encounter (if I'm lucky I can hold that one death until the second real group, NOT the large scripted re-enforcement event where it autosaves). Best I've ever come out of the reinforcement event is Raynor + 6. By the time I kill the 4 guarding the one holo-billboard, and the 7 + the vehicle at the people, I've never had anything but Raynor still alive. The people will get me through to the 3 vikings, but by then I'm out of people, Raynor almost dead, and gg. I am a-moving, and I try to exploit the 1 extra range of Raynor. I guess I need to build some almost "fortified" positions & use Raynor to lead them into the traps or something. I move to hard - and its a complete cakewalk (of course) - I think I had Raynor + 10 alive at the end LOL. BTW - I am not looking for help on this...I WILL eventually get better (Beta I was a high Silver/low Gold player, so I know I've got a lot of learning still to do) There are two key things: Make a concave (a line, basically) with your marines as close as possible to each enemy encampment. Raynor front and center of course. The second important thing is when the reinforcements drop, run-shoot with them while your concave on the right moves in to support. As in, shoot, run until the cool-down for marines is over, a-click somewhere once, move again, until all your forces are together. | ||
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ScvReady
United States61 Posts
On July 28 2010 23:46 Cofo wrote: Good to hear I'm not alone in this situation, lol. I can sympathize. They should add a "very hard" between hard and brutal! I am also glad some other people think this and I am surprised even more arent making threads about it or something. When I play hard I feel like I am not getting the most out of campaign because it is so easy. When I play brutal i feel like i got the disk version of the game instead of the digital so I could break the dvd in half. | ||
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Shifft
Canada1085 Posts
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Shiladie
Canada1631 Posts
What I did which made this mission easy to the point of stupidity on brutal: + Show Spoiler + Required tech: increased medic healing, but you got that first anyways, because you arn't a retard. Suggested tech: all techs for medic marine firebat (I didn't have FB armour, and it would have made it even easier...) Put 2 supply depots on each of your 2 starting enterences, so they are on either side, making a 1-depot wide empty spot. Hold position 2 firebats per enterence right in the choke, and put a medic behind each of them. I had 5 racks, 4 with reactor 1 with tech lab since I had the tech to allow medics without the tech lab. I just pumped straight medic marine, while maintaining 2 firebats/door. I lost 2-3 firebats and 10 or so marines, total, through the whole mission, mostly to the spine crawlers Put spare depots on the south debris wall in prep for it getting busted down, with the same gap in the middle (putting a sunken depot just makes pathing to stand on it annoying) During the day clear out wherever you want, you'll have so many medic marine just stim your way through the buildings with 2-3 groups. I didn't get the timing achiev, cause I had to wait for night to get the 2nd infestor cause I forgot about it. | ||
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Latham
9570 Posts
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Shiladie
Canada1631 Posts
On July 29 2010 01:53 Shifft wrote: Dang you're thinking way too hard about that first mission, just clump your marines in a big ball and make sure all of them are firing at once with move-shoot micro. Finished it with 2 almost dead marines and Raynor at full HP my first try :/ people are having trouble with this? I finished it with most of my guys alive and easily got all 3 achievs on the first try, and I'm just a D+ level player... | ||
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NarutO
Germany18839 Posts
On July 28 2010 00:11 Psyonic_Reaver wrote: Brutal makes things interesting. On the great train robbery those death squads, once they see you. Never. Ever. Stop following. I did shred them to pieces :p! | ||
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Karliath
United States2214 Posts
The problem is, I am starting to get less and less of the bonus objectives, which I assume is critical for upgrading my army or whatnot. Am I just digging myself into a deeper hole here with each "successful" mission, or can I continue onwards. | ||
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Shiladie
Canada1631 Posts
On July 29 2010 03:41 Karliath wrote: Hey guys, I'm a pretty bad player (silver), but I'm attempting this game on brutal. Right now, it's pretty tough, but I have to say that I am surviving, scraping my way through. The problem is, I am starting to get less and less of the bonus objectives, which I assume is critical for upgrading my army or whatnot. Am I just digging myself into a deeper hole here with each "successful" mission, or can I continue onwards. I'd say if you get stuck on a mission, you can go back and focus on getting the bonus objectives you missed. It seems all fairly easy on brutal if you know the missions, the difficulty so far for me has been scouting everywhere for the bonus objectives that they don't tell you where they are... | ||
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skyR
Canada13817 Posts
On July 29 2010 00:58 Jyvblamo wrote: I finally beat the mission, I smooshed my army into the bottom corner and waited until the fire killed all of the protoss, then ran in and sniped the objective. =P Wait what? How many dropship of troops did you have? Is it even possible to build enough troops on your first base? | ||
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Karliath
United States2214 Posts
On July 29 2010 03:59 Shiladie wrote: I'd say if you get stuck on a mission, you can go back and focus on getting the bonus objectives you missed. It seems all fairly easy on brutal if you know the missions, the difficulty so far for me has been scouting everywhere for the bonus objectives that they don't tell you where they are... So do you mean replaying each mission for the bonus objectives right after I've beaten them, or after I've finished the campaign? I'd prefer the latter, but once again, I'm afraid that I'll fall behind on upgrades. | ||
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Shifft
Canada1085 Posts
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Ownos
United States2147 Posts
![]() Even in the first mission I had the restart at least 3 times and when I did finish it the only unit I had left was Raynor. I haven't played the easy modes yet, but it was mentioned that the AI is much better in the harder difficulties. They micro better, target critical units, and move wounded units back. They don't always do this though. Not sure what other differences there could be. Maybe more enemy units. Extra money? Definitely a challenge. At least I have to put in effort to win like micro/macro well and not just a-move faceroll my way to victory. Oh and I remember when some of TL's guys previewed the single player on brutal and I think they got owned. | ||
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