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Campaign - brutal difficulty (keep it spoilerfree) - Page 6

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Karliath
Profile Blog Joined April 2010
United States2214 Posts
July 28 2010 19:18 GMT
#101
On July 29 2010 04:13 Ownos wrote:
Yeah, I picked brutal right off the bat. And... it's brutal.

Even in the first mission I had the restart at least 3 times and when I did finish it the only unit I had left was Raynor. I haven't played the easy modes yet, but it was mentioned that the AI is much better in the harder difficulties. They micro better, target critical units, and move wounded units back. They don't always do this though. Not sure what other differences there could be. Maybe more enemy units. Extra money?

Definitely a challenge. At least I have to put in effort to win like micro/macro well and not just a-move faceroll my way to victory.

Oh and I remember when some of TL's guys previewed the single player on brutal and I think they got owned.



Haha yea, I had Raynor left with 18 health T_T.

But yeah, thanks for the help guys. I'll just try to scrape me way through brutal then, seeing as not all bonus objectives are necessary to survive. I am an achievement whore though, so I'll definitely be playing it on an easier difficulty next time to get the goods.
SharkSpider
Profile Joined May 2010
Canada606 Posts
July 28 2010 19:21 GMT
#102
So far I'm not finding brutal too hard, because there's almost always some trick that you can use to make micro count for a lot more than it usually would.

Right now I'm currently stuck on "A sinister turn" in the Zeratul missions, wondering how other folks went through it. Finding that by the time I get through the first enemy base the thing is so strong that I run out of money trying to push towards the objective.
Ghostcom
Profile Joined March 2010
Denmark4783 Posts
July 28 2010 19:23 GMT
#103
Completed it on hard, went back for the kerrigan portrait, realised it was idd BRUTAL and that I was being molested so right now I'm crying over my lost love kerrigan over a glass of whiskey but some day, maybe not this year I will be the man who brings her down!
Karliath
Profile Blog Joined April 2010
United States2214 Posts
July 28 2010 19:24 GMT
#104
On July 29 2010 04:21 SharkSpider wrote:
So far I'm not finding brutal too hard, because there's almost always some trick that you can use to make micro count for a lot more than it usually would.

Right now I'm currently stuck on "A sinister turn" in the Zeratul missions, wondering how other folks went through it. Finding that by the time I get through the first enemy base the thing is so strong that I run out of money trying to push towards the objective.


You should probably post this in a new/different thread. I think this one's only for non-mission specific (non-spoiler) posts.

Anyways, a further question of my own. If I'm playing the campaign on brutal, can I redo certain missions on an easier difficulty? I just want to get the bonus objectives + money + whatever from them. I assume that this won't interfere with the "complete campaign on brutal" achievement, since I will be beating each mission first on brutal.
tyr
Profile Blog Joined February 2008
France1686 Posts
July 28 2010 19:30 GMT
#105
OH MY GOD I JUST FINISHED IT.
Last mission was seriously hard, beat it on the sixth try.
Ima go get a beer :D

I'm 25/26 though for some reason, I probably missed a secret mission or something ..
"I'm always reminded of how manly Jaedong is every time I see him." -Bisu
Jyvblamo
Profile Blog Joined June 2006
Canada13788 Posts
July 28 2010 19:31 GMT
#106
On July 29 2010 04:00 skyR wrote:
Show nested quote +
On July 29 2010 00:58 Jyvblamo wrote:
On July 28 2010 21:17 kzn wrote:

Ugh, I'm stuck on Supernova right now. I don't see how its possible to get a ground army that's capable of doing anything. I've been trying to sneak banshees in to kill the vault, but no success as yet.


After a while of faceplanting when I tried to be tricky on that, I went to the tried and true fallback of marine/marauder/medic. 1 or 2 reactored rax, 1 lab rax, 1 lab starport, and I pumped basically marine/marine/medic/marauder/banshee every cycle.

I ended up barely managing the last push, but I pushed a bit earlier than I needed to as well.

I finally beat the mission, I smooshed my army into the bottom corner and waited until the fire killed all of the protoss, then ran in and sniped the objective. =P


Wait what? How many dropship of troops did you have? Is it even possible to build enough troops on your first base?

I mined out more than just the first base. I think I went through all of the lower bases, ending up with around a 70 supply army. I didn't use any dropships =P
Kambing
Profile Joined May 2010
United States1176 Posts
July 28 2010 20:34 GMT
#107
On July 29 2010 04:24 Karliath wrote:
Anyways, a further question of my own. If I'm playing the campaign on brutal, can I redo certain missions on an easier difficulty? I just want to get the bonus objectives + money + whatever from them. I assume that this won't interfere with the "complete campaign on brutal" achievement, since I will be beating each mission first on brutal.


Yes. After doing a mission on brutal, I sometimes go back to do the mission achievements on hard if they're interesting, and my brutal mission achievement still records the completions.
Smurfz
Profile Joined May 2008
United States327 Posts
July 28 2010 21:28 GMT
#108
I flew through on Hard difficulty pretty easily, except for struggling super hardcore at the last level. I can't imagine beating it on brutal.
CauthonLuck
Profile Joined July 2009
United States93 Posts
July 28 2010 21:47 GMT
#109
Flexing my Kerrigan icon now, thanks to my ladder being bugged out all of yesterday. After all 29, I can safely say that the train mission was the most annoying.
h3r1n6
Profile Blog Joined September 2007
Iceland2039 Posts
July 28 2010 22:33 GMT
#110
I thought it was too easy, did half of the missions first try, the other half after one restart when I screwed up somewhere, or didn't really know what's the right thing to do. The last one was decently tough, where I needed about 3 tries. Although it was still kind of disappointing, compared to the last missions of warcraft 3 and it's add-on, which were much more fun and left you with more strategies to try than this last mission. Here it is just about positioning the siege tanks right.

I had an awesome moment in the zombie mission, where my static defense got overrun with the wave on day 6 or so, and I just had my army left. I ran my army in to finish the job, but didn't realize that spine crawlers counted as infested buildings, so I went around it, and just as I realized I had to destroy it, my army got destroyed and I had an almost empty base left. I lifted my cc and barracks, and got everything out of there, letting the zombies destroy the base. When day broke in, zombies had just reached the spaceship. I had a barracks training a marine with 50 minerals i had left, and the cc landed at the minerals at the north, with 2 scvs mining. I killed the spine crawler with all I had left (a single marauder, 3 marines and 2 scvs) 20 seconds before the next night.
Karliath
Profile Blog Joined April 2010
United States2214 Posts
July 29 2010 01:09 GMT
#111
On July 29 2010 07:33 h3r1n6 wrote:
I thought it was too easy, did half of the missions first try, the other half after one restart when I screwed up somewhere, or didn't really know what's the right thing to do. The last one was decently tough, where I needed about 3 tries. Although it was still kind of disappointing, compared to the last missions of warcraft 3 and it's add-on, which were much more fun and left you with more strategies to try than this last mission. Here it is just about positioning the siege tanks right.

I had an awesome moment in the zombie mission, where my static defense got overrun with the wave on day 6 or so, and I just had my army left. I ran my army in to finish the job, but didn't realize that spine crawlers counted as infested buildings, so I went around it, and just as I realized I had to destroy it, my army got destroyed and I had an almost empty base left. I lifted my cc and barracks, and got everything out of there, letting the zombies destroy the base. When day broke in, zombies had just reached the spaceship. I had a barracks training a marine with 50 minerals i had left, and the cc landed at the minerals at the north, with 2 scvs mining. I killed the spine crawler with all I had left (a single marauder, 3 marines and 2 scvs) 20 seconds before the next night.


"zombies" is not exactly spoiler free.


I play the campaign on brutal. If I go back and do missions on easier difficulties, will I still be able to collect bonuses, alien technology, money, etc?
Chairman Ray
Profile Blog Joined December 2009
United States11903 Posts
July 29 2010 01:24 GMT
#112
I'm about halfway through the campaign on brutal. So far it's been easy, I barely have to macro at all. Heck in one of the missions, I even went over 8k minerals and I still beat it!
Ownos
Profile Joined July 2010
United States2147 Posts
July 29 2010 02:07 GMT
#113
I agree the game sorta outright lies to you what units you should make to beat the level. Maybe that advice is good advice for normal. Like on outbreak(?) they tell you MAKE HELIONS HAHA THEY CAN GO OUT AND THEN COME BACK TO DEFEND AT NIGHT. I found it easier to have M&M ball running around with stim nonstop (medic heal is OP!) Then again depends on your upgrade choices by that time. Might have been good on that level to use helions.
...deeper and deeper into the bowels of El Diablo
Kezzer
Profile Blog Joined December 2008
United States1268 Posts
July 29 2010 02:11 GMT
#114
Just did this mission on brutal, was going for the 25 minute achievement, didn't know how close I actually was

[image loading]
numLoCK
Profile Blog Joined November 2008
Canada1416 Posts
Last Edited: 2010-07-29 02:53:20
July 29 2010 02:51 GMT
#115
Holy heck brutal is ridiculous T.T
I mean, I hardly played beta and decided to go with brutal right off the bat, and even on the first few missions I really can't mess around. Its all macro mode all the time, and even then its ridiculous. The night/day mission I ended up getting my 200/200 bioball massacred and I died horribly with only a few enemy buildings left

edit: I blame my BW muscles and their "WE NEED 50+ WORKERS" reflexes lol.
KingHillBilly
Profile Joined November 2007
United States105 Posts
July 29 2010 03:09 GMT
#116
Has anyone beat "Engine of Destruction" on brutal without siege tanks or the repair faster upgrade?

Haven't gone back since the first night, but spent a few hours, could only get to the last section.
Simply the Best
ShadowDrgn
Profile Blog Joined July 2007
United States2497 Posts
July 29 2010 03:14 GMT
#117
[image loading]

Awwwww yeah. I thought brutal was a great difficulty for a fun play through, although I'm a bit disappointed that there isn't anything harder. Most of the missions were one base, make 100 supply worth of units, and a-move across the map to victory. Anything harder just required siege mode every now and then. In Utter Darkness gave me the most problems by far, but I'm a Terran player who really hates Protoss.
Of course, you only live one life, and you make all your mistakes, and learn what not to do, and that’s the end of you.
Stratos_speAr
Profile Joined May 2009
United States6959 Posts
July 29 2010 03:32 GMT
#118
I think Brutal's perfectly fine. It's hard and really annoying (since the AI cheats a bunch) and any harder and it'd be damn near impossible, but it's still very beatable if you have proper macro. The key to winning is the right unit composition in 90% of the missions.
A sound mind in a sound body, is a short, but full description of a happy state in this World: he that has these two, has little more to wish for; and he that wants either of them, will be little the better for anything else.
Shifft
Profile Blog Joined April 2010
Canada1085 Posts
July 29 2010 03:38 GMT
#119
Just finished getting my Kerrigan avatar too :D

Last mission was a real bitch though.
=O
Karliath
Profile Blog Joined April 2010
United States2214 Posts
July 29 2010 03:39 GMT
#120
wth is it with people not being able to read "keep it spoilerfree."
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