Campaign - brutal difficulty (keep it spoilerfree) - Page 7
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rockon1215
United States612 Posts
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h3r1n6
Iceland2039 Posts
On July 29 2010 12:40 rockon1215 wrote: I was doing well until Moebius Factor, where I had to cheat. No one has ever said that mission was hard. Am I missing something here? MMM+Tanks, abuse high grounds, find the right route through and just snipe the archives. | ||
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SBelmont
United States122 Posts
On July 29 2010 14:32 h3r1n6 wrote: MMM+Tanks, abuse high grounds, find the right route through and just snipe the archives. I found Hercules dropships are really good for this mission as well, build a couple and just kamikaze drop at the archives. It's the only way I found I could sufficiently complete this mission on Brutal. | ||
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Latham
9570 Posts
On July 29 2010 19:10 SBelmont wrote: I found Hercules dropships are really good for this mission as well, build a couple and just kamikaze drop at the archives. It's the only way I found I could sufficiently complete this mission on Brutal. Really O.O? + Show Spoiler [Moebius Facotr on brutal] + 1st archive is a piece of cake. Take the 2 medivacs and all the rines you got and go to the mercs. FF the archives, it falls. Take everything back to your base. Wall in with a bunker and 2 depots or a bunker and a barracks. Fill said bunker with war pigs. and put 3-5 scvs behind to defend it. That's it for base defence right there or add 1-2 tanks. Lift rax or submerge depots and move out with 1-2 sieges and a handful of mnm + medivacs kill the nyuds ASAP, after that go to the cliff east of your base. Get everything on high ground and just wait for all the patrols to die. Add vikings, more marines (assuming medics don't die) and another 3-4 medivacs. Maybe some tanks too if you're not used to doing these surgical attacks. Once that is done ferry everything back to the ground level but on the Zs side. go a little north kill the spores and all the crap that's there, and siege your tanks up right by the cliffs. FF the 2nd research centre with tanks. When that's done you should have a sizeable army of vikings/tanks/mnm + a few medivacs. Go back to the cliff from which you ferried your units down. Get everything into the medivacs and send vikings+army in medivacs to the brutalisk. Try to avoid the random hydras along the way. Kill the brutal or not. Your choice. Once you've made the choice, go a little west. There will be a good landing spot with 4 spores around, but it's as close as you'll get to the 3rd archives. Send in vikings 1st to tank the spores while the medivacs unload. After they unload, change the vikings into ground form. Kill the spores and move up to the hive+3rd RC. siege tanks so that they will hit the centre. put everything around the tanks so roaches won't take pot shots at them. Depending where Kerri is, either FF the RC or don't. If she's already by the centre (very rare) just FF the centre with everything you've got. stim the rines, siege the tanks, attack with vikings. It will fall if you're army is big enough. | ||
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Deadlift
United States358 Posts
On July 29 2010 02:22 Shiladie wrote: people are having trouble with this? I finished it with most of my guys alive and easily got all 3 achievs on the first try, and I'm just a D+ level player... Is it really necessary to post something that does nothing but brag and insult newer players? | ||
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Swissm
United States207 Posts
I've been reading the horror stories about people not being able to get their Kerrigan icon because they've missed missions after they went to Char and weren't able to go back and complete them. Currently the only mission I have available to me is the first Char mission and I was wondering if 3 of the "Prophecy" missions become available after I commit to Char. Did I miss something or am I all clear to continue (I did the secret mission, so the only missions I have left are the Final missions and 3 of the Prophecy missions)? | ||
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samalie
Canada87 Posts
I was the poor schmuck caught in the hard too easy - brutal WAY too hard. Well, the little bit of advice I took has dramatically improved my micro & got me 6 minssions completed last night on brutal. Brutal is a SERIOUS challenge for me, and taking everything I have to beat (and in some cases BARELY beat), but its better than a cakewalk. + Show Spoiler + The 3rd (?) mission I think - the 30 minute holdout against the zerg - I somehow managed to pull off a "victory" with a floating CC being attacked by a swarm of mutas with exactly 235hp left at the timer expiry. THe day/night mission I got just massacared Night #8, had one supply depot left & about 5 units. Managed to take out the last 12 buildings before Night 9. | ||
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Latham
9570 Posts
On July 30 2010 00:14 Swissm wrote: Quick question: I've been reading the horror stories about people not being able to get their Kerrigan icon because they've missed missions after they went to Char and weren't able to go back and complete them. Currently the only mission I have available to me is the first Char mission and I was wondering if 3 of the "Prophecy" missions become available after I commit to Char. Did I miss something or am I all clear to continue (I did the secret mission, so the only missions I have left are the Final missions and 3 of the Prophecy missions)? Dunno but it's safer to do them before char. IMO you won't be able to access the crystal after you've left the Hyperion. You access the prophecy missions in your Laboratory using the crystal (the weird tri-pod leaf-shaped thing-y Zeratul gave you) | ||
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Swissm
United States207 Posts
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Kisra
United Kingdom466 Posts
![]() Rawr, finally. Going back to do choice missions was a bit of a pest. If you've missed stuff, all your saves are stored in My Documents/Starcraft II/TonsOfStuff/Unsaved - copy and paste the ones you want into your Campaign folder to go back and do stuff again, such as getting the secret mission. Just a few notes on the harder missions (Put in spoiler tags, just in case): The Great Train Robbery + Show Spoiler + I waited until I had tanks to do this one. The hardest trains are the super-fast ones - getting a bunch of Diamondbacks and focus firing is the key. Use tanks to kill the marauder packs before they become a problem and get some vikings for the last train, to clear away the banshees. Not the hardest, but I had to redo that last train a few times. The Dig + Show Spoiler + Probably the first truly hard mission, the key here is to deal with problems before they arrive. Wall off with bunkers and siege tanks and get SCVs patrolling for repairs. When you get manual laser control, deal with Colossi, Immortals and finally Archons - in that order. Colossi are only a threat due to their sight-giving aspect, while Immortals will chew up your defenses. When Templar start appearing, use tanks to snipe them - this is vital. For air waves, kill Carriers, then Void Rays, then Transports. Your ground defense can handle anything warped in, but not void rays eating your tanks. The Moebius Factor + Show Spoiler + Some found this easy, some found it hard. The key is in the tip they give you about high ground - personally I had most success using tanks and marines, landing them on high ground and clearing away spore turrets and the like. For the first Data Core, well, just drop marines. For the second, drop on the high ground to the northwest of your base, clear away the spore crawlers, then land on the low ground. Move behind the data core with tanks and use medivacs to get sight, kill it from below. The final one is the trickiest, and you just need to take some shots from spore colonies to get there. Land tanks on the high ground just outside the base (again, bring some marines for AA) and clear a safe patch on the ground, then push forwards. Use tanks to focus down the Data Core and marines to keep the area clear. In Utter Darkness + Show Spoiler + This one gets covered a lot, the key is to get a second forge and upgrade, upgrade, upgrade. Build nothing but colossi for the ground, and get pheonixes and void rays in the air. Use excess minerals to make cannons. When the hybrids come, use lift to render them harmless (ranged ones first, then the melee ones when you get more pheonix). This should make it much easier. I started making more and more carriers towards the end, which seemed to help a lot, too. Supernova + Show Spoiler + This one seems to cause pepople trouble. The key is aggressive banshee use. Build lots of them as soon as you can and repair damaged ones. Towards the later bases, get some vikings in the air to counter the 'toss air. Use a few tanks and marines to defend your base, and when transferring to the last base, get a medivac or two to ship units up onto the high ground. All In This one is just plain nasty. It'd need a thread of it's own - which it even has. I'll start doing recordings of the harder missions and talking through them. If people want to post up what they think are the hardest levels, I'll get to work on that right away. | ||
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TheBB
Switzerland5133 Posts
On July 28 2010 02:39 Amber[LighT] wrote: Spoiler alert? Just in case... + Show Spoiler + Hardest missions so far are the ones in Zeratuls vision... the fourth one (the future without Kerrigan) was a bitch to beat. Kept getting about 1,900 kills after Artanis warps in and then I would die... And I'm playing on hard... guess my strategy of just making cannons and high templar to warp into archons later was a fail strat ![]() Something that works well here is to use phoenixes to lift the hybrids when they come. Those are the worst threat you're facing. | ||
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MangoTango
United States3670 Posts
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shinosai
United States1577 Posts
On July 31 2010 02:13 MangoTango wrote: Wanted to ask a quick question but didn't want to start a new thread: Do you get more credits according to the difficulty level? If you complete every mission in Brutal, is that enough to buy all the unit upgrades and Mercs? Because it's pretty lame if you can't. No, it's not. You basically have to go thru multiple campaigns to purchase everything. | ||
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MangoTango
United States3670 Posts
On July 31 2010 02:16 shinosai wrote: No, it's not. You basically have to go thru multiple campaigns to purchase everything. That's basically the worst thing ever. Although I've found a trick to get around this: if you purchase stuff and then quit, the achievements get saved but the purchases don't. So save up a bunch of credits first, then buy everything all at once (you'll get achieve), then log out. When you log in again, you'll have all your credits back, upgrades not purchased, achievement earned. | ||
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Viker
Canada4 Posts
On July 31 2010 02:18 MangoTango wrote: That's basically the worst thing ever. Although I've found a trick to get around this: if you purchase stuff and then quit, the achievements get saved but the purchases don't. So save up a bunch of credits first, then buy everything all at once (you'll get achieve), then log out. When you log in again, you'll have all your credits back, upgrades not purchased, achievement earned. Wow that is great thanks! How about researches though?? | ||
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MangoTango
United States3670 Posts
On July 31 2010 02:22 Viker wrote: Wow that is great thanks! How about researches though?? Why would you care about researches? You get the achieve no matter which ones you choose, so long as you get to 25 Z and 25 P. | ||
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Viker
Canada4 Posts
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MangoTango
United States3670 Posts
On July 31 2010 02:28 Viker wrote: Yea I just wondered if it was possible to get to 25 in both toss and zerg in the same campaign. It's so easy! In fact, if you get more than 25, you actually start selling them for 10k credits a pop. Do the crystal missions, they'll get you halfway to each by themselves. | ||
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Snowfield
1289 Posts
+ Show Spoiler + The 3rd (?) mission I think - the 30 minute holdout against the zerg - I somehow managed to pull off a "victory" with a floating CC being attacked by a swarm of mutas with exactly 235hp left at the timer expiry. Lol, i did teh same thing, was intense P | ||
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NeonFlare
Finland1307 Posts
Will see how the rest turn out. | ||
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