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On July 27 2010 23:54 Sunyveil wrote: not brutal, but I've only done 7 missions. I'm actually pretty disappointed at the lack of difficulty. For example, on the Great Train Robbery, the only difficulty is in finding all 6 diamondbacks, and not much else.
Oh well, I guess they can't expect everybody who buys the game to have played ICCup
Ha - I nearly lost my base on that map because I had my whole army out searching the map for one of the optional things (Zerg exoskeletons or something like that), and all of a sudden there was Siege Tanks and Goliaths and Marauders pouring into my base.
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On July 28 2010 00:08 Tommylew wrote:Show nested quote +On July 27 2010 23:54 Sunyveil wrote: not brutal, but I've only done 7 missions. I'm actually pretty disappointed at the lack of difficulty. For example, on the Great Train Robbery, the only difficulty is in finding all 6 diamondbacks, and not much else.
Oh well, I guess they can't expect everybody who buys the game to have played ICCup Your not on brutal and moaning it isnt that hard?? Thats probably a sign to go on Brutal... I'm pretty sure by "not brutal" he meant the difficulty of Brutal was not brutally hard.
People don't give other people's common sense enough credit...
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I am a little disappointed with brutal so far. I have just MMM'd my way to victory. But of course so far I really do not have access to any other units. Only up to Welcome to the Jungle, and it was the most challenging so far having to micro away from HTs and colossi.
My only real beef with the campaign is that when it says do <x> on hard difficulty for an achievement, it means doing it on hard. So if I do it on brutal, I do not get the achievement.
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On July 28 2010 00:41 Bair wrote: I am a little disappointed with brutal so far. I have just MMM'd my way to victory. But of course so far I really do not have access to any other units. Only up to Welcome to the Jungle, and it was the most challenging so far having to micro away from HTs and colossi.
My only real beef with the campaign is that when it says do <x> on hard difficulty for an achievement, it means doing it on hard. So if I do it on brutal, I do not get the achievement.
Not been the case for me. I've gotten my achievements for hard difficulty in brutal.
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wow, now i kind of want to play the campaign.
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On July 28 2010 00:41 Bair wrote: My only real beef with the campaign is that when it says do <x> on hard difficulty for an achievement, it means doing it on hard. So if I do it on brutal, I do not get the achievement.
that's not true if you complete it on brutal it counts aswell at least it have for me in all missions so far. I haven't gotten that far yet, but I think the difficulty is suitable I first tried it on hard, and it just felt meeeh, pretty sure it was on fast, while only brutal is on fastest ? I had some trouble tho getting one of the achievements in the third mission tho where you ain't allowed to lose any buildings etc had to restart a couple of times there
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Then I must have been missing minor things....hmm...well it will wait until after work.
However....
+ Show Spoiler +anyone else find that survive for twenty minutes mission early on a blast on brutal?
I mean, this is the first survival mission in an rts where I could not just build up a force and mop up the comp's base on. It had me struggling pretty hardcore.
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OMG the firebats are so bad ass in SC2... being able to play with medics & firebats really makes me wish they could of balanced it so they could have been included in the multiplayer.. can't wait to see goliaths.
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On July 27 2010 22:09 Ygz wrote: Brutal all the way, the only way to get a fully immersed experience imo.
How did you find Welcome to the Jungle on Brutal? It's been the most challenging so far.
It was pretty difficult at first, but then I realized that marine/medic is pretty much OP on that level. Not really necessary to utilize the goliaths -- I just left them in my base for defense.
The Great Train Robbery, on the other hand, is ruining me. When they start bringing out the bunker-lined tracks with speedy trains, marauder death squads, tanks, and HSM-equipped ravens, I just don't have an answer for it.
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not brutal, but I've only done 7 missions. I'm actually pretty disappointed at the lack of difficulty. For example, on the Great Train Robbery, the only difficulty is in finding all 6 diamondbacks, and not much else.
Oh well, I guess they can't expect everybody who buys the game to have played ICC
lol are you serious -_-/
Go play on brutal :/.
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Spoiler alert? Just in case... + Show Spoiler +Hardest missions so far are the ones in Zeratuls vision... the fourth one (the future without Kerrigan) was a bitch to beat. Kept getting about 1,900 kills after Artanis warps in and then I would die... And I'm playing on hard... guess my strategy of just making cannons and high templar to warp into archons later was a fail strat 
Oh and my favorite was the train mission with the diamondbacks. I didn't really like the lava level... lost a ton of SCV's and two Command Centers
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well, this thread just convinced me to go brutal. wasnt sure what difficulties there were, but im sold on going brutal. its brutal, hard, normal right?
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On July 28 2010 03:00 socal50 wrote: well, this thread just convinced me to go brutal. wasnt sure what difficulties there were, but im sold on going brutal. its brutal, hard, normal right? same here ^___^ it seems that without brutal the game is pointless ^___^ and since that seems to be the case...brutal it is, though i was probably already going to go brutal....cant wait til DL finishes
edit: OH 500 I A DRAGOON! +1 for my favorite idiotic unit in bw ^__^
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I can't believe how many people misinterpreted my statement that started with "not brutal", of course I'm playing on brutal difficulty and think that it's not brutally hard.
Sighhhh work is boring with no sc2
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The hellion mission on brutal is so much fun, although pretty damn hard (I'm assuming 3 fax hellion pump isn't the way to go, seeing as I almost always get overrun at ~night 3?)
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mmm seems to just destroy everything even on brutal, the medic heal is so crazy
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I found the train mission easy until they gave the trains speed upgrades. Then I found I had to have diamond backs. But using diamond backs makes it harder to kill everything else.
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On July 28 2010 03:30 shinosai wrote: I found the train mission easy until they gave the trains speed upgrades. Then I found I had to have diamond backs. But using diamond backs makes it harder to kill everything else.
I suicided all my shit running under the last train firing away while the DBs were at the front of the train killing off the last 300 HP lol
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On July 28 2010 02:11 Caznode wrote:Show nested quote +On July 27 2010 22:09 Ygz wrote: Brutal all the way, the only way to get a fully immersed experience imo.
How did you find Welcome to the Jungle on Brutal? It's been the most challenging so far. It was pretty difficult at first, but then I realized that marine/medic is pretty much OP on that level. Not really necessary to utilize the goliaths -- I just left them in my base for defense. The Great Train Robbery, on the other hand, is ruining me. When they start bringing out the bunker-lined tracks with speedy trains, marauder death squads, tanks, and HSM-equipped ravens, I just don't have an answer for it.
Exactly my experience, when I read that people were having trouble with Welcome to the Jungle I was confused since I beat it so fast that I didn't even have time to look for the 3rd protoss relic before my SCV got back to my base with the last terrazin.
I tried MMM on The Great Train Robbery and it just got decimated by HSM at like the 5th train, after that I just never recovered. Gonna try marauder/medic/diamondbacks and building bunkers on the train tracks to engage the escorts when I get back from work.
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I found the train mission easy. After losing to it 5 times because I tried to follow the game's advice to make diamondbacks, I figured I shouldn't even bother since the game lies all the time--marine medic wins everything after you hit the magical number of medics, and siege tanks are grossly overpowered since they do [140 [!]] damage a hit with siege mode if you use upgrade it.
So. I ended up fast expanding to the top left, building a PF to protect it, mined a boatload of minerals, then made a train station at the bottom where the two tracks intersected, filled it with siege tanks behind planetary fortresses behind missile turrets, and moved the siege tanks up with a small group of marine/medic whenever the train went the top path, leaving the PFs and missile turrets to hold out while I'm gone.
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