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Campaign - brutal difficulty (keep it spoilerfree) - Page 3

Forum Index > StarCraft 2 HotS
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KingHillBilly
Profile Joined November 2007
United States105 Posts
July 27 2010 19:51 GMT
#41
Has anyone beat the Odin mission.. the one where tychus steals it and you have to cover him, on brutal? You can lose so fast on this mission and so broke from sending peons to repair.

Just need to do it with different tech I think.
Simply the Best
Klimpen
Profile Blog Joined February 2010
New Zealand100 Posts
July 27 2010 20:00 GMT
#42
Just gotta focus any siegetanks or banshees down asap. Cloak is great for not getting you shit murdered fast as. Ghost/Spectre spam is the way to go, with merc siege tanks and turrets covering your base.
KingHillBilly
Profile Joined November 2007
United States105 Posts
July 27 2010 21:10 GMT
#43
hmm, sounds like you did this mission way later than me. No ghosts or siege tanks. I have them now, but since the mission was available before those units, I figured it was beatable.

Units I had available:

marine, marauder, firebat, medic
viking, wraith
hellion, vulture, diamondback
merc marauder/marine
Simply the Best
Wolv
Profile Joined May 2010
Croatia2 Posts
Last Edited: 2010-07-27 21:50:39
July 27 2010 21:40 GMT
#44
I was also trying to beat this without ghosts or siege tanks on Brutal difficulty for couple of hours, eventually gave up... I believe timings might be bugged since he attacks at different intervals when you restart/load mission multiple times, also enemy positions and attack destination change...

For instance, it autosaved while Odin was fighting couple of vultures, but when I load, all these vultures simply skip him and go straight into my base and focus only my SCV's... rather annoying.

I also have to say that I'm disappointed with amount of "here are 6 SCV's and empty base for you, please build it up from scratch like you haven't done it millions of times already" missions...



I guess I'll pause with campaign for now since I really wanted to beat it only on brutal difficulty

(C+ player, not a total retard xD)
shinosai
Profile Blog Joined April 2010
United States1577 Posts
July 27 2010 22:07 GMT
#45
Wonder how you guys did the mission with the laser? I tried going heavy tanks one round, and M&M&M another. Both times I just got overwhelmed around 25%.
Be versatile, know when to retreat, and carry a big gun.
Kisra
Profile Blog Joined April 2010
United Kingdom466 Posts
July 27 2010 22:50 GMT
#46
Wonder how you guys did the mission with the laser? I tried going heavy tanks one round, and M&M&M another. Both times I just got overwhelmed around 25%.


I walled off with supply depots and a bunker, then powered tanks. On each ramp I had about 5-6 tanks each, some marines, marauders, and medics. Get two SCVs on each side patrolling so they repair everything super fast. Use the laser aggressively and focus on burning down Immortals > Colossi > Archons. Micro your tanks to target fire templar before they become a threat.

I think at 25% you will also want a lot of missile turrets up. Kill void rays first, your defenses should take care of ground stuff until you aren't being savaged to death by Protoss air.
:D
Latham
Profile Blog Joined May 2007
9570 Posts
Last Edited: 2010-07-28 09:00:07
July 27 2010 22:55 GMT
#47
On July 28 2010 07:07 shinosai wrote:
Wonder how you guys did the mission with the laser? I tried going heavy tanks one round, and M&M&M another. Both times I just got overwhelmed around 25%.


+ Show Spoiler +

2 bunkers in front with 4 scvs with auto-repair somewhere near them on both sides. Marines inside + 2 maras for slow on archons. Later, put 2 planetery fortresses down @ east to block your ramp + expand to another mineral field.

Put 4-5 tanks behind bunkers on both sides.
Make MnM for Anti-Air + scouting the ruins for +protoss tech points.
When you get to use the laser yourself on anything you want, immediately hotkey it to a free hotkey. Kill every immortal and colossus you see with the laser. EVERY. SINGLE. ONE.
Fuck the archons and templars, they'll crash on the bunks.
When the door drops below 1400 hp(or maybe it was 1900?), just keep killing the door. Don't try to kill the units any more, it's useless.


level done in approx 39~ mins. Two raxes constantly pumping mnm and 1 factory for sieges. I made 3 PFs.
For the curse of life is the curse of want. PC = https://be.pcpartpicker.com/user/LathamTK/builds/#view=CrqmP6
schiznak
Profile Joined October 2009
Australia258 Posts
July 27 2010 23:18 GMT
#48
The only mission I feel like i genuinely am stuck on is the very last one, has anyone else managed to beat it yet?
"That's very e-sports of you to have the camera focused on the people instead of the game" -ultradavid
shinosai
Profile Blog Joined April 2010
United States1577 Posts
July 27 2010 23:21 GMT
#49

level done in approx 39~ mins. Two raxes constantly pumping mnm and 1 factory for sieges. I made 3 PFs.


Le sigh. I went for the flame turrets and they are terrible in comparison. I wanted to try out the "new" unit.
Be versatile, know when to retreat, and carry a big gun.
Boblion
Profile Blog Joined May 2007
France8043 Posts
July 27 2010 23:24 GMT
#50
Does the computer cheats ( income ) in brutal difficulty ?
fuck all those elitists brb watching streams of elite players.
bakin1
Profile Joined May 2010
United States32 Posts
July 27 2010 23:26 GMT
#51
so jealous right now...
I sometimes wish I had no life, thus more SC2 time.
Kisra
Profile Blog Joined April 2010
United Kingdom466 Posts
July 27 2010 23:39 GMT
#52
On July 28 2010 08:24 Boblion wrote:
Does the computer cheats ( income ) in brutal difficulty ?


Absolutely no idea, and I don't think it matters if it does. Attacks tend to come as scripted events, rather than the AI just playing a 'build' like in practice vs AI. I think the key difference on Brutal would be that there's more in each wave/attack/defense/what have you, and that they have more upgrades.
:D
UberThing
Profile Joined April 2010
Great Britain410 Posts
July 27 2010 23:54 GMT
#53
In brutal the AI is most definitely ahead in upgrades, usually at least 2, 1. I found the single player really really fun on brutal. I find the diamondbacks r the best unit by far for the mission that uses them (with some merc marines for aa). The fire whilst moving is ideal for the scenario.

Im not too sure about using mmm in this scenario. Its just too slow imo.

The campaign is awesome. Completed bout 7 missions on brutal so far. More tommorow.

What do peeps think about upgrades 4 brutal? Which ones are the most useful? This is so I can plan ahead a little. For a specific mission? The missile turrret upgrade makes the laser drilling level soo much easier.
Wag1
Mente
Profile Joined December 2009
United States288 Posts
July 27 2010 23:59 GMT
#54
Full brutal completed in 18 hours of not constant playing but 18 hours of real time.
Solomon Grundy want pants too!
sevia
Profile Joined May 2010
United States954 Posts
July 28 2010 00:04 GMT
#55
I'm stuck on the Meinhoff mission right now (night/day one). My setup has been two (fortified) bunkers on each entrance, 4-5 SCVs hold positioned on auto-repair next to them, and two medics on each side to heal the SCVs through marine damage. My problem is, I'm running out of minerals. I make about 20 hellions, just enough to kill a depot in one hit, and then nothing but 12 firebats + 6 medics + a small number of marauders / marines to help deal with the bigger units. I'm left with about 2-3k to spare before I'm mined out, but this wears down ridiculously fast with the bunkers constantly taking damage...

Anyone have any tips? I've tried expanding to the top, they find and kill it within 2 waves 100% of the time (I haven't tried lifting the CC during night yet...). Do I need the extra bunker space? Bigger firebat radius? I've been getting marine upgrades so far and they've proven pretty useless for this mission. Any help appreciated.
최지성 Bomber || 김동환 viOLet || 고병재 GuMiho
merz
Profile Blog Joined July 2004
Sweden2760 Posts
July 28 2010 00:11 GMT
#56
The only mission that has gotten me intro shit loads of trouble on brutal so far is "Supernova", I had to replay that shit 4 times until I got it right.
Winners never quit, quitters never win.
Kultcher
Profile Joined May 2010
United States150 Posts
July 28 2010 00:16 GMT
#57
I've completed about 13 missions on Brutal so far. "Utter Darkness" is a beating, I didn't even come close on my first attempt. Might have to drop down to hard to finish that one and come back to it later.
shinosai
Profile Blog Joined April 2010
United States1577 Posts
July 28 2010 00:19 GMT
#58
Woohoo. Finally beat the laser drill mission. Moreso than massing siege tanks, it was more like massing scvs for repair and target firing those high templar right away. Major disadvantage that I didn't have a planetary fortress, because those fire turrets suck. But I did it the hard way. :D
Be versatile, know when to retreat, and carry a big gun.
antelope591
Profile Joined October 2007
Canada820 Posts
July 28 2010 00:54 GMT
#59
Utter darkness was hard as hell....then I remembered that walling the ramp might be a good idea -_-. Got to 2500 pretty easily with gateway walls at the 2 ramps but definitely the hardest mission so far.
crms
Profile Joined February 2010
United States11933 Posts
July 28 2010 01:18 GMT
#60
i started out on brutal but once all my friends who started normal had finished the game I wussed out.

I plan on going back through brutal though just cause I thought it was a really fun challenge, you had to actually use your brain and still barely survive.
http://i.imgur.com/fAUOr2c.png | Fighting games are great
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