Just need to do it with different tech I think.
Campaign - brutal difficulty (keep it spoilerfree) - Page 3
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KingHillBilly
United States105 Posts
Just need to do it with different tech I think. | ||
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Klimpen
New Zealand100 Posts
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KingHillBilly
United States105 Posts
Units I had available: marine, marauder, firebat, medic viking, wraith hellion, vulture, diamondback merc marauder/marine | ||
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Wolv
Croatia2 Posts
For instance, it autosaved while Odin was fighting couple of vultures, but when I load, all these vultures simply skip him and go straight into my base and focus only my SCV's... rather annoying. I also have to say that I'm disappointed with amount of "here are 6 SCV's and empty base for you, please build it up from scratch like you haven't done it millions of times already" missions... I guess I'll pause with campaign for now since I really wanted to beat it only on brutal difficulty ![]() (C+ player, not a total retard xD) | ||
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shinosai
United States1577 Posts
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Kisra
United Kingdom466 Posts
Wonder how you guys did the mission with the laser? I tried going heavy tanks one round, and M&M&M another. Both times I just got overwhelmed around 25%. I walled off with supply depots and a bunker, then powered tanks. On each ramp I had about 5-6 tanks each, some marines, marauders, and medics. Get two SCVs on each side patrolling so they repair everything super fast. Use the laser aggressively and focus on burning down Immortals > Colossi > Archons. Micro your tanks to target fire templar before they become a threat. I think at 25% you will also want a lot of missile turrets up. Kill void rays first, your defenses should take care of ground stuff until you aren't being savaged to death by Protoss air. | ||
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Latham
9570 Posts
On July 28 2010 07:07 shinosai wrote: Wonder how you guys did the mission with the laser? I tried going heavy tanks one round, and M&M&M another. Both times I just got overwhelmed around 25%. + Show Spoiler + 2 bunkers in front with 4 scvs with auto-repair somewhere near them on both sides. Marines inside + 2 maras for slow on archons. Later, put 2 planetery fortresses down @ east to block your ramp + expand to another mineral field. Put 4-5 tanks behind bunkers on both sides. Make MnM for Anti-Air + scouting the ruins for +protoss tech points. When you get to use the laser yourself on anything you want, immediately hotkey it to a free hotkey. Kill every immortal and colossus you see with the laser. EVERY. SINGLE. ONE. Fuck the archons and templars, they'll crash on the bunks. When the door drops below 1400 hp(or maybe it was 1900?), just keep killing the door. Don't try to kill the units any more, it's useless. level done in approx 39~ mins. Two raxes constantly pumping mnm and 1 factory for sieges. I made 3 PFs. | ||
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schiznak
Australia258 Posts
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shinosai
United States1577 Posts
level done in approx 39~ mins. Two raxes constantly pumping mnm and 1 factory for sieges. I made 3 PFs. Le sigh. I went for the flame turrets and they are terrible in comparison. I wanted to try out the "new" unit. | ||
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Boblion
France8043 Posts
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bakin1
United States32 Posts
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Kisra
United Kingdom466 Posts
On July 28 2010 08:24 Boblion wrote: Does the computer cheats ( income ) in brutal difficulty ? Absolutely no idea, and I don't think it matters if it does. Attacks tend to come as scripted events, rather than the AI just playing a 'build' like in practice vs AI. I think the key difference on Brutal would be that there's more in each wave/attack/defense/what have you, and that they have more upgrades. | ||
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UberThing
Great Britain410 Posts
Im not too sure about using mmm in this scenario. Its just too slow imo. The campaign is awesome. Completed bout 7 missions on brutal so far. More tommorow. What do peeps think about upgrades 4 brutal? Which ones are the most useful? This is so I can plan ahead a little. For a specific mission? The missile turrret upgrade makes the laser drilling level soo much easier. | ||
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Mente
United States288 Posts
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sevia
United States954 Posts
Anyone have any tips? I've tried expanding to the top, they find and kill it within 2 waves 100% of the time (I haven't tried lifting the CC during night yet...). Do I need the extra bunker space? Bigger firebat radius? I've been getting marine upgrades so far and they've proven pretty useless for this mission. Any help appreciated. | ||
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merz
Sweden2760 Posts
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Kultcher
United States150 Posts
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shinosai
United States1577 Posts
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antelope591
Canada820 Posts
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crms
United States11933 Posts
I plan on going back through brutal though just cause I thought it was a really fun challenge, you had to actually use your brain and still barely survive. | ||
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