On April 23 2013 19:28 AxionSteel wrote: Can't believe some people think that was boring. That was among my favourite zvz series. Constant action,micro, harass. Effort vs DRG being my favourite zvz ever
Life vs Leenock at MLG, the game on Cloud Kingdom. I've watched it like 5 times, still get chills when I see it.
On April 23 2013 19:27 EpiK wrote: in those muta battles, do pros target fire each muta or are they just a-moving?
a move
Always the cynical i see unless it's about terran. They both targeted lower health muta's nothing A move about it.
i thought during big muta fights it was better to amove rather than try to individually target or something?
True, when you get to 25+ it's A move time. Those mostly were lower groupings and it's better to target specialy if you have the + attack. (as far as i know)
How does the + attack matter for this really? Note that carapace and attack upgrades cancel eachother out for the most part so the 'focus' ability of both is equal, only the bounce damage is worse for the attack upgrade player. That is not a reason to take some sort of other approach to micro though..
On April 23 2013 19:27 EpiK wrote: in those muta battles, do pros target fire each muta or are they just a-moving?
a move
Always the cynical i see unless it's about terran. They both targeted lower health muta's nothing A move about it.
i thought during big muta fights it was better to amove rather than try to individually target or something?
I think your right, if you target fire, doesnt it make your mutas clump, and thus vulnerable to the muta splash?
I think the splash will always be on full, since it's by number of targets instead of by area. I think that for larger engagements it becomes pointless to target fire since mutalisks are dying so quickly, and target firing can result in overkill.
On April 23 2013 19:27 EpiK wrote: in those muta battles, do pros target fire each muta or are they just a-moving?
a move
Always the cynical i see unless it's about terran. They both targeted lower health muta's nothing A move about it.
i thought during big muta fights it was better to amove rather than try to individually target or something?
maybe early on but I think targetting is better once they get down < 10?
yeah in bigger numbers there would be overkill if you targetfire, no big but the one spreading fire would win with equal numbers. (having a group sniping is of course icing on the cake). Lower numbers with no overkill targeting is better. Unless you do what Life did in the last muta fight and targetfire the Muta that flyies right by you, so your Mutas lose tons of attack time.
If you have the same economy and want to transition into infestor against muta, you have to paid 150g+150g+400g (for 4 infest)=700g, it's 7 muta. You have to defend against an opponent with +7 muta during 180 sc sec (90s for bat roach, 40 sec for mid Pathogen Glands -when you start produce infest, and infestor production).
That's really difficult if the guy want to pressure hard
Leenock spawns in the top right Parting spawns in the bottom left
0:00-4:00min Parting starts with Pylon in his main and then Nexus first on 16 supply Leenock starts with 15 Pool 16 Hatch
Parting adds a Forge in his main and Pylon and first Gateway and Cannon in the natural Leenock scouts the natural with his first Overlordand starts and Extractor and 2 Zerglings
On April 23 2013 19:18 teddyoojo wrote: i always wondered why zergs get carapace first, in a muta vs muta fight +1 attack is just as useful as +1 carapace is it?
Carapace is better
but why? doesnt +1 attack give u +1 dmg on every bounce whereas +1 carapace reduces 1 dmg from every bounce?
As others have said, first bounce is +1/3 and second bounce is +1/9.
So, it does 9/3/1 damage to 3 targets. If you upgrade +1 attack, it does 10/3/1 damage to 3 targets. Only with +3 attack it does 12/4/1 because 33% of 12 is 4.
Do you get it now?
According to the liquipedia article, the fractional damage is added on each level of upgrade, and that has always been my understanding.
SC2 has always had decimal damage; e.g. minimal attack damage is 0.5.
I know, still thought it depends all on the first attack, as I have been testing it a lot. As far as I remember with my testings, last bounce didn't change at all, but I could be wrong as I could easily mess up with my testings.
On April 23 2013 19:27 EpiK wrote: in those muta battles, do pros target fire each muta or are they just a-moving?
a move
depends on your playstyle, if you go for plus 1 attack like leenock just did, you want to single target mutas in many situations
Didn't watch the game but in most situation it was always a move because of spread of fire.
In lower numbers its sensible to target weaker mutas.
Well Leenock was basically single targeting the whole game until it was already won. He was always trading Mutas with single targeting, so that the numbers would never go too high, because then carapace would win with just a moving. So as I said it's really a playstyle thing, if you go for attack you can't just sit back and wait for the 30vs30 a-move fight, you have to trade = super micro intensive playstyle. Jaedong likes it.