[SPL] CJ Entus vs. EG-TL R1 - Page 108
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nomyx
United States2205 Posts
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Account252508
3454 Posts
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andaylin
United States10830 Posts
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Khaldor
Germany861 Posts
On December 16 2012 17:53 Ammanas wrote: You really, like REALLY think that winners league is better than this format? I mean, sure, its your opinion. But... I just dont understand. We had the same two systems in WC3 and I would prefer the winners league system over this format any day. I think it's much more interesting and dynamic | ||
raga4ka
Bulgaria5679 Posts
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GreyKnight
United States4720 Posts
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My_Fake_Plastic_Luv
United States257 Posts
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booksmartguy
United States45 Posts
On December 16 2012 17:53 Ammanas wrote: You really, like REALLY think that winners league is better than this format? I mean, sure, its your opinion. But... I just dont understand. Winners league gets boring after couple seasons, just doesn't have the same team feeling. In regular format, every great player needs teammates to win. Otherwise, his win means nothing. | ||
Exoteric
Australia2330 Posts
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aRyuujin
United States5049 Posts
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StarStruck
25339 Posts
On December 16 2012 17:53 j4vz wrote: october 20th 2012, JYP played his last game in GSL CODE S. JYP is only 4pts in FPL. its the best FPL pick in my opinion. he did so well for slayer in GSTL Here comes the GSTL talk. They really need to fix that format, lol. JYP won a few games man. Their season is a joke. Uppity up up JY P! | ||
Emporio
United States3069 Posts
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andaylin
United States10830 Posts
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Swiv
Germany3674 Posts
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wanted2brek
10 Posts
i just noticed something ive been really starting to hate the last half year in GSL and of course proleague is is doing it too. come to think of it this has been going on for over a year probably seems all the great basic bread and butter standard maps are 1v1 maps (like cloud kingdom for example is a great standardish map) what i loved about BW was the amazing 4player maps. Taldarim Altar was a good attempt at a 4player map but sadly it had some positional imbalances that were pretty extreme. all the 4player maps have big crutches in them IMO, such as entombed, antiga, and shakuras all of those ended up being pretty lame 4player maps due to whatever crutch (easy 3base on entombed, hard to take 4th on antiga) i wish there were better 4player maps out there http://wiki.teamliquid.net/starcraft2/Nerazim_Crypt the last really great 4player map (without terrible positional imbalances or lame feeling like antiga) was this one. i wish we had more pro games on maps like this (obviously this isnt the perfect 4player map, however this is an example of a map with 7 points outta ten, so make some improvements and a 10/10 map would be awesome to see | ||
WombaT
Northern Ireland23825 Posts
On December 16 2012 17:56 Khaldor wrote: We had the same two systems in WC3 and I would prefer the winners league system over this format any day. I think it's much more interesting and dynamic I think both are great. Proleague actually rewards having a deep roster and good coach picks. All-kill format allows for beautiful, tear-inducing moments like Gumiho all-killing Slayers. | ||
JJH777
United States4376 Posts
On December 16 2012 17:56 Khaldor wrote: We had the same two systems in WC3 and I would prefer the winners league system over this format any day. I think it's much more interesting and dynamic Winners league lets a team with 1 good player win though. Proleague is actually based on which is the better TEAM. | ||
synapse
China13814 Posts
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GolemMadness
Canada11044 Posts
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glzElectromaster
Japan2474 Posts
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