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[SPL] CJ Entus vs. EG-TL R1 - Page 110

Forum Index > StarCraft 2 Tournaments
Post a Reply
Prev 1 108 109 110 111 112 159 Next
Bonejaw
Profile Joined December 2012
Canada5 Posts
December 16 2012 08:59 GMT
#2181
NEVER go full hydra, Effort!
Don't sell me a dog, Drugstore Cowboy!
Khaldor
Profile Joined March 2008
Germany861 Posts
December 16 2012 08:59 GMT
#2182
On December 16 2012 17:57 JJH777 wrote:
Show nested quote +
On December 16 2012 17:56 Khaldor wrote:
On December 16 2012 17:53 Ammanas wrote:
On December 16 2012 17:50 casualman wrote:
On December 16 2012 17:49 Hrrrrm wrote:
When are people going to realize Proleague is an entirely different beast of competition. Nothing can compare to the preparation players do for ONE specific map against a specific player. It's beautiful.

Not really. Winner's league format is so much better--at least, GSTL has had a lot better games than proleague has had so far.


You really, like REALLY think that winners league is better than this format? I mean, sure, its your opinion. But... I just dont understand.


We had the same two systems in WC3 and I would prefer the winners league system over this format any day. I think it's much more interesting and dynamic


Winners league lets a team with 1 good player win though. Proleague is actually based on which is the better TEAM.


That's not true. That's what snipers are for etc. Both systems actually produce very similar results. We had this discussion going on for years in WC3. A lot in this system depends on luck (map + matchup you get). While in the elemination format good team-strategies can win you the day.
Tutorials, Quick Tips and Guides: www.YouTube.com/KhaldorTV
aRyuujin
Profile Blog Joined January 2011
United States5049 Posts
December 16 2012 08:59 GMT
#2183
lol JYP has more supply
can i get my estro logo back pls
Exarl25
Profile Joined November 2010
1887 Posts
December 16 2012 08:59 GMT
#2184
On December 16 2012 17:56 monkybone wrote:
Show nested quote +
On December 16 2012 17:54 Exarl25 wrote:
On December 16 2012 17:51 monkybone wrote:
On December 16 2012 17:48 andaylin wrote:
On December 16 2012 17:46 monkybone wrote:
On December 16 2012 17:44 andaylin wrote:
On December 16 2012 17:42 monkybone wrote:
On December 16 2012 17:40 BLinD-RawR wrote:
On December 16 2012 17:34 monkybone wrote:
On December 16 2012 17:32 foxmeep wrote:
[quote]

Just because your sub par foreigners can't prepare and adapt doesn't mean a map shouldn't be played. This is how PL has always been, maps in fact add to the strategic depth.


Not when the metagame is thrown out the window.


especially when the metagame is thrown out of the window.


No, strategic depth is developed when existing strategies are played out in relation to new ones. This generates the layers of strategy that constitutes the metagame. When the metagame is non-existent, everything is gimmick, and strategy is shallow. There is no depth.

Lol, this is funny. let's just keep making GSL formula maps and play that all day.


So you're implying that every non-GSL map do not allow the metagame to play out? That is ridiculous, new maps are fine. Not wonky maps though, not for a legitimate competitive game.

Oh please stop with the metagame thing. I don't want to see the same shit every game and it's obvious these new maps are being well received. Watch some games on the map before you say if doesn't produce competitive games.


Sure, if all you're interested in is entertaining games. A competitive RTS is more about entertainment, there is supposed to be a developed strategic skillset involved. That's what keeps it interesting in the long run anyway.


Mindlessly doing the exact same cookie cutter build every single game on every single map is not a developed strategic skillset. Here we see those who prepare for a map, come up with their own strategies, actually adapt and play smart are those who do well.


Playing the metagame is nothing like doing the exact same old cookie cutter build... You have no idea what you're talking about.


These days it is. Sure it's important to have some degree of consistency to allow a metagame to develop. But what we see in SC2 now is not a developing metagame, it's stagnation. Every game plays out the same, every map plays out the same. It's boring as shit. You need to keep things fresh and reward innovation.

Some crazy new maps to shake things up a bit are a very welcome addition and long overdue. The overwhelmingly favorable response should be proof enough of that.
Scarecrow
Profile Blog Joined July 2009
Korea (South)9172 Posts
December 16 2012 08:59 GMT
#2185
On December 16 2012 17:56 Khaldor wrote:
Show nested quote +
On December 16 2012 17:53 Ammanas wrote:
On December 16 2012 17:50 casualman wrote:
On December 16 2012 17:49 Hrrrrm wrote:
When are people going to realize Proleague is an entirely different beast of competition. Nothing can compare to the preparation players do for ONE specific map against a specific player. It's beautiful.

Not really. Winner's league format is so much better--at least, GSTL has had a lot better games than proleague has had so far.


You really, like REALLY think that winners league is better than this format? I mean, sure, its your opinion. But... I just dont understand.


We had the same two systems in WC3 and I would prefer the winners league system over this format any day. I think it's much more interesting and dynamic

This format favours more preparation and less generic games. I like Winner's League for one round but any more and it gets a bit dull (they had it for two rounds of a season a few years ago)
Yhamm is the god of predictions
Resentable
Profile Joined February 2011
Canada132 Posts
December 16 2012 08:59 GMT
#2186
On December 16 2012 17:58 nomyx wrote:
2 base muta
hydralisks
what is this, brood war?


I wish

Then we could break out the shuttles and reavers

;____;
"For you are life, rarer than a quark and unpredictable beyond the dreams of Heisenberg. Come, dry your eyes. And let's go home."
iamho
Profile Joined June 2009
United States3347 Posts
Last Edited: 2012-12-16 09:01:19
December 16 2012 08:59 GMT
#2187
You guys are underestimating effort, he knows what he's doing

edit: nevermind he sucks
Havik_
Profile Joined November 2011
United States5585 Posts
December 16 2012 09:00 GMT
#2188
So this is why Effort is 1-11 in ZvP.
"An opinion is only as good as the evidence that backs it up."- William O'Malley, S.J.
aRyuujin
Profile Blog Joined January 2011
United States5049 Posts
December 16 2012 09:00 GMT
#2189
overlord attack!
can i get my estro logo back pls
IndyO
Profile Joined June 2012
392 Posts
December 16 2012 09:00 GMT
#2190
I really do have no idea what Effort is planning here.................
GunPaladin
Profile Joined September 2011
United States1205 Posts
December 16 2012 09:00 GMT
#2191
i hope hero's taking notes.
The doctors gave me 9 months to live, ]BIG[ gave me a life time.
andaylin
Profile Joined August 2010
United States10830 Posts
December 16 2012 09:01 GMT
#2192
HYDRAAAAASSSSSSSS
"Hard work beats talent when talent fails to work hard." - Kevin Durant
Integra
Profile Blog Joined January 2008
Sweden5626 Posts
December 16 2012 09:01 GMT
#2193
Wtf is effort doing in this game... it makes no sense.
"Dark Pleasure" | | I survived the Locust war of May 3, 2014
Moka
Profile Joined August 2010
Canada942 Posts
December 16 2012 09:01 GMT
#2194
whats happening??? loooooooooool
ヾ(@⌒_⌒@)ノ
WombaT
Profile Blog Joined May 2010
Northern Ireland26255 Posts
December 16 2012 09:01 GMT
#2195
On December 16 2012 17:59 Exarl25 wrote:
Show nested quote +
On December 16 2012 17:56 monkybone wrote:
On December 16 2012 17:54 Exarl25 wrote:
On December 16 2012 17:51 monkybone wrote:
On December 16 2012 17:48 andaylin wrote:
On December 16 2012 17:46 monkybone wrote:
On December 16 2012 17:44 andaylin wrote:
On December 16 2012 17:42 monkybone wrote:
On December 16 2012 17:40 BLinD-RawR wrote:
On December 16 2012 17:34 monkybone wrote:
[quote]

Not when the metagame is thrown out the window.


especially when the metagame is thrown out of the window.


No, strategic depth is developed when existing strategies are played out in relation to new ones. This generates the layers of strategy that constitutes the metagame. When the metagame is non-existent, everything is gimmick, and strategy is shallow. There is no depth.

Lol, this is funny. let's just keep making GSL formula maps and play that all day.


So you're implying that every non-GSL map do not allow the metagame to play out? That is ridiculous, new maps are fine. Not wonky maps though, not for a legitimate competitive game.

Oh please stop with the metagame thing. I don't want to see the same shit every game and it's obvious these new maps are being well received. Watch some games on the map before you say if doesn't produce competitive games.


Sure, if all you're interested in is entertaining games. A competitive RTS is more about entertainment, there is supposed to be a developed strategic skillset involved. That's what keeps it interesting in the long run anyway.


Mindlessly doing the exact same cookie cutter build every single game on every single map is not a developed strategic skillset. Here we see those who prepare for a map, come up with their own strategies, actually adapt and play smart are those who do well.


Playing the metagame is nothing like doing the exact same old cookie cutter build... You have no idea what you're talking about.


These days it is. Sure it's important to have some degree of consistency to allow a metagame to develop. But what we see in SC2 now is not a developing metagame, it's stagnation. Every game plays out the same, every map plays out the same. It's boring as shit. You need to keep things fresh and reward innovation.

Some crazy new maps to shake things up a bit are a very welcome addition and long overdue. The overwhelmingly favorable response should be proof enough of that.

Exactly, and bring that to ladder too.

Hell, I used to love the old map-pool with XNC and Metalopolis. Yeah they weren't great maps, but as a Protoss I had to play out games using different openers to other maps, and different openers if I spawned close air on Meta.

Players, especially Zergs (no offence folks ) complained so much that they wanted macro maps that we have incredibly stagnant map pool and styles employed
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
ref4
Profile Joined March 2012
2933 Posts
December 16 2012 09:01 GMT
#2196
holy shit what the fuck am i watching
GreyKnight
Profile Joined August 2010
United States4720 Posts
December 16 2012 09:01 GMT
#2197
well atleast he has a spire,4 base and infestors....
Dubzex
Profile Joined October 2010
United States6994 Posts
December 16 2012 09:01 GMT
#2198
I hope JYP keeps playing effort throughout the season. Free fantasy points for me.
"DONT UNDERESTIMATE MY CARRY OR YOU WILL BE CARRIED INTO THE ABYSS OF SUFFERING" - Tyler 'TC' Cook
Arceus
Profile Blog Joined February 2008
Vietnam8333 Posts
December 16 2012 09:01 GMT
#2199
lol some kind of hydra bust. wait till HotS then
casualman
Profile Joined April 2010
United States1198 Posts
December 16 2012 09:01 GMT
#2200
JYP seemed determined to lose that engagement, exposing the 3rd and letting effort get a concave with hydras.

And he still crushed it.
GuMiho <3
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