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DRG should do bane burrow or something to get back into this heh
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Heh, these are the games that make Zerg players rage - But but but he went triple CC with no units except cloaked banshees, and I all-in'd! Killed tons of SCVs! Yet he's ahead!
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On April 22 2012 09:16 NexUmbra wrote:Show nested quote +On April 22 2012 09:14 Zerothegreat wrote:On April 22 2012 09:12 SarcasmMonster wrote:On April 22 2012 09:10 Zerothegreat wrote:On April 22 2012 09:06 mordk wrote:On April 22 2012 09:02 Zerothegreat wrote:On April 22 2012 08:57 Porcelina wrote:On April 22 2012 08:46 Zerothegreat wrote:On April 22 2012 08:43 SiroKO wrote:On April 22 2012 08:40 Zerothegreat wrote: [quote]
Microing broods is like trying to micro hydra.... And spreading them out too much makes them easier to be picked off by remaining stalkers for w/e the vortex doesn't get. Too much QQ Just an observation of a glaring balance flaw. Zerg is supposed to be ahead in the number of bases because of low cost-efficiency, however broodlords/infestors is the most cost-efficient unit combinaison of the game, only challenged by storm/colossi against bioball in PvT. If you really want to see balance problems watch Leenock vs HeRo from Ro16 series.... Protoss late game is extremely hard to beat when played correctly. Zerg has to play perfect and even then it's very hard. Both HerO v Leenock from Code S and Parting v Violet here had play that would be laughed at when this game gets more figured out. Wings of Liberty is still so young, so unexplored in late game and lacks so much refinement. Claiming racial imbalance in super late game is so silly because there is not enough data on it and because we see new developments whenever a matchup has so far found a stable way to transition there. At some point this game needs to be figured out. It will probably not be in Wings of Liberty, because any projected release date for Heart of the Swarm will certainly come way before this point. But all the same, at some point we just have to sit back and look at the game develop over a long period of time. Both spectators and professionals like to point out whatever they think to be evidence of imbalance, but even if a game was balanced perfectly, we will go through long periods of things feeling imbalanced because a race had something figured out while the other did not. Of course it is always going to be a fear that we will never reach that stage. I hope Blizzard will have the integrity and confidence to leave things alone at some point; the whining will be immense but the alternative is that we just remain in a flux where skill and development takes a back seat to micro managing racial win percentages through nerfs and buffs. I'm not saying the game is imbalanced at all. I'm saying a standard game can shift in favoring one race over another depending on the length of the game. Which isn't really fun gameplay if you get in the mindset: "I have to kill (insert race here) before they get a certain army composition or I lose!" OR "I have to stay alive until I get a certain composition of units to have an easier chance to win." Edit: Anyways, I'm getting off topic so I will be sticking to what the thread is designed for now. This has always been like this in BW and it's never been a problem, depending on the builds used and the players involved, some matchups heavily depend on things like this BW always felt like every race was on even footing at every aspect of the game. Maybe I played a different game? Have you played TvP in BW? There are more Terran bonjwas in BW? >.> What does that have to do with anything?
Means TVP in BW is fine lol.
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On April 22 2012 09:14 Zerothegreat wrote:Show nested quote +On April 22 2012 09:12 SarcasmMonster wrote:On April 22 2012 09:10 Zerothegreat wrote:On April 22 2012 09:06 mordk wrote:On April 22 2012 09:02 Zerothegreat wrote:On April 22 2012 08:57 Porcelina wrote:On April 22 2012 08:46 Zerothegreat wrote:On April 22 2012 08:43 SiroKO wrote:On April 22 2012 08:40 Zerothegreat wrote:On April 22 2012 08:38 SiroKO wrote: [quote]
Had the zerg either researched neural or learn how to not clump broodlords game would have end the game 10 minutes before, thanks for the reminder. Microing broods is like trying to micro hydra.... And spreading them out too much makes them easier to be picked off by remaining stalkers for w/e the vortex doesn't get. Too much QQ Just an observation of a glaring balance flaw. Zerg is supposed to be ahead in the number of bases because of low cost-efficiency, however broodlords/infestors is the most cost-efficient unit combinaison of the game, only challenged by storm/colossi against bioball in PvT. If you really want to see balance problems watch Leenock vs HeRo from Ro16 series.... Protoss late game is extremely hard to beat when played correctly. Zerg has to play perfect and even then it's very hard. Both HerO v Leenock from Code S and Parting v Violet here had play that would be laughed at when this game gets more figured out. Wings of Liberty is still so young, so unexplored in late game and lacks so much refinement. Claiming racial imbalance in super late game is so silly because there is not enough data on it and because we see new developments whenever a matchup has so far found a stable way to transition there. At some point this game needs to be figured out. It will probably not be in Wings of Liberty, because any projected release date for Heart of the Swarm will certainly come way before this point. But all the same, at some point we just have to sit back and look at the game develop over a long period of time. Both spectators and professionals like to point out whatever they think to be evidence of imbalance, but even if a game was balanced perfectly, we will go through long periods of things feeling imbalanced because a race had something figured out while the other did not. Of course it is always going to be a fear that we will never reach that stage. I hope Blizzard will have the integrity and confidence to leave things alone at some point; the whining will be immense but the alternative is that we just remain in a flux where skill and development takes a back seat to micro managing racial win percentages through nerfs and buffs. I'm not saying the game is imbalanced at all. I'm saying a standard game can shift in favoring one race over another depending on the length of the game. Which isn't really fun gameplay if you get in the mindset: "I have to kill (insert race here) before they get a certain army composition or I lose!" OR "I have to stay alive until I get a certain composition of units to have an easier chance to win." Edit: Anyways, I'm getting off topic so I will be sticking to what the thread is designed for now. This has always been like this in BW and it's never been a problem, depending on the builds used and the players involved, some matchups heavily depend on things like this BW always felt like every race was on even footing at every aspect of the game. Maybe I played a different game? Have you played TvP in BW? There are more Terran bonjwas in BW? >.>
Are you contradicting your own "every race was on even footing at every aspect" argument, by trying to refute my statement?
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wow.. if DRG loses to Ganzi he'll fall to 7th and could be out.....
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2-0 ganzi now. playin pretty well vs drg here
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On April 22 2012 09:16 SeaSwift wrote:Show nested quote +On April 22 2012 09:13 snullbar wrote:On April 22 2012 09:08 SeaSwift wrote:On April 22 2012 09:06 Dodgin wrote:On April 22 2012 09:05 snullbar wrote: MLG_Adam who decides the mappool you have? I mean man why use old maps like shakuras and taldarim which are proven to be not the best maps. U really should let artosis run that Have to agree that Taldarim and Shakuras have overstayed their welcome in competitive play, but I don't know if Artosis picking the maps is the best idea ^^ he would only pick maps Mech is good on. I like Tal'Darim. It could do with a little bit of tweaking on the rocks and so on, but it's not actually an antique like Shakuras. Dont know if a map that needs tweaking is a good map for a major tournament. Tweaking a map is a far better idea than just dropping it completely to replace it with an untested one.
I agree, soo tweak it then or take it out
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On April 22 2012 09:16 Zerothegreat wrote:Show nested quote +On April 22 2012 09:16 NexUmbra wrote:On April 22 2012 09:14 Zerothegreat wrote:On April 22 2012 09:12 SarcasmMonster wrote:On April 22 2012 09:10 Zerothegreat wrote:On April 22 2012 09:06 mordk wrote:On April 22 2012 09:02 Zerothegreat wrote:On April 22 2012 08:57 Porcelina wrote:On April 22 2012 08:46 Zerothegreat wrote:On April 22 2012 08:43 SiroKO wrote: [quote]
Just an observation of a glaring balance flaw. Zerg is supposed to be ahead in the number of bases because of low cost-efficiency, however broodlords/infestors is the most cost-efficient unit combinaison of the game, only challenged by storm/colossi against bioball in PvT.
If you really want to see balance problems watch Leenock vs HeRo from Ro16 series.... Protoss late game is extremely hard to beat when played correctly. Zerg has to play perfect and even then it's very hard. Both HerO v Leenock from Code S and Parting v Violet here had play that would be laughed at when this game gets more figured out. Wings of Liberty is still so young, so unexplored in late game and lacks so much refinement. Claiming racial imbalance in super late game is so silly because there is not enough data on it and because we see new developments whenever a matchup has so far found a stable way to transition there. At some point this game needs to be figured out. It will probably not be in Wings of Liberty, because any projected release date for Heart of the Swarm will certainly come way before this point. But all the same, at some point we just have to sit back and look at the game develop over a long period of time. Both spectators and professionals like to point out whatever they think to be evidence of imbalance, but even if a game was balanced perfectly, we will go through long periods of things feeling imbalanced because a race had something figured out while the other did not. Of course it is always going to be a fear that we will never reach that stage. I hope Blizzard will have the integrity and confidence to leave things alone at some point; the whining will be immense but the alternative is that we just remain in a flux where skill and development takes a back seat to micro managing racial win percentages through nerfs and buffs. I'm not saying the game is imbalanced at all. I'm saying a standard game can shift in favoring one race over another depending on the length of the game. Which isn't really fun gameplay if you get in the mindset: "I have to kill (insert race here) before they get a certain army composition or I lose!" OR "I have to stay alive until I get a certain composition of units to have an easier chance to win." Edit: Anyways, I'm getting off topic so I will be sticking to what the thread is designed for now. This has always been like this in BW and it's never been a problem, depending on the builds used and the players involved, some matchups heavily depend on things like this BW always felt like every race was on even footing at every aspect of the game. Maybe I played a different game? Have you played TvP in BW? There are more Terran bonjwas in BW? >.> What does that have to do with anything? Means TVP in BW is fine lol. It's not imbalanced, BW isn't imbalanced, but your point arguing there aren't "deadlines" in certain matchups with certain builds is false, this has always existed in BW, you just need to kill your opponent before a composition or army size is reached or you're fucked unless your opponent makes a massive mistake. That's normal.
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On April 22 2012 09:15 SinTio wrote:Show nested quote +On April 22 2012 09:07 Rk0 wrote: hahaha canadians sounds so herpy derp 'oot. who is he? what does he cast regularly? 'scooting information' hehe please let him cast more games, I actually like his casting and the accent is just funny :D
It sounds rather odd sometimes, but I do like him yeah
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On April 22 2012 09:17 dsousa wrote: wow.. if DRG loses to Ganzi he'll fall to 7th and could be out.....
If he loses it all depends on MKP vs DRG which would probably be his toughest opponent other than MC.
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On April 22 2012 09:18 snullbar wrote:Show nested quote +On April 22 2012 09:16 SeaSwift wrote:On April 22 2012 09:13 snullbar wrote:On April 22 2012 09:08 SeaSwift wrote:On April 22 2012 09:06 Dodgin wrote:On April 22 2012 09:05 snullbar wrote: MLG_Adam who decides the mappool you have? I mean man why use old maps like shakuras and taldarim which are proven to be not the best maps. U really should let artosis run that Have to agree that Taldarim and Shakuras have overstayed their welcome in competitive play, but I don't know if Artosis picking the maps is the best idea ^^ he would only pick maps Mech is good on. I like Tal'Darim. It could do with a little bit of tweaking on the rocks and so on, but it's not actually an antique like Shakuras. Dont know if a map that needs tweaking is a good map for a major tournament. Tweaking a map is a far better idea than just dropping it completely to replace it with an untested one. I agree, soo tweak it then or take it out
Yeah. That's what I would say too.
Shakuras can leave though. Now that is a map that should have left a while back.
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With this win Ganzi is surely through.
He has two 3-0 wins over Heart/MC and only 1-2 losses, can't go out on mapscore.
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DRG =/
He's still pretty good, but not as good as the DRG who won the gsl and gave us that amazing series against MMA. Wonder what's going on with him lately. He'll probably lose against MKP again too >_<
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On April 22 2012 09:16 Zerothegreat wrote:Show nested quote +On April 22 2012 09:16 NexUmbra wrote:On April 22 2012 09:14 Zerothegreat wrote:On April 22 2012 09:12 SarcasmMonster wrote:On April 22 2012 09:10 Zerothegreat wrote:On April 22 2012 09:06 mordk wrote:On April 22 2012 09:02 Zerothegreat wrote:On April 22 2012 08:57 Porcelina wrote:On April 22 2012 08:46 Zerothegreat wrote:On April 22 2012 08:43 SiroKO wrote: [quote]
Just an observation of a glaring balance flaw. Zerg is supposed to be ahead in the number of bases because of low cost-efficiency, however broodlords/infestors is the most cost-efficient unit combinaison of the game, only challenged by storm/colossi against bioball in PvT.
If you really want to see balance problems watch Leenock vs HeRo from Ro16 series.... Protoss late game is extremely hard to beat when played correctly. Zerg has to play perfect and even then it's very hard. Both HerO v Leenock from Code S and Parting v Violet here had play that would be laughed at when this game gets more figured out. Wings of Liberty is still so young, so unexplored in late game and lacks so much refinement. Claiming racial imbalance in super late game is so silly because there is not enough data on it and because we see new developments whenever a matchup has so far found a stable way to transition there. At some point this game needs to be figured out. It will probably not be in Wings of Liberty, because any projected release date for Heart of the Swarm will certainly come way before this point. But all the same, at some point we just have to sit back and look at the game develop over a long period of time. Both spectators and professionals like to point out whatever they think to be evidence of imbalance, but even if a game was balanced perfectly, we will go through long periods of things feeling imbalanced because a race had something figured out while the other did not. Of course it is always going to be a fear that we will never reach that stage. I hope Blizzard will have the integrity and confidence to leave things alone at some point; the whining will be immense but the alternative is that we just remain in a flux where skill and development takes a back seat to micro managing racial win percentages through nerfs and buffs. I'm not saying the game is imbalanced at all. I'm saying a standard game can shift in favoring one race over another depending on the length of the game. Which isn't really fun gameplay if you get in the mindset: "I have to kill (insert race here) before they get a certain army composition or I lose!" OR "I have to stay alive until I get a certain composition of units to have an easier chance to win." Edit: Anyways, I'm getting off topic so I will be sticking to what the thread is designed for now. This has always been like this in BW and it's never been a problem, depending on the builds used and the players involved, some matchups heavily depend on things like this BW always felt like every race was on even footing at every aspect of the game. Maybe I played a different game? Have you played TvP in BW? There are more Terran bonjwas in BW? >.> What does that have to do with anything? Means TVP in BW is fine lol.
Just because the matchup as a whole is fine doesn't equate to Terran and Protoss being equal at any part of TvP
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Matches and production has been getting better, keep it up!
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On April 22 2012 09:17 SarcasmMonster wrote:Show nested quote +On April 22 2012 09:14 Zerothegreat wrote:On April 22 2012 09:12 SarcasmMonster wrote:On April 22 2012 09:10 Zerothegreat wrote:On April 22 2012 09:06 mordk wrote:On April 22 2012 09:02 Zerothegreat wrote:On April 22 2012 08:57 Porcelina wrote:On April 22 2012 08:46 Zerothegreat wrote:On April 22 2012 08:43 SiroKO wrote:On April 22 2012 08:40 Zerothegreat wrote: [quote]
Microing broods is like trying to micro hydra.... And spreading them out too much makes them easier to be picked off by remaining stalkers for w/e the vortex doesn't get. Too much QQ Just an observation of a glaring balance flaw. Zerg is supposed to be ahead in the number of bases because of low cost-efficiency, however broodlords/infestors is the most cost-efficient unit combinaison of the game, only challenged by storm/colossi against bioball in PvT. If you really want to see balance problems watch Leenock vs HeRo from Ro16 series.... Protoss late game is extremely hard to beat when played correctly. Zerg has to play perfect and even then it's very hard. Both HerO v Leenock from Code S and Parting v Violet here had play that would be laughed at when this game gets more figured out. Wings of Liberty is still so young, so unexplored in late game and lacks so much refinement. Claiming racial imbalance in super late game is so silly because there is not enough data on it and because we see new developments whenever a matchup has so far found a stable way to transition there. At some point this game needs to be figured out. It will probably not be in Wings of Liberty, because any projected release date for Heart of the Swarm will certainly come way before this point. But all the same, at some point we just have to sit back and look at the game develop over a long period of time. Both spectators and professionals like to point out whatever they think to be evidence of imbalance, but even if a game was balanced perfectly, we will go through long periods of things feeling imbalanced because a race had something figured out while the other did not. Of course it is always going to be a fear that we will never reach that stage. I hope Blizzard will have the integrity and confidence to leave things alone at some point; the whining will be immense but the alternative is that we just remain in a flux where skill and development takes a back seat to micro managing racial win percentages through nerfs and buffs. I'm not saying the game is imbalanced at all. I'm saying a standard game can shift in favoring one race over another depending on the length of the game. Which isn't really fun gameplay if you get in the mindset: "I have to kill (insert race here) before they get a certain army composition or I lose!" OR "I have to stay alive until I get a certain composition of units to have an easier chance to win." Edit: Anyways, I'm getting off topic so I will be sticking to what the thread is designed for now. This has always been like this in BW and it's never been a problem, depending on the builds used and the players involved, some matchups heavily depend on things like this BW always felt like every race was on even footing at every aspect of the game. Maybe I played a different game? Have you played TvP in BW? There are more Terran bonjwas in BW? >.> Are you contradicting your own "every race was on even footing at every aspect" argument, by trying to refute my statement?
You refuting your statement with that statement? Flash is superhuman. Protoss is doing fine in the BW tournaments right now. The results are all pretty balanced.
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Wow, I'm really impressed by MKP TvT. I thought he was still bad after he got demolished by aLive but it really is looking much better.
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On April 22 2012 09:18 Rk0 wrote:Show nested quote +On April 22 2012 09:15 SinTio wrote:On April 22 2012 09:07 Rk0 wrote: hahaha canadians sounds so herpy derp 'oot. who is he? what does he cast regularly? 'scooting information' hehe please let him cast more games, I actually like his casting and the accent is just funny :D It sounds rather odd sometimes, but I do like him yeah 
First time i get to hear some of Adebisi's casting, really impressed. working great with Artosis :D
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