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MLG Spring Arena [Day 2] - Page 63

Forum Index > StarCraft 2 Tournaments
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SeaSwift
Profile Blog Joined February 2011
Scotland4486 Posts
April 22 2012 00:08 GMT
#1241
On April 22 2012 09:06 Dodgin wrote:
Show nested quote +
On April 22 2012 09:05 snullbar wrote:
MLG_Adam who decides the mappool you have? I mean man why use old maps like shakuras and taldarim which are proven to be not the best maps. U really should let artosis run that


Have to agree that Taldarim and Shakuras have overstayed their welcome in competitive play, but I don't know if Artosis picking the maps is the best idea ^^ he would only pick maps Mech is good on.


I like Tal'Darim. It could do with a little bit of tweaking on the rocks and so on, but it's not actually an antique like Shakuras.
0ne
Profile Blog Joined March 2011
Spain2464 Posts
April 22 2012 00:09 GMT
#1242
On April 22 2012 09:04 FrostedMiniWheats wrote:
Show nested quote +
On April 22 2012 09:02 0ne wrote:
On April 22 2012 08:59 Aunvilgod wrote:
On April 22 2012 07:57 Azarkon wrote:
On April 22 2012 07:51 lulutheking wrote:
One none Korean and he's getting own... The gap is huge, seems like only Stephano and Naniwa have the level to compete with Koreans, all other foreigners are really far from the average Korean


Average Koreans? Haha.

Naniwa has a shot - his PvP >= MC and Parting, his PvT is good enough to take down Ganzi and Heart, but not MKP. He loses to DRG and Violet, though.

Stephano, no, because this line-up is Terran heavy and Stephano's ZvT isn't at this caliber.


Stephano´s ZvT definately is at this caliber. I mean, Polt is not bad, is he?

Do you remember MMA vs Stephano?


Sure, but MMA does that to a lot of Zergs. Thought Stephano played quite well even though he got his ass kicked

It was the sickest nuke party ever
geedup
Profile Joined April 2012
36 Posts
April 22 2012 00:09 GMT
#1243
I hope GanZi loses because I want MC to stay.
tellin it like it is; makin em think
Zerothegreat
Profile Joined September 2010
United States787 Posts
April 22 2012 00:10 GMT
#1244
On April 22 2012 09:06 mordk wrote:
Show nested quote +
On April 22 2012 09:02 Zerothegreat wrote:
On April 22 2012 08:57 Porcelina wrote:
On April 22 2012 08:46 Zerothegreat wrote:
On April 22 2012 08:43 SiroKO wrote:
On April 22 2012 08:40 Zerothegreat wrote:
On April 22 2012 08:38 SiroKO wrote:
On April 22 2012 08:36 Zerothegreat wrote:
On April 22 2012 08:35 SiroKO wrote:
can't believe we had 1 year of zerg whining about a so called deathball which in fact doesn't stand a chance agaist well microed bl/infestors.



You mean stood a chance against very bad vortexes? And only 2 archons?? =/


Had the zerg either researched neural or learn how to not clump broodlords game would have end the game 10 minutes before, thanks for the reminder.


Microing broods is like trying to micro hydra.... And spreading them out too much makes them easier to be picked off by remaining stalkers for w/e the vortex doesn't get. Too much QQ


Just an observation of a glaring balance flaw.
Zerg is supposed to be ahead in the number of bases because of low cost-efficiency, however broodlords/infestors is the most cost-efficient unit combinaison of the game, only challenged by storm/colossi against bioball in PvT.



If you really want to see balance problems watch Leenock vs HeRo from Ro16 series.... Protoss late game is extremely hard to beat when played correctly. Zerg has to play perfect and even then it's very hard.


Both HerO v Leenock from Code S and Parting v Violet here had play that would be laughed at when this game gets more figured out.

Wings of Liberty is still so young, so unexplored in late game and lacks so much refinement. Claiming racial imbalance in super late game is so silly because there is not enough data on it and because we see new developments whenever a matchup has so far found a stable way to transition there.

At some point this game needs to be figured out. It will probably not be in Wings of Liberty, because any projected release date for Heart of the Swarm will certainly come way before this point. But all the same, at some point we just have to sit back and look at the game develop over a long period of time. Both spectators and professionals like to point out whatever they think to be evidence of imbalance, but even if a game was balanced perfectly, we will go through long periods of things feeling imbalanced because a race had something figured out while the other did not.

Of course it is always going to be a fear that we will never reach that stage. I hope Blizzard will have the integrity and confidence to leave things alone at some point; the whining will be immense but the alternative is that we just remain in a flux where skill and development takes a back seat to micro managing racial win percentages through nerfs and buffs.


I'm not saying the game is imbalanced at all. I'm saying a standard game can shift in favoring one race over another depending on the length of the game. Which isn't really fun gameplay if you get in the mindset: "I have to kill (insert race here) before they get a certain army composition or I lose!" OR "I have to stay alive until I get a certain composition of units to have an easier chance to win."

Edit: Anyways, I'm getting off topic so I will be sticking to what the thread is designed for now.

This has always been like this in BW and it's never been a problem, depending on the builds used and the players involved, some matchups heavily depend on things like this


BW always felt like every race was on even footing at every aspect of the game. Maybe I played a different game?
ZenithM
Profile Joined February 2011
France15952 Posts
April 22 2012 00:11 GMT
#1245
Ganzi is way ahead now.
vndods
Profile Joined October 2011
United States3743 Posts
April 22 2012 00:12 GMT
#1246
LOL even qxc says Heart is cheesy/all inny xD
SpecFire
Profile Joined December 2010
United States1681 Posts
April 22 2012 00:12 GMT
#1247
On April 22 2012 09:09 geedup wrote:
I hope GanZi loses because I want MC to stay.


Can you tell me the situations ? Like who wins and who stays if Ganzi wins/loses?
•|SlayerS_MMA| • Ryung • Fin • Puzzle •
SarcasmMonster
Profile Joined October 2011
3136 Posts
Last Edited: 2012-04-22 00:12:54
April 22 2012 00:12 GMT
#1248
On April 22 2012 09:10 Zerothegreat wrote:
Show nested quote +
On April 22 2012 09:06 mordk wrote:
On April 22 2012 09:02 Zerothegreat wrote:
On April 22 2012 08:57 Porcelina wrote:
On April 22 2012 08:46 Zerothegreat wrote:
On April 22 2012 08:43 SiroKO wrote:
On April 22 2012 08:40 Zerothegreat wrote:
On April 22 2012 08:38 SiroKO wrote:
On April 22 2012 08:36 Zerothegreat wrote:
On April 22 2012 08:35 SiroKO wrote:
can't believe we had 1 year of zerg whining about a so called deathball which in fact doesn't stand a chance agaist well microed bl/infestors.



You mean stood a chance against very bad vortexes? And only 2 archons?? =/


Had the zerg either researched neural or learn how to not clump broodlords game would have end the game 10 minutes before, thanks for the reminder.


Microing broods is like trying to micro hydra.... And spreading them out too much makes them easier to be picked off by remaining stalkers for w/e the vortex doesn't get. Too much QQ


Just an observation of a glaring balance flaw.
Zerg is supposed to be ahead in the number of bases because of low cost-efficiency, however broodlords/infestors is the most cost-efficient unit combinaison of the game, only challenged by storm/colossi against bioball in PvT.



If you really want to see balance problems watch Leenock vs HeRo from Ro16 series.... Protoss late game is extremely hard to beat when played correctly. Zerg has to play perfect and even then it's very hard.


Both HerO v Leenock from Code S and Parting v Violet here had play that would be laughed at when this game gets more figured out.

Wings of Liberty is still so young, so unexplored in late game and lacks so much refinement. Claiming racial imbalance in super late game is so silly because there is not enough data on it and because we see new developments whenever a matchup has so far found a stable way to transition there.

At some point this game needs to be figured out. It will probably not be in Wings of Liberty, because any projected release date for Heart of the Swarm will certainly come way before this point. But all the same, at some point we just have to sit back and look at the game develop over a long period of time. Both spectators and professionals like to point out whatever they think to be evidence of imbalance, but even if a game was balanced perfectly, we will go through long periods of things feeling imbalanced because a race had something figured out while the other did not.

Of course it is always going to be a fear that we will never reach that stage. I hope Blizzard will have the integrity and confidence to leave things alone at some point; the whining will be immense but the alternative is that we just remain in a flux where skill and development takes a back seat to micro managing racial win percentages through nerfs and buffs.


I'm not saying the game is imbalanced at all. I'm saying a standard game can shift in favoring one race over another depending on the length of the game. Which isn't really fun gameplay if you get in the mindset: "I have to kill (insert race here) before they get a certain army composition or I lose!" OR "I have to stay alive until I get a certain composition of units to have an easier chance to win."

Edit: Anyways, I'm getting off topic so I will be sticking to what the thread is designed for now.

This has always been like this in BW and it's never been a problem, depending on the builds used and the players involved, some matchups heavily depend on things like this


BW always felt like every race was on even footing at every aspect of the game. Maybe I played a different game?


Have you played TvP in BW?
MMA: The true King of Wings
Tachion
Profile Blog Joined May 2010
Canada8573 Posts
April 22 2012 00:12 GMT
#1249
Is DRG having a bad tournament or is he just falling behind other players? Yea he beat HuK/Heart/Violet but he's really not doing too well against the hard hitters.
i was driving down the road this november eve and spotted a hitchhiker walking down the street. i pulled over and saw that it was only a tree. i uprooted it and put it in my trunk. do trees like marshmallow peeps? cause that's all i have and will have.
0ne
Profile Blog Joined March 2011
Spain2464 Posts
April 22 2012 00:13 GMT
#1250
On April 22 2012 09:12 SarcasmMonster wrote:
Show nested quote +
On April 22 2012 09:10 Zerothegreat wrote:
On April 22 2012 09:06 mordk wrote:
On April 22 2012 09:02 Zerothegreat wrote:
On April 22 2012 08:57 Porcelina wrote:
On April 22 2012 08:46 Zerothegreat wrote:
On April 22 2012 08:43 SiroKO wrote:
On April 22 2012 08:40 Zerothegreat wrote:
On April 22 2012 08:38 SiroKO wrote:
On April 22 2012 08:36 Zerothegreat wrote:
[quote]


You mean stood a chance against very bad vortexes? And only 2 archons?? =/


Had the zerg either researched neural or learn how to not clump broodlords game would have end the game 10 minutes before, thanks for the reminder.


Microing broods is like trying to micro hydra.... And spreading them out too much makes them easier to be picked off by remaining stalkers for w/e the vortex doesn't get. Too much QQ


Just an observation of a glaring balance flaw.
Zerg is supposed to be ahead in the number of bases because of low cost-efficiency, however broodlords/infestors is the most cost-efficient unit combinaison of the game, only challenged by storm/colossi against bioball in PvT.



If you really want to see balance problems watch Leenock vs HeRo from Ro16 series.... Protoss late game is extremely hard to beat when played correctly. Zerg has to play perfect and even then it's very hard.


Both HerO v Leenock from Code S and Parting v Violet here had play that would be laughed at when this game gets more figured out.

Wings of Liberty is still so young, so unexplored in late game and lacks so much refinement. Claiming racial imbalance in super late game is so silly because there is not enough data on it and because we see new developments whenever a matchup has so far found a stable way to transition there.

At some point this game needs to be figured out. It will probably not be in Wings of Liberty, because any projected release date for Heart of the Swarm will certainly come way before this point. But all the same, at some point we just have to sit back and look at the game develop over a long period of time. Both spectators and professionals like to point out whatever they think to be evidence of imbalance, but even if a game was balanced perfectly, we will go through long periods of things feeling imbalanced because a race had something figured out while the other did not.

Of course it is always going to be a fear that we will never reach that stage. I hope Blizzard will have the integrity and confidence to leave things alone at some point; the whining will be immense but the alternative is that we just remain in a flux where skill and development takes a back seat to micro managing racial win percentages through nerfs and buffs.


I'm not saying the game is imbalanced at all. I'm saying a standard game can shift in favoring one race over another depending on the length of the game. Which isn't really fun gameplay if you get in the mindset: "I have to kill (insert race here) before they get a certain army composition or I lose!" OR "I have to stay alive until I get a certain composition of units to have an easier chance to win."

Edit: Anyways, I'm getting off topic so I will be sticking to what the thread is designed for now.

This has always been like this in BW and it's never been a problem, depending on the builds used and the players involved, some matchups heavily depend on things like this


BW always felt like every race was on even footing at every aspect of the game. Maybe I played a different game?


Have you played TvP in BW?

Carriers on some maps.........
Jombozeus
Profile Blog Joined August 2010
China1014 Posts
April 22 2012 00:13 GMT
#1251
He did this too on his stream. I guess DRG never paid attention. These builds are beautifully risky and beautifully anti-reactor-hellion. Terran needs this type of innovation for the metagame to finally leave reactor hellion.
Azarkon
Profile Joined January 2010
United States21060 Posts
Last Edited: 2012-04-22 00:14:37
April 22 2012 00:13 GMT
#1252
Getting a lot of banelings helps, but a few banelings is going to be sniped by the banshees. Ganzi's style is the new fangled triple CC super greedy fast upgrade style that's demolishing Zerg builds left and right.
snullbar
Profile Joined May 2011
17 Posts
April 22 2012 00:13 GMT
#1253
On April 22 2012 09:08 SeaSwift wrote:
Show nested quote +
On April 22 2012 09:06 Dodgin wrote:
On April 22 2012 09:05 snullbar wrote:
MLG_Adam who decides the mappool you have? I mean man why use old maps like shakuras and taldarim which are proven to be not the best maps. U really should let artosis run that


Have to agree that Taldarim and Shakuras have overstayed their welcome in competitive play, but I don't know if Artosis picking the maps is the best idea ^^ he would only pick maps Mech is good on.


I like Tal'Darim. It could do with a little bit of tweaking on the rocks and so on, but it's not actually an antique like Shakuras.


Dont know if a map that needs tweaking is a good map for a major tournament.
RaiKageRyu
Profile Joined August 2009
Canada4773 Posts
April 22 2012 00:14 GMT
#1254
On April 22 2012 08:59 Aunvilgod wrote:
Show nested quote +
On April 22 2012 07:57 Azarkon wrote:
On April 22 2012 07:51 lulutheking wrote:
One none Korean and he's getting own... The gap is huge, seems like only Stephano and Naniwa have the level to compete with Koreans, all other foreigners are really far from the average Korean


Average Koreans? Haha.

Naniwa has a shot - his PvP >= MC and Parting, his PvT is good enough to take down Ganzi and Heart, but not MKP. He loses to DRG and Violet, though.

Stephano, no, because this line-up is Terran heavy and Stephano's ZvT isn't at this caliber.


Stephano´s ZvT definately is at this caliber. I mean, Polt is not bad, is he?


Actually he is. He loses to Zergs left and right back in Korea.
Someone call down the Thunder?
Dodgin
Profile Blog Joined July 2011
Canada39254 Posts
April 22 2012 00:14 GMT
#1255
On April 22 2012 09:08 SeaSwift wrote:
Show nested quote +
On April 22 2012 09:06 Dodgin wrote:
On April 22 2012 09:05 snullbar wrote:
MLG_Adam who decides the mappool you have? I mean man why use old maps like shakuras and taldarim which are proven to be not the best maps. U really should let artosis run that


Have to agree that Taldarim and Shakuras have overstayed their welcome in competitive play, but I don't know if Artosis picking the maps is the best idea ^^ he would only pick maps Mech is good on.


I like Tal'Darim. It could do with a little bit of tweaking on the rocks and so on, but it's not actually an antique like Shakuras.


You don't think a one year old map is too old to use?

I mean It's a good and pretty balanced map but that's quite old.

I guess everyone is different but I like map pools that change a lot more often than that. New maps make for new play styles and keeps the game fresh to play and fun to watch.
NexUmbra
Profile Blog Joined June 2009
Scotland3776 Posts
April 22 2012 00:14 GMT
#1256
On April 22 2012 09:12 Tachion wrote:
Is DRG having a bad tournament or is he just falling behind other players? Yea he beat HuK/Heart/Violet but he's really not doing too well against the hard hitters.


I think he is just in a bit of a slump
Life has won two GSLs and a Blizzard Cup. NOT three GSLs.
Zerothegreat
Profile Joined September 2010
United States787 Posts
April 22 2012 00:14 GMT
#1257
On April 22 2012 09:12 SarcasmMonster wrote:
Show nested quote +
On April 22 2012 09:10 Zerothegreat wrote:
On April 22 2012 09:06 mordk wrote:
On April 22 2012 09:02 Zerothegreat wrote:
On April 22 2012 08:57 Porcelina wrote:
On April 22 2012 08:46 Zerothegreat wrote:
On April 22 2012 08:43 SiroKO wrote:
On April 22 2012 08:40 Zerothegreat wrote:
On April 22 2012 08:38 SiroKO wrote:
On April 22 2012 08:36 Zerothegreat wrote:
[quote]


You mean stood a chance against very bad vortexes? And only 2 archons?? =/


Had the zerg either researched neural or learn how to not clump broodlords game would have end the game 10 minutes before, thanks for the reminder.


Microing broods is like trying to micro hydra.... And spreading them out too much makes them easier to be picked off by remaining stalkers for w/e the vortex doesn't get. Too much QQ


Just an observation of a glaring balance flaw.
Zerg is supposed to be ahead in the number of bases because of low cost-efficiency, however broodlords/infestors is the most cost-efficient unit combinaison of the game, only challenged by storm/colossi against bioball in PvT.



If you really want to see balance problems watch Leenock vs HeRo from Ro16 series.... Protoss late game is extremely hard to beat when played correctly. Zerg has to play perfect and even then it's very hard.


Both HerO v Leenock from Code S and Parting v Violet here had play that would be laughed at when this game gets more figured out.

Wings of Liberty is still so young, so unexplored in late game and lacks so much refinement. Claiming racial imbalance in super late game is so silly because there is not enough data on it and because we see new developments whenever a matchup has so far found a stable way to transition there.

At some point this game needs to be figured out. It will probably not be in Wings of Liberty, because any projected release date for Heart of the Swarm will certainly come way before this point. But all the same, at some point we just have to sit back and look at the game develop over a long period of time. Both spectators and professionals like to point out whatever they think to be evidence of imbalance, but even if a game was balanced perfectly, we will go through long periods of things feeling imbalanced because a race had something figured out while the other did not.

Of course it is always going to be a fear that we will never reach that stage. I hope Blizzard will have the integrity and confidence to leave things alone at some point; the whining will be immense but the alternative is that we just remain in a flux where skill and development takes a back seat to micro managing racial win percentages through nerfs and buffs.


I'm not saying the game is imbalanced at all. I'm saying a standard game can shift in favoring one race over another depending on the length of the game. Which isn't really fun gameplay if you get in the mindset: "I have to kill (insert race here) before they get a certain army composition or I lose!" OR "I have to stay alive until I get a certain composition of units to have an easier chance to win."

Edit: Anyways, I'm getting off topic so I will be sticking to what the thread is designed for now.

This has always been like this in BW and it's never been a problem, depending on the builds used and the players involved, some matchups heavily depend on things like this


BW always felt like every race was on even footing at every aspect of the game. Maybe I played a different game?


Have you played TvP in BW?


There are more Terran bonjwas in BW? >.>
SinTio
Profile Joined April 2011
Germany871 Posts
April 22 2012 00:15 GMT
#1258
On April 22 2012 09:07 Rk0 wrote:
hahaha canadians sounds so herpy derp 'oot. who is he? what does he cast regularly? 'scooting information' hehe


please let him cast more games, I actually like his casting and the accent is just funny :D
SeaSwift
Profile Blog Joined February 2011
Scotland4486 Posts
April 22 2012 00:16 GMT
#1259
On April 22 2012 09:13 snullbar wrote:
Show nested quote +
On April 22 2012 09:08 SeaSwift wrote:
On April 22 2012 09:06 Dodgin wrote:
On April 22 2012 09:05 snullbar wrote:
MLG_Adam who decides the mappool you have? I mean man why use old maps like shakuras and taldarim which are proven to be not the best maps. U really should let artosis run that


Have to agree that Taldarim and Shakuras have overstayed their welcome in competitive play, but I don't know if Artosis picking the maps is the best idea ^^ he would only pick maps Mech is good on.


I like Tal'Darim. It could do with a little bit of tweaking on the rocks and so on, but it's not actually an antique like Shakuras.


Dont know if a map that needs tweaking is a good map for a major tournament.


Tweaking a map is a far better idea than just dropping it completely to replace it with an untested one.
NexUmbra
Profile Blog Joined June 2009
Scotland3776 Posts
April 22 2012 00:16 GMT
#1260
On April 22 2012 09:14 Zerothegreat wrote:
Show nested quote +
On April 22 2012 09:12 SarcasmMonster wrote:
On April 22 2012 09:10 Zerothegreat wrote:
On April 22 2012 09:06 mordk wrote:
On April 22 2012 09:02 Zerothegreat wrote:
On April 22 2012 08:57 Porcelina wrote:
On April 22 2012 08:46 Zerothegreat wrote:
On April 22 2012 08:43 SiroKO wrote:
On April 22 2012 08:40 Zerothegreat wrote:
On April 22 2012 08:38 SiroKO wrote:
[quote]

Had the zerg either researched neural or learn how to not clump broodlords game would have end the game 10 minutes before, thanks for the reminder.


Microing broods is like trying to micro hydra.... And spreading them out too much makes them easier to be picked off by remaining stalkers for w/e the vortex doesn't get. Too much QQ


Just an observation of a glaring balance flaw.
Zerg is supposed to be ahead in the number of bases because of low cost-efficiency, however broodlords/infestors is the most cost-efficient unit combinaison of the game, only challenged by storm/colossi against bioball in PvT.



If you really want to see balance problems watch Leenock vs HeRo from Ro16 series.... Protoss late game is extremely hard to beat when played correctly. Zerg has to play perfect and even then it's very hard.


Both HerO v Leenock from Code S and Parting v Violet here had play that would be laughed at when this game gets more figured out.

Wings of Liberty is still so young, so unexplored in late game and lacks so much refinement. Claiming racial imbalance in super late game is so silly because there is not enough data on it and because we see new developments whenever a matchup has so far found a stable way to transition there.

At some point this game needs to be figured out. It will probably not be in Wings of Liberty, because any projected release date for Heart of the Swarm will certainly come way before this point. But all the same, at some point we just have to sit back and look at the game develop over a long period of time. Both spectators and professionals like to point out whatever they think to be evidence of imbalance, but even if a game was balanced perfectly, we will go through long periods of things feeling imbalanced because a race had something figured out while the other did not.

Of course it is always going to be a fear that we will never reach that stage. I hope Blizzard will have the integrity and confidence to leave things alone at some point; the whining will be immense but the alternative is that we just remain in a flux where skill and development takes a back seat to micro managing racial win percentages through nerfs and buffs.


I'm not saying the game is imbalanced at all. I'm saying a standard game can shift in favoring one race over another depending on the length of the game. Which isn't really fun gameplay if you get in the mindset: "I have to kill (insert race here) before they get a certain army composition or I lose!" OR "I have to stay alive until I get a certain composition of units to have an easier chance to win."

Edit: Anyways, I'm getting off topic so I will be sticking to what the thread is designed for now.

This has always been like this in BW and it's never been a problem, depending on the builds used and the players involved, some matchups heavily depend on things like this


BW always felt like every race was on even footing at every aspect of the game. Maybe I played a different game?


Have you played TvP in BW?


There are more Terran bonjwas in BW? >.>


What does that have to do with anything?
Life has won two GSLs and a Blizzard Cup. NOT three GSLs.
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