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MLG Statement on Naniwa vs. Nestea - Page 3

Forum Index > StarCraft 2 Tournaments
Post a Reply
Prev 1 2 3 4 5 8 9 10 Next All
alpsi
Profile Joined April 2009
Finland437 Posts
Last Edited: 2011-11-20 16:22:53
November 20 2011 16:20 GMT
#41
On November 21 2011 01:18 pPingu wrote:
Show nested quote +
Starting spawns on Shakuras Plateau have been modified to ensure cross-map spawns only.


It's the last sentence of http://www.majorleaguegaming.com/mlg/mlg-starcraft-2-map-pool

edit: anyways, I think the most important part is solved, can't we just forget the rest and enjoy the tournament?


nvm
[17]Purple
Profile Joined October 2011
United Kingdom3489 Posts
November 20 2011 16:20 GMT
#42
On November 21 2011 01:18 pPingu wrote:
Show nested quote +
Starting spawns on Shakuras Plateau have been modified to ensure cross-map spawns only.


It's the last sentence of http://www.majorleaguegaming.com/mlg/mlg-starcraft-2-map-pool

edit: anyways, I think the most important part is solved, can't we just forget the rest and enjoy the tournament?


That page should really be just what changes the MLG maps had, not multiple renderations over the entire season because that WILL confuse people.
"Turn Disadvantages into Disadvantages" and "Collect Telephones". The secrets of Chinese success.
Notdefect
Profile Joined June 2011
United States14 Posts
November 20 2011 16:20 GMT
#43
Its a change log .. that stuff at the bottom is super old, read the other changes to the maps...
MLG_Adam
Profile Joined July 2010
United States994 Posts
November 20 2011 16:20 GMT
#44
On November 21 2011 01:19 Tabbris wrote:
Show nested quote +
On November 21 2011 01:18 pPingu wrote:
Starting spawns on Shakuras Plateau have been modified to ensure cross-map spawns only.


It's the last sentence of http://www.majorleaguegaming.com/mlg/mlg-starcraft-2-map-pool

edit: anyways, I think the most important part is solved, can't we just forget the rest and enjoy the tournament?

Oh shit......


Changes Made between Dallas and Columbus:

MLG Crossfire has been removed
MLG Scrap Station has been removed
MLG Tal’darim Altar has been added
MLG Typhon Peaks has been added
Building Blockers have been replaced with Neutral Lowered Supply Depots on all Maps
On MLG Typhon Peaks, Neutral Lowered Supply Depots have been added to the bottom of base ramps
MLG Shakuras Plateau has been updated to Blizzard version 1.5, and spawn locations will be identical to those allowed by Blizzard.
MLG Shattered Temple has been updated to Blizzard version 1.3. There are still no close spawns allowed.

The following modifications were made to MLG Testbug:

Bases enlarged for more building space
Added doodads in front of the Natural choke to tighten the area around rocks
Replaced gaps in the middle with high ground



Modifications originally made to the maps used at MLG Dallas:

*A building blocker has been added to the ramps of each of the starred maps, at each ramp closest to the main's natural expansion. This blocker prevents the ramp from being blocked by the current standard amount of buildings (e.g., three pylons, two bunkers, etc.). Examples: Metalopolis, Shakuras Plateau, Testbug, Xel'Naga Caverns.

Starting spawns on Metalopolis and Shattered Temple have been modified to prevent close ground spawns.

Starting spawns on Shakuras Plateau have been modified to ensure cross-map spawns only.
Twitter: MrAdamAp
Daedra
Profile Joined February 2011
United States268 Posts
November 20 2011 16:21 GMT
#45
Look up on the exact same page it says from Dallas to Columbus "MLG Shakuras Plateau has been updated to Blizzard version 1.5, and spawn locations will be identical to those allowed by Blizzard."
MLG_Adam
Profile Joined July 2010
United States994 Posts
November 20 2011 16:21 GMT
#46
On November 21 2011 01:19 HuKPOWA wrote:
Show nested quote +
On November 21 2011 01:18 pPingu wrote:
Starting spawns on Shakuras Plateau have been modified to ensure cross-map spawns only.


It's the last sentence of http://www.majorleaguegaming.com/mlg/mlg-starcraft-2-map-pool

edit: anyways, I think the most important part is solved, can't we just forget the rest and enjoy the tournament?


MLG_Adam...READ THIS! <3 So u should probably change it on ur site if what ur saying is "LAWL he should have knew the spawn locations!"

Whether an admin told him or he read it here there was a fault in the rules



You realize that is a change log?
Twitter: MrAdamAp
dooraven
Profile Joined December 2010
Australia2820 Posts
November 20 2011 16:21 GMT
#47
On November 21 2011 01:17 MLG_Adam wrote:
Enjoy the rest of the tournament. We are doing our best.

Thanks for the support and discussion around the issue.


While we're on this, why are you guys preventing players from going to the toilet before a match? It's not the first time this has happened Thorzain has also complained about it, what is the reasoning for preventing players from toilet breaks.
Go go Alliance.
[17]Purple
Profile Joined October 2011
United Kingdom3489 Posts
November 20 2011 16:22 GMT
#48
On November 21 2011 01:20 MLG_Adam wrote:
Show nested quote +
On November 21 2011 01:19 Tabbris wrote:
On November 21 2011 01:18 pPingu wrote:
Starting spawns on Shakuras Plateau have been modified to ensure cross-map spawns only.


It's the last sentence of http://www.majorleaguegaming.com/mlg/mlg-starcraft-2-map-pool

edit: anyways, I think the most important part is solved, can't we just forget the rest and enjoy the tournament?

Oh shit......


Changes Made between Dallas and Columbus:

MLG Crossfire has been removed
MLG Scrap Station has been removed
MLG Tal’darim Altar has been added
MLG Typhon Peaks has been added
Building Blockers have been replaced with Neutral Lowered Supply Depots on all Maps
On MLG Typhon Peaks, Neutral Lowered Supply Depots have been added to the bottom of base ramps
MLG Shakuras Plateau has been updated to Blizzard version 1.5, and spawn locations will be identical to those allowed by Blizzard.
MLG Shattered Temple has been updated to Blizzard version 1.3. There are still no close spawns allowed.

The following modifications were made to MLG Testbug:

Bases enlarged for more building space
Added doodads in front of the Natural choke to tighten the area around rocks
Replaced gaps in the middle with high ground



Modifications originally made to the maps used at MLG Dallas:

*A building blocker has been added to the ramps of each of the starred maps, at each ramp closest to the main's natural expansion. This blocker prevents the ramp from being blocked by the current standard amount of buildings (e.g., three pylons, two bunkers, etc.). Examples: Metalopolis, Shakuras Plateau, Testbug, Xel'Naga Caverns.

Starting spawns on Metalopolis and Shattered Temple have been modified to prevent close ground spawns.

Starting spawns on Shakuras Plateau have been modified to ensure cross-map spawns only.


The page still appears confusing and should only have what maps are in the pool and what the changes were, not an entire changelog throughout the season.
"Turn Disadvantages into Disadvantages" and "Collect Telephones". The secrets of Chinese success.
pPingu
Profile Joined September 2011
Switzerland2892 Posts
November 20 2011 16:22 GMT
#49
On November 21 2011 01:21 MLG_Adam wrote:
Show nested quote +
On November 21 2011 01:19 HuKPOWA wrote:
On November 21 2011 01:18 pPingu wrote:
Starting spawns on Shakuras Plateau have been modified to ensure cross-map spawns only.


It's the last sentence of http://www.majorleaguegaming.com/mlg/mlg-starcraft-2-map-pool

edit: anyways, I think the most important part is solved, can't we just forget the rest and enjoy the tournament?


MLG_Adam...READ THIS! <3 So u should probably change it on ur site if what ur saying is "LAWL he should have knew the spawn locations!"

Whether an admin told him or he read it here there was a fault in the rules



You realize that is a change log?


I think we saw it, but it is really missleading
Lakai
Profile Joined December 2010
Canada315 Posts
November 20 2011 16:22 GMT
#50
On November 21 2011 01:18 pPingu wrote:
Show nested quote +
Starting spawns on Shakuras Plateau have been modified to ensure cross-map spawns only.


It's the last sentence of http://www.majorleaguegaming.com/mlg/mlg-starcraft-2-map-pool

edit: anyways, I think the most important part is solved, can't we just forget the rest and enjoy the tournament?

That was for MLG Dallas. There are more recent changes on that page.

MLG Shakuras Plateau has been updated to Blizzard version 1.5, and spawn locations will be identical to those allowed by Blizzard.
HerO - Minigun - MaNa - Puzzle - NonY - Axslav - MKP - DeMusliM - SeleCT - LosirA
hugman
Profile Joined June 2009
Sweden4644 Posts
November 20 2011 16:22 GMT
#51
On November 21 2011 01:18 pPingu wrote:
Show nested quote +
Starting spawns on Shakuras Plateau have been modified to ensure cross-map spawns only.


It's the last sentence of http://www.majorleaguegaming.com/mlg/mlg-starcraft-2-map-pool

edit: anyways, I think the most important part is solved, can't we just forget the rest and enjoy the tournament?


That was for dallas
If you read the whole page you'll see that they changed it again
shockaslim
Profile Joined December 2010
United States1105 Posts
November 20 2011 16:23 GMT
#52
On November 21 2011 01:14 andis35 wrote:
Show nested quote +
On November 21 2011 01:09 MLG_Adam wrote:
On November 21 2011 01:08 Seiniyta wrote:
On November 21 2011 01:06 MLG_Adam wrote:
On November 21 2011 01:04 Fandango wrote:
Where's the investigation into the admin who told Naniwa it was cross positions only then later denied it when it turned out it wasn't?


The admin didn't tell him that, I know because I was standing right there. Why wouldn't a player playing in a National Championship know where the spawns were? He chose the map, it is his responsibility to know the intricacies involved.

There is responsibility on the players to know the settings they are competing on. The maps were not published the day of the event.


on the site (I haven't checked today) it still stated that Shakuras Plateau was cross map only... (I could have misread too, it was around 3-4 am when I checked that )



Link?



http://www.majorleaguegaming.com/mlg/mlg-starcraft-2-map-pool

Orlando - MLG Shattered Temple has been updated to Blizzard version 1.3. There are still no close spawns allowed.

Providence - No changes from Orlando.


Still wrong on Shakuras Plateau though. It says that it has been modified to allow for the same positions that Blizzard allows.


+ Show Spoiler +
Changes from the Raleigh Map Pool:

MLG Testbug removed
MLG Antiga Shipyard added
MLG Metalopolis
MLG Shakuras Plateau
MLG Shattered Temple
MLG Tal’darim Altar
MLG Antiga Shipyard
MLG Dual Sight
MLG Xel’Naga Caverns

Changes made to the MLG version of Antiga Shipyard:

Terrain between Main Bases and 2nd Expansion has been modified to prevent Siege Tanks from hitting the geysers.
Terrain at the bottom right corner has been modified to prevent pylon warp-ins at the Expansion.
Neutral supply depots have been added to the bottom of each Main Base ramp, identically to how this is done on other MLG maps.
MLG Dual Sight is identical to the version used in the GSL. The rest of the maps are identical to the versions used at MLG Columbus.

The MLG map pool on Battle.net has been updated; to access this map pool, including the non-ladder maps, simply search for "MLG" on the StarCraft 2 map selection screen.





Changes Made between Dallas and Columbus:

MLG Crossfire has been removed
MLG Scrap Station has been removed
MLG Tal’darim Altar has been added
MLG Typhon Peaks has been added
Building Blockers have been replaced with Neutral Lowered Supply Depots on all Maps
On MLG Typhon Peaks, Neutral Lowered Supply Depots have been added to the bottom of base ramps
MLG Shakuras Plateau has been updated to Blizzard version 1.5, and spawn locations will be identical to those allowed by Blizzard.
MLG Shattered Temple has been updated to Blizzard version 1.3. There are still no close spawns allowed.
The following modifications were made to MLG Testbug:

Bases enlarged for more building space
Added doodads in front of the Natural choke to tighten the area around rocks
Replaced gaps in the middle with high ground


Modifications originally made to the maps used at MLG Dallas:

*A building blocker has been added to the ramps of each of the starred maps, at each ramp closest to the main's natural expansion. This blocker prevents the ramp from being blocked by the current standard amount of buildings (e.g., three pylons, two bunkers, etc.). Examples: Metalopolis, Shakuras Plateau, Testbug, Xel'Naga Caverns.

Starting spawns on Metalopolis and Shattered Temple have been modified to prevent close ground spawns.

Starting spawns on Shakuras Plateau have been modified to ensure cross-map spawns only.


I am presuming that they made it cross map at Dallas only to mitigate the damage from the backdoor rocks that Shakuras previously had. It has changed since then.
Dirty Deeds...DONE DIRT CHEAP!!!
Chanted
Profile Blog Joined August 2007
Norway1001 Posts
November 20 2011 16:23 GMT
#53
I feel like people should not only consider 2 options, but a third one. 1Maybe Naniwa lied, 2 maybe the admin lied, or 3: Miscommunication. Maybe one of them thought they answered something differently, or something was misheard during that conversation.

I feel like this doesnt really matter that much, and I want to enjoy the rest of the tournement.

Nonkoreans fighting !
MVTaylor
Profile Blog Joined October 2011
United Kingdom2893 Posts
November 20 2011 16:24 GMT
#54
Some people here find reading HARD
@followMVT
jlake02
Profile Joined January 2011
United States395 Posts
November 20 2011 16:27 GMT
#55
Regardless whether or not there was a miscommunication / misunderstanding between Naniwa and the MLG admin, Naniwa's in-game comments were unacceptable and we apologize to MLG (and have done so via a formal email as well).
compLexity Gaming - @coL_Lake
Moksu
Profile Joined March 2011
Finland9 Posts
November 20 2011 16:28 GMT
#56
On November 21 2011 01:06 MLG_Adam wrote:
Show nested quote +
On November 21 2011 01:04 Fandango wrote:
Where's the investigation into the admin who told Naniwa it was cross positions only then later denied it when it turned out it wasn't?


The admin didn't tell him that, I know because I was standing right there. .


Of course you where there.. one big happy family...
taishiro
Profile Joined September 2010
51 Posts
November 20 2011 16:28 GMT
#57
The funny part is that no matter what happens, and no matter what people think about this. Naniwa is still a bad player lol

User was warned for this post
[17]Purple
Profile Joined October 2011
United Kingdom3489 Posts
November 20 2011 16:29 GMT
#58
On November 21 2011 01:28 taishiro wrote:
The funny part is that no matter what happens, and no matter what people think about this. Naniwa is still a bad player lol


Yes, taking out Nestea and MvP in Bo3 makes you a really bad player.
"Turn Disadvantages into Disadvantages" and "Collect Telephones". The secrets of Chinese success.
Fandango
Profile Joined October 2011
291 Posts
November 20 2011 16:29 GMT
#59
On November 21 2011 01:23 Chanted wrote:
I feel like people should not only consider 2 options, but a third one. 1Maybe Naniwa lied, 2 maybe the admin lied, or 3: Miscommunication. Maybe one of them thought they answered something differently, or something was misheard during that conversation.

I feel like this doesnt really matter that much, and I want to enjoy the rest of the tournement.

Nonkoreans fighting !


You forgot 4: A grand conspiracy perpetrated by the MLG admin staff to devalue the Swedish Krona by undermining Naniwa and through a number of other steps that have yet to be revealed, resulting in the collapse of the swedish government and therefore allowing MLG to buy sweden using secret investment funds obtained from anonymous parties originating in Macau. Sure it sounds crazy, what conspiracy story doesn't, but ask yourself this: When was the last time Sundance of MLG_Adam denied this rumour? Why haven't they addressed it? What exactly are they hiding behind the Hot Pockets curtain?
Elroi
Profile Joined August 2009
Sweden5599 Posts
November 20 2011 16:29 GMT
#60
the Complexity manager was allowed in the booth, accompanied by MLG staff


This makes a huge difference! It was not well handled, sure, but it is not that bad either.
"To all eSports fans, I want to be remembered as a progamer who can make something out of nothing, and someone who always does his best. I think that is the right way of living, and I'm always doing my best to follow that." - Jaedong. /watch?v=jfghAzJqAp0
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