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That page should really be just what changes the MLG maps had, not multiple renderations over the entire season because that WILL confuse people.
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Its a change log .. that stuff at the bottom is super old, read the other changes to the maps...
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United States994 Posts
On November 21 2011 01:19 Tabbris wrote:Oh shit......
Changes Made between Dallas and Columbus:
MLG Crossfire has been removed MLG Scrap Station has been removed MLG Tal’darim Altar has been added MLG Typhon Peaks has been added Building Blockers have been replaced with Neutral Lowered Supply Depots on all Maps On MLG Typhon Peaks, Neutral Lowered Supply Depots have been added to the bottom of base ramps MLG Shakuras Plateau has been updated to Blizzard version 1.5, and spawn locations will be identical to those allowed by Blizzard. MLG Shattered Temple has been updated to Blizzard version 1.3. There are still no close spawns allowed.
The following modifications were made to MLG Testbug:
Bases enlarged for more building space Added doodads in front of the Natural choke to tighten the area around rocks Replaced gaps in the middle with high ground
Modifications originally made to the maps used at MLG Dallas:
*A building blocker has been added to the ramps of each of the starred maps, at each ramp closest to the main's natural expansion. This blocker prevents the ramp from being blocked by the current standard amount of buildings (e.g., three pylons, two bunkers, etc.). Examples: Metalopolis, Shakuras Plateau, Testbug, Xel'Naga Caverns.
Starting spawns on Metalopolis and Shattered Temple have been modified to prevent close ground spawns.
Starting spawns on Shakuras Plateau have been modified to ensure cross-map spawns only.
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Look up on the exact same page it says from Dallas to Columbus "MLG Shakuras Plateau has been updated to Blizzard version 1.5, and spawn locations will be identical to those allowed by Blizzard."
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United States994 Posts
On November 21 2011 01:19 HuKPOWA wrote:MLG_Adam...READ THIS! <3 So u should probably change it on ur site if what ur saying is "LAWL he should have knew the spawn locations!" Whether an admin told him or he read it here there was a fault in the rules
You realize that is a change log?
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On November 21 2011 01:17 MLG_Adam wrote: Enjoy the rest of the tournament. We are doing our best.
Thanks for the support and discussion around the issue.
While we're on this, why are you guys preventing players from going to the toilet before a match? It's not the first time this has happened Thorzain has also complained about it, what is the reasoning for preventing players from toilet breaks.
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On November 21 2011 01:20 MLG_Adam wrote:Changes Made between Dallas and Columbus: MLG Crossfire has been removed MLG Scrap Station has been removed MLG Tal’darim Altar has been added MLG Typhon Peaks has been added Building Blockers have been replaced with Neutral Lowered Supply Depots on all Maps On MLG Typhon Peaks, Neutral Lowered Supply Depots have been added to the bottom of base ramps MLG Shakuras Plateau has been updated to Blizzard version 1.5, and spawn locations will be identical to those allowed by Blizzard. MLG Shattered Temple has been updated to Blizzard version 1.3. There are still no close spawns allowed. The following modifications were made to MLG Testbug: Bases enlarged for more building space Added doodads in front of the Natural choke to tighten the area around rocks Replaced gaps in the middle with high ground Modifications originally made to the maps used at MLG Dallas: *A building blocker has been added to the ramps of each of the starred maps, at each ramp closest to the main's natural expansion. This blocker prevents the ramp from being blocked by the current standard amount of buildings (e.g., three pylons, two bunkers, etc.). Examples: Metalopolis, Shakuras Plateau, Testbug, Xel'Naga Caverns. Starting spawns on Metalopolis and Shattered Temple have been modified to prevent close ground spawns. Starting spawns on Shakuras Plateau have been modified to ensure cross-map spawns only.
The page still appears confusing and should only have what maps are in the pool and what the changes were, not an entire changelog throughout the season.
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Switzerland2892 Posts
On November 21 2011 01:21 MLG_Adam wrote:Show nested quote +On November 21 2011 01:19 HuKPOWA wrote:On November 21 2011 01:18 pPingu wrote:Starting spawns on Shakuras Plateau have been modified to ensure cross-map spawns only. It's the last sentence of http://www.majorleaguegaming.com/mlg/mlg-starcraft-2-map-pooledit: anyways, I think the most important part is solved, can't we just forget the rest and enjoy the tournament? MLG_Adam...READ THIS! <3 So u should probably change it on ur site if what ur saying is "LAWL he should have knew the spawn locations!" Whether an admin told him or he read it here there was a fault in the rules You realize that is a change log?
I think we saw it, but it is really missleading
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That was for MLG Dallas. There are more recent changes on that page.
MLG Shakuras Plateau has been updated to Blizzard version 1.5, and spawn locations will be identical to those allowed by Blizzard.
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That was for dallas If you read the whole page you'll see that they changed it again
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On November 21 2011 01:14 andis35 wrote:Show nested quote +On November 21 2011 01:09 MLG_Adam wrote:On November 21 2011 01:08 Seiniyta wrote:On November 21 2011 01:06 MLG_Adam wrote:On November 21 2011 01:04 Fandango wrote: Where's the investigation into the admin who told Naniwa it was cross positions only then later denied it when it turned out it wasn't? The admin didn't tell him that, I know because I was standing right there. Why wouldn't a player playing in a National Championship know where the spawns were? He chose the map, it is his responsibility to know the intricacies involved. There is responsibility on the players to know the settings they are competing on. The maps were not published the day of the event. on the site (I haven't checked today) it still stated that Shakuras Plateau was cross map only... (I could have misread too, it was around 3-4 am when I checked that  ) Link? http://www.majorleaguegaming.com/mlg/mlg-starcraft-2-map-poolOrlando - MLG Shattered Temple has been updated to Blizzard version 1.3. There are still no close spawns allowed. Providence - No changes from Orlando.
Still wrong on Shakuras Plateau though. It says that it has been modified to allow for the same positions that Blizzard allows.
+ Show Spoiler +Changes from the Raleigh Map Pool:
MLG Testbug removed MLG Antiga Shipyard added MLG Metalopolis MLG Shakuras Plateau MLG Shattered Temple MLG Tal’darim Altar MLG Antiga Shipyard MLG Dual Sight MLG Xel’Naga Caverns
Changes made to the MLG version of Antiga Shipyard:
Terrain between Main Bases and 2nd Expansion has been modified to prevent Siege Tanks from hitting the geysers. Terrain at the bottom right corner has been modified to prevent pylon warp-ins at the Expansion. Neutral supply depots have been added to the bottom of each Main Base ramp, identically to how this is done on other MLG maps. MLG Dual Sight is identical to the version used in the GSL. The rest of the maps are identical to the versions used at MLG Columbus.
The MLG map pool on Battle.net has been updated; to access this map pool, including the non-ladder maps, simply search for "MLG" on the StarCraft 2 map selection screen.
Changes Made between Dallas and Columbus:
MLG Crossfire has been removed MLG Scrap Station has been removed MLG Tal’darim Altar has been added MLG Typhon Peaks has been added Building Blockers have been replaced with Neutral Lowered Supply Depots on all Maps On MLG Typhon Peaks, Neutral Lowered Supply Depots have been added to the bottom of base ramps MLG Shakuras Plateau has been updated to Blizzard version 1.5, and spawn locations will be identical to those allowed by Blizzard. MLG Shattered Temple has been updated to Blizzard version 1.3. There are still no close spawns allowed. The following modifications were made to MLG Testbug:
Bases enlarged for more building space Added doodads in front of the Natural choke to tighten the area around rocks Replaced gaps in the middle with high ground
Modifications originally made to the maps used at MLG Dallas:
*A building blocker has been added to the ramps of each of the starred maps, at each ramp closest to the main's natural expansion. This blocker prevents the ramp from being blocked by the current standard amount of buildings (e.g., three pylons, two bunkers, etc.). Examples: Metalopolis, Shakuras Plateau, Testbug, Xel'Naga Caverns.
Starting spawns on Metalopolis and Shattered Temple have been modified to prevent close ground spawns.
Starting spawns on Shakuras Plateau have been modified to ensure cross-map spawns only.
I am presuming that they made it cross map at Dallas only to mitigate the damage from the backdoor rocks that Shakuras previously had. It has changed since then.
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I feel like people should not only consider 2 options, but a third one. 1Maybe Naniwa lied, 2 maybe the admin lied, or 3: Miscommunication. Maybe one of them thought they answered something differently, or something was misheard during that conversation.
I feel like this doesnt really matter that much, and I want to enjoy the rest of the tournement.
Nonkoreans fighting !
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Some people here find reading HARD
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Regardless whether or not there was a miscommunication / misunderstanding between Naniwa and the MLG admin, Naniwa's in-game comments were unacceptable and we apologize to MLG (and have done so via a formal email as well).
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On November 21 2011 01:06 MLG_Adam wrote:Show nested quote +On November 21 2011 01:04 Fandango wrote: Where's the investigation into the admin who told Naniwa it was cross positions only then later denied it when it turned out it wasn't? The admin didn't tell him that, I know because I was standing right there. .
Of course you where there.. one big happy family...
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The funny part is that no matter what happens, and no matter what people think about this. Naniwa is still a bad player lol
User was warned for this post
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On November 21 2011 01:28 taishiro wrote: The funny part is that no matter what happens, and no matter what people think about this. Naniwa is still a bad player lol
Yes, taking out Nestea and MvP in Bo3 makes you a really bad player.
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On November 21 2011 01:23 Chanted wrote: I feel like people should not only consider 2 options, but a third one. 1Maybe Naniwa lied, 2 maybe the admin lied, or 3: Miscommunication. Maybe one of them thought they answered something differently, or something was misheard during that conversation.
I feel like this doesnt really matter that much, and I want to enjoy the rest of the tournement.
Nonkoreans fighting !
You forgot 4: A grand conspiracy perpetrated by the MLG admin staff to devalue the Swedish Krona by undermining Naniwa and through a number of other steps that have yet to be revealed, resulting in the collapse of the swedish government and therefore allowing MLG to buy sweden using secret investment funds obtained from anonymous parties originating in Macau. Sure it sounds crazy, what conspiracy story doesn't, but ask yourself this: When was the last time Sundance of MLG_Adam denied this rumour? Why haven't they addressed it? What exactly are they hiding behind the Hot Pockets curtain?
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the Complexity manager was allowed in the booth, accompanied by MLG staff
This makes a huge difference! It was not well handled, sure, but it is not that bad either.
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