• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 04:43
CET 10:43
KST 18:43
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
[BSL21] Non-Korean Championship - Starts Jan 102SC2 All-Star Invitational: Jan 17-1821Weekly Cups (Dec 22-28): Classic & MaxPax win, Percival surprises3Weekly Cups (Dec 15-21): Classic wins big, MaxPax & Clem take weeklies3ComeBackTV's documentary on Byun's Career !11
StarCraft 2
General
SC2 All-Star Invitational: Jan 17-18 Weekly Cups (Dec 22-28): Classic & MaxPax win, Percival surprises Chinese SC2 server to reopen; live all-star event in Hangzhou Starcraft 2 Zerg Coach ComeBackTV's documentary on Byun's Career !
Tourneys
uThermal 2v2 Circuit OSC Season 13 World Championship WardiTV Mondays $5,000+ WardiTV 2025 Championship $100 Prize Pool - Winter Warp Gate Masters Showdow
Strategy
Simple Questions Simple Answers
Custom Maps
Map Editor closed ?
External Content
Mutation # 506 Warp Zone Mutation # 505 Rise From Ashes Mutation # 504 Retribution Mutation # 503 Fowl Play
Brood War
General
I would like to say something about StarCraft Empty tournaments section on Liquipedia A cwal.gg Extension - Easily keep track of anyone StarCraft & BroodWar Campaign Speedrun Quest BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[Megathread] Daily Proleagues [BSL21] Non-Korean Championship - Starts Jan 10 SLON Grand Finals – Season 2 [BSL21] Grand Finals - Sunday 21:00 CET
Strategy
Game Theory for Starcraft Current Meta Simple Questions, Simple Answers [G] How to get started on ladder as a new Z player
Other Games
General Games
General RTS Discussion Thread Beyond All Reason Elden Ring Thread Nintendo Switch Thread Awesome Games Done Quick 2026!
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread The Big Programming Thread Canadian Politics Mega-thread The Games Industry And ATVI
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List TL+ Announced
Blogs
National Diversity: A Challe…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1527 users

MLG Statement on Naniwa vs. Nestea - Page 4

Forum Index > StarCraft 2 Tournaments
Post a Reply
Prev 1 2 3 4 5 6 8 9 10 Next All
TotalBiscuit
Profile Blog Joined March 2010
United Kingdom5437 Posts
Last Edited: 2011-11-20 16:30:28
November 20 2011 16:30 GMT
#61
On November 21 2011 01:28 taishiro wrote:
The funny part is that no matter what happens, and no matter what people think about this. Naniwa is still a bad player lol


Whatever happens, you are still a bad poster
CommentatorHost of SHOUTcraft Clan Wars- http://www.mlg.tv/shoutcraft
Thrill
Profile Blog Joined May 2007
2599 Posts
November 20 2011 16:32 GMT
#62
I definitely would not ban players from watching replays in the future. That would be very weird and unusual and just lead to millions of misunderstandings, especially with Korean players.
Gyoza
Profile Joined August 2011
Sweden45 Posts
Last Edited: 2011-11-20 16:34:00
November 20 2011 16:33 GMT
#63
On November 21 2011 01:09 MLG_Adam wrote:
Show nested quote +
On November 21 2011 01:08 Seiniyta wrote:
On November 21 2011 01:06 MLG_Adam wrote:
On November 21 2011 01:04 Fandango wrote:
Where's the investigation into the admin who told Naniwa it was cross positions only then later denied it when it turned out it wasn't?


The admin didn't tell him that, I know because I was standing right there. Why wouldn't a player playing in a National Championship know where the spawns were? He chose the map, it is his responsibility to know the intricacies involved.

There is responsibility on the players to know the settings they are competing on. The maps were not published the day of the event.


on the site (I haven't checked today) it still stated that Shakuras Plateau was cross map only... (I could have misread too, it was around 3-4 am when I checked that )



Link?


I think you (Seiniyta) read the map pool for MLG Dallas, where shakuras indeed had forced cross spawn.

Shakuras was updated in time for MLG Orlando though and haven't changed since.

http://www.majorleaguegaming.com/mlg/mlg-starcraft-2-map-pool
Kuni
Profile Blog Joined September 2010
Austria765 Posts
November 20 2011 16:33 GMT
#64
Professional players such as Thorzain have stated many times, that the way MLG is run in regards to the comfort of the players is complete shit. The reason for that may be the fact, that they want to ensure to run a smooth tournament, but the flip side is obvious. Mlg really is shining like a bright star, no one can deny that, but what happens behind the scenes, we only find out when the pro players themselves say what's on their mind.
bonus vir semper tiro
Nifiel
Profile Joined October 2011
Sweden54 Posts
November 20 2011 16:34 GMT
#65
On November 21 2011 01:21 MLG_Adam wrote:
Show nested quote +
On November 21 2011 01:19 HuKPOWA wrote:
On November 21 2011 01:18 pPingu wrote:
Starting spawns on Shakuras Plateau have been modified to ensure cross-map spawns only.


It's the last sentence of http://www.majorleaguegaming.com/mlg/mlg-starcraft-2-map-pool

edit: anyways, I think the most important part is solved, can't we just forget the rest and enjoy the tournament?


MLG_Adam...READ THIS! <3 So u should probably change it on ur site if what ur saying is "LAWL he should have knew the spawn locations!"

Whether an admin told him or he read it here there was a fault in the rules



You realize that is a change log?


Maybe just a list of the current maps each with information regarding which version it is would be better and less confusing than a cangelog.
sekritzzz
Profile Joined December 2010
1515 Posts
November 20 2011 16:40 GMT
#66
On November 21 2011 01:28 taishiro wrote:
The funny part is that no matter what happens, and no matter what people think about this. Naniwa is still a bad player lol

Do you even watch Starcraft? We are not talking about the naniwa from hello kitty online.
Seiniyta
Profile Joined May 2010
Belgium1815 Posts
November 20 2011 16:40 GMT
#67
On November 21 2011 01:33 Brainless Mike wrote:
Show nested quote +
On November 21 2011 01:09 MLG_Adam wrote:
On November 21 2011 01:08 Seiniyta wrote:
On November 21 2011 01:06 MLG_Adam wrote:
On November 21 2011 01:04 Fandango wrote:
Where's the investigation into the admin who told Naniwa it was cross positions only then later denied it when it turned out it wasn't?


The admin didn't tell him that, I know because I was standing right there. Why wouldn't a player playing in a National Championship know where the spawns were? He chose the map, it is his responsibility to know the intricacies involved.

There is responsibility on the players to know the settings they are competing on. The maps were not published the day of the event.


on the site (I haven't checked today) it still stated that Shakuras Plateau was cross map only... (I could have misread too, it was around 3-4 am when I checked that )



Link?


I think you (Seiniyta) read the map pool for MLG Dallas, where shakuras indeed had forced cross spawn.

Shakuras was updated in time for MLG Orlando though and haven't changed since.

http://www.majorleaguegaming.com/mlg/mlg-starcraft-2-map-pool


I did and already stated I was wrong I was tired and just looked it up whilst waiting for the third game to start. Though yeah, seeing how much confusion there is it might be best to make a seperate page for every event (or just change the page to reflect the current/upcoming event) So there can't be really any confusion/misreads. Even though MLG isn't at fault (a changelog is fine really) it might make it clearer and not as easy to misread
Pokemon Master
TBO
Profile Joined September 2009
Germany1350 Posts
Last Edited: 2011-11-20 16:48:14
November 20 2011 16:41 GMT
#68
On November 21 2011 01:00 MLG_Adam wrote:
After extensive investigation, review of the video files and 2011 Pro Circuit rules, we have determined that the replay had no impact on the tournament flow or the match results. Build orders are displayed at the end of a match on the stats screen. So the replay that was viewed would have revealed nothing the match stats page would not have revealed otherwise.

Additionally, to clarify, the Complexity manager was allowed in the booth, accompanied by MLG staff, after the match had started in order to keep the game in motion after a discrepancy with his player that would have impacted the continuation of the game. Moving forward, we will look at rules outlawing any replay views on a tournament PC


in future you should still either

a) have someone at / near the booth to make sure players don't look at the stats screeen

b) use map versions which don't show the build order

Furthermore, the replay very much shows information, not available in the stats screen: the position of the hatchery, It could have been a sneaky expansion or a proxy hatch - granted very unlikely but a possibility.
Kiyo.
Profile Joined November 2010
United States2284 Posts
Last Edited: 2011-11-20 16:41:41
November 20 2011 16:41 GMT
#69
@MLGRyan Ryan Moore
Naniwa and Nestea are in the player area talking; they seem to be on good terms. #MLG


Now the drama can end.
KT Rolster & StarTale <3 | twitter.com/RayFoxII - twitch.tv/RayFoxII
MVTaylor
Profile Blog Joined October 2011
United Kingdom2893 Posts
November 20 2011 16:41 GMT
#70
On November 21 2011 01:34 Nifiel wrote:
Show nested quote +
On November 21 2011 01:21 MLG_Adam wrote:
On November 21 2011 01:19 HuKPOWA wrote:
On November 21 2011 01:18 pPingu wrote:
Starting spawns on Shakuras Plateau have been modified to ensure cross-map spawns only.


It's the last sentence of http://www.majorleaguegaming.com/mlg/mlg-starcraft-2-map-pool

edit: anyways, I think the most important part is solved, can't we just forget the rest and enjoy the tournament?


MLG_Adam...READ THIS! <3 So u should probably change it on ur site if what ur saying is "LAWL he should have knew the spawn locations!"

Whether an admin told him or he read it here there was a fault in the rules



You realize that is a change log?


Maybe just a list of the current maps each with information regarding which version it is would be better and less confusing than a cangelog.


It really, REALLY isn't hard to read... I don't see how anyone reading that properly can be in any confusion. There were some settings at Dallas, they got changed for Orlando and the rules for Providence and the same as Orlando.
@followMVT
werynais
Profile Joined October 2010
Germany1780 Posts
November 20 2011 16:43 GMT
#71
Ok let's go hate someone else then ... right?
turamn
Profile Blog Joined October 2010
United States1374 Posts
November 20 2011 16:45 GMT
#72
On November 21 2011 01:10 MLG_Adam wrote:
Show nested quote +
On November 21 2011 01:08 turamn wrote:
On November 21 2011 01:06 MLG_Adam wrote:
On November 21 2011 01:04 Fandango wrote:
Where's the investigation into the admin who told Naniwa it was cross positions only then later denied it when it turned out it wasn't?


The admin didn't tell him that, I know because I was standing right there. Why wouldn't a player playing in a National Championship know where the spawns were? He chose the map, it is his responsibility to know the intricacies involved.

There is responsibility on the players to know the settings they are competing on. The maps were not published the day of the event.


So, you're basically saying he lied for whatever reason to achieve whatever goal? I don't know that this makes any sense and it would seem MLG has more face to save than Naniwa by trying to convince the public that their guy was right, but whatevs.



I'm not saying anyone lied. I'm saying there was an obvious miscommunication concerning an ambiguous question concerning general map spawns.


If you say your admin didn't say that, then you're implying naniwa lied. It's not a hard conclusion to draw.
Thrill
Profile Blog Joined May 2007
2599 Posts
November 20 2011 16:46 GMT
#73
On November 21 2011 01:41 Kiyo. wrote:
Show nested quote +
@MLGRyan Ryan Moore
Naniwa and Nestea are in the player area talking; they seem to be on good terms. #MLG


Now the drama can end.


Ryan is seriously the guy who's gonna make the world work again after we've destroyed it with WMD's. Or just stop the next Cuban missile crisis. Just.
zaii
Profile Joined October 2010
Guam2611 Posts
Last Edited: 2011-11-20 16:47:18
November 20 2011 16:46 GMT
#74
On November 21 2011 01:41 TBO wrote:
Show nested quote +
On November 21 2011 01:00 MLG_Adam wrote:
After extensive investigation, review of the video files and 2011 Pro Circuit rules, we have determined that the replay had no impact on the tournament flow or the match results. Build orders are displayed at the end of a match on the stats screen. So the replay that was viewed would have revealed nothing the match stats page would not have revealed otherwise.

Additionally, to clarify, the Complexity manager was allowed in the booth, accompanied by MLG staff, after the match had started in order to keep the game in motion after a discrepancy with his player that would have impacted the continuation of the game. Moving forward, we will look at rules outlawing any replay views on a tournament PC


in future you should still either

a) have someone at / near the booth to make sure players don't look at the stats screeen

b) use map versions which don't show the build order


Aside from that may I ask why there was a regame at all? I don't quite see how naniwa not doing anything ingame after hosting the game himself qualifies as reason to restart the game. If you allow him to do that, everyone can do that in future: Start the game, do nothing, force a restart, look at opening build order, get an advantage.


They regamed after Naniwa paused to use the restroom, and Naniwa said the casters couldn't see the game. When Naniwa hosted the regame, for some reason it wasn't cross position, Seems to be a hosting blunder on his part.


but enough of this, Can we all just enjoy the GAIMEZ?
RockIronrod
Profile Joined May 2011
Australia1369 Posts
November 20 2011 16:50 GMT
#75
On November 21 2011 01:28 Moksu wrote:
Show nested quote +
On November 21 2011 01:06 MLG_Adam wrote:
On November 21 2011 01:04 Fandango wrote:
Where's the investigation into the admin who told Naniwa it was cross positions only then later denied it when it turned out it wasn't?


The admin didn't tell him that, I know because I was standing right there. .


Of course you where there.. one big happy family...

I don't know why on earth you'd trust the guy who got kicked out of a dozen teams and his own house for being an asshole over the administrators of one of the most respected E-sports organisations.
Other than blind fanboyism, that is.

User was warned for this post
zaii
Profile Joined October 2010
Guam2611 Posts
Last Edited: 2011-11-20 16:53:05
November 20 2011 16:52 GMT
#76
On November 21 2011 01:50 RockIronrod wrote:
Show nested quote +
On November 21 2011 01:28 Moksu wrote:
On November 21 2011 01:06 MLG_Adam wrote:
On November 21 2011 01:04 Fandango wrote:
Where's the investigation into the admin who told Naniwa it was cross positions only then later denied it when it turned out it wasn't?


The admin didn't tell him that, I know because I was standing right there. .


Of course you where there.. one big happy family...

I don't know why on earth you'd trust the guy who got kicked out of a dozen teams and his own house for being an asshole over the administrators of one of the most respected E-sports organisations.
Other than blind fanboyism, that is.


Also MLGAdam is Senior Vice President, League Operations and Production, If you can't trust someone like him then the league is fucked.
Corrupted
Profile Joined April 2010
United States1255 Posts
November 20 2011 16:53 GMT
#77
non-story, hope this ends it.
"MarineKing rolling double sevens there" -Artosis
Quakie
Profile Joined October 2008
Norway725 Posts
Last Edited: 2011-11-20 16:55:14
November 20 2011 16:53 GMT
#78
On November 21 2011 01:41 TBO wrote:
Show nested quote +
On November 21 2011 01:00 MLG_Adam wrote:
After extensive investigation, review of the video files and 2011 Pro Circuit rules, we have determined that the replay had no impact on the tournament flow or the match results. Build orders are displayed at the end of a match on the stats screen. So the replay that was viewed would have revealed nothing the match stats page would not have revealed otherwise.

Additionally, to clarify, the Complexity manager was allowed in the booth, accompanied by MLG staff, after the match had started in order to keep the game in motion after a discrepancy with his player that would have impacted the continuation of the game. Moving forward, we will look at rules outlawing any replay views on a tournament PC


in future you should still either

a) have someone at / near the booth to make sure players don't look at the stats screeen

b) use map versions which don't show the build order

Furthermore, the replay very much shows information, not available in the stats screen: the position of the hatchery, It could have been a sneaky expansion or a proxy hatch - granted very unlikely but a possibility.

Why shouldn't it be allowed to look at the stats-screen after the match? Is that a common rule?

Oh, nvm, is it a commong thing to have maps that don't show the BO?

I also think that the admins should host to avoid these cases.
Fishriot
Profile Joined May 2010
United States621 Posts
November 20 2011 16:54 GMT
#79
On November 21 2011 01:21 MLG_Adam wrote:
Show nested quote +
On November 21 2011 01:19 HuKPOWA wrote:
On November 21 2011 01:18 pPingu wrote:
Starting spawns on Shakuras Plateau have been modified to ensure cross-map spawns only.


It's the last sentence of http://www.majorleaguegaming.com/mlg/mlg-starcraft-2-map-pool

edit: anyways, I think the most important part is solved, can't we just forget the rest and enjoy the tournament?


MLG_Adam...READ THIS! <3 So u should probably change it on ur site if what ur saying is "LAWL he should have knew the spawn locations!"

Whether an admin told him or he read it here there was a fault in the rules



You realize that is a change log?


You realize that if a bunch of native English speakers are confused by the wording on your site, that someone who has English as a second language may also be confused?

Trying to place blame on Naniwa for this issue is pathetic.
Emporio
Profile Blog Joined December 2010
United States3069 Posts
November 20 2011 16:55 GMT
#80
Honestly, what probably happened was that Naniwa asked if the map was cross positions only and the MLG official said yes, thinking he meant that there is no vertical spawns on tha map.

In any case, the game is done and theres really nothing we can do at this point so we might as well stop looking for people to blame since that really doesn't solve anything. There is going to be no punishments or retribution so no point to the drama.
How does it feel knowing you wasted another 3 seconds of your life reading this again?
Prev 1 2 3 4 5 6 8 9 10 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 2h 18m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
DivinesiaTV 22
StarCraft: Brood War
Rain 3355
GuemChi 2115
Stork 610
Zeus 253
EffOrt 234
BeSt 214
Nal_rA 130
910 122
zelot 109
Hyun 105
[ Show more ]
Shuttle 94
Killer 85
Rush 79
ToSsGirL 61
sorry 54
NaDa 46
NotJumperer 35
Sacsri 26
Terrorterran 14
yabsab 14
Dota 2
XaKoH 833
NeuroSwarm165
Fuzer 125
League of Legends
JimRising 699
C9.Mang0631
Other Games
summit1g9817
Happy536
Pyrionflax198
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• LUISG 0
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 1
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos1923
Upcoming Events
OSC
2h 18m
uThermal 2v2 Circuit
4h 18m
BSL 21
10h 18m
Dewalt vs Cross
Replay Cast
23h 18m
Wardi Open
1d 2h
RotterdaM Event
1d 7h
Patches Events
1d 10h
PiGosaur Cup
1d 15h
OSC
2 days
SOOP
2 days
[ Show More ]
OSC
3 days
OSC
4 days
SOOP
5 days
The PondCast
6 days
Liquipedia Results

Completed

Slon Tour Season 2
WardiTV 2025
META Madness #9

Ongoing

IPSL Winter 2025-26
BSL Season 21
CSL Season 19: Qualifier 2
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025

Upcoming

CSL 2025 WINTER (S19)
Escore Tournament S1: W3
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Thunderfire SC2 All-star 2025
Big Gabe Cup #3
OSC Championship Season 13
Nations Cup 2026
Underdog Cup #3
NA Kuram Kup
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.