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Forum Index > StarCraft 2 Tournaments
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minhbq299
Profile Joined May 2011
United Kingdom566 Posts
October 20 2011 10:30 GMT
#501
DoA did not know about the game at all, criticise player mistake when they are down a bit by some small caught off guard.
SlayerS_Puzzle, oGsMC, Liquid'Hero, FXOz, ST.Parting, , NSHoseoJjakji, SlayerS_CoCa, DRG
pdd
Profile Blog Joined November 2010
Australia9933 Posts
October 20 2011 10:31 GMT
#502
On October 20 2011 19:29 Eufouria wrote:
Show nested quote +
On October 20 2011 19:28 Jehct wrote:
On October 20 2011 19:26 Eufouria wrote:
On October 20 2011 19:23 Tsubbi wrote:
this is funny seeing terran complain about terran

not surpising considering its the only matchup they go in without an advantage

that aside i don't see the whole mech is superior etc etc, it's map dependend and situational, and bio needs more multitasking from the looks of it too

Sometimes its fun to drop 4 medivacs of marauders and kill every building in sight, but overall its a retarded unit. I hate that its probably the 'easiest' unit to use in the game. For example, look at the game just played, TOP had to concentrate on positioning his army perfectly, while defending from a huge drop. sC just split his army, put half in medivacs and then a moved the other half in a concave and kills every tank.

What are you talking about, he had his tanks sieged a long time previous. All he had to do was clean up with vikings/banshees. If he was actually using his air advantage to drop hellions different arguments could be made, but what TOP did was not in any way harder.

And he lost them all because his tanks were positioned in the way they were.

He had about 2 or so seconds to catch some medivacs with his Vikings after it entered his sensor tower range. And it was off camera, but he sent his a lot of his tanks to kill 1 marauder at his third rather then sending them back to his main.

No hellions, no ravens in the big engagement + half your tanks unsieged = die to marauders.
TI4 Champions: EE-Sama | B7-God | A-God_2000 | Kappa Lord | pieliedie
KristofferAG
Profile Blog Joined April 2011
Norway25712 Posts
October 20 2011 10:31 GMT
#503
Sweet, made it back in good time. Settling in!
@KristofferAG | http://vestkyststoy.bandcamp.com | last.fm/user/KristofferAG
minhbq299
Profile Joined May 2011
United Kingdom566 Posts
Last Edited: 2011-10-20 10:33:11
October 20 2011 10:31 GMT
#504
On October 20 2011 19:30 Jehct wrote:
Show nested quote +
On October 20 2011 19:29 Eufouria wrote:
On October 20 2011 19:28 Jehct wrote:
On October 20 2011 19:26 Eufouria wrote:
On October 20 2011 19:23 Tsubbi wrote:
this is funny seeing terran complain about terran

not surpising considering its the only matchup they go in without an advantage

that aside i don't see the whole mech is superior etc etc, it's map dependend and situational, and bio needs more multitasking from the looks of it too

Sometimes its fun to drop 4 medivacs of marauders and kill every building in sight, but overall its a retarded unit. I hate that its probably the 'easiest' unit to use in the game. For example, look at the game just played, TOP had to concentrate on positioning his army perfectly, while defending from a huge drop. sC just split his army, put half in medivacs and then a moved the other half in a concave and kills every tank.

What are you talking about, he had his tanks sieged a long time previous. All he had to do was clean up with vikings/banshees. If he was actually using his air advantage to drop hellions different arguments could be made, but what TOP did was not in any way harder.

And he lost them all because his tanks were positioned in the way they were.

No, he lost them all because he had 0 hellion support there. The positioning was fine. Pure marauder kills naked tanks (especially with a bunch of supply tied up in air units).


wtf do you think hellions can do some damages to marauders? one thing he should do is making raven for PDD, I do not know why mech terran have not done so yet, PDD can stop marauders for a period of time..
SlayerS_Puzzle, oGsMC, Liquid'Hero, FXOz, ST.Parting, , NSHoseoJjakji, SlayerS_CoCa, DRG
ViperPL
Profile Joined March 2011
Poland1775 Posts
October 20 2011 10:31 GMT
#505
gj by Lucky, two more terrans to beat
A dota player and lol player walk into a bar. The dota player says: "lol sucks". Lol player couldn't deny. http://i.imgur.com/FpLeTf1.gif
Qikz
Profile Blog Joined November 2009
United Kingdom12041 Posts
October 20 2011 10:32 GMT
#506
On October 20 2011 19:31 minhbq299 wrote:
Show nested quote +
On October 20 2011 19:30 Jehct wrote:
On October 20 2011 19:29 Eufouria wrote:
On October 20 2011 19:28 Jehct wrote:
On October 20 2011 19:26 Eufouria wrote:
On October 20 2011 19:23 Tsubbi wrote:
this is funny seeing terran complain about terran

not surpising considering its the only matchup they go in without an advantage

that aside i don't see the whole mech is superior etc etc, it's map dependend and situational, and bio needs more multitasking from the looks of it too

Sometimes its fun to drop 4 medivacs of marauders and kill every building in sight, but overall its a retarded unit. I hate that its probably the 'easiest' unit to use in the game. For example, look at the game just played, TOP had to concentrate on positioning his army perfectly, while defending from a huge drop. sC just split his army, put half in medivacs and then a moved the other half in a concave and kills every tank.

What are you talking about, he had his tanks sieged a long time previous. All he had to do was clean up with vikings/banshees. If he was actually using his air advantage to drop hellions different arguments could be made, but what TOP did was not in any way harder.

And he lost them all because his tanks were positioned in the way they were.

No, he lost them all because he had 0 hellion support there. The positioning was fine. Pure marauder kills naked tanks (especially with a bunch of supply tied up in air units).


wtf do you think hellions can do some damages to marauders?


They buffer the damage so tanks don't get instantly targeted down.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
s3rp
Profile Joined May 2011
Germany3192 Posts
October 20 2011 10:32 GMT
#507
On October 20 2011 19:31 minhbq299 wrote:
Show nested quote +
On October 20 2011 19:30 Jehct wrote:
On October 20 2011 19:29 Eufouria wrote:
On October 20 2011 19:28 Jehct wrote:
On October 20 2011 19:26 Eufouria wrote:
On October 20 2011 19:23 Tsubbi wrote:
this is funny seeing terran complain about terran

not surpising considering its the only matchup they go in without an advantage

that aside i don't see the whole mech is superior etc etc, it's map dependend and situational, and bio needs more multitasking from the looks of it too

Sometimes its fun to drop 4 medivacs of marauders and kill every building in sight, but overall its a retarded unit. I hate that its probably the 'easiest' unit to use in the game. For example, look at the game just played, TOP had to concentrate on positioning his army perfectly, while defending from a huge drop. sC just split his army, put half in medivacs and then a moved the other half in a concave and kills every tank.

What are you talking about, he had his tanks sieged a long time previous. All he had to do was clean up with vikings/banshees. If he was actually using his air advantage to drop hellions different arguments could be made, but what TOP did was not in any way harder.

And he lost them all because his tanks were positioned in the way they were.

No, he lost them all because he had 0 hellion support there. The positioning was fine. Pure marauder kills naked tanks (especially with a bunch of supply tied up in air units).


wtf do you think hellions can do some damages to marauders?


It's not about the damage its about buffering long enough so your tanks will kill the bio.
Hassybaby
Profile Blog Joined November 2010
United Kingdom10823 Posts
October 20 2011 10:32 GMT
#508
On October 20 2011 19:31 minhbq299 wrote:
Show nested quote +
On October 20 2011 19:30 Jehct wrote:
On October 20 2011 19:29 Eufouria wrote:
On October 20 2011 19:28 Jehct wrote:
On October 20 2011 19:26 Eufouria wrote:
On October 20 2011 19:23 Tsubbi wrote:
this is funny seeing terran complain about terran

not surpising considering its the only matchup they go in without an advantage

that aside i don't see the whole mech is superior etc etc, it's map dependend and situational, and bio needs more multitasking from the looks of it too

Sometimes its fun to drop 4 medivacs of marauders and kill every building in sight, but overall its a retarded unit. I hate that its probably the 'easiest' unit to use in the game. For example, look at the game just played, TOP had to concentrate on positioning his army perfectly, while defending from a huge drop. sC just split his army, put half in medivacs and then a moved the other half in a concave and kills every tank.

What are you talking about, he had his tanks sieged a long time previous. All he had to do was clean up with vikings/banshees. If he was actually using his air advantage to drop hellions different arguments could be made, but what TOP did was not in any way harder.

And he lost them all because his tanks were positioned in the way they were.

No, he lost them all because he had 0 hellion support there. The positioning was fine. Pure marauder kills naked tanks (especially with a bunch of supply tied up in air units).


wtf do you think hellions can do some damages to marauders?


I think he means the hellions are there to cushion the damage a bit so the tanks can get more shots off.
"These guys are mindfucking me into a sex coma" | "Mayonnaise is a must-have lubricant when performing necrophilia"
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
October 20 2011 10:32 GMT
#509
On October 20 2011 19:25 MrCon wrote:
Show nested quote +
On October 20 2011 19:20 rebuffering wrote:
rofl i just watched someone make one unit and stim, run into seiged tanks, and still win, how is there nothing wrong with that.

Personally I saw someone do camping, waiting for max tanks while hiding bases he couldn't defend, and the other one kept attacking into him with beautiful spreading and just outplaying the camper. Nothing wrong either way, the one who played better won.
Like how hard is it to spam tanks and turrets, it's like the lowest apm-requirement build in the whole game.

Mech has to camp vs bio because anytime you attack they drop your main with 3 dropships, lose their army and remax before you even get to their base.

So its camp or die.

Mech vs mech is 10x better than anything involving bio in TvT, because the constant threat of getting your entire base wiped or army destroyed because you were unsieged for 1 second, doesnt exist.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
pdd
Profile Blog Joined November 2010
Australia9933 Posts
October 20 2011 10:33 GMT
#510
On October 20 2011 19:31 minhbq299 wrote:
Show nested quote +
On October 20 2011 19:30 Jehct wrote:
On October 20 2011 19:29 Eufouria wrote:
On October 20 2011 19:28 Jehct wrote:
On October 20 2011 19:26 Eufouria wrote:
On October 20 2011 19:23 Tsubbi wrote:
this is funny seeing terran complain about terran

not surpising considering its the only matchup they go in without an advantage

that aside i don't see the whole mech is superior etc etc, it's map dependend and situational, and bio needs more multitasking from the looks of it too

Sometimes its fun to drop 4 medivacs of marauders and kill every building in sight, but overall its a retarded unit. I hate that its probably the 'easiest' unit to use in the game. For example, look at the game just played, TOP had to concentrate on positioning his army perfectly, while defending from a huge drop. sC just split his army, put half in medivacs and then a moved the other half in a concave and kills every tank.

What are you talking about, he had his tanks sieged a long time previous. All he had to do was clean up with vikings/banshees. If he was actually using his air advantage to drop hellions different arguments could be made, but what TOP did was not in any way harder.

And he lost them all because his tanks were positioned in the way they were.

No, he lost them all because he had 0 hellion support there. The positioning was fine. Pure marauder kills naked tanks (especially with a bunch of supply tied up in air units).


wtf do you think hellions can do some damages to marauders?

You're missing the point of hellions. Hellions tank damage for the tanks against marauders.
TI4 Champions: EE-Sama | B7-God | A-God_2000 | Kappa Lord | pieliedie
Zzoram
Profile Joined February 2008
Canada7115 Posts
October 20 2011 10:33 GMT
#511
On October 20 2011 19:31 minhbq299 wrote:
Show nested quote +
On October 20 2011 19:30 Jehct wrote:
On October 20 2011 19:29 Eufouria wrote:
On October 20 2011 19:28 Jehct wrote:
On October 20 2011 19:26 Eufouria wrote:
On October 20 2011 19:23 Tsubbi wrote:
this is funny seeing terran complain about terran

not surpising considering its the only matchup they go in without an advantage

that aside i don't see the whole mech is superior etc etc, it's map dependend and situational, and bio needs more multitasking from the looks of it too

Sometimes its fun to drop 4 medivacs of marauders and kill every building in sight, but overall its a retarded unit. I hate that its probably the 'easiest' unit to use in the game. For example, look at the game just played, TOP had to concentrate on positioning his army perfectly, while defending from a huge drop. sC just split his army, put half in medivacs and then a moved the other half in a concave and kills every tank.

What are you talking about, he had his tanks sieged a long time previous. All he had to do was clean up with vikings/banshees. If he was actually using his air advantage to drop hellions different arguments could be made, but what TOP did was not in any way harder.

And he lost them all because his tanks were positioned in the way they were.

No, he lost them all because he had 0 hellion support there. The positioning was fine. Pure marauder kills naked tanks (especially with a bunch of supply tied up in air units).


wtf do you think hellions can do some damages to marauders?


The purpose of hellions is to buffer for the tanks, like how vultures buffered against zealot/dragoon in broodwar to keep them in siege range and not hitting the tanks.
Jehct
Profile Blog Joined July 2010
New Zealand9115 Posts
October 20 2011 10:33 GMT
#512
On October 20 2011 19:31 minhbq299 wrote:
Show nested quote +
On October 20 2011 19:30 Jehct wrote:
On October 20 2011 19:29 Eufouria wrote:
On October 20 2011 19:28 Jehct wrote:
On October 20 2011 19:26 Eufouria wrote:
On October 20 2011 19:23 Tsubbi wrote:
this is funny seeing terran complain about terran

not surpising considering its the only matchup they go in without an advantage

that aside i don't see the whole mech is superior etc etc, it's map dependend and situational, and bio needs more multitasking from the looks of it too

Sometimes its fun to drop 4 medivacs of marauders and kill every building in sight, but overall its a retarded unit. I hate that its probably the 'easiest' unit to use in the game. For example, look at the game just played, TOP had to concentrate on positioning his army perfectly, while defending from a huge drop. sC just split his army, put half in medivacs and then a moved the other half in a concave and kills every tank.

What are you talking about, he had his tanks sieged a long time previous. All he had to do was clean up with vikings/banshees. If he was actually using his air advantage to drop hellions different arguments could be made, but what TOP did was not in any way harder.

And he lost them all because his tanks were positioned in the way they were.

No, he lost them all because he had 0 hellion support there. The positioning was fine. Pure marauder kills naked tanks (especially with a bunch of supply tied up in air units).


wtf do you think hellions can do some damages to marauders?

No, but tanks do great damage to marauders. Marauders do awful damage to hellions (they tank, ironically). I heard tanks are fragile. Wonder what could let them beat marauders.
"You seem to think about this game a lot"
ViperPL
Profile Joined March 2011
Poland1775 Posts
October 20 2011 10:33 GMT
#513
Tank/raven with pdd spam would easily make TOP win, but no thinking = no winning.

Also, these breaks are really annoying.
A dota player and lol player walk into a bar. The dota player says: "lol sucks". Lol player couldn't deny. http://i.imgur.com/FpLeTf1.gif
Hassybaby
Profile Blog Joined November 2010
United Kingdom10823 Posts
October 20 2011 10:34 GMT
#514
On October 20 2011 19:32 Liquid`Jinro wrote:
Show nested quote +
On October 20 2011 19:25 MrCon wrote:
On October 20 2011 19:20 rebuffering wrote:
rofl i just watched someone make one unit and stim, run into seiged tanks, and still win, how is there nothing wrong with that.

Personally I saw someone do camping, waiting for max tanks while hiding bases he couldn't defend, and the other one kept attacking into him with beautiful spreading and just outplaying the camper. Nothing wrong either way, the one who played better won.
Like how hard is it to spam tanks and turrets, it's like the lowest apm-requirement build in the whole game.

Mech has to camp vs bio because anytime you attack they drop your main with 3 dropships, lose their army and remax before you even get to their base.

So its camp or die.

Mech vs mech is 10x better than anything involving bio in TvT, because the constant threat of getting your entire base wiped or army destroyed because you were unsieged for 1 second, doesnt exist.


Have you still been trying mech in TvP? If so, hows it going?
"These guys are mindfucking me into a sex coma" | "Mayonnaise is a must-have lubricant when performing necrophilia"
Jehct
Profile Blog Joined July 2010
New Zealand9115 Posts
October 20 2011 10:34 GMT
#515
On October 20 2011 19:32 Liquid`Jinro wrote:
Show nested quote +
On October 20 2011 19:25 MrCon wrote:
On October 20 2011 19:20 rebuffering wrote:
rofl i just watched someone make one unit and stim, run into seiged tanks, and still win, how is there nothing wrong with that.

Personally I saw someone do camping, waiting for max tanks while hiding bases he couldn't defend, and the other one kept attacking into him with beautiful spreading and just outplaying the camper. Nothing wrong either way, the one who played better won.
Like how hard is it to spam tanks and turrets, it's like the lowest apm-requirement build in the whole game.

Mech has to camp vs bio because anytime you attack they drop your main with 3 dropships, lose their army and remax before you even get to their base.

So its camp or die.

Mech vs mech is 10x better than anything involving bio in TvT, because the constant threat of getting your entire base wiped or army destroyed because you were unsieged for 1 second, doesnt exist.

So you don't think TOP should have dropped some hellions and done something with his air advantage?
"You seem to think about this game a lot"
Zzoram
Profile Joined February 2008
Canada7115 Posts
Last Edited: 2011-10-20 10:36:49
October 20 2011 10:34 GMT
#516
On October 20 2011 19:32 Liquid`Jinro wrote:
Show nested quote +
On October 20 2011 19:25 MrCon wrote:
On October 20 2011 19:20 rebuffering wrote:
rofl i just watched someone make one unit and stim, run into seiged tanks, and still win, how is there nothing wrong with that.

Personally I saw someone do camping, waiting for max tanks while hiding bases he couldn't defend, and the other one kept attacking into him with beautiful spreading and just outplaying the camper. Nothing wrong either way, the one who played better won.
Like how hard is it to spam tanks and turrets, it's like the lowest apm-requirement build in the whole game.

Mech has to camp vs bio because anytime you attack they drop your main with 3 dropships, lose their army and remax before you even get to their base.

So its camp or die.

Mech vs mech is 10x better than anything involving bio in TvT, because the constant threat of getting your entire base wiped or army destroyed because you were unsieged for 1 second, doesnt exist.


Didn't MVP come up with a way to defend against that? I recall MKP beating a bunch of terrans in a row with bio base races, only to hit MVP in the finals and have his drop play completely shut down against MVP's mech due to insane amounts of turtling at home while he pushed. MVP used a mix of tanks sieged in his base, some marines, and a ton of turrets IIRC.

He just kept all the reinforcements he made as he pushed out in his main to defend it, he even lifted his natural CC into his main IIRC to protect it.
Quintum_
Profile Joined May 2011
United States669 Posts
Last Edited: 2011-10-20 10:35:39
October 20 2011 10:34 GMT
#517
On October 20 2011 19:31 minhbq299 wrote:
Show nested quote +
On October 20 2011 19:30 Jehct wrote:
On October 20 2011 19:29 Eufouria wrote:
On October 20 2011 19:28 Jehct wrote:
On October 20 2011 19:26 Eufouria wrote:
On October 20 2011 19:23 Tsubbi wrote:
this is funny seeing terran complain about terran

not surpising considering its the only matchup they go in without an advantage

that aside i don't see the whole mech is superior etc etc, it's map dependend and situational, and bio needs more multitasking from the looks of it too

Sometimes its fun to drop 4 medivacs of marauders and kill every building in sight, but overall its a retarded unit. I hate that its probably the 'easiest' unit to use in the game. For example, look at the game just played, TOP had to concentrate on positioning his army perfectly, while defending from a huge drop. sC just split his army, put half in medivacs and then a moved the other half in a concave and kills every tank.

What are you talking about, he had his tanks sieged a long time previous. All he had to do was clean up with vikings/banshees. If he was actually using his air advantage to drop hellions different arguments could be made, but what TOP did was not in any way harder.

And he lost them all because his tanks were positioned in the way they were.

No, he lost them all because he had 0 hellion support there. The positioning was fine. Pure marauder kills naked tanks (especially with a bunch of supply tied up in air units).


wtf do you think hellions can do some damages to marauders?


The hellions buffer for the tanks, it takes time for the marauders to get through the hellions and by the time they get to your tank line they are all dead. With nothing to buffer the marauder can get right in the tank line before the superior damage of the tanks can take effect.
♠ (╯°□°)╯︵ ┻━┻ ♠ ¯\_(ツ)_/¯ ♠ (ノಠ益ಠ)ノ彡┻━┻ ♠
IM_Megan
Profile Joined October 2010
Netherlands744 Posts
October 20 2011 10:35 GMT
#518
J'aime MrCon <3
Please follow me on http://www.justin.tv/meganeu Thanks alot! <3
Itsmedudeman
Profile Blog Joined March 2011
United States19229 Posts
October 20 2011 10:35 GMT
#519
TOP had about 5 bases at that point and had only 1 turret next to the sensor tower defending that drop. Seriously, it's your main, he's playing bio, put 2 and 2 together.
Hassybaby
Profile Blog Joined November 2010
United Kingdom10823 Posts
October 20 2011 10:35 GMT
#520
On October 20 2011 19:33 ViperPL wrote:
Tank/raven with pdd spam would easily make TOP win, but no thinking = no winning.

Also, these breaks are really annoying.


At what point did you think he had the gas to spare for PDD spamming ravens? He's going for tanks, they're gas intensive as is, but he has to hold back at the risk of losing his base, so he can't expand as much
"These guys are mindfucking me into a sex coma" | "Mayonnaise is a must-have lubricant when performing necrophilia"
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