On October 20 2011 19:23 Tsubbi wrote: this is funny seeing terran complain about terran
not surpising considering its the only matchup they go in without an advantage
that aside i don't see the whole mech is superior etc etc, it's map dependend and situational, and bio needs more multitasking from the looks of it too
Sometimes its fun to drop 4 medivacs of marauders and kill every building in sight, but overall its a retarded unit. I hate that its probably the 'easiest' unit to use in the game. For example, look at the game just played, TOP had to concentrate on positioning his army perfectly, while defending from a huge drop. sC just split his army, put half in medivacs and then a moved the other half in a concave and kills every tank.
What are you talking about, he had his tanks sieged a long time previous. All he had to do was clean up with vikings/banshees. If he was actually using his air advantage to drop hellions different arguments could be made, but what TOP did was not in any way harder.
And he lost them all because his tanks were positioned in the way they were.
He had about 2 or so seconds to catch some medivacs with his Vikings after it entered his sensor tower range. And it was off camera, but he sent his a lot of his tanks to kill 1 marauder at his third rather then sending them back to his main.
No hellions, no ravens in the big engagement + half your tanks unsieged = die to marauders.
On October 20 2011 19:23 Tsubbi wrote: this is funny seeing terran complain about terran
not surpising considering its the only matchup they go in without an advantage
that aside i don't see the whole mech is superior etc etc, it's map dependend and situational, and bio needs more multitasking from the looks of it too
Sometimes its fun to drop 4 medivacs of marauders and kill every building in sight, but overall its a retarded unit. I hate that its probably the 'easiest' unit to use in the game. For example, look at the game just played, TOP had to concentrate on positioning his army perfectly, while defending from a huge drop. sC just split his army, put half in medivacs and then a moved the other half in a concave and kills every tank.
What are you talking about, he had his tanks sieged a long time previous. All he had to do was clean up with vikings/banshees. If he was actually using his air advantage to drop hellions different arguments could be made, but what TOP did was not in any way harder.
And he lost them all because his tanks were positioned in the way they were.
No, he lost them all because he had 0 hellion support there. The positioning was fine. Pure marauder kills naked tanks (especially with a bunch of supply tied up in air units).
wtf do you think hellions can do some damages to marauders? one thing he should do is making raven for PDD, I do not know why mech terran have not done so yet, PDD can stop marauders for a period of time..
On October 20 2011 19:23 Tsubbi wrote: this is funny seeing terran complain about terran
not surpising considering its the only matchup they go in without an advantage
that aside i don't see the whole mech is superior etc etc, it's map dependend and situational, and bio needs more multitasking from the looks of it too
Sometimes its fun to drop 4 medivacs of marauders and kill every building in sight, but overall its a retarded unit. I hate that its probably the 'easiest' unit to use in the game. For example, look at the game just played, TOP had to concentrate on positioning his army perfectly, while defending from a huge drop. sC just split his army, put half in medivacs and then a moved the other half in a concave and kills every tank.
What are you talking about, he had his tanks sieged a long time previous. All he had to do was clean up with vikings/banshees. If he was actually using his air advantage to drop hellions different arguments could be made, but what TOP did was not in any way harder.
And he lost them all because his tanks were positioned in the way they were.
No, he lost them all because he had 0 hellion support there. The positioning was fine. Pure marauder kills naked tanks (especially with a bunch of supply tied up in air units).
wtf do you think hellions can do some damages to marauders?
They buffer the damage so tanks don't get instantly targeted down.
On October 20 2011 19:23 Tsubbi wrote: this is funny seeing terran complain about terran
not surpising considering its the only matchup they go in without an advantage
that aside i don't see the whole mech is superior etc etc, it's map dependend and situational, and bio needs more multitasking from the looks of it too
Sometimes its fun to drop 4 medivacs of marauders and kill every building in sight, but overall its a retarded unit. I hate that its probably the 'easiest' unit to use in the game. For example, look at the game just played, TOP had to concentrate on positioning his army perfectly, while defending from a huge drop. sC just split his army, put half in medivacs and then a moved the other half in a concave and kills every tank.
What are you talking about, he had his tanks sieged a long time previous. All he had to do was clean up with vikings/banshees. If he was actually using his air advantage to drop hellions different arguments could be made, but what TOP did was not in any way harder.
And he lost them all because his tanks were positioned in the way they were.
No, he lost them all because he had 0 hellion support there. The positioning was fine. Pure marauder kills naked tanks (especially with a bunch of supply tied up in air units).
wtf do you think hellions can do some damages to marauders?
It's not about the damage its about buffering long enough so your tanks will kill the bio.
On October 20 2011 19:23 Tsubbi wrote: this is funny seeing terran complain about terran
not surpising considering its the only matchup they go in without an advantage
that aside i don't see the whole mech is superior etc etc, it's map dependend and situational, and bio needs more multitasking from the looks of it too
Sometimes its fun to drop 4 medivacs of marauders and kill every building in sight, but overall its a retarded unit. I hate that its probably the 'easiest' unit to use in the game. For example, look at the game just played, TOP had to concentrate on positioning his army perfectly, while defending from a huge drop. sC just split his army, put half in medivacs and then a moved the other half in a concave and kills every tank.
What are you talking about, he had his tanks sieged a long time previous. All he had to do was clean up with vikings/banshees. If he was actually using his air advantage to drop hellions different arguments could be made, but what TOP did was not in any way harder.
And he lost them all because his tanks were positioned in the way they were.
No, he lost them all because he had 0 hellion support there. The positioning was fine. Pure marauder kills naked tanks (especially with a bunch of supply tied up in air units).
wtf do you think hellions can do some damages to marauders?
I think he means the hellions are there to cushion the damage a bit so the tanks can get more shots off.
On October 20 2011 19:20 rebuffering wrote: rofl i just watched someone make one unit and stim, run into seiged tanks, and still win, how is there nothing wrong with that.
Personally I saw someone do camping, waiting for max tanks while hiding bases he couldn't defend, and the other one kept attacking into him with beautiful spreading and just outplaying the camper. Nothing wrong either way, the one who played better won. Like how hard is it to spam tanks and turrets, it's like the lowest apm-requirement build in the whole game.
Mech has to camp vs bio because anytime you attack they drop your main with 3 dropships, lose their army and remax before you even get to their base.
So its camp or die.
Mech vs mech is 10x better than anything involving bio in TvT, because the constant threat of getting your entire base wiped or army destroyed because you were unsieged for 1 second, doesnt exist.
On October 20 2011 19:23 Tsubbi wrote: this is funny seeing terran complain about terran
not surpising considering its the only matchup they go in without an advantage
that aside i don't see the whole mech is superior etc etc, it's map dependend and situational, and bio needs more multitasking from the looks of it too
Sometimes its fun to drop 4 medivacs of marauders and kill every building in sight, but overall its a retarded unit. I hate that its probably the 'easiest' unit to use in the game. For example, look at the game just played, TOP had to concentrate on positioning his army perfectly, while defending from a huge drop. sC just split his army, put half in medivacs and then a moved the other half in a concave and kills every tank.
What are you talking about, he had his tanks sieged a long time previous. All he had to do was clean up with vikings/banshees. If he was actually using his air advantage to drop hellions different arguments could be made, but what TOP did was not in any way harder.
And he lost them all because his tanks were positioned in the way they were.
No, he lost them all because he had 0 hellion support there. The positioning was fine. Pure marauder kills naked tanks (especially with a bunch of supply tied up in air units).
wtf do you think hellions can do some damages to marauders?
You're missing the point of hellions. Hellions tank damage for the tanks against marauders.
On October 20 2011 19:23 Tsubbi wrote: this is funny seeing terran complain about terran
not surpising considering its the only matchup they go in without an advantage
that aside i don't see the whole mech is superior etc etc, it's map dependend and situational, and bio needs more multitasking from the looks of it too
Sometimes its fun to drop 4 medivacs of marauders and kill every building in sight, but overall its a retarded unit. I hate that its probably the 'easiest' unit to use in the game. For example, look at the game just played, TOP had to concentrate on positioning his army perfectly, while defending from a huge drop. sC just split his army, put half in medivacs and then a moved the other half in a concave and kills every tank.
What are you talking about, he had his tanks sieged a long time previous. All he had to do was clean up with vikings/banshees. If he was actually using his air advantage to drop hellions different arguments could be made, but what TOP did was not in any way harder.
And he lost them all because his tanks were positioned in the way they were.
No, he lost them all because he had 0 hellion support there. The positioning was fine. Pure marauder kills naked tanks (especially with a bunch of supply tied up in air units).
wtf do you think hellions can do some damages to marauders?
The purpose of hellions is to buffer for the tanks, like how vultures buffered against zealot/dragoon in broodwar to keep them in siege range and not hitting the tanks.
On October 20 2011 19:23 Tsubbi wrote: this is funny seeing terran complain about terran
not surpising considering its the only matchup they go in without an advantage
that aside i don't see the whole mech is superior etc etc, it's map dependend and situational, and bio needs more multitasking from the looks of it too
Sometimes its fun to drop 4 medivacs of marauders and kill every building in sight, but overall its a retarded unit. I hate that its probably the 'easiest' unit to use in the game. For example, look at the game just played, TOP had to concentrate on positioning his army perfectly, while defending from a huge drop. sC just split his army, put half in medivacs and then a moved the other half in a concave and kills every tank.
What are you talking about, he had his tanks sieged a long time previous. All he had to do was clean up with vikings/banshees. If he was actually using his air advantage to drop hellions different arguments could be made, but what TOP did was not in any way harder.
And he lost them all because his tanks were positioned in the way they were.
No, he lost them all because he had 0 hellion support there. The positioning was fine. Pure marauder kills naked tanks (especially with a bunch of supply tied up in air units).
wtf do you think hellions can do some damages to marauders?
No, but tanks do great damage to marauders. Marauders do awful damage to hellions (they tank, ironically). I heard tanks are fragile. Wonder what could let them beat marauders.
On October 20 2011 19:20 rebuffering wrote: rofl i just watched someone make one unit and stim, run into seiged tanks, and still win, how is there nothing wrong with that.
Personally I saw someone do camping, waiting for max tanks while hiding bases he couldn't defend, and the other one kept attacking into him with beautiful spreading and just outplaying the camper. Nothing wrong either way, the one who played better won. Like how hard is it to spam tanks and turrets, it's like the lowest apm-requirement build in the whole game.
Mech has to camp vs bio because anytime you attack they drop your main with 3 dropships, lose their army and remax before you even get to their base.
So its camp or die.
Mech vs mech is 10x better than anything involving bio in TvT, because the constant threat of getting your entire base wiped or army destroyed because you were unsieged for 1 second, doesnt exist.
Have you still been trying mech in TvP? If so, hows it going?
On October 20 2011 19:20 rebuffering wrote: rofl i just watched someone make one unit and stim, run into seiged tanks, and still win, how is there nothing wrong with that.
Personally I saw someone do camping, waiting for max tanks while hiding bases he couldn't defend, and the other one kept attacking into him with beautiful spreading and just outplaying the camper. Nothing wrong either way, the one who played better won. Like how hard is it to spam tanks and turrets, it's like the lowest apm-requirement build in the whole game.
Mech has to camp vs bio because anytime you attack they drop your main with 3 dropships, lose their army and remax before you even get to their base.
So its camp or die.
Mech vs mech is 10x better than anything involving bio in TvT, because the constant threat of getting your entire base wiped or army destroyed because you were unsieged for 1 second, doesnt exist.
So you don't think TOP should have dropped some hellions and done something with his air advantage?
On October 20 2011 19:20 rebuffering wrote: rofl i just watched someone make one unit and stim, run into seiged tanks, and still win, how is there nothing wrong with that.
Personally I saw someone do camping, waiting for max tanks while hiding bases he couldn't defend, and the other one kept attacking into him with beautiful spreading and just outplaying the camper. Nothing wrong either way, the one who played better won. Like how hard is it to spam tanks and turrets, it's like the lowest apm-requirement build in the whole game.
Mech has to camp vs bio because anytime you attack they drop your main with 3 dropships, lose their army and remax before you even get to their base.
So its camp or die.
Mech vs mech is 10x better than anything involving bio in TvT, because the constant threat of getting your entire base wiped or army destroyed because you were unsieged for 1 second, doesnt exist.
Didn't MVP come up with a way to defend against that? I recall MKP beating a bunch of terrans in a row with bio base races, only to hit MVP in the finals and have his drop play completely shut down against MVP's mech due to insane amounts of turtling at home while he pushed. MVP used a mix of tanks sieged in his base, some marines, and a ton of turrets IIRC.
He just kept all the reinforcements he made as he pushed out in his main to defend it, he even lifted his natural CC into his main IIRC to protect it.
On October 20 2011 19:23 Tsubbi wrote: this is funny seeing terran complain about terran
not surpising considering its the only matchup they go in without an advantage
that aside i don't see the whole mech is superior etc etc, it's map dependend and situational, and bio needs more multitasking from the looks of it too
Sometimes its fun to drop 4 medivacs of marauders and kill every building in sight, but overall its a retarded unit. I hate that its probably the 'easiest' unit to use in the game. For example, look at the game just played, TOP had to concentrate on positioning his army perfectly, while defending from a huge drop. sC just split his army, put half in medivacs and then a moved the other half in a concave and kills every tank.
What are you talking about, he had his tanks sieged a long time previous. All he had to do was clean up with vikings/banshees. If he was actually using his air advantage to drop hellions different arguments could be made, but what TOP did was not in any way harder.
And he lost them all because his tanks were positioned in the way they were.
No, he lost them all because he had 0 hellion support there. The positioning was fine. Pure marauder kills naked tanks (especially with a bunch of supply tied up in air units).
wtf do you think hellions can do some damages to marauders?
The hellions buffer for the tanks, it takes time for the marauders to get through the hellions and by the time they get to your tank line they are all dead. With nothing to buffer the marauder can get right in the tank line before the superior damage of the tanks can take effect.
TOP had about 5 bases at that point and had only 1 turret next to the sensor tower defending that drop. Seriously, it's your main, he's playing bio, put 2 and 2 together.
On October 20 2011 19:33 ViperPL wrote: Tank/raven with pdd spam would easily make TOP win, but no thinking = no winning.
Also, these breaks are really annoying.
At what point did you think he had the gas to spare for PDD spamming ravens? He's going for tanks, they're gas intensive as is, but he has to hold back at the risk of losing his base, so he can't expand as much