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[NASL] S2 Week 3 Day 1 - Page 10

Forum Index > StarCraft 2 Tournaments
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Spectorials
Profile Joined October 2010
558 Posts
September 29 2011 02:45 GMT
#181
People complain about fungal and storm, but geeze I have NEVER seen a late game army melt so fast when army sizes were equal and decently upgraded / teched.

LOL again!

User was temp banned for this post.
WombaT
Profile Blog Joined May 2010
Northern Ireland25714 Posts
September 29 2011 02:45 GMT
#182
I actually disagree with White-Ra's assertion that going straight to templar tech is a good option now that Terrans aren't idiots and actually use ghosts
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
Newbistic
Profile Blog Joined August 2006
China2912 Posts
September 29 2011 02:46 GMT
#183
DeMuslim's hair...

You know, rhinoceros horns are actually made of hair fibers. Maybe DeMuslim can charge at someone and impale them with his hair.
Logic is Overrated
luke3920
Profile Joined March 2011
United Kingdom182 Posts
September 29 2011 02:46 GMT
#184
Oh well, props to Demuslim, he is scary-good again just like he promised. England fighting, definately a dark horse for NASL!
Not write me more about balance, or next time i kick you ass
Elean
Profile Joined October 2010
689 Posts
September 29 2011 02:46 GMT
#185
White Ra had only 1 attack upgrade, storm not even researched. He simply wasn't doing enough damage against 3/3 bio with mass medivac.
Redox
Profile Joined October 2010
Germany24794 Posts
September 29 2011 02:47 GMT
#186
On September 29 2011 11:46 Newbistic wrote:
DeMuslim's hair...

You know, rhinoceros horns are actually made of hair fibers. Maybe DeMuslim can charge at someone and impale them with his hair.

He has to be trolling us....
Off-season = best season
rpgalon
Profile Joined April 2011
Brazil1069 Posts
Last Edited: 2011-09-29 02:50:59
September 29 2011 02:47 GMT
#187
even with 3-3 vs 1-3, a slow protoss deathball, should not die that easy to a more mobile army, serious it went from 200 vs 200 to 100 vs 200 supply...
not even zerg with roaches/zerglings in the old times vs deathball was that ineffective
badog
TT1
Profile Blog Joined December 2008
Canada10010 Posts
Last Edited: 2011-09-29 02:49:41
September 29 2011 02:48 GMT
#188
On September 29 2011 11:40 ptbl wrote:
No storms or feedbacks from white-ra.


how is he gonna feedback his ghosts when theyre in the middle of t's army? kinda hard to click on ghosts when their all bunched up with marines, also hts vs ghosts micro battles are never cost efficient for the toss because snipe outranges feedback and emp does aoe dmg

all demuslim needed was 2 emps, hitting 2 emps x 100 dmg on like 50 toss units reduces 5k hitpoints instantaneously, kinda makes it easy for t's bio to clean up(especially after theyre 3-3) afterwards because of their high dps
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
Spectorials
Profile Joined October 2010
558 Posts
September 29 2011 02:48 GMT
#189
1/3 vs 3/3

doesn't mean a 100 supply difference at the end of a battle. upgrades don't do that much. it was all the EMPs...
Brotatolol
Profile Blog Joined November 2010
United States1742 Posts
September 29 2011 02:49 GMT
#190
On September 29 2011 11:40 Spectorials wrote:
HAHAHAHAH

EMP sooooo good.

200 vs 200 fully upgraded, good army compositions on both sides.

EMP -> 193 food to 100 LOL

On September 29 2011 11:41 Spectorials wrote:
ALSO

demuslim fought in a choke

RA split his units AND flanked

what a joke LOL

On September 29 2011 11:45 Spectorials wrote:
People complain about fungal and storm, but geeze I have NEVER seen a late game army melt so fast when army sizes were equal and decently upgraded / teched.

LOL again!


I understand that you're upset with what happened and EMP (I am too to a certain extent), but do you really have to post similar complaints 3 times in 5 minutes? >.<
iamke55
Profile Blog Joined April 2004
United States2806 Posts
September 29 2011 02:50 GMT
#191
On September 29 2011 11:48 TT1 wrote:
Show nested quote +
On September 29 2011 11:40 ptbl wrote:
No storms or feedbacks from white-ra.


how is he gonna feedback his ghosts when their in the middle of t's army? kinda hard to click on ghosts when their all bunched up with marines, also hts vs ghosts micro battles are never cost efficient for the toss because snipe outranges feedback and emp does aoe dmg

all demuslim needed was 2 emps, hitting 2 emps x 100 dmg on like 50 toss units reduces 5k hitpoints instantaneously, kinda makes it easy for t's bio to clean up(especially after theyre 3-3) afterwards because of their high dps

Since you're here, can I ask how you win PvT nowadays? Between drops and mass EMP and the occasional 1/1/1, it went from my best matchup to terrible lately.
During practice session, I discovered very good build against zerg. -Bisu[Shield]
VirgilSC2
Profile Blog Joined June 2011
United States6151 Posts
September 29 2011 02:50 GMT
#192
On September 29 2011 11:48 TT1 wrote:
Show nested quote +
On September 29 2011 11:40 ptbl wrote:
No storms or feedbacks from white-ra.


how is he gonna feedback his ghosts when theyre in the middle of t's army? kinda hard to click on ghosts when their all bunched up with marines, also hts vs ghosts micro battles are never cost efficient for the toss because snipe outranges feedback and emp does aoe dmg

all demuslim needed was 2 emps, hitting 2 emps x 100 dmg on like 50 toss units reduces 5k hitpoints instantaneously, kinda makes it easy for t's bio to clean up(especially after theyre 3-3) afterwards because of their high dps

Wait....so....you don't know you can Feedback via the minimap?

....what?
Clarity Gaming #1 Fan | Avid MTG Grinder | @VirgilSC2
Spectorials
Profile Joined October 2010
558 Posts
September 29 2011 02:51 GMT
#193
What TT1 said. I cannot believe the ridiculousness of that spell.

Why does an effective instant damage spell have a greater range than its counter spell - this means the ONLY way that the Terran can lose an engagement is if he fucks up. The Protoss could be an absolute god but as long as the Terran isn't bad an EMPs you lose Ghost vs Templar battle.
WombaT
Profile Blog Joined May 2010
Northern Ireland25714 Posts
September 29 2011 02:51 GMT
#194
I'm not the man to ask iamke55.!

Mana and Sase seem to be pretty beastly in the matchup though, I mean Sase 2-0ed Thorzain there who is definitely no slouch in the matchup. I'm just watching their streams and trying to see what it is about their playstyle that makes them so robust in the matchup

'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
luke3920
Profile Joined March 2011
United Kingdom182 Posts
September 29 2011 02:51 GMT
#195
On September 29 2011 11:50 VirgilSC2 wrote:
Show nested quote +
On September 29 2011 11:48 TT1 wrote:
On September 29 2011 11:40 ptbl wrote:
No storms or feedbacks from white-ra.


how is he gonna feedback his ghosts when theyre in the middle of t's army? kinda hard to click on ghosts when their all bunched up with marines, also hts vs ghosts micro battles are never cost efficient for the toss because snipe outranges feedback and emp does aoe dmg

all demuslim needed was 2 emps, hitting 2 emps x 100 dmg on like 50 toss units reduces 5k hitpoints instantaneously, kinda makes it easy for t's bio to clean up(especially after theyre 3-3) afterwards because of their high dps

Wait....so....you don't know you can Feedback via the minimap?

....what?


The effort required for protoss to best ghosts can be summarised pretty well by that comment.
Not write me more about balance, or next time i kick you ass
rpgalon
Profile Joined April 2011
Brazil1069 Posts
September 29 2011 02:52 GMT
#196
On September 29 2011 11:50 VirgilSC2 wrote:
Show nested quote +
On September 29 2011 11:48 TT1 wrote:
On September 29 2011 11:40 ptbl wrote:
No storms or feedbacks from white-ra.


how is he gonna feedback his ghosts when theyre in the middle of t's army? kinda hard to click on ghosts when their all bunched up with marines, also hts vs ghosts micro battles are never cost efficient for the toss because snipe outranges feedback and emp does aoe dmg

all demuslim needed was 2 emps, hitting 2 emps x 100 dmg on like 50 toss units reduces 5k hitpoints instantaneously, kinda makes it easy for t's bio to clean up(especially after theyre 3-3) afterwards because of their high dps

Wait....so....you don't know you can Feedback via the minimap?

....what?

lol, you should try instead, you are probably going to be feedbacking the same mediavec that has no energy.
badog
ptbl
Profile Joined January 2011
United States6074 Posts
September 29 2011 02:52 GMT
#197
On September 29 2011 11:48 TT1 wrote:
Show nested quote +
On September 29 2011 11:40 ptbl wrote:
No storms or feedbacks from white-ra.


how is he gonna feedback his ghosts when theyre in the middle of t's army? kinda hard to click on ghosts when their all bunched up with marines, also hts vs ghosts micro battles are never cost efficient for the toss because snipe outranges feedback and emp does aoe dmg

all demuslim needed was 2 emps, hitting 2 emps x 100 dmg on like 50 toss units reduces 5k hitpoints instantaneously, kinda makes it easy for t's bio to clean up(especially after theyre 3-3) afterwards because of their high dps


hero usually has his high templars in warp prisms to protect them against EMPs.
Don't mind me
Spectorials
Profile Joined October 2010
558 Posts
September 29 2011 02:52 GMT
#198
On September 29 2011 11:49 Brotatolol wrote:
Show nested quote +
On September 29 2011 11:40 Spectorials wrote:
HAHAHAHAH

EMP sooooo good.

200 vs 200 fully upgraded, good army compositions on both sides.

EMP -> 193 food to 100 LOL

Show nested quote +
On September 29 2011 11:41 Spectorials wrote:
ALSO

demuslim fought in a choke

RA split his units AND flanked

what a joke LOL

Show nested quote +
On September 29 2011 11:45 Spectorials wrote:
People complain about fungal and storm, but geeze I have NEVER seen a late game army melt so fast when army sizes were equal and decently upgraded / teched.

LOL again!


I understand that you're upset with what happened and EMP (I am too to a certain extent), but do you really have to post similar complaints 3 times in 5 minutes? >.<


Haha man when you watch this game day in and day out, it can be particularly frustrating to see the ridiculousness of some of the mechanics of the game that still exist. Sorry for my qq T_T
WombaT
Profile Blog Joined May 2010
Northern Ireland25714 Posts
September 29 2011 02:52 GMT
#199
Also the people who say "oh you can feedback from the minimap"

Yeah, have you guys actually tried that? Yeah it's got to be pretty much pixel perfect accurate, and also there is no differentiation between ghosts and medivacs so it's not viable. At all.
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
Icekommander
Profile Blog Joined August 2010
Canada483 Posts
September 29 2011 02:53 GMT
#200
On September 29 2011 11:48 Spectorials wrote:
1/3 vs 3/3

doesn't mean a 100 supply difference at the end of a battle. upgrades don't do that much. it was all the EMPs...


It was EMPs plus the upgrade advantage plus medivacs plus the lack of solid AOE DPS coming out from White-Ra. The colossus didn't last long enough against the vikings, and having a upgrade disadvantage and no FFs make gateway units almost completely useless. DeMuslims composition was simply superior in every way.
Time Flies like an arrow. Fruit Flies like a banana.
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