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699 Posts
Thursday, Sep 29 1:00am GMT (GMT+00:00) EU: Thursday, Sep 29 5:00pm GMT (GMT+00:00)
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Protoss day!
2 of the biggest protoss players will be playing today =D
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Wow the game between demu and white ra is already a real make or break for their season chances. It's be incredible to see white ra down 0-3 (and I dont mean in a good way) but demuslim would be giving himself a really good shot at making the playoffs. After taking down sheth last week a victory tonight would really give him massive security going into the match with hero next week. The pressure would be right off
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On September 29 2011 04:28 HaruRH wrote: Protoss day!
2 of the biggest protoss players will be playing today =D Well, three, depending on what you mean.
Hero/Lowely is going to be closer than people imagine, I think.
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Shouldn't there be a Fenix vs Vibe series? I am confused...
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each week they play either 3 or 4 matches (extends the season another week and provides some days with lighter workloads)
Unfortnately, that also means bye weeks
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time to take some notes. lets go protoss!
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Hope Cruncher can pull a win
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the second guy sounds really quiet to me.. anyone else?
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Northern Ireland25715 Posts
When do proceedings get properly underway?
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I like this pregame/recap
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NOOOOO I forgot to liquibet, and it just closed
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top ten plays of the week was good!
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DeMusim and White ra? Should be a good game.
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On September 29 2011 06:16 s4life wrote: Shouldn't there be a Fenix vs Vibe series? I am confused...
There is 8 players per group and 8 weeks of games.
So each player has a week off. Fenix and Vibe are not playing this week.
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GunRun's voice is so soothing..
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Why did hero throw away all those zealots?
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How is Lowely ahead? Gretorp....
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Yay for some Protoss games!!
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lowley has low map awareness =/
if hero had charge on those 15 zealots, he would have lost ALL those infestors
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I'm confused, did i just see rocks on the gold?
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Wow I have been really impressed with lowely's play
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On September 29 2011 10:30 SiguR wrote: I'm confused, did i just see rocks on the gold?
Yea, it's one of the maps that NASL is using. Rocks on the golds on metal
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this is the sloppiest macro game hero has ever played lol. he's still dominating though
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United States11390 Posts
Liquid`Dongro is pretty baller.
That blink into main and then storm plus feedbacks was nice.
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On September 29 2011 10:33 reneg wrote:Show nested quote +On September 29 2011 10:30 SiguR wrote: I'm confused, did i just see rocks on the gold? Yea, it's one of the maps that NASL is using. Rocks on the golds on metal
I... see.
Lowely's lack of creep spread lost him the mid game.
6 base protoss vs 3 base zerg lol..
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What's up with the d-rocks at the gold? how long has that been a thing? why?
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Interesting game. The Protoss is mass-expanding and playing a harass game, while the zerg is turtling and building a deathball.
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Stoooorrmmmm Drooopppppuuuuuuuuuu
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Those storms on the mineral line were beautiful .
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That was a ridiculous battle. So few broods lost, such a huge P army killed
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This is why broodlord infestor is way too OP, hero easily had a 50 supply advantage if not more, and his army got decimated, so retarded =/
Its ridiculous how much broodlords mess with targeting, i really think they need to make broodlords have a higher threat then the broodlings, it just makes sense.
User was banned for this post.
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How did Hero lose that???
at least he won the game...
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omfg hero
you had a void ray, infesters had no energy, and you let the void ray die to 4 infested marines?
On September 29 2011 10:39 cheesemaster wrote: This is why broodlord infestor is way too OP, hero easily had a 50 supply advantage if not more, and his army got decimated, so retarded =/
Its ridiculous how much broodlords mess with targeting, i really think they need to make broodlords have a higher threat then the broodlings, it just makes sense.
His army composition was shit
He was sitting on 200/200 stalkers with 2k/2k banked
You know there is a flying unit that does INSANE damage to armored massive units (brood lords), right?
It also does insane damage to corruptors.
And infestors.
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On September 29 2011 10:39 cheesemaster wrote: This is why broodlord infestor is way too OP, hero easily had a 50 supply advantage if not more, and his army got decimated, so retarded =/
Yea, but HerO had a huge mixed army with a number of zealots and Templar (cannot shoot up) vs ~12 brood lords.
Brood lords are REALLY good at killing stuff.
I don't think it was an issue of a "retarded" situation, more just an example of a really powerful army comp vs a comp that wasn't really designed to kill it
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699 Posts
Poll: HerO vs Lowely G1I like it! (24) 77% If you have time (5) 16% Not worth it.... (2) 6% 31 total votes Your vote: HerO vs Lowely G1 (Vote): I like it! (Vote): If you have time (Vote): Not worth it....
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Who the heck is the second caster?? O.o
Was a great game though... Hero had REALLY sloppy retention of his VR's though -.-, would have been a roflstomp had he not just let all his voids get fungaled and IT'd.
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I love PvZ!!! gogo protoss & zerg!!!
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On September 29 2011 10:36 SafeAsCheese wrote: Make void rays =/ zerg has infestors
but apparently 5 base toss can barely beat 120 supply army of broodlords/infestor, phew 
caster sounds like gunrun(?)
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was that a role reversal? zerg was building a deathball off 3 base... hmmmm
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Lmfao 1 and a half mining base Zerg almost beats 3 base mining Protoss; not bad.
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On September 29 2011 10:42 ImmortalTofu wrote: Who the heck is the second caster?? O.o theGunrun I think
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I don't understand why lowely never burrowed those infestors
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On September 29 2011 10:42 ImmortalTofu wrote: Who the heck is the second caster?? O.o the sweetest asians you'll ever see
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well i didnt expect lowely to come that close to winning, i half expected hero to drop 3 more stargates and pump VRs
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I can't believe tht the end was actually close. I'm still puzzled by tht game.
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Confused to why they're so excited that Lowely only lost one Broodlord....
He had a ridiculous critical mass of broodlords, all he needed to do was a-move and span the infestor energy..
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On September 29 2011 10:42 ImmortalTofu wrote: Who the heck is the second caster?? O.o None other than TheGunrun.
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On September 29 2011 10:39 cheesemaster wrote: This is why broodlord infestor is way too OP, hero easily had a 50 supply advantage if not more, and his army got decimated, so retarded =/
The same could very easily be said of the protoss death ball vs zerg, if it's handled equally poorly with an equally poor army comp :p
I think it rings even more true in that situation, actually.
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Nice game, but surely HerO must know that storms don't stack in SC2? that engagement at his gold with the BLs was odd-- he dropped like 6 storms on the same place.
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soo 6 base toss vs 3 base zerg, 120 supply zerg army beats 200 supply toss army i threw up...that game was way closer than it shoulda been.
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Northern Ireland25715 Posts
On September 29 2011 10:39 cheesemaster wrote: This is why broodlord infestor is way too OP, hero easily had a 50 supply advantage if not more, and his army got decimated, so retarded =/
Its ridiculous how much broodlords mess with targeting, i really think they need to make broodlords have a higher threat then the broodlings, it just makes sense. It's not OP, but the targetting issues are pretty much a pain. I've had games where my balls get annihilated, you know when your computer is about to explode from so many units and you HAVE to A move. I focus one BL, it dies and after that I just tear through broodlings 
Also kind of obscene how broodlings completely block you from moving as well, I'd quite like it if they had the same collision detection as mineral walking workers.
Sick game though, hopefully game two is as entertaining as that one. Lowely seems pretty solid.
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Interesting and exciting game.
But at the same time it was sooo painful to see all these mistakes and missed opportunites by both players. :/
Well for me it was one of those games that show how much improvement is still possible in sc2.
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Awesome! NASL has TheGunrun casting! I got into esports through him and GLHF.tv through the Red Alert 3 ConquerCups. Always loved his casting <3
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was that a 10 pool? lol jk
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On September 29 2011 10:42 Juvant wrote:Show nested quote +On September 29 2011 10:39 cheesemaster wrote: This is why broodlord infestor is way too OP, hero easily had a 50 supply advantage if not more, and his army got decimated, so retarded =/
The same could very easily be said of the protoss death ball vs zerg, if it's handled equally poorly with an equally poor army comp :p I think it rings even more true in that situation, actually.
No because unfortunately Protoss cannot make 140 Lings and 40 Roaches at the same time to remax because our RACE IS DIFFERENT.
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On September 29 2011 10:45 ChroMaTe_ wrote:Show nested quote +On September 29 2011 10:42 Juvant wrote:On September 29 2011 10:39 cheesemaster wrote: This is why broodlord infestor is way too OP, hero easily had a 50 supply advantage if not more, and his army got decimated, so retarded =/
The same could very easily be said of the protoss death ball vs zerg, if it's handled equally poorly with an equally poor army comp :p I think it rings even more true in that situation, actually. No because unfortunately Protoss cannot make 140 Lings and 40 Roaches at the same time to remax because our RACE IS DIFFERENT.
I'm confused which point you were refuting? I am quite aware that Zerg and Toss are not the same race.
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Woops, GUNRUN STOP WHISPERING!!
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someone tell gunrun to learn how to talk. it is downright painful to listen to him
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what a strange unit composition. never works vs zerg besides a timing attack
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Please talk like a normal human being. We don't have dog ears.
Making it really tough to enjoy a solid Hero game.
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The gunrun's voice melts butter. Y'all best be jokin'.
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Hey look, void rays.
Zerg deathball overpowered, huh?
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STORRRMMMUUUUU. So good, and saves the probies.
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wow Hero is just 5 classes above Lowely..
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herO is just an amazing player, lol. he's pvz is inspirational.
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games seems like hero wants to mess around and see if he can try wacky unit comps and play like he's a zerg.
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Why does Lowely not put defenses at his fourth? Why does he not expand to the left side of the map? He does not seem to care about economy at all. :/
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699 Posts
Poll: HerO vs Lowely G2I like it! (22) 76% If you have time (5) 17% Not worth it.... (2) 7% 29 total votes Your vote: HerO vs Lowely G2 (Vote): I like it! (Vote): If you have time (Vote): Not worth it....
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GG! Get outta here, HerO takes it. Woop!
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Booyah! HerO gettin' it done. I belieeeeve in you!
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Well played by HerO, expected results in my opinion.
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I could listen to thegunrun all night long, I don't even care what he says
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On September 29 2011 10:50 Juvant wrote:Show nested quote +On September 29 2011 10:45 ChroMaTe_ wrote:On September 29 2011 10:42 Juvant wrote:On September 29 2011 10:39 cheesemaster wrote: This is why broodlord infestor is way too OP, hero easily had a 50 supply advantage if not more, and his army got decimated, so retarded =/
The same could very easily be said of the protoss death ball vs zerg, if it's handled equally poorly with an equally poor army comp :p I think it rings even more true in that situation, actually. No because unfortunately Protoss cannot make 140 Lings and 40 Roaches at the same time to remax because our RACE IS DIFFERENT. I'm confused which point you were refuting? I am quite aware that Zerg and Toss are not the same race.
"The same could very easily be said of the protoss death ball vs zerg,"
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Why do so many player overdo broodlords... you don't need 10+ freaking BLs! Get some anti-air to protect those investements, damn it
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On September 29 2011 10:59 SafeAsCheese wrote: Hey look, void rays.
Zerg deathball overpowered, huh?
Or maybe Hero is just significantly better than Lowely?
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On September 29 2011 11:02 GreyKnight wrote: games seems like hero wants to mess around and see if he can try wacky unit comps and play like he's a zerg. what? he scouted infestor ling play and went chargelot high temp...then he saw the brood lord transition and went void rays what do you mean? that's not wacky at all, in fact it's quite logical
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such scrappy play by Hero, his play is so creative and exciting to watch, but it just needs a little more refining. he made quite a few mistakes such as throwing away units needlessly, which if he could have avoided would have given him the win quite sooner.
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go HerO! that was awesome unit composition.
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I don't dislike gunrun particularly, but it'd help if he'd speak up. I can't hear him when starts talking quickly because apparently volume is inversely proportional to speed. Just a little thing. Great games from Hero
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On September 29 2011 11:04 Grampz wrote:Show nested quote +On September 29 2011 11:02 GreyKnight wrote: games seems like hero wants to mess around and see if he can try wacky unit comps and play like he's a zerg. what? he scouted infestor ling play and went chargelot high temp...then he saw the brood lord transition and went void rays what do you mean? that's not wacky at all, in fact it's quite logical
i meant to say both of the games. the 1st one was really weird zealot/sentry vs infestor ling
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On September 29 2011 11:04 Heavenly wrote:Show nested quote +On September 29 2011 10:59 SafeAsCheese wrote: Hey look, void rays.
Zerg deathball overpowered, huh? Or maybe Hero is just significantly better than Lowely?
If he was, he would have made the void rays preemptively and not been in a dangerous situation with his natural being sieged both games.
If terran sees 10 brood lords, and has 0 vikings and 0 ghosts out, they are dead because they don't have chrono boost, so they actively scout and scan.
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On September 29 2011 11:07 SafeAsCheese wrote:Show nested quote +On September 29 2011 11:04 Heavenly wrote:On September 29 2011 10:59 SafeAsCheese wrote: Hey look, void rays.
Zerg deathball overpowered, huh? Or maybe Hero is just significantly better than Lowely? If he was, he would have made the void rays preemptively and not been in a dangerous situation with his natural being sieged both games. If terran sees 10 brood lords, and has 0 vikings and 0 ghosts out, they are dead because they don't have chrono boost, so they actively scout and scan. I've actually seen Terran win in that situation more than I see Zerg win, because Terran doesn't need Chronoboost when they have Reactors.
Edit: You're also saying that the Zerg player floating 3000 minerals at 160 supply 18 minutes into the game on the same level as a Code A Korean Protoss? right.
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On September 29 2011 11:07 SafeAsCheese wrote:Show nested quote +On September 29 2011 11:04 Heavenly wrote:On September 29 2011 10:59 SafeAsCheese wrote: Hey look, void rays.
Zerg deathball overpowered, huh? Or maybe Hero is just significantly better than Lowely? If he was, he would have made the void rays preemptively and not been in a dangerous situation with his natural being sieged both games. If terran sees 10 brood lords, and has 0 vikings and 0 ghosts out, they are dead because they don't have chrono boost, so they actively scout and scan. or they just throw a pair of reactors and get mass vikings ez
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On September 29 2011 11:07 SafeAsCheese wrote:Show nested quote +On September 29 2011 11:04 Heavenly wrote:On September 29 2011 10:59 SafeAsCheese wrote: Hey look, void rays.
Zerg deathball overpowered, huh? Or maybe Hero is just significantly better than Lowely? If he was, he would have made the void rays preemptively and not been in a dangerous situation with his natural being sieged both games. If terran sees 10 brood lords, and has 0 vikings and 0 ghosts out, they are dead because they don't have chrono boost, so they actively scout and scan.
it's extremely dumb to make void rays preemptively before scouting anything. lowely played a really dumb and kind of bad style, i don't think ANY zerg in korea plays like that. it's not aggressive and extremely defensive akin to a the protoss 3 base deathball buildup
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Really good play by Demuslim. The amount of damage he reduced from tht attack was amazing, he could've easily just died there.
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omg siiiiiiiiiiick by demuslim
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how the hell did desmuslin won that wow
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Demuslim needs to pull back and macro for a few mins with a few ghosts imo!
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perfect timing by demuslim
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i was sooo scared for demuslim
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i see why incontrol is hyping demuslim so much =D pretty sick
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Wow, white-ra forgot his high templars and left them exposed to be killed.
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Puma trained demuslim well I think.
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699 Posts
Poll: White-Ra vs Demuslim G1I like it! (18) 86% If you have time (2) 10% Not worth it.... (1) 5% 21 total votes Your vote: White-Ra vs Demuslim G1 (Vote): I like it! (Vote): If you have time (Vote): Not worth it....
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white ra makes my heart melt. he is such a star.
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If whitera had just morphed his units into archons, he would've won.
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Northern Ireland25715 Posts
Argh, White-Ra! In fairness Demuslim split off those marauders and killed all the temps which was very smartly done
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Demuslim is looking so strong, I wonder how much you can attribute that to Puma?
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Wow, indeed perfect timing. Single chrono and White-ras game no contest. I don't know how Demuslim looks unstoppable there, I think he got more lucky than anything, it's not as if that was a timing attack, he was super far behind with only MMM vs a shitton of high templars/zealots. If he couldn't snipe those 6 high temp that all had like 100 energy and losing only 6 marauders or so, he would have simply rolled over, I actually thought storm was going to finish.
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whitera such a manner bear 
Very fun game
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Great move by Demuslim getting those ~5 hts practically for free, such a great timing. Pretty entertaining first game, I'm hoping to see this go to a third game though.
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Northern Ireland25715 Posts
Puma probably has something to do with it, but he was getting to this level before Puma came over anyway. Think it was just fully recovering from his injury + practicing again and reaping the benefits of that
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Demuslim did so well to win tht game. Hopefully game 2 is just as good.
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Demuslim wouldn't have that timing if White ra kept the templars with his army.
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Great to watch how Demuslim controls several groups of his bio at the same time.
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United States33432 Posts
Wow, such manner from white-ra :o
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DeMusliM is quickly turning into a boss, I'm very impressed.
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Tough break White-Ra =/
It's hard to root for someone when two of the most manner and liked players are playing against each other
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Maybe it's just me, but I hate that Smirnoff ad so much more than any other.
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On September 29 2011 11:20 Ubertron wrote: Puma probably has something to do with it, but he was getting to this level before Puma came over anyway. Think it was just fully recovering from his injury + practicing again and reaping the benefits of that Indeed, he already had top form before Puma came. Also he was already really good in the past. Just as usual some less informed didnt believe it because big tournament results were lacking.
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That last warp in of zealots to continue to attack demuslim's 3rd was too much to throw away for white ra on top of being completely pointless since demuslim could've just lifted.
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What did white ra say that was so manneR? i missed it
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Northern Ireland25715 Posts
Are these round of games pre or post patch btw?
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Even though demuslim played great, i feel if white ra had 3-4 arcons (with the templars at home) when he attacked with all the chargelots he might have broken demuslim.
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Everything went right for demuslim that game. I went from thinking whitera had it to seeing him GG in the space of 2 in game minutes.
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On September 29 2011 11:23 GiggleFairy wrote: What did white ra say that was so manneR? i missed it gg perfect timing. Gotta love Ra!
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terran NEEDS that bunker, how the hell can you defend a possible 1st stalker warpin with only marines :|
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Uh oh someone typed naughty things on stream :O
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LOL did anyone notice that the sentry couldn't pop up because there was no space around the gateway?
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White-ra no manner kills the critter ;(
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Whitera is really playing incredibly unsafe this series.
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Whitera is at 80 probes right now, 12:40 into the game
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This will be very one-sided
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On September 29 2011 11:23 Ubertron wrote: Are these round of games pre or post patch btw? Pre patch, the warp prism had the old shields.
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Wow White-ra's army got destroyed
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demuslim so goood!!! he handled that engagement perfectly
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Wait wat, White-ra way ahead? Did we miss something?
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That was really weird. Ra had tons of min/gas and tons of warp-ins. He didn't use them until DeMuslim came in tho and i guess just equalized the supply to catch DeMuslim off guard?
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I'm not sure why they thought Demuslim was ahead. Whitera started banking up at about 160 food, and then had like 2-3k before all those warpgates finished and now he's remaxing. Demuslim was at even food, but with much less money banked up for a remax
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On September 29 2011 11:36 blooblooblahblah wrote: Wait wat, White-ra way ahead? Did we miss something?
He had a LOT of ressources banked up. He warped in some big round of units.
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this obsing really needs to improve....
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HAHAHAHAH
EMP sooooo good.
200 vs 200 fully upgraded, good army compositions on both sides.
EMP -> 193 food to 100 LOL
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On September 29 2011 11:38 wongisgreat wrote: this obsing really needs to improve.... yeah they REALLY need an observer, like ST_legend for GSL.
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seriously, 2 emps and he beats a 200/200 army with almost 0 casualties, despite whitera splitting his archons...
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That was just silly.
Oh, and cameraman needs to calm down a little twitchy.
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No storms or feedbacks from white-ra.
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Well. That stuff sure died fast.
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lol, that's sad... White-Ra had the game and a superior army, he just engaged SO POORLY. Archons running around in teh back and attacking into a choke, no high templar for storm .
Although he was behind on upgrades, having 1 attack to Demuslims 3 armor.
On September 29 2011 11:40 luke3920 wrote: seriously, 2 emps and he beats a 200/200 army with almost 0 casualties, despite whitera splitting his archons...
Splitting? He split using move command and had the MM just firing on him as he didn't return fire, and had his archons sitting in the back the entire background. He also had no storm. 2 storms and protoss won teh battle. Engaging in an open field and toss wins.
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On September 29 2011 11:40 Spectorials wrote: HAHAHAHAH
EMP sooooo good.
200 vs 200 fully upgraded, good army compositions on both sides.
EMP -> 193 food to 100 LOL whitera was only 1-3 during the crucial engagement against demu's 3-3
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Yes EMP is good, but...
I like how everyone forgot that DeMuslim had 3/3 ups on his bio since forever. Quit whining and pay attention to the game.
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that engagement was a joke.
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ALSO
demuslim fought in a choke
RA split his units AND flanked
what a joke LOL
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Business as usual
DeMuslim really is something else though
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Northern Ireland25715 Posts
I think now you can see why Protoss rely on collosus deathballs
WP Demuslim nonetheless, White-Ra got a bit sloppy on the upgrades and neglected to have sufficient AoE
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699 Posts
Poll: White-Ra vs Demuslim G2I like it! (10) 45% Not worth it.... (7) 32% If you have time (5) 23% 22 total votes Your vote: White-Ra vs Demuslim G2 (Vote): I like it! (Vote): If you have time (Vote): Not worth it....
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0-3 series for whitera sad
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White-Ra 0-3
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On September 29 2011 11:41 Newbistic wrote: Yes EMP is good, but...
I like how everyone forgot that DeMuslim had 3/3 ups on his bio since forever. Quit whining and pay attention to the game.
To be fair, white-ra had 1-1-3 upgrades as well.
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On September 29 2011 11:40 Spectorials wrote: HAHAHAHAH
EMP sooooo good.
200 vs 200 fully upgraded, good army compositions on both sides.
EMP -> 193 food to 100 LOL That was the craziest demonstartion of EMP power I have ever seen.
I bet Demuslim was grinning diabolically when he saw WhiteRa go into that narrow space. :D
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White-Ra why you no storm?
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Some good games from DemusliM. Really coming to the top of the foreigners it seems.
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Yeah I know Demuslim had a +2 upgrade advantage, but srsly, attacking in a choke vs a spread protoss army? it should of been a lot more closer than it was :\
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A few storms would have turned that around so fast. I'm not complaining though, go demuslim!
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very back and forth game. gg
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On September 29 2011 11:41 Spectorials wrote: ALSO
demuslim fought in a choke
RA split his units AND flanked
what a joke LOL
Fighting protoss in a choke is actualy really good when they have no AoE. Demuslim obviously realised tht White-ra had no storm so fighting in tht choke really reduced the surface area tht the zealots could attack in
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i dont think white ra had 3-1-3 more like 1-1-3 vs 3/3
plus no storm and only 2 colossus
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Errr his massive probe advantage meant he dominated right until the final engagement...:|
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...White-Ra, why u no research storm!! But DeMuslim got 3-3 so fast! Amazing play by DeMuslim.
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demuslim is at idra's computer o_o
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A choke is only bad if the Protoss has colossus/high templar, which Whitera effectively (because the vikings took out what little colossus he had) had none. At that point the ball actually helped Demuslim against the charging zealots/archons.
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People complain about fungal and storm, but geeze I have NEVER seen a late game army melt so fast when army sizes were equal and decently upgraded / teched.
LOL again!
User was temp banned for this post.
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Northern Ireland25715 Posts
I actually disagree with White-Ra's assertion that going straight to templar tech is a good option now that Terrans aren't idiots and actually use ghosts
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DeMuslim's hair...
You know, rhinoceros horns are actually made of hair fibers. Maybe DeMuslim can charge at someone and impale them with his hair.
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Oh well, props to Demuslim, he is scary-good again just like he promised. England fighting, definately a dark horse for NASL!
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White Ra had only 1 attack upgrade, storm not even researched. He simply wasn't doing enough damage against 3/3 bio with mass medivac.
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On September 29 2011 11:46 Newbistic wrote: DeMuslim's hair...
You know, rhinoceros horns are actually made of hair fibers. Maybe DeMuslim can charge at someone and impale them with his hair. He has to be trolling us....
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even with 3-3 vs 1-3, a slow protoss deathball, should not die that easy to a more mobile army, serious it went from 200 vs 200 to 100 vs 200 supply... not even zerg with roaches/zerglings in the old times vs deathball was that ineffective
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On September 29 2011 11:40 ptbl wrote: No storms or feedbacks from white-ra.
how is he gonna feedback his ghosts when theyre in the middle of t's army? kinda hard to click on ghosts when their all bunched up with marines, also hts vs ghosts micro battles are never cost efficient for the toss because snipe outranges feedback and emp does aoe dmg
all demuslim needed was 2 emps, hitting 2 emps x 100 dmg on like 50 toss units reduces 5k hitpoints instantaneously, kinda makes it easy for t's bio to clean up(especially after theyre 3-3) afterwards because of their high dps
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1/3 vs 3/3
doesn't mean a 100 supply difference at the end of a battle. upgrades don't do that much. it was all the EMPs...
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On September 29 2011 11:40 Spectorials wrote: HAHAHAHAH
EMP sooooo good.
200 vs 200 fully upgraded, good army compositions on both sides.
EMP -> 193 food to 100 LOL
On September 29 2011 11:41 Spectorials wrote: ALSO
demuslim fought in a choke
RA split his units AND flanked
what a joke LOL
On September 29 2011 11:45 Spectorials wrote: People complain about fungal and storm, but geeze I have NEVER seen a late game army melt so fast when army sizes were equal and decently upgraded / teched.
LOL again!
I understand that you're upset with what happened and EMP (I am too to a certain extent), but do you really have to post similar complaints 3 times in 5 minutes? >.<
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On September 29 2011 11:48 TT1 wrote:how is he gonna feedback his ghosts when their in the middle of t's army? kinda hard to click on ghosts when their all bunched up with marines, also hts vs ghosts micro battles are never cost efficient for the toss because snipe outranges feedback and emp does aoe dmg all demuslim needed was 2 emps, hitting 2 emps x 100 dmg on like 50 toss units reduces 5k hitpoints instantaneously, kinda makes it easy for t's bio to clean up(especially after theyre 3-3) afterwards because of their high dps Since you're here, can I ask how you win PvT nowadays? Between drops and mass EMP and the occasional 1/1/1, it went from my best matchup to terrible lately.
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On September 29 2011 11:48 TT1 wrote:how is he gonna feedback his ghosts when theyre in the middle of t's army? kinda hard to click on ghosts when their all bunched up with marines, also hts vs ghosts micro battles are never cost efficient for the toss because snipe outranges feedback and emp does aoe dmg all demuslim needed was 2 emps, hitting 2 emps x 100 dmg on like 50 toss units reduces 5k hitpoints instantaneously, kinda makes it easy for t's bio to clean up(especially after theyre 3-3) afterwards because of their high dps Wait....so....you don't know you can Feedback via the minimap?
....what?
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What TT1 said. I cannot believe the ridiculousness of that spell.
Why does an effective instant damage spell have a greater range than its counter spell - this means the ONLY way that the Terran can lose an engagement is if he fucks up. The Protoss could be an absolute god but as long as the Terran isn't bad an EMPs you lose Ghost vs Templar battle.
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Northern Ireland25715 Posts
I'm not the man to ask iamke55.!
Mana and Sase seem to be pretty beastly in the matchup though, I mean Sase 2-0ed Thorzain there who is definitely no slouch in the matchup. I'm just watching their streams and trying to see what it is about their playstyle that makes them so robust in the matchup
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On September 29 2011 11:50 VirgilSC2 wrote:Show nested quote +On September 29 2011 11:48 TT1 wrote:On September 29 2011 11:40 ptbl wrote: No storms or feedbacks from white-ra. how is he gonna feedback his ghosts when theyre in the middle of t's army? kinda hard to click on ghosts when their all bunched up with marines, also hts vs ghosts micro battles are never cost efficient for the toss because snipe outranges feedback and emp does aoe dmg all demuslim needed was 2 emps, hitting 2 emps x 100 dmg on like 50 toss units reduces 5k hitpoints instantaneously, kinda makes it easy for t's bio to clean up(especially after theyre 3-3) afterwards because of their high dps Wait....so....you don't know you can Feedback via the minimap? ....what?
The effort required for protoss to best ghosts can be summarised pretty well by that comment.
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On September 29 2011 11:50 VirgilSC2 wrote:Show nested quote +On September 29 2011 11:48 TT1 wrote:On September 29 2011 11:40 ptbl wrote: No storms or feedbacks from white-ra. how is he gonna feedback his ghosts when theyre in the middle of t's army? kinda hard to click on ghosts when their all bunched up with marines, also hts vs ghosts micro battles are never cost efficient for the toss because snipe outranges feedback and emp does aoe dmg all demuslim needed was 2 emps, hitting 2 emps x 100 dmg on like 50 toss units reduces 5k hitpoints instantaneously, kinda makes it easy for t's bio to clean up(especially after theyre 3-3) afterwards because of their high dps Wait....so....you don't know you can Feedback via the minimap? ....what? lol, you should try instead, you are probably going to be feedbacking the same mediavec that has no energy.
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On September 29 2011 11:48 TT1 wrote:how is he gonna feedback his ghosts when theyre in the middle of t's army? kinda hard to click on ghosts when their all bunched up with marines, also hts vs ghosts micro battles are never cost efficient for the toss because snipe outranges feedback and emp does aoe dmg all demuslim needed was 2 emps, hitting 2 emps x 100 dmg on like 50 toss units reduces 5k hitpoints instantaneously, kinda makes it easy for t's bio to clean up(especially after theyre 3-3) afterwards because of their high dps
hero usually has his high templars in warp prisms to protect them against EMPs.
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On September 29 2011 11:49 Brotatolol wrote:Show nested quote +On September 29 2011 11:40 Spectorials wrote: HAHAHAHAH
EMP sooooo good.
200 vs 200 fully upgraded, good army compositions on both sides.
EMP -> 193 food to 100 LOL Show nested quote +On September 29 2011 11:41 Spectorials wrote: ALSO
demuslim fought in a choke
RA split his units AND flanked
what a joke LOL Show nested quote +On September 29 2011 11:45 Spectorials wrote: People complain about fungal and storm, but geeze I have NEVER seen a late game army melt so fast when army sizes were equal and decently upgraded / teched.
LOL again! I understand that you're upset with what happened and EMP (I am too to a certain extent), but do you really have to post similar complaints 3 times in 5 minutes? >.<
Haha man when you watch this game day in and day out, it can be particularly frustrating to see the ridiculousness of some of the mechanics of the game that still exist. Sorry for my qq T_T
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Northern Ireland25715 Posts
Also the people who say "oh you can feedback from the minimap"
Yeah, have you guys actually tried that? Yeah it's got to be pretty much pixel perfect accurate, and also there is no differentiation between ghosts and medivacs so it's not viable. At all.
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On September 29 2011 11:48 Spectorials wrote: 1/3 vs 3/3
doesn't mean a 100 supply difference at the end of a battle. upgrades don't do that much. it was all the EMPs...
It was EMPs plus the upgrade advantage plus medivacs plus the lack of solid AOE DPS coming out from White-Ra. The colossus didn't last long enough against the vikings, and having a upgrade disadvantage and no FFs make gateway units almost completely useless. DeMuslims composition was simply superior in every way.
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On September 29 2011 11:52 ptbl wrote:Show nested quote +On September 29 2011 11:48 TT1 wrote:On September 29 2011 11:40 ptbl wrote: No storms or feedbacks from white-ra. how is he gonna feedback his ghosts when theyre in the middle of t's army? kinda hard to click on ghosts when their all bunched up with marines, also hts vs ghosts micro battles are never cost efficient for the toss because snipe outranges feedback and emp does aoe dmg all demuslim needed was 2 emps, hitting 2 emps x 100 dmg on like 50 toss units reduces 5k hitpoints instantaneously, kinda makes it easy for t's bio to clean up(especially after theyre 3-3) afterwards because of their high dps hero usually has his high templars in warp prisms to protect them against EMPs.
Whitera was using this tactic far before Hero. He didn't in this game because he didn't have storm.
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On September 29 2011 11:43 luke3920 wrote: Yeah I know Demuslim had a +2 upgrade advantage, but srsly, attacking in a choke vs a spread protoss army? it should of been a lot more closer than it was :\
Are you kidding? Demuslims army positioning was a million times better.
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White-Ra 0-3 now? What has the world come to?
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On September 29 2011 11:48 TT1 wrote:how is he gonna feedback his ghosts when theyre in the middle of t's army? kinda hard to click on ghosts when their all bunched up with marines, also hts vs ghosts micro battles are never cost efficient for the toss because snipe outranges feedback and emp does aoe dmg all demuslim needed was 2 emps, hitting 2 emps x 100 dmg on like 50 toss units reduces 5k hitpoints instantaneously, kinda makes it easy for t's bio to clean up(especially after theyre 3-3) afterwards because of their high dps Watch same replays from HasuObs, he seems to be winning the late game battles vs terrans all the time.
Also, lets not forget that Protoss has the warp-in mechanic which helps tremendously late game.
Guess Protoss needs to spead out late game and not put all eggs into one basket.
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On September 29 2011 11:53 FabledIntegral wrote:Show nested quote +On September 29 2011 11:43 luke3920 wrote: Yeah I know Demuslim had a +2 upgrade advantage, but srsly, attacking in a choke vs a spread protoss army? it should of been a lot more closer than it was :\ Are you kidding? Demuslims army positioning was a million times better.
What army positioning? Chasing Whitera up a choke? Yeah that requires lots of effort...almost as much as clicking EMP twice 
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On September 29 2011 11:53 Icekommander wrote:Show nested quote +On September 29 2011 11:48 Spectorials wrote: 1/3 vs 3/3
doesn't mean a 100 supply difference at the end of a battle. upgrades don't do that much. it was all the EMPs... It was EMPs plus the upgrade advantage plus medivacs plus the lack of solid AOE DPS coming out from White-Ra. The colossus didn't last long enough against the vikings, and having a upgrade disadvantage and no FFs make gateway units almost completely useless. DeMuslims composition was simply superior in every way.
White-Ra had Colossi and Immortals. What AoE did DeMuslim have again (besides EMP)?
I guess it's a double standard when it comes to TvP
EDIT: archons, not immortals, oh wow I feel like a noob now haha
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On September 29 2011 11:55 Tewks44 wrote:Show nested quote +On September 29 2011 11:53 Icekommander wrote:On September 29 2011 11:48 Spectorials wrote: 1/3 vs 3/3
doesn't mean a 100 supply difference at the end of a battle. upgrades don't do that much. it was all the EMPs... It was EMPs plus the upgrade advantage plus medivacs plus the lack of solid AOE DPS coming out from White-Ra. The colossus didn't last long enough against the vikings, and having a upgrade disadvantage and no FFs make gateway units almost completely useless. DeMuslims composition was simply superior in every way. White-Ra had Colossi and Immortals. What AoE did DeMuslim have again (besides EMP)? I guess it's a double standard when it comes to TvP So, EMP is such a bad AoE that you dont even think its necessary to include it in this equation?
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Looks like Metalopolis got Dustin Browder'd.
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Northern Ireland25715 Posts
If EMP becomes over-powerful and a big feature of the metagame and Protoss are getting destroyed every game then I'm sure Blizzard will have a look at it
Until then us Toss are going to have to spread and engage better, and the skills we'll pick up regarding army control will be useful to have in a variety of other situations
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On September 29 2011 11:56 Redox wrote:Show nested quote +On September 29 2011 11:55 Tewks44 wrote:On September 29 2011 11:53 Icekommander wrote:On September 29 2011 11:48 Spectorials wrote: 1/3 vs 3/3
doesn't mean a 100 supply difference at the end of a battle. upgrades don't do that much. it was all the EMPs... It was EMPs plus the upgrade advantage plus medivacs plus the lack of solid AOE DPS coming out from White-Ra. The colossus didn't last long enough against the vikings, and having a upgrade disadvantage and no FFs make gateway units almost completely useless. DeMuslims composition was simply superior in every way. White-Ra had Colossi and Immortals. What AoE did DeMuslim have again (besides EMP)? I guess it's a double standard when it comes to TvP So, EMP is such a bad AoE that you dont even think its necessary to include it in this equation?
No, I was just not including EMP because people are saying White-Ra had no AoE when he had more AoE units than DeMuslim. I just think it's odd that people are saying White-Ra needed more AoE to try to explain the incredible lop-sidedness of that battle
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i didn't see the 300 mineral pop-up. Either no cancel, or still on old patch?
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On September 29 2011 11:58 Oboeman wrote: i didn't see the 300 mineral pop-up. Either no cancel, or still on old patch? This is still being played on the old patch as far as I know.
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Cruncher's macro is so painful to watch
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On September 29 2011 11:58 Oboeman wrote: i didn't see the 300 mineral pop-up. Either no cancel, or still on old patch? Most likely it's the old patch, it came out when, the 24th or something?
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699 Posts
Poll: Sheth vs Cruncher G1If you have time (6) 75% I like it! (2) 25% Not worth it.... (0) 0% 8 total votes Your vote: Sheth vs Cruncher G1 (Vote): I like it! (Vote): If you have time (Vote): Not worth it....
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On September 29 2011 11:50 iamke55 wrote:Show nested quote +On September 29 2011 11:48 TT1 wrote:On September 29 2011 11:40 ptbl wrote: No storms or feedbacks from white-ra. how is he gonna feedback his ghosts when their in the middle of t's army? kinda hard to click on ghosts when their all bunched up with marines, also hts vs ghosts micro battles are never cost efficient for the toss because snipe outranges feedback and emp does aoe dmg all demuslim needed was 2 emps, hitting 2 emps x 100 dmg on like 50 toss units reduces 5k hitpoints instantaneously, kinda makes it easy for t's bio to clean up(especially after theyre 3-3) afterwards because of their high dps Since you're here, can I ask how you win PvT nowadays? Between drops and mass EMP and the occasional 1/1/1, it went from my best matchup to terrible lately.
same as before tbh, didnt face any 1-1-1 builds yet but i doubt the immortal buff is gonna make a difference(thats only if u open 1g exp because ud only have enought time to get out 1 immortal before the push hits), that being said im sure the immortal buffs factors in much more if u open with a robo > exp b.o
the problem is and always has been emp, it just does way too much damage.. u know something isnt right when one of ur fundemental upgs is comepletly useless in a mu(shield), the fact that blizzard came up with a spell that completly negates such an important upgrade like shields is mind-boggling, its so counterintuitive
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On September 29 2011 11:58 Tewks44 wrote:Show nested quote +On September 29 2011 11:56 Redox wrote:On September 29 2011 11:55 Tewks44 wrote:On September 29 2011 11:53 Icekommander wrote:On September 29 2011 11:48 Spectorials wrote: 1/3 vs 3/3
doesn't mean a 100 supply difference at the end of a battle. upgrades don't do that much. it was all the EMPs... It was EMPs plus the upgrade advantage plus medivacs plus the lack of solid AOE DPS coming out from White-Ra. The colossus didn't last long enough against the vikings, and having a upgrade disadvantage and no FFs make gateway units almost completely useless. DeMuslims composition was simply superior in every way. White-Ra had Colossi and Immortals. What AoE did DeMuslim have again (besides EMP)? I guess it's a double standard when it comes to TvP So, EMP is such a bad AoE that you dont even think its necessary to include it in this equation? No, I was just not including EMP because people are saying White-Ra had no AoE when he had more AoE units than DeMuslim. I just think it's odd that people are saying White-Ra needed more AoE to try to explain the incredible lop-sidedness of that battle
This is because Protoss is not the same as Terran. Gateway units are much less effective than Terran units at raw DPS (Especially with upgrade disadvantage). However the trade-off for this is that Terran armies are exceedingly compact, thus making them much more vulnerable to AOE attacks. This effect is compounded by the fact that a marine has only 45 hitpoints (post-stim) which makes them far squishier than zealots and stalkers.
Also, EMP does a ridiculous amount of damage to Archon based armies. One hundred damage is more than storm does if you stand in it for all four seconds. This is particularly effective versus Archon based armies (which White-Ra's largely was) who can easily rack up shield damage very fast from multiple EMPs
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This is not looking good for our toss player
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cruncher y u no 2gate zealot +1 pressure
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On September 29 2011 11:53 Redox wrote:Show nested quote +On September 29 2011 11:48 TT1 wrote:On September 29 2011 11:40 ptbl wrote: No storms or feedbacks from white-ra. how is he gonna feedback his ghosts when theyre in the middle of t's army? kinda hard to click on ghosts when their all bunched up with marines, also hts vs ghosts micro battles are never cost efficient for the toss because snipe outranges feedback and emp does aoe dmg all demuslim needed was 2 emps, hitting 2 emps x 100 dmg on like 50 toss units reduces 5k hitpoints instantaneously, kinda makes it easy for t's bio to clean up(especially after theyre 3-3) afterwards because of their high dps Watch same replays from HasuObs, he seems to be winning the late game battles vs terrans all the time. Also, lets not forget that Protoss has the warp-in mechanic which helps tremendously late game. Guess Protoss needs to spead out late game and not put all eggs into one basket.
i base my arguments off of perfect execution and gameplay, theoretically if both players are playing perfectly and are at the same skill level the terran will always outmicro the toss in ghost vs hts battles simply because ghosts outrange templars, watch bomber whenever he has ghosts and ull see how cost effective templars are ^.^
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On September 29 2011 12:10 Icekommander wrote:Show nested quote +On September 29 2011 11:58 Tewks44 wrote:On September 29 2011 11:56 Redox wrote:On September 29 2011 11:55 Tewks44 wrote:On September 29 2011 11:53 Icekommander wrote:On September 29 2011 11:48 Spectorials wrote: 1/3 vs 3/3
doesn't mean a 100 supply difference at the end of a battle. upgrades don't do that much. it was all the EMPs... It was EMPs plus the upgrade advantage plus medivacs plus the lack of solid AOE DPS coming out from White-Ra. The colossus didn't last long enough against the vikings, and having a upgrade disadvantage and no FFs make gateway units almost completely useless. DeMuslims composition was simply superior in every way. White-Ra had Colossi and Immortals. What AoE did DeMuslim have again (besides EMP)? I guess it's a double standard when it comes to TvP So, EMP is such a bad AoE that you dont even think its necessary to include it in this equation? No, I was just not including EMP because people are saying White-Ra had no AoE when he had more AoE units than DeMuslim. I just think it's odd that people are saying White-Ra needed more AoE to try to explain the incredible lop-sidedness of that battle This is because Protoss is not the same as Terran. Gateway units are much less effective than Terran units at raw DPS (Especially with upgrade disadvantage). However the trade-off for this is that Terran armies are exceedingly compact, thus making them much more vulnerable to AOE attacks. This effect is compounded by the fact that a marine has only 45 hitpoints (post-stim) which makes them far squishier than zealots and stalkers. Also, EMP does a ridiculous amount of damage to Archon based armies. One hundred damage is more than storm does if you stand in it for all four seconds. This is particularly effective versus Archon based armies (which White-Ra's largely was) who can easily rack up shield damage very fast from multiple EMPs
So protoss should have teched to HT with storm storm which is very expensive, still not as effective as EMP (you said it yourself) and just as vulnerable to being negated by EMP as archons?
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did he just destroy the pylon he was warping in on?
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Man cruncher makes some serious blunders.
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On September 29 2011 11:54 luke3920 wrote:Show nested quote +On September 29 2011 11:53 FabledIntegral wrote:On September 29 2011 11:43 luke3920 wrote: Yeah I know Demuslim had a +2 upgrade advantage, but srsly, attacking in a choke vs a spread protoss army? it should of been a lot more closer than it was :\ Are you kidding? Demuslims army positioning was a million times better. What army positioning? Chasing Whitera up a choke? Yeah that requires lots of effort...almost as much as clicking EMP twice 
wtf does effort have to do with it? I never said it did. Terran was in a choke, that's GOOD for him when facing melee units. to top it off, whitera trying to spread his army HURT him, it didn't help him, because he took a TON of MM fire while spreading and not closing the gap. Lastly, his archons were in teh very back of his army, whichwas also a huge factor, while his stalkers blocked his zealots. Everything was terrible for whitera.
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On September 29 2011 12:15 TT1 wrote:Show nested quote +On September 29 2011 11:53 Redox wrote:On September 29 2011 11:48 TT1 wrote:On September 29 2011 11:40 ptbl wrote: No storms or feedbacks from white-ra. how is he gonna feedback his ghosts when theyre in the middle of t's army? kinda hard to click on ghosts when their all bunched up with marines, also hts vs ghosts micro battles are never cost efficient for the toss because snipe outranges feedback and emp does aoe dmg all demuslim needed was 2 emps, hitting 2 emps x 100 dmg on like 50 toss units reduces 5k hitpoints instantaneously, kinda makes it easy for t's bio to clean up(especially after theyre 3-3) afterwards because of their high dps Watch same replays from HasuObs, he seems to be winning the late game battles vs terrans all the time. Also, lets not forget that Protoss has the warp-in mechanic which helps tremendously late game. Guess Protoss needs to spead out late game and not put all eggs into one basket. i base my arguments off of perfect execution and gameplay, theoretically if both players are playing perfectly and are at the same skill level the terran will always outmicro the toss in ghost vs hts battles simply because ghosts outrange templars, watch bomber whenever he has ghosts and ull see how cost effective templars are ^.^
if ghosts couldnt beat templar, what would terran do vs templar?
just make more colossus dood
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On September 29 2011 12:16 Tewks44 wrote:Show nested quote +On September 29 2011 12:10 Icekommander wrote:On September 29 2011 11:58 Tewks44 wrote:On September 29 2011 11:56 Redox wrote:On September 29 2011 11:55 Tewks44 wrote:On September 29 2011 11:53 Icekommander wrote:On September 29 2011 11:48 Spectorials wrote: 1/3 vs 3/3
doesn't mean a 100 supply difference at the end of a battle. upgrades don't do that much. it was all the EMPs... It was EMPs plus the upgrade advantage plus medivacs plus the lack of solid AOE DPS coming out from White-Ra. The colossus didn't last long enough against the vikings, and having a upgrade disadvantage and no FFs make gateway units almost completely useless. DeMuslims composition was simply superior in every way. White-Ra had Colossi and Immortals. What AoE did DeMuslim have again (besides EMP)? I guess it's a double standard when it comes to TvP So, EMP is such a bad AoE that you dont even think its necessary to include it in this equation? No, I was just not including EMP because people are saying White-Ra had no AoE when he had more AoE units than DeMuslim. I just think it's odd that people are saying White-Ra needed more AoE to try to explain the incredible lop-sidedness of that battle This is because Protoss is not the same as Terran. Gateway units are much less effective than Terran units at raw DPS (Especially with upgrade disadvantage). However the trade-off for this is that Terran armies are exceedingly compact, thus making them much more vulnerable to AOE attacks. This effect is compounded by the fact that a marine has only 45 hitpoints (post-stim) which makes them far squishier than zealots and stalkers. Also, EMP does a ridiculous amount of damage to Archon based armies. One hundred damage is more than storm does if you stand in it for all four seconds. This is particularly effective versus Archon based armies (which White-Ra's largely was) who can easily rack up shield damage very fast from multiple EMPs So protoss should have teched to HT with storm storm which is very expensive, still not as effective as EMP (you said it yourself) and just as vulnerable to being negated by EMP as archons?
Uh what? Whitra had a shitton of resources at one point, and he was on templar tech for a very long time. And I'd argue storm is far better than EMP in those battles, assuming you can get the storm off, which is harder than getting the EMP off. But if you get it off, it's far more in favor of toss.
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Sheth playing so well
Learning to macro from Ret, clearly
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On September 29 2011 12:21 Holykitty wrote:Show nested quote +On September 29 2011 12:15 TT1 wrote:On September 29 2011 11:53 Redox wrote:On September 29 2011 11:48 TT1 wrote:On September 29 2011 11:40 ptbl wrote: No storms or feedbacks from white-ra. how is he gonna feedback his ghosts when theyre in the middle of t's army? kinda hard to click on ghosts when their all bunched up with marines, also hts vs ghosts micro battles are never cost efficient for the toss because snipe outranges feedback and emp does aoe dmg all demuslim needed was 2 emps, hitting 2 emps x 100 dmg on like 50 toss units reduces 5k hitpoints instantaneously, kinda makes it easy for t's bio to clean up(especially after theyre 3-3) afterwards because of their high dps Watch same replays from HasuObs, he seems to be winning the late game battles vs terrans all the time. Also, lets not forget that Protoss has the warp-in mechanic which helps tremendously late game. Guess Protoss needs to spead out late game and not put all eggs into one basket. i base my arguments off of perfect execution and gameplay, theoretically if both players are playing perfectly and are at the same skill level the terran will always outmicro the toss in ghost vs hts battles simply because ghosts outrange templars, watch bomber whenever he has ghosts and ull see how cost effective templars are ^.^ if ghosts couldnt beat templar, what would terran do vs templar? just make more colossus dood
I guess terran would have to spread out late game and not put all eggs into one basket
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699 Posts
Poll: Sheth vs Cruncher G2Not worth it.... (8) 53% I like it! (4) 27% If you have time (3) 20% 15 total votes Your vote: Sheth vs Cruncher G2 (Vote): I like it! (Vote): If you have time (Vote): Not worth it....
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Alright Sheth! Made Cruncher look like he never had a chance.
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OUUUUUUCH.
"He's so cute he's trying to be HerO"
Can anyone else say BURRRRN?
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Well, 3 pretty easy Liquibet points today
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I enjoyed the casting and the games immensely tonight. Especially seeing Demuslim continue to affirm me for being a dedicated fan.
Lol @ Gretorp as always getting nervous talking to superstars like sheth and not being able to talk properrr porpproerl......properly. <3 u gretorp
As far as the HT vs Ghost discussion. I think Hero is making a believer out of me when I see him play versus any race. Protoss is not meant to bunch up their units. Especially against terrans. I actually think all the races should take notice of this but I only play toss and watching our Hero play is definitely making me believe that we're not far behind the other races in terms of balance. Maybe terran is a bit stronger but I think with players like Hero and Sage we're about to see some changes.
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On September 29 2011 12:21 DarkPlasmaBall wrote:Sheth playing so well Learning to macro from Ret, clearly
To be fair, sheth was always a beast when it came to macro. Maybe not on the level of Ret, but hes got some beastly macro too.
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On September 29 2011 12:35 Probasaur wrote: I enjoyed the casting and the games immensely tonight. Especially seeing Demuslim continue to affirm me for being a dedicated fan.
Lol @ Gretorp as always getting nervous talking to superstars like sheth and not being able to talk properrr porpproerl......properly. <3 u gretorp
As far as the HT vs Ghost discussion. I think Hero is making a believer out of me when I see him play versus any race. Protoss is not meant to bunch up their units. Especially against terrans. I actually think all the races should take notice of this but I only play toss and watching our Hero play is definitely making me believe that we're not far behind the other races in terms of balance. Maybe terran is a bit stronger but I think with players like Hero and Sage we're about to see some changes. Yes I'm sure he makes the race look good when he beats foreigner Zergs like Idra and Lowely. But then watch his games vs Losira and Min, Yugioh, even Thorzain where he got 2-0ed in a pretty silly fashion, and return to a depressing reality.
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On September 29 2011 12:49 Olinim wrote:Show nested quote +On September 29 2011 12:35 Probasaur wrote: I enjoyed the casting and the games immensely tonight. Especially seeing Demuslim continue to affirm me for being a dedicated fan.
Lol @ Gretorp as always getting nervous talking to superstars like sheth and not being able to talk properrr porpproerl......properly. <3 u gretorp
As far as the HT vs Ghost discussion. I think Hero is making a believer out of me when I see him play versus any race. Protoss is not meant to bunch up their units. Especially against terrans. I actually think all the races should take notice of this but I only play toss and watching our Hero play is definitely making me believe that we're not far behind the other races in terms of balance. Maybe terran is a bit stronger but I think with players like Hero and Sage we're about to see some changes. Yes I'm sure he makes the race look good when he beats foreigner Zergs like Idra and Lowely. But then watch his games vs Losira and Min, Yugioh, even Thorzain where he got 2-0ed in a pretty silly fashion, and return to a depressing reality.
min and yugioh isn't all too fair to gauge the skill level. vs min he did a really bad dt rush and spent 5 minutes running around the map deciding what to do when min blindly put up spores. and vs yugioh the last game he got cheesed on the worst map for protoss by far.
losira, well. yeah losira is a beast, hero isn't at that level yet.
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On September 29 2011 12:15 TT1 wrote:Show nested quote +On September 29 2011 11:53 Redox wrote:On September 29 2011 11:48 TT1 wrote:On September 29 2011 11:40 ptbl wrote: No storms or feedbacks from white-ra. how is he gonna feedback his ghosts when theyre in the middle of t's army? kinda hard to click on ghosts when their all bunched up with marines, also hts vs ghosts micro battles are never cost efficient for the toss because snipe outranges feedback and emp does aoe dmg all demuslim needed was 2 emps, hitting 2 emps x 100 dmg on like 50 toss units reduces 5k hitpoints instantaneously, kinda makes it easy for t's bio to clean up(especially after theyre 3-3) afterwards because of their high dps Watch same replays from HasuObs, he seems to be winning the late game battles vs terrans all the time. Also, lets not forget that Protoss has the warp-in mechanic which helps tremendously late game. Guess Protoss needs to spead out late game and not put all eggs into one basket. i base my arguments off of perfect execution and gameplay, theoretically if both players are playing perfectly and are at the same skill level the terran will always outmicro the toss in ghost vs hts battles simply because ghosts outrange templars, watch bomber whenever he has ghosts and ull see how cost effective templars are ^.^
It's not super hard to click the ghosts considering they're the only unit you can feedback and ther'es huge purple bars near them. The purple bars show with health, don't they? I just realized I've never noticed...! Maybe I'm wrong. Either way I don't think feedbacks were very feasible in that situation.
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On September 29 2011 12:15 TT1 wrote:Show nested quote +On September 29 2011 11:53 Redox wrote:On September 29 2011 11:48 TT1 wrote:On September 29 2011 11:40 ptbl wrote: No storms or feedbacks from white-ra. how is he gonna feedback his ghosts when theyre in the middle of t's army? kinda hard to click on ghosts when their all bunched up with marines, also hts vs ghosts micro battles are never cost efficient for the toss because snipe outranges feedback and emp does aoe dmg all demuslim needed was 2 emps, hitting 2 emps x 100 dmg on like 50 toss units reduces 5k hitpoints instantaneously, kinda makes it easy for t's bio to clean up(especially after theyre 3-3) afterwards because of their high dps Watch same replays from HasuObs, he seems to be winning the late game battles vs terrans all the time. Also, lets not forget that Protoss has the warp-in mechanic which helps tremendously late game. Guess Protoss needs to spead out late game and not put all eggs into one basket. i base my arguments off of perfect execution and gameplay, theoretically if both players are playing perfectly and are at the same skill level the terran will always outmicro the toss in ghost vs hts battles simply because ghosts outrange templars, watch bomber whenever he has ghosts and ull see how cost effective templars are ^.^ Uhh, what about warp prisms with speed upgrade? Seriously, consistent use of warp prism has yet to be seen, and they're ridiculously effective when someone actually uses it correctly.
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On September 29 2011 12:49 Olinim wrote:Show nested quote +On September 29 2011 12:35 Probasaur wrote: I enjoyed the casting and the games immensely tonight. Especially seeing Demuslim continue to affirm me for being a dedicated fan.
Lol @ Gretorp as always getting nervous talking to superstars like sheth and not being able to talk properrr porpproerl......properly. <3 u gretorp
As far as the HT vs Ghost discussion. I think Hero is making a believer out of me when I see him play versus any race. Protoss is not meant to bunch up their units. Especially against terrans. I actually think all the races should take notice of this but I only play toss and watching our Hero play is definitely making me believe that we're not far behind the other races in terms of balance. Maybe terran is a bit stronger but I think with players like Hero and Sage we're about to see some changes. Yes I'm sure he makes the race look good when he beats foreigner Zergs like Idra and Lowely. But then watch his games vs Losira and Min, Yugioh, even Thorzain where he got 2-0ed in a pretty silly fashion, and return to a depressing reality.
Did you not see him play in the WCG??? MKP and Horror got roflstomped
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Gunrun has the sexiest voice ever...
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liquid representing very well @nasl !! :D
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On September 29 2011 12:21 Holykitty wrote:Show nested quote +On September 29 2011 12:15 TT1 wrote:On September 29 2011 11:53 Redox wrote:On September 29 2011 11:48 TT1 wrote:On September 29 2011 11:40 ptbl wrote: No storms or feedbacks from white-ra. how is he gonna feedback his ghosts when theyre in the middle of t's army? kinda hard to click on ghosts when their all bunched up with marines, also hts vs ghosts micro battles are never cost efficient for the toss because snipe outranges feedback and emp does aoe dmg all demuslim needed was 2 emps, hitting 2 emps x 100 dmg on like 50 toss units reduces 5k hitpoints instantaneously, kinda makes it easy for t's bio to clean up(especially after theyre 3-3) afterwards because of their high dps Watch same replays from HasuObs, he seems to be winning the late game battles vs terrans all the time. Also, lets not forget that Protoss has the warp-in mechanic which helps tremendously late game. Guess Protoss needs to spead out late game and not put all eggs into one basket. i base my arguments off of perfect execution and gameplay, theoretically if both players are playing perfectly and are at the same skill level the terran will always outmicro the toss in ghost vs hts battles simply because ghosts outrange templars, watch bomber whenever he has ghosts and ull see how cost effective templars are ^.^ if ghosts couldnt beat templar, what would terran do vs templar? just make more colossus dood
emps are undodgeable as opposed to storms which u can stim out of : ] once they hit they instantaneously deal 100 damage spreadout across ur army, sadly i can tell from ur icon that none of this is gonna get throught to u
once upon a time albert einstein came up with a theory which showed that energy and mass were interchangeable.. let it be known that on september 29th 2011 tt1 came up with a theory which foresees future arguments made by tl.net posters
ab = tl(i) + tl(pc), no one will ever decipher my equation
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On September 29 2011 13:14 TT1 wrote:Show nested quote +On September 29 2011 12:21 Holykitty wrote:On September 29 2011 12:15 TT1 wrote:On September 29 2011 11:53 Redox wrote:On September 29 2011 11:48 TT1 wrote:On September 29 2011 11:40 ptbl wrote: No storms or feedbacks from white-ra. how is he gonna feedback his ghosts when theyre in the middle of t's army? kinda hard to click on ghosts when their all bunched up with marines, also hts vs ghosts micro battles are never cost efficient for the toss because snipe outranges feedback and emp does aoe dmg all demuslim needed was 2 emps, hitting 2 emps x 100 dmg on like 50 toss units reduces 5k hitpoints instantaneously, kinda makes it easy for t's bio to clean up(especially after theyre 3-3) afterwards because of their high dps Watch same replays from HasuObs, he seems to be winning the late game battles vs terrans all the time. Also, lets not forget that Protoss has the warp-in mechanic which helps tremendously late game. Guess Protoss needs to spead out late game and not put all eggs into one basket. i base my arguments off of perfect execution and gameplay, theoretically if both players are playing perfectly and are at the same skill level the terran will always outmicro the toss in ghost vs hts battles simply because ghosts outrange templars, watch bomber whenever he has ghosts and ull see how cost effective templars are ^.^ if ghosts couldnt beat templar, what would terran do vs templar? just make more colossus dood emps are undodgeable as opposed to storms which u can stim out of : ] once they hit they instantaneously deal 100 damage spreadout across ur army, sadly i can tell from ur icon that none of this is gonna get throught to u once upon a time albert einstein came up with a theory which showed that energy and mass were interchangeable.. let it be known that on september 29th 2011 tt1 came up with a theory a theory which foresees future arguments made by tl.net posters ab = tl(i) + tl(pc), no one will ever decipher my equation tl(i) = teamliquid icon tl(pc) = teamliquid post count ab = ?
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On September 29 2011 13:20 iamke55 wrote:Show nested quote +On September 29 2011 13:14 TT1 wrote:On September 29 2011 12:21 Holykitty wrote:On September 29 2011 12:15 TT1 wrote:On September 29 2011 11:53 Redox wrote:On September 29 2011 11:48 TT1 wrote:On September 29 2011 11:40 ptbl wrote: No storms or feedbacks from white-ra. how is he gonna feedback his ghosts when theyre in the middle of t's army? kinda hard to click on ghosts when their all bunched up with marines, also hts vs ghosts micro battles are never cost efficient for the toss because snipe outranges feedback and emp does aoe dmg all demuslim needed was 2 emps, hitting 2 emps x 100 dmg on like 50 toss units reduces 5k hitpoints instantaneously, kinda makes it easy for t's bio to clean up(especially after theyre 3-3) afterwards because of their high dps Watch same replays from HasuObs, he seems to be winning the late game battles vs terrans all the time. Also, lets not forget that Protoss has the warp-in mechanic which helps tremendously late game. Guess Protoss needs to spead out late game and not put all eggs into one basket. i base my arguments off of perfect execution and gameplay, theoretically if both players are playing perfectly and are at the same skill level the terran will always outmicro the toss in ghost vs hts battles simply because ghosts outrange templars, watch bomber whenever he has ghosts and ull see how cost effective templars are ^.^ if ghosts couldnt beat templar, what would terran do vs templar? just make more colossus dood emps are undodgeable as opposed to storms which u can stim out of : ] once they hit they instantaneously deal 100 damage spreadout across ur army, sadly i can tell from ur icon that none of this is gonna get throught to u once upon a time albert einstein came up with a theory which showed that energy and mass were interchangeable.. let it be known that on september 29th 2011 tt1 came up with a theory a theory which foresees future arguments made by tl.net posters ab = tl(i) + tl(pc), no one will ever decipher my equation tl(i) = teamliquid icon tl(pc) = teamliquid post count ab = ?
WTF y so op, but ur still missing the main component
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On September 29 2011 13:14 TT1 wrote:Show nested quote +On September 29 2011 12:21 Holykitty wrote:On September 29 2011 12:15 TT1 wrote:On September 29 2011 11:53 Redox wrote:On September 29 2011 11:48 TT1 wrote:On September 29 2011 11:40 ptbl wrote: No storms or feedbacks from white-ra. how is he gonna feedback his ghosts when theyre in the middle of t's army? kinda hard to click on ghosts when their all bunched up with marines, also hts vs ghosts micro battles are never cost efficient for the toss because snipe outranges feedback and emp does aoe dmg all demuslim needed was 2 emps, hitting 2 emps x 100 dmg on like 50 toss units reduces 5k hitpoints instantaneously, kinda makes it easy for t's bio to clean up(especially after theyre 3-3) afterwards because of their high dps Watch same replays from HasuObs, he seems to be winning the late game battles vs terrans all the time. Also, lets not forget that Protoss has the warp-in mechanic which helps tremendously late game. Guess Protoss needs to spead out late game and not put all eggs into one basket. i base my arguments off of perfect execution and gameplay, theoretically if both players are playing perfectly and are at the same skill level the terran will always outmicro the toss in ghost vs hts battles simply because ghosts outrange templars, watch bomber whenever he has ghosts and ull see how cost effective templars are ^.^ if ghosts couldnt beat templar, what would terran do vs templar? just make more colossus dood emps are undodgeable as opposed to storms which u can stim out of : ] once they hit they instantaneously deal 100 damage spreadout across ur army, sadly i can tell from ur icon that none of this is gonna get throught to u once upon a time albert einstein came up with a theory which showed that energy and mass were interchangeable.. let it be known that on september 29th 2011 tt1 came up with an equation which foresees future arguments made by tl.net posters ab = tl(i) + tl(pc), undecipherable
Ooh ooh I'll try!
A breakthrough = intelligence as a function of TL and post count as a function of TL.
Smarter, more experienced posters are going to make breakthroughs!
(Disagree that post count measures anything useful, except maybe longevity.)
I enjoyed the troll suggesting you try warpins. Team Liquid: where nobody has heard of logical fallacies.
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On September 29 2011 13:20 iamke55 wrote:Show nested quote +On September 29 2011 13:14 TT1 wrote:On September 29 2011 12:21 Holykitty wrote:On September 29 2011 12:15 TT1 wrote:On September 29 2011 11:53 Redox wrote:On September 29 2011 11:48 TT1 wrote:On September 29 2011 11:40 ptbl wrote: No storms or feedbacks from white-ra. how is he gonna feedback his ghosts when theyre in the middle of t's army? kinda hard to click on ghosts when their all bunched up with marines, also hts vs ghosts micro battles are never cost efficient for the toss because snipe outranges feedback and emp does aoe dmg all demuslim needed was 2 emps, hitting 2 emps x 100 dmg on like 50 toss units reduces 5k hitpoints instantaneously, kinda makes it easy for t's bio to clean up(especially after theyre 3-3) afterwards because of their high dps Watch same replays from HasuObs, he seems to be winning the late game battles vs terrans all the time. Also, lets not forget that Protoss has the warp-in mechanic which helps tremendously late game. Guess Protoss needs to spead out late game and not put all eggs into one basket. i base my arguments off of perfect execution and gameplay, theoretically if both players are playing perfectly and are at the same skill level the terran will always outmicro the toss in ghost vs hts battles simply because ghosts outrange templars, watch bomber whenever he has ghosts and ull see how cost effective templars are ^.^ if ghosts couldnt beat templar, what would terran do vs templar? just make more colossus dood emps are undodgeable as opposed to storms which u can stim out of : ] once they hit they instantaneously deal 100 damage spreadout across ur army, sadly i can tell from ur icon that none of this is gonna get throught to u once upon a time albert einstein came up with a theory which showed that energy and mass were interchangeable.. let it be known that on september 29th 2011 tt1 came up with a theory a theory which foresees future arguments made by tl.net posters ab = tl(i) + tl(pc), no one will ever decipher my equation tl(i) = teamliquid icon tl(pc) = teamliquid post count ab = ?
Amount of bullshit.
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On September 29 2011 13:31 FabledIntegral wrote:Show nested quote +On September 29 2011 13:20 iamke55 wrote:On September 29 2011 13:14 TT1 wrote:On September 29 2011 12:21 Holykitty wrote:On September 29 2011 12:15 TT1 wrote:On September 29 2011 11:53 Redox wrote:On September 29 2011 11:48 TT1 wrote:On September 29 2011 11:40 ptbl wrote: No storms or feedbacks from white-ra. how is he gonna feedback his ghosts when theyre in the middle of t's army? kinda hard to click on ghosts when their all bunched up with marines, also hts vs ghosts micro battles are never cost efficient for the toss because snipe outranges feedback and emp does aoe dmg all demuslim needed was 2 emps, hitting 2 emps x 100 dmg on like 50 toss units reduces 5k hitpoints instantaneously, kinda makes it easy for t's bio to clean up(especially after theyre 3-3) afterwards because of their high dps Watch same replays from HasuObs, he seems to be winning the late game battles vs terrans all the time. Also, lets not forget that Protoss has the warp-in mechanic which helps tremendously late game. Guess Protoss needs to spead out late game and not put all eggs into one basket. i base my arguments off of perfect execution and gameplay, theoretically if both players are playing perfectly and are at the same skill level the terran will always outmicro the toss in ghost vs hts battles simply because ghosts outrange templars, watch bomber whenever he has ghosts and ull see how cost effective templars are ^.^ if ghosts couldnt beat templar, what would terran do vs templar? just make more colossus dood emps are undodgeable as opposed to storms which u can stim out of : ] once they hit they instantaneously deal 100 damage spreadout across ur army, sadly i can tell from ur icon that none of this is gonna get throught to u once upon a time albert einstein came up with a theory which showed that energy and mass were interchangeable.. let it be known that on september 29th 2011 tt1 came up with a theory a theory which foresees future arguments made by tl.net posters ab = tl(i) + tl(pc), no one will ever decipher my equation tl(i) = teamliquid icon tl(pc) = teamliquid post count ab = ? Amount of bullshit.
LOL no but that was really good hint: ttabed rof mynonys + laicrapmi on
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On September 29 2011 13:33 TT1 wrote:Show nested quote +On September 29 2011 13:31 FabledIntegral wrote:On September 29 2011 13:20 iamke55 wrote:On September 29 2011 13:14 TT1 wrote:On September 29 2011 12:21 Holykitty wrote:On September 29 2011 12:15 TT1 wrote:On September 29 2011 11:53 Redox wrote:On September 29 2011 11:48 TT1 wrote:On September 29 2011 11:40 ptbl wrote: No storms or feedbacks from white-ra. how is he gonna feedback his ghosts when theyre in the middle of t's army? kinda hard to click on ghosts when their all bunched up with marines, also hts vs ghosts micro battles are never cost efficient for the toss because snipe outranges feedback and emp does aoe dmg all demuslim needed was 2 emps, hitting 2 emps x 100 dmg on like 50 toss units reduces 5k hitpoints instantaneously, kinda makes it easy for t's bio to clean up(especially after theyre 3-3) afterwards because of their high dps Watch same replays from HasuObs, he seems to be winning the late game battles vs terrans all the time. Also, lets not forget that Protoss has the warp-in mechanic which helps tremendously late game. Guess Protoss needs to spead out late game and not put all eggs into one basket. i base my arguments off of perfect execution and gameplay, theoretically if both players are playing perfectly and are at the same skill level the terran will always outmicro the toss in ghost vs hts battles simply because ghosts outrange templars, watch bomber whenever he has ghosts and ull see how cost effective templars are ^.^ if ghosts couldnt beat templar, what would terran do vs templar? just make more colossus dood emps are undodgeable as opposed to storms which u can stim out of : ] once they hit they instantaneously deal 100 damage spreadout across ur army, sadly i can tell from ur icon that none of this is gonna get throught to u once upon a time albert einstein came up with a theory which showed that energy and mass were interchangeable.. let it be known that on september 29th 2011 tt1 came up with a theory a theory which foresees future arguments made by tl.net posters ab = tl(i) + tl(pc), no one will ever decipher my equation tl(i) = teamliquid icon tl(pc) = teamliquid post count ab = ? Amount of bullshit. LOL no but that was really good hint: laicrapmi on
approximate bias. EZ
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Demuslim is getting really good. Too bad he plays terran though. At this point being one of the top 3 nonkorean protoss can put you as a top 10 protoss in the world. Being a top 3 nonkorean terran puts you..... still behind like 20+ korean terrans, maybe a few less if you're thorzain >,<
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Completely expected results. Glad to see hero bossing it up! Hasn't dropped a set haha.. Maybe he can win NASL undefeated
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The stream only works at 240p for me (360p is black and mute). My ears are pleased tho'. Hi Gunrun, how u doin? ^^
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On September 30 2011 02:23 AlternativeEgo wrote: The stream only works at 240p for me (360p is black and mute). My ears are pleased tho'. Hi Gunrun, how u doin? ^^
Same for me
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On September 30 2011 02:49 anzient wrote:Show nested quote +On September 30 2011 02:23 AlternativeEgo wrote: The stream only works at 240p for me (360p is black and mute). My ears are pleased tho'. Hi Gunrun, how u doin? ^^ Same for me  same here ttoo..
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On September 30 2011 03:04 Killmouse wrote:Show nested quote +On September 30 2011 02:49 anzient wrote:On September 30 2011 02:23 AlternativeEgo wrote: The stream only works at 240p for me (360p is black and mute). My ears are pleased tho'. Hi Gunrun, how u doin? ^^ Same for me  same here ttoo.. Happens a lot with twitch(justin) unfortunately. It's not just the NASL.
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white ras macro is solid!
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I'm only getting a black screen right now, am I alone?
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Watching the restream and man is Demu dominant.
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Wow DeMusliM is manhandling White-ra this game
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Gretorp! Stop using the word RETENTION.
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The games today have all been really good.
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Why did WhiteRa GG? He still had a few pylons around the map and Demuslim was only sitting on 4 bases with a maxed army...
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Hahahah that hair kills me every single time.
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does anyone know whats going on with LZ? from what ive seen of NASL hes been casting alot.
i thought he was living in the EG house but apparently not anymore?
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On September 30 2011 03:53 lim1017 wrote: does anyone know whats going on with LZ? from what ive seen of NASL hes been casting alot.
i thought he was living in the EG house but apparently not anymore?
Never lived in EG house due to personal preference. Home is where the heart is
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I am disgusted that I have to pay 25$ to watch in a better quality then 360... Wohooo e-sporst will grow
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I wish I could watch NASL, but the commentary is cringe-worthy.
all I can hear is the horrible command of the language when I watch this and it drives me nuts. For instance, the last minute in my head consisted of
"plural of templar is templar"
"templar don't try to get focused down, they try to avoid getting focused down."
GAHHHHHH
/vent
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On September 30 2011 03:59 kNyTTyM wrote:Show nested quote +On September 30 2011 03:53 lim1017 wrote: does anyone know whats going on with LZ? from what ive seen of NASL hes been casting alot.
i thought he was living in the EG house but apparently not anymore? Never lived in EG house due to personal preference. Home is where the heart is
I remember incontrol talking about LZ was teaching them how to play MvC3 while they were at the house?
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