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On May 16 2011 12:01 Hollis wrote:Show nested quote +On May 16 2011 11:55 d(O.o)a wrote: Pretty funny how the entirety of terran tech is countered by high templar, medivacs, bcs, banshees, thors and ghosts all have energy to be feed backed, bcs and thors have a tendency to clump and move slowly thus making them easy targets for storms and tanks/hellions/marauders/marines all get softened up to the point where collosus or ground units will easily walk over them by storms.
Sweet. The pain you feel right now is about 10% of what Zergs have been dealing with since release, especially since... ...you have ghosts.
With me being a newb terran my games don't even get to ghosts 90% of the time, I usually lose to initial baneling busts or mass ling as soon as I expo :'(
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SlayersBoxer will win the NASL
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Well played by BoxeR, nice Marine+SCV+Tank+Banshee all-in.
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FUCK YEAH BOXER, show the kids how it's done!
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Poll: Recommend Game 2 Boxer vs MaNaYes (33) 75% if you have time (6) 14% No (5) 11% 44 total votes Your vote: Recommend Game 2 Boxer vs MaNa (Vote): Yes (Vote): No (Vote): if you have time
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hardly a page of comments worth for game 2 lol
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Solid play by BoxeR. I can actually appreciate this strat when it's on any map other than Tal Darim. Tal Darim makes it too easy with the natural base's configuration.
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On May 16 2011 11:59 Stratos_speAr wrote:Show nested quote +On May 16 2011 11:58 AimForTheBushes wrote:On May 16 2011 11:55 d(O.o)a wrote: Pretty funny how the entirety of terran tech is countered by high templar, medivacs, bcs, banshees, thors and ghosts all have energy to be feed backed, bcs and thors have a tendency to clump and move slowly thus making them easy targets for storms and tanks/hellions/marauders/marines all get softened up to the point where collosus or ground units will easily walk over them by storms.
Sweet. EMP easily outranges Feedback/storm. No more qq, please. On to Crossfire..will be interesting to see if one of them all-ins hoping for a quick win after that epic battle.. I wouldn't call 1 extra range "easily" outranging. Yes, it outranges feedback, but don't be obnoxious to make your point.
12 (AOE) - 9 = 1?? I'm sorry that being correct was obnoxious. Next time, I'll just poop out false balance opinions and commiserate with you.
Boxer gets some vengeance, now on to the rubber match.
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On May 16 2011 12:03 Juanald wrote:Show nested quote +On May 16 2011 11:55 Stratos_speAr wrote:On May 16 2011 11:52 Juanald wrote:On May 16 2011 11:49 Stratos_speAr wrote:On May 16 2011 11:48 Juanald wrote: would really be nice if the game gave u more time to react to nukes or made them easier to see as protoss this feels realy hard to deal with.. amazing play by the boxer though hes paving the way for future tvp Are you fucking kidding me? Nukes are pathetically easy to spot and stop. They take a long ass time to drop. Not only that, they suck - the damage decrease as you get away from the explosion point is ridiculous. no need for that kind of language its just really hard to see the dot if its not on your probe line or army and you dont have enough time to find that dot. clearly they dont suck boxer is showing us how its done and its only going to get stronger. I'm sorry, but your statement was just completely ridiculous. Not only is that red dot rather large and very easy to spot against pretty much every terrain type, Boxer only had one nuke that did anything. I wouldn't say he had an incredible amount of success with them. i think your forgetting ghost can cloak and nuke multiple location at once and protoss is very limited with detection. how do you know where to move if you cant find the dot! boxer might not have won the game but he showed us the future of tvp and its looking really scary to deal with
Yup, having an invisible and tiny detector that can come out at minimal cost and only 1 supply is very limited detection. And multiple nukes? Meaning you have to have multiple Ghost academies and nukes cost 200/200 per?
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I know it's minuscule, but I really like the timer during breaks. I feel so much more comfortable waiting for the timer to count down.
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On May 16 2011 12:06 sermokala wrote:Poll: Recommend Game 2 Boxer vs MaNaYes (33) 75% if you have time (6) 14% No (5) 11% 44 total votes Your vote: Recommend Game 2 Boxer vs MaNa (Vote): Yes (Vote): No (Vote): if you have time
These polls shouldn't even happen for boxer games, just auto-recommend with the reason of: "It's boxer."
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Oh yea, and people saying SC2 nuke dot is hard to spot probably didn't play BW.
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Canada13379 Posts
On May 16 2011 12:06 Whole wrote: hardly a page of comments worth for game 2 lol
well its a one base common super powerful all in its the same when protoss would 4 gate lol we watch but we dont really enjoy as much as a long game or interesting compositions
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On May 16 2011 12:06 d(O.o)a wrote:Show nested quote +On May 16 2011 12:01 Hollis wrote:On May 16 2011 11:55 d(O.o)a wrote: Pretty funny how the entirety of terran tech is countered by high templar, medivacs, bcs, banshees, thors and ghosts all have energy to be feed backed, bcs and thors have a tendency to clump and move slowly thus making them easy targets for storms and tanks/hellions/marauders/marines all get softened up to the point where collosus or ground units will easily walk over them by storms.
Sweet. The pain you feel right now is about 10% of what Zergs have been dealing with since release, especially since... ...you have ghosts. With me being a newb terran my games don't even get to ghosts 90% of the time, I usually lose to initial baneling busts or mass ling as soon as I expo :'(
Oh, okay. So get better. 
FYI I'm garbage and haven't played in months so....
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Boxer has better unit control than mana. Mana needs DTs.
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On May 16 2011 12:07 rawrjaaaaay wrote: I know it's minuscule, but I really like the timer during breaks. I feel so much more comfortable waiting for the timer to count down. I believe that you are supposed to see ads during the countdown.
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On May 16 2011 12:07 AimForTheBushes wrote:Show nested quote +On May 16 2011 11:59 Stratos_speAr wrote:On May 16 2011 11:58 AimForTheBushes wrote:On May 16 2011 11:55 d(O.o)a wrote: Pretty funny how the entirety of terran tech is countered by high templar, medivacs, bcs, banshees, thors and ghosts all have energy to be feed backed, bcs and thors have a tendency to clump and move slowly thus making them easy targets for storms and tanks/hellions/marauders/marines all get softened up to the point where collosus or ground units will easily walk over them by storms.
Sweet. EMP easily outranges Feedback/storm. No more qq, please. On to Crossfire..will be interesting to see if one of them all-ins hoping for a quick win after that epic battle.. I wouldn't call 1 extra range "easily" outranging. Yes, it outranges feedback, but don't be obnoxious to make your point. 12 (AOE) - 9 = 1?? I'm sorry that being correct was obnoxious. Next time, I'll just poop out false balance opinions and commiserate with you. Boxer gets some vengeance, now on to the rubber match. basically at the higher end emp is better but its harder to take advantage of compared to targetting with emp, just imo, both are good
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On May 16 2011 12:07 Stratos_speAr wrote:Show nested quote +On May 16 2011 12:03 Juanald wrote:On May 16 2011 11:55 Stratos_speAr wrote:On May 16 2011 11:52 Juanald wrote:On May 16 2011 11:49 Stratos_speAr wrote:On May 16 2011 11:48 Juanald wrote: would really be nice if the game gave u more time to react to nukes or made them easier to see as protoss this feels realy hard to deal with.. amazing play by the boxer though hes paving the way for future tvp Are you fucking kidding me? Nukes are pathetically easy to spot and stop. They take a long ass time to drop. Not only that, they suck - the damage decrease as you get away from the explosion point is ridiculous. no need for that kind of language its just really hard to see the dot if its not on your probe line or army and you dont have enough time to find that dot. clearly they dont suck boxer is showing us how its done and its only going to get stronger. I'm sorry, but your statement was just completely ridiculous. Not only is that red dot rather large and very easy to spot against pretty much every terrain type, Boxer only had one nuke that did anything. I wouldn't say he had an incredible amount of success with them. i think your forgetting ghost can cloak and nuke multiple location at once and protoss is very limited with detection. how do you know where to move if you cant find the dot! boxer might not have won the game but he showed us the future of tvp and its looking really scary to deal with Yup, having an invisible and tiny detector that can come out at minimal cost and only 1 supply is very limited detection. And multiple nukes? Meaning you have to have multiple Ghost academies and nukes cost 200/200 per?
nukes cost 100/100
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