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The LotV Zerg Help Me Thread - Page 35

Forum Index > StarCraft 2 Strategy
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BelialSC2
Profile Joined June 2016
38 Posts
Last Edited: 2016-07-07 06:42:48
July 07 2016 02:46 GMT
#681
What's the ideal end game comp in ZvP? I've been going ling/hydra/lurker but there's been a few lategame ZvP where I felt a bit lost, like I'm not sure how to deal with carriers or when storm comes out.
IcemanAsi
Profile Joined March 2011
Israel681 Posts
Last Edited: 2016-07-07 14:25:32
July 07 2016 07:38 GMT
#682
On July 07 2016 04:24 Railgan wrote:
Show nested quote +
On July 07 2016 02:18 IcemanAsi wrote:
On July 07 2016 01:40 Railgan wrote:
On July 06 2016 23:47 IcemanAsi wrote:
Against a two base adept warp prisim resonating glaves all in, assuming I'm on three hatch and got a roach warren up, how many drones should I go up to and how many of them on gas?


I usually drone up to 48 on the Minerals and take 2 Gasses -> 54 Drones and I then get 1 Spine per Mineral line and defend with Lings.


Lings against 8 gate adepts?!
What are you using the gas for ?
I'm guessing you meant lings and roaches?
Even then 54 sounds way too high.
Perhaps I wasn't clear on how all in I'm talking about.


http://sc2replaystats.com/replay/activeArmy/3017628

just checked. I built 52 Drones --> 3 Spine Crawlers and defended

Game is vs Puck

Yeah, this is not the build I'm talking about, your game is against a build with a quick third and more robo tech. Much less of an all in then the one I'm talking about. the one I'm talking about just gets a single prisim, glaves, eight gates, no third, and then all-ins with just that. Hits at 5:40. and then he just warps eight adepts at a time over and over.
Protoss goes up to 41 probes, 2 base mineral plus three gas.

I was thinking before that I had to drone my third or I get left behind economically, but I asked about it on TLO's stream and he said I could just defend without droning my third ( basically matching the protoss worker count ) and considering he keeps making adepts and I keep making roaches, I should hold until he has to take a third because his main mines out and then I can move my drones to the already existing third, beating him on econ and then denying his third. So, I'm guessing 41 with 9 on gas should work.
Kevin578
Profile Joined October 2010
United States9 Posts
July 07 2016 15:23 GMT
#683
Is Roach ravager always better than Roach Hydra in zvt? How do I know when to use each comp?
bulya
Profile Joined February 2016
Israel386 Posts
July 07 2016 16:50 GMT
#684
On July 08 2016 00:23 Kevin578 wrote:
Is Roach ravager always better than Roach Hydra in zvt? How do I know when to use each comp?


I'm diamond, so my answer isn't the ultimate one, even though ZvT is my best match-up so far. I use hydras in this match-up, but Roach Ravager is better if the Terran relies on marines and liberators. Tanks can be also taken down with the biles, but if he have too many of them you better transition.
If the terran goes for many Marauders, mech units like thors, or heavy medivacs then hydras do better then ravagers.
I usually start with a Roach Ravager composition, and transition accordingly.
Many times a Roach ravager hydralisk composition do well in the mid game, and in case I have a spire a few corruptors are good to have (they take the medivac count down, and help dealing with the liberators). This composition can take down a terran in the mid game, but it depends upon what the terran is doing. For example, a planetary or lots of tanks will make me shift to hive tech and go Brood lords first and prepare the ultralisk transition.
Corwinus
Profile Joined October 2015
Croatia96 Posts
July 08 2016 08:30 GMT
#685
VIBE's ZvT build is freaking disgusting. Basically, you go 17 hatch 18 pool 17 gas, get 100 gas for ling speed, only then take off gas, make constant queen production, saturate 3 bases ONLY on minerals - if the terran pressures, build defensive lings and you can defend most things with queen ling - after you saturate 3 bases immediately put down all gases, start roach warren, put workers to gases and resaturate minerals, go lair and double evo for upgrades, make a lot of roaches(get a 4th in between) for defense, then with that econ max out on roaches and ravagers and attack. If you do this decently enough, you'll win because you'll hit faster than they can have the army to kill yours. The queens can zone out drops/kill liberators so much more easily than before and the terran pressure does a lot less damage unless you screw up. And even so, you can have a transition to ultras ready more less in time if you don't screw up completely.

Hope it helps anyone wanting to improve their ZvT. I didn't need it exactly but I've been trying it out and it's really good.
Kevin578
Profile Joined October 2010
United States9 Posts
Last Edited: 2016-07-08 17:05:36
July 08 2016 15:42 GMT
#686
I have 2 questions :If a terran goes 3 rax, is it still safe to go for 3 hatches? What do you do to defend? What's the best counter to 3 rax?

Also, when playing Hydra lurker ling against protoss, is it recommended to transition into ultras? A lot of the counters to ling lurker Hydra are bad against ultras.
Railgan
Profile Joined August 2010
Switzerland1510 Posts
July 08 2016 19:58 GMT
#687
On July 09 2016 00:42 Kevin578 wrote:
I have 2 questions :If a terran goes 3 rax, is it still safe to go for 3 hatches? What do you do to defend? What's the best counter to 3 rax?

Also, when playing Hydra lurker ling against protoss, is it recommended to transition into ultras? A lot of the counters to ling lurker Hydra are bad against ultras.


If you get ling speed, sure get a 3rd. You use Queens and Lings or Queens, Roaches and Ravagers to defend.

The ideal counter would be the 3 Roach Opener.

Mass Immortals are godo vs both ling hydra lurker and ultras, so no going ultras is usually not the best idea.
Grandmaster Zerg from Switzerland!!! www.twitch.tv/railgan // www.twitter.com/railgansc // www.youtube.com/c/railgansc
Kevin578
Profile Joined October 2010
United States9 Posts
July 08 2016 20:26 GMT
#688
I guess I'm still a noob. Why is the 3 Roach opener good against 3rax? The 3 roaches can delay the 2nd but 3rax plays off 1 base.

If you go for an early third, Do you have time to fully saturate the third before the 3rax hits? Or is the third hatch purely for larva? (Can you safely saturate 2 bases?

In zvp, why are immortals good against ling lurker Hydra? don't lings and hydras counter immortals?
Railgan
Profile Joined August 2010
Switzerland1510 Posts
July 08 2016 21:11 GMT
#689
On July 09 2016 05:26 Kevin578 wrote:
I guess I'm still a noob. Why is the 3 Roach opener good against 3rax? The 3 roaches can delay the 2nd but 3rax plays off 1 base.

If you go for an early third, Do you have time to fully saturate the third before the 3rax hits? Or is the third hatch purely for larva? (Can you safely saturate 2 bases?

In zvp, why are immortals good against ling lurker Hydra? don't lings and hydras counter immortals?


What kind of 3 rax are we talking about? I just thought it was the Reaper 3 Rax?


And no Immortals simply don't die and destroy both Hydras and Lurkers very quickly (as long you have chargelots / archons to take care off the Lings)
Grandmaster Zerg from Switzerland!!! www.twitch.tv/railgan // www.twitter.com/railgansc // www.youtube.com/c/railgansc
BelialSC2
Profile Joined June 2016
38 Posts
July 09 2016 12:47 GMT
#690
How do you deal with viking/banshee? Roach/ravager/corruptor does well but when terran turtles you cant really throw away your advantage and then you need some sort of aoe, but im not sure to go with fg or parasitic bomb, both seem to kinda suck and then terran just turtles hard and gets up a crazy raven or bc or whatever ball that's indestructible.
Beelzebub1
Profile Joined May 2015
1005 Posts
July 09 2016 13:27 GMT
#691
On July 09 2016 00:42 Kevin578 wrote:
I have 2 questions :If a terran goes 3 rax, is it still safe to go for 3 hatches? What do you do to defend? What's the best counter to 3 rax?

Also, when playing Hydra lurker ling against protoss, is it recommended to transition into ultras? A lot of the counters to ling lurker Hydra are bad against ultras.


Just slow the third hatch down a bit and your good to go

Because Immortals are OP as shit that's why, theres a reason they stomp face in all 3 Protoss match ups.
Railgan
Profile Joined August 2010
Switzerland1510 Posts
July 09 2016 13:30 GMT
#692
On July 09 2016 21:47 BelialSC2 wrote:
How do you deal with viking/banshee? Roach/ravager/corruptor does well but when terran turtles you cant really throw away your advantage and then you need some sort of aoe, but im not sure to go with fg or parasitic bomb, both seem to kinda suck and then terran just turtles hard and gets up a crazy raven or bc or whatever ball that's indestructible.


Hydralisks if he goes for Vikings instead of Liberators.
Grandmaster Zerg from Switzerland!!! www.twitch.tv/railgan // www.twitter.com/railgansc // www.youtube.com/c/railgansc
dragoon
Profile Joined December 2010
United States695 Posts
July 09 2016 17:16 GMT
#693
Yo Railgan, just wanted to let you know how much I know every zerg player appreciates your help. You're consistently helping people out be it on reddit, tl, and youtube :D
i love you
Railgan
Profile Joined August 2010
Switzerland1510 Posts
July 09 2016 22:57 GMT
#694
Somebody has to! All the good Zergs refuse to give their knowledge!
Grandmaster Zerg from Switzerland!!! www.twitch.tv/railgan // www.twitter.com/railgansc // www.youtube.com/c/railgansc
BelialSC2
Profile Joined June 2016
38 Posts
July 10 2016 02:04 GMT
#695
I'll definitely help once I figure things out!

Have any of you guys encountered the 2/2 ling play in ZvZ? I feel like muta play rocks roach play but it doesnt seem to fare as well against 2/2 lings. I'm thinking the best way to deal with it is to get your own ultras out quicker but haven't been able to do it yet.
Kevin578
Profile Joined October 2010
United States9 Posts
July 10 2016 02:25 GMT
#696
How do you command zerglings to attack workers and ignore army? is it just shift-attack-click workers?

does this command all zerglings to focus on 1 worker at a time? is there a way to command each zergling to attack a different worker?
Charoisaur
Profile Joined August 2014
Germany16103 Posts
July 10 2016 02:45 GMT
#697
On July 10 2016 11:25 Kevin578 wrote:
How do you command zerglings to attack workers and ignore army? is it just shift-attack-click workers?


Either that or hold position the zerglings when they are on top of workers.
Many of the coolest moments in sc2 happen due to worker harassment
BelialSC2
Profile Joined June 2016
38 Posts
July 10 2016 08:31 GMT
#698
does this command all zerglings to focus on 1 worker at a time? is there a way to command each zergling to attack a different worker?


Yes, No (besides manually selecting each ling, each worker). If you have a large pack of lings, just hold position over the worker line and it'll evaporate. If it's a smaller group, queue up on workers and they'll all work together to focus fire each worker down really quick. Generally the opponent will have defense back so you kinda need to focus fire in order to kill the workers down before your lings are killed off to be most efficient with your given time.
Kevin578
Profile Joined October 2010
United States9 Posts
July 11 2016 02:24 GMT
#699
against a pure skytoss army of 50/50 voids and carriers, is it better to go for hydras or corrupter?
Sadiv
Profile Joined October 2015
11 Posts
July 11 2016 08:47 GMT
#700
On July 11 2016 11:24 Kevin578 wrote:
against a pure skytoss army of 50/50 voids and carriers, is it better to go for hydras or corrupter?


Corruptor/Viper. Also some Queens to heal Curruptors.
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