The LotV Protoss Help Me Thread - Page 13
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madnessman
United States1581 Posts
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st0rmy
United States2 Posts
ultras -- 7x broodlords -- 4x vipers -- 5x hydras -- 13x queens -- 7xx lings -- 32x ![]() replay can be downloaded from: http://ggtracker.com/matches/6418170 my army was crushed, albeit in a bad engage i can think of the following improvements: 1 -- track the zerg army via oracle revelation 2 -- try to feedback the vipers/queens as much as possible before the engagement 3 -- target fire the ultras with the immortals instead of fighting broodlings 4 -- focus on getting more air upgrades sooner 5 -- delay until the nearly finished 2 carriers + 2 immortals pop out @TL folks: 1 -- any suggestions for improvement? 2 -- beyond my execution errors, i'm curious what others think is the best protoss counter to the above zerg composition? thanks! | ||
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-HuShang-
Canada393 Posts
-don't fight him in the open. -Revelation and pick off the broodlords and feedback the vipers, queens. -Target firing the ultras is a waste of time(cant do everything, have to prioritize). Waiting for the carriers and immortals is a good idea. Why are you building immortals though? More air units would be better than immortals. During this you should have a counter attack of zealots to force him to come into a bad position prematurely. | ||
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-HuShang-
Canada393 Posts
On January 21 2016 12:26 madnessman wrote: How do you effectively deal with 3 base speedling with overlord speed play? I can never hold my 3rd against that but if I stay on 2 base, I just die to the follow up ravager push. adepts + photon overcharge/kill the overlords with air units. If you had these things but still died you just need to practice doing it more efficiently. It's not an easy defence. After you defend, putting 1 cannon in each mineral line is a solid choice. | ||
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Deleted User 3420
24492 Posts
come on with these fucking liberators, wtf there are spots on some of these maps where they can hit your mineral lines but you 100% can't hit them without getting in their field and even then u can only hit them with 1 or 2 stalkers max HOW IS THAT REMOTELY FAIR. I don't understand what I am supposed to do other than just take it up the ass. | ||
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Payson
United States394 Posts
On January 22 2016 04:09 travis wrote: ok... liberators come on with these fucking liberators, wtf there are spots on some of these maps where they can hit your mineral lines but you 100% can't hit them without getting in their field and even then u can only hit them with 1 or 2 stalkers max HOW IS THAT REMOTELY FAIR. I don't understand what I am supposed to do other than just take it up the ass. I've found that proper pylon placement behind your mineral can make a PO easily dispatch liberators (always have your MsC floating between your main and nat). I open Stargate for an oracle in a lot of my PvTs as well and just getting out two phoenixes drops them before too much economic damage can be done. Generally if they have a liberator in your mineral, it's best to be dropping them with four adepts at the same time. Terran usually isn't focusing as intently as they should your four adepts easily make the trade worthwhile. Or you can just make sure the game doesn't reach that point by going Proxy Robo ![]() | ||
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Deleted User 3420
24492 Posts
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Payson
United States394 Posts
On January 22 2016 05:18 travis wrote: In response to that, it seems that cyclone openers are becoming more common. warp prism vs cycloner opener is pretty dangerous yeah? Don't get caught out ![]() Pay attention to the Prism when you go to drop. I honestly don't have many issues with the Cyclone. If they bust out a Lib and that they are delaying their Medicavs and I can take an easy third for little cost. | ||
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Hyper1
158 Posts
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Deleted User 3420
24492 Posts
On January 22 2016 10:41 Hyper1 wrote: Does anyone have an army comp that can beat Roach/ravager/hydra, but will also be able to stand up to muta switch? I run into the problem that if I build an army that can handle the roach/ravager/hydra, I lose when he just builds 16 muta's and wipes out my economy, but if I build an army that could withstand the muta switch, I get crushed my roach/ravager/hydra. I see a lot of good protosses (from streams) use 2 port phoenix, or even throw up 2 ports for phoenix when scouting a muta switch. they pick up hydras/lurkers/whatever else, can harrass, give you peace of mind, etc. but of course you need to be good with phoenixes. the army comp ends up being like chargelot/zealot/archon/immortal/phoenix most of the time. until very late late game at least. | ||
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Hyper1
158 Posts
On January 22 2016 11:12 travis wrote: I see a lot of good protosses (from streams) use 2 port phoenix, or even throw up 2 ports for phoenix when scouting a muta switch. they pick up hydras/lurkers/whatever else, can harrass, give you peace of mind, etc. but of course you need to be good with fenixes. Yeah, I'm not great with phoenixes, especially against hydra's. Plus I usually have a hard time getting in to scout to find the spire. One time I did see a spire right as it was coming up, and started pumping out phoenix non-stop, but couldn't get enough out to deal with his 16 muta's, who ignored my phoenix and stalkers completely and just flew into each of my mineral lines and killed all my probes. Pretty much ended the game. Between that and zerg getting massively larger armies faster than me, my streak has been hurt. Though not as bad as protoss, literally every protoss I've played to day did nothing but cheese. Today has just not been my day, lol. | ||
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-HuShang-
Canada393 Posts
On January 22 2016 11:19 Hyper1 wrote: Yeah, I'm not great with phoenixes, especially against hydra's. Plus I usually have a hard time getting in to scout to find the spire. One time I did see a spire right as it was coming up, and started pumping out phoenix non-stop, but couldn't get enough out to deal with his 16 muta's, who ignored my phoenix and stalkers completely and just flew into each of my mineral lines and killed all my probes. Pretty much ended the game. Between that and zerg getting massively larger armies faster than me, my streak has been hurt. Though not as bad as protoss, literally every protoss I've played to day did nothing but cheese. Today has just not been my day, lol. Not reactive, just open phoenix. You dont have to see the spire. You need to see, is he making units or is he not making units? How much do these units cost? You'll get a good feeling for it eventually... but if you open phoenix you dont need to worry about the muta at all cause if he goes muta you just have 8-10 phoenix already. The koreans are opening 1 adept -> sentry -> sentry -> third -> double stargate. Use the sentries to scout if he's going for a roach/ravager all in and then you can decide if its safe to make phoenix or if you need to make voidrays and adepts | ||
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Mattitude905
35 Posts
I mean who really cant figure out tier 1 tech to adepts? User was warned for this post | ||
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Hyper1
158 Posts
On January 22 2016 13:00 -HuShang- wrote: Not reactive, just open phoenix. You dont have to see the spire. You need to see, is he making units or is he not making units? How much do these units cost? You'll get a good feeling for it eventually... but if you open phoenix you dont need to worry about the muta at all cause if he goes muta you just have 8-10 phoenix already. The koreans are opening 1 adept -> sentry -> sentry -> third -> double stargate. Use the sentries to scout if he's going for a roach/ravager all in and then you can decide if its safe to make phoenix or if you need to make voidrays and adepts How do I know if he's going roach/ravager or if he's just doing that until he transitions into mass muta? | ||
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Hyper1
158 Posts
On January 22 2016 13:53 Mattitude905 wrote: anyone who plays protoss and actually needs help must be mentally challenged. I mean who really cant figure out tier 1 tech to adepts? You could try building something other than a couple marines and adepts wouldn't be as much of a problem... Or just larger numbers of marines... | ||
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Mattitude905
35 Posts
On January 22 2016 14:00 Hyper1 wrote: You could try building something other than a couple marines and adepts wouldn't be as much of a problem... Or just larger numbers of marines... You must be a bronze league player. You are truly clueless towards the reality of SC2 right now. "Just build more marines" ya because they cost nothing, cost 0 supply and have 0 build time. JUST BUILD MARINES User was temp banned for this post. | ||
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Hyper1
158 Posts
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Hyper1
158 Posts
http://ggtracker.com/matches/6420480 I know losing my oracle was bad, I wasn't expecting so many towers though, and was hoping to escape and at least get a little scouting. I reacted to the liberators as fast as I could, but they killed 13 probes before my PO could push them off. How do I push away 3 liberators faster? I also noticed that my HT ran in to try to storm, but how do I fight a terran trying to do that? He lays down liberation zones, and fights at a range from inside it. I felt like I was playing really well that game, and got crushed. | ||
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iLovePartinG
20 Posts
On January 22 2016 10:41 Hyper1 wrote: an army comp that can beat Roach/ravager/hydra, but will also be able to stand up to muta switch Welcome to SC2 PvZ m8 (^: | ||
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Hyper1
158 Posts
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