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On December 20 2015 19:12 Charoisaur wrote:Show nested quote +On December 20 2015 18:49 EatingBomber wrote: By the way, can someone please tell me how to handle this insane 2 (or even 3) Barracks Reaper cheese? It is infuriating losing every single TvT to this absurd strategy. Reaper cheeses without the grenade were already strong enough; with it, they are unbearable. Scout with your scv, if you see multiple raxes or a rax and no cc/factory (then the other rax is probably proxied) throw down a second rax immediately and a factory asap. With constant marine hellion production (no addons) it should be an easy hold if you don't get hit by grenades. also bunker near minerals
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do liberators air to ground (freedom zone) benefit from air upgrade?
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On December 20 2015 20:21 KonanTenshi wrote: do liberators air to ground (freedom zone) benefit from air upgrade? Yeah, normal damage is 85, with +3 it's 100. So +5 per upgrade.
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On December 20 2015 19:12 Charoisaur wrote:Show nested quote +On December 20 2015 18:49 EatingBomber wrote: By the way, can someone please tell me how to handle this insane 2 (or even 3) Barracks Reaper cheese? It is infuriating losing every single TvT to this absurd strategy. Reaper cheeses without the grenade were already strong enough; with it, they are unbearable. Scout with your scv, if you see multiple raxes or a rax and no cc/factory (then the other rax is probably proxied) throw down a second rax immediately and a factory asap. With constant marine hellion production (no addons) it should be an easy hold if you don't get hit by grenades.
You don't understand - by the time the first 2 Marines are out(assuming a gas first opening), 2 Reapers are attacking you; Reapers crush Marines, and then it simply snowballs from there, and even after Factory tech is unlocked, numerically inferior Hellions are crushed by mass Reaper as well.
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Bunkers near the mineral line don't work as well; as the number of Reapers increase, they reach the point where they are able to significantly damage your Barracks/Factory, to the point where your tech is cut short and you effectively lose the game. What is even more outrageous is that the gas mined to produce the Reapers can be used to build a Factory, and then you can't even claim to have the tech superiority. Either that, or a CC, at which point you simply fall behind and lose.
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Do you know if there is a way to defend firecake roach nydus? Ladder is full of those things and would love to have a BO that dont put me miles away while allowing me to defend this.
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On December 20 2015 22:14 EatingBomber wrote:Show nested quote +On December 20 2015 19:12 Charoisaur wrote:On December 20 2015 18:49 EatingBomber wrote: By the way, can someone please tell me how to handle this insane 2 (or even 3) Barracks Reaper cheese? It is infuriating losing every single TvT to this absurd strategy. Reaper cheeses without the grenade were already strong enough; with it, they are unbearable. Scout with your scv, if you see multiple raxes or a rax and no cc/factory (then the other rax is probably proxied) throw down a second rax immediately and a factory asap. With constant marine hellion production (no addons) it should be an easy hold if you don't get hit by grenades. You don't understand - by the time the first 2 Marines are out(assuming a gas first opening), 2 Reapers are attacking you; Reapers crush Marines, and then it simply snowballs from there, and even after Factory tech is unlocked, numerically inferior Hellions are crushed by mass Reaper as well. you can pull scvs to stall until you have enough marines and hellions.
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On December 20 2015 22:14 EatingBomber wrote:Show nested quote +On December 20 2015 19:12 Charoisaur wrote:On December 20 2015 18:49 EatingBomber wrote: By the way, can someone please tell me how to handle this insane 2 (or even 3) Barracks Reaper cheese? It is infuriating losing every single TvT to this absurd strategy. Reaper cheeses without the grenade were already strong enough; with it, they are unbearable. Scout with your scv, if you see multiple raxes or a rax and no cc/factory (then the other rax is probably proxied) throw down a second rax immediately and a factory asap. With constant marine hellion production (no addons) it should be an easy hold if you don't get hit by grenades. You don't understand - by the time the first 2 Marines are out(assuming a gas first opening), 2 Reapers are attacking you; Reapers crush Marines, and then it simply snowballs from there, and even after Factory tech is unlocked, numerically inferior Hellions are crushed by mass Reaper as well.
They can't have 2 reapers when you have 2 marines, either way pull scvs until first hellion is out and then you won the game. Don't let the grenades hit you.
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On December 20 2015 22:41 klup wrote: Do you know if there is a way to defend firecake roach nydus? Ladder is full of those things and would love to have a BO that dont put me miles away while allowing me to defend this.
If you went reaper FE, you can scout it and once you do reactor marines, siege tanks and liberators. Should be pretty easy defence. Transition into 3rd CC and harass with Liberators while defending with tanks at home.
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On December 17 2015 01:38 CRUXRainmaker wrote: Hello guys, how do you defend 8gate warp prism adept all in at TvP? It seems incredibly strong at some maps when there is a lot of air space to come from, and even if you hold .. it almost always means that you lost really a lot of SCVs? Any advices or thoughts?
Cyclones, target down the warp prism and have unit outside of your base to see the warp prism coming. If they warp in your base, you lost.
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On December 17 2015 05:33 SpecKROELLchen wrote: is there a chance to win aggressively vs perfect z army composition in lategame? i mean if i want to move out i cannot micro liberators, ghostsnipe and kide at once. do make liberationzones behind army mb? or is ist just hard anyways? i mean the z aclicks 3 ultras and does other stuff. Hm sounds a bit whiny, sry just lost ;D
No, if they game reaches late game do not attack, ultras will catch you off guard and you will die. Split the map in half and mass ghosts and air with pf's and just wait. That's the best advice I can give you.
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On December 20 2015 22:14 EatingBomber wrote:Show nested quote +On December 20 2015 19:12 Charoisaur wrote:On December 20 2015 18:49 EatingBomber wrote: By the way, can someone please tell me how to handle this insane 2 (or even 3) Barracks Reaper cheese? It is infuriating losing every single TvT to this absurd strategy. Reaper cheeses without the grenade were already strong enough; with it, they are unbearable. Scout with your scv, if you see multiple raxes or a rax and no cc/factory (then the other rax is probably proxied) throw down a second rax immediately and a factory asap. With constant marine hellion production (no addons) it should be an easy hold if you don't get hit by grenades. You don't understand - by the time the first 2 Marines are out(assuming a gas first opening), 2 Reapers are attacking you; Reapers crush Marines, and then it simply snowballs from there, and even after Factory tech is unlocked, numerically inferior Hellions are crushed by mass Reaper as well.
On maps where this cheese is very common I open gas first reaper hellion, safest build vs mass reaper I think.
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Just had game against two rax reapers, i sent my reaper and noticed his build and he attacked right after that. Holding that with two marines is not possible and factory was just finished so by the time hellion finishes game is over.
So how exactly do I defend 2rax reapers? Starting to build another rax and hellion is no good since reapers are already at the base.
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What maps do ppl veto at the moment on ladder? At the moment my vetoes are Central Protocol, Lerilak Crest and Prion Terraces, though the only map im a 100% i want vetoed is Central Protocol. I like Dusk Towers, Orbital Shipyard and Ulrena and think they are good maps for Terran whereas Ruins of Sera is another possible veto. Looking at my win ratio Prion Terraces is by far my worst map with 36% wins. Dusk Towers, Ruins of Seras and Central protocol are all around 45 % whereas Lerilak Crest is up at 62%.
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I blocked all the 4player maps, as I find it hard to do damage vs Z/P and on Lerilak it's hard defending expansions. On Prion Terraces I 3rax reaper zergs.
MMA said reactor marine + siege tank + 1/2liberator to medivacs is a very safe build just now at HSC after beating a nydus build easily (though he had good conditions to handle it as well). Built two bunkers and he could micro the tank between the natural and where the nydus was unburrowing when the zerg tried to distract by pushing into the nat while nydusing.
Libs on the nydus will instashoot the queen that comes out that tries to tfuse - looked like good stuff.
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Heyo!
What is the late game army composition you guys aim for in TvP?
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On December 21 2015 07:34 Kvassten wrote: Heyo!
What is the late game army composition you guys aim for in TvP? I believe tanks marines medivacs, if you mech then vikings/ravens (battlecruisers get shot down by cheaper and easier to mass vikings and raven seeker missiles can clear whole armies)
Edit: oh though you mean tvt
TvP mmm+liberator+ghost with occasional tanks
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On December 20 2015 22:42 Charoisaur wrote:Show nested quote +On December 20 2015 22:14 EatingBomber wrote:On December 20 2015 19:12 Charoisaur wrote:On December 20 2015 18:49 EatingBomber wrote: By the way, can someone please tell me how to handle this insane 2 (or even 3) Barracks Reaper cheese? It is infuriating losing every single TvT to this absurd strategy. Reaper cheeses without the grenade were already strong enough; with it, they are unbearable. Scout with your scv, if you see multiple raxes or a rax and no cc/factory (then the other rax is probably proxied) throw down a second rax immediately and a factory asap. With constant marine hellion production (no addons) it should be an easy hold if you don't get hit by grenades. You don't understand - by the time the first 2 Marines are out(assuming a gas first opening), 2 Reapers are attacking you; Reapers crush Marines, and then it simply snowballs from there, and even after Factory tech is unlocked, numerically inferior Hellions are crushed by mass Reaper as well. you can pull scvs to stall until you have enough marines and hellions.
Reapers in lotv dont care about scv pulls. Just open with 2 reapers into 1-2 hellions in tvt. Its the best build
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On December 21 2015 11:20 Thaniri wrote:Show nested quote +On December 20 2015 22:42 Charoisaur wrote:On December 20 2015 22:14 EatingBomber wrote:On December 20 2015 19:12 Charoisaur wrote:On December 20 2015 18:49 EatingBomber wrote: By the way, can someone please tell me how to handle this insane 2 (or even 3) Barracks Reaper cheese? It is infuriating losing every single TvT to this absurd strategy. Reaper cheeses without the grenade were already strong enough; with it, they are unbearable. Scout with your scv, if you see multiple raxes or a rax and no cc/factory (then the other rax is probably proxied) throw down a second rax immediately and a factory asap. With constant marine hellion production (no addons) it should be an easy hold if you don't get hit by grenades. You don't understand - by the time the first 2 Marines are out(assuming a gas first opening), 2 Reapers are attacking you; Reapers crush Marines, and then it simply snowballs from there, and even after Factory tech is unlocked, numerically inferior Hellions are crushed by mass Reaper as well. you can pull scvs to stall until you have enough marines and hellions. Reapers in lotv dont care about scv pulls. Just open with 2 reapers into 1-2 hellions in tvt. Its the best build Unless you opened dual gas I don't see that having enough against 3 rax reapers.
Personally I go for just marine production, and depending on my mood with a second rax. The hardest part is (imo) finding out when he transitions, since he will still have an economy behind it which is as good as yours! (Unless you manage to get quick CC, but then you most likely lose). I open with gas directly after rax, and then get a factory which starts hellion production. Depending on the map I get one, and sometimes two, bunkers near the cliff to help the marines. I should add that I always make wall off with my rax/depots, even in TvT. I know many consider that sub-optimal, but I like it. That means the ramp is closed as entrance points for reapers. Depending on the map with a well placed factory at the cliffs you can close the entrance points further.
Only yesterday I played a TvT at Central Protocol. I saw the giant area at which reapers could come in, and with it being a 4p map I had no idea how on earth I was supposed to scout in time if it would be 3 rax reapers. (Outside of getting lucky with scouting). So in the end I decided to just 3 rax reaper myself and won easily. But tbh, Central Protocol is a bad map anyway.
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Is there any other way to play TvP than surviving till mid-game for liberators?
TvP feels like such an unfair MU, because I am forced to spend all early game just defending against any kind of Protoss aggression. Warp Prisms/All ins/various cheese/toss-bullshit. This leads into a mid-game where I almost certainly will end up with a disadvantage, or, at best, on even footing. I'm not mad or salty, but honestly, this MU has become more boring for me than playing with ghost viking for 15 minutes in Hots.
TvT and TvZ still feel like fun relatively fun MUs for me, but TvP just feels like Blizz screwed up by forcing Terran to hide until they get the only real alternative to win. It's not just my own observation or opinion either it seems. I'd love to be proved wrong.
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