The LotV Terran Help Me Thread - Page 9
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Namu
United States826 Posts
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JJayOP
United States8 Posts
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Damien
Brazil131 Posts
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AleXusher
280 Posts
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Glorfindel!
Sweden1815 Posts
On December 13 2015 18:25 AleXusher wrote: Are there any Guides, not only BOs but real Guides for TvZ now? I have litterly no clue how to play TvZ, i tried Byun 3 rax reaper but i lack micro i think cant deny 3rd, so that is not doable for me. double reactor libs, die vs RR quite hard as well as nydus. Hellion Banshee could be fine, but is useless vs RR, ok banshee is nice but hellions, i feel they do nothing in TvZ any more and are just wasted minerals. When can i take a 3rd vs Zerg? How do i prevent Ultra from happening? I rly could need help here, like guides, replays, analysis etc, just a BO wont cut it for me I would love something similar aswell. | ||
Jakamakala
United States115 Posts
On December 13 2015 19:26 Glorfindel! wrote: I would love something similar aswell. I'm a low GM Terran (emphasis on low) and my best MU so far is TvZ. While I still think the late game of Zerg is completely asshattery bullshit that is imba, I'm pretty confident in my Early and Midgame TvZ. I might be able to write up something about my playstyle and methods if you wanted. | ||
AleXusher
280 Posts
I'm a low GM Terran (emphasis on low) and my best MU so far is TvZ. While I still think the late game of Zerg is completely asshattery bullshit that is imba, I'm pretty confident in my Early and Midgame TvZ. I might be able to write up something about my playstyle and methods if you wanted. I would love to read that. If it isn't to much work, could you maybe provide some Replays as well? I am sure that would help to analyze and understand; to see what you are talking about ![]() | ||
Senryakku
France16 Posts
So I know that because of parasitic bomb most people say that massing air units isn't viable but... at least I don't have to micro too much, it's more about macro and making sure you don't let zerg take more than 3-4 bases while you take as much gas as possible since it cost a ton to produce this unit mix. | ||
cop354g
61 Posts
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klup
France612 Posts
On December 13 2015 22:59 Senryakku wrote: I'm winning most of my TvZ by playing like this : https://www.youtube.com/watch?v=JT8ADf09Uso So I know that because of parasitic bomb most people say that massing air units isn't viable but... at least I don't have to micro too much, it's more about macro and making sure you don't let zerg take more than 3-4 bases while you take as much gas as possible since it cost a ton to produce this unit mix. There are terrans that always complain about mech being not viable and there is Gumiho finding the way :D | ||
guitarizt
United States1492 Posts
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heishe
Germany2284 Posts
On December 14 2015 02:47 guitarizt wrote: How do you punish a zerg going 3 hatch first if you open reaper first? How about marine helion banshee first? Would it be more solid just to try to take a faster third yourself, or is it not safe with where the game's at right now? Fast 3 hatch just loses vs any early aggression that can deal with mass lings. You should try 2 factories, one tech lab, on reactor, reactor one pumping mass hellions, other tanks, and then 2 more rax (tech lab / reactor for m&m). No air support needed, just waste of gas (although you should add it later when your first expansion starts getting saturated, along with more rax). Zerg will probably just straight die to the constant pressure. By they time he has roaches out to adapt to your hellions you will have reasonable amounts of m&m and tanks, and his lings will be slow for a long time. You should of course expand behind, and if you see Zerg overreacting (like putting down 5 spines in his expansion) you should go for a quick third yourself. In either case, his third should go down quite easily. | ||
KOtical
Germany451 Posts
http://ggtracker.com/matches/6318326 like i said im far from prefect but i think its a solid build | ||
PinheadXXXXXX
United States897 Posts
On December 13 2015 23:37 cop354g wrote: How to beat mass ravager? Tank marine+liberator just melts. If zerg can afford mass ravager then you are probably being too passive with drops and such. Ravagers are 100 gas each, counting the roach, so it's quite hard for zerg to manage to afford 40 of them. Pure ravager is also inferior than roach/ravager mix. In terms of engaging such a composition, you do pretty much the same as you would against roach/ravager: big concave, drop in the background, pull back sections of your army if they are hit with corrosive bile, pick up tanks if you use them and pull them back, and kite until you can fight straight on. Against pure ravager you simply have to run away a little more, which is less damaging because ravagers do a lot less dps per supply than roaches. | ||
Jakamakala
United States115 Posts
On December 13 2015 20:07 AleXusher wrote: I would love to read that. If it isn't to much work, could you maybe provide some Replays as well? I am sure that would help to analyze and understand; to see what you are talking about ![]() http://www.teamliquid.net/forum/sc2-strategy/500023-tvz-a-beginners-aggressive-playstyle-guide Here you go | ||
Dunmer
United Kingdom568 Posts
Ive tried tanks to push in but they are too slow to kill the pylons even with 3 of them firing away. Starting to feel like there isnt even a point trying to push off one base against a protoss that can scout, which is pretty easy with their arsenal right now | ||
Jakamakala
United States115 Posts
On December 14 2015 14:07 Dunmer wrote: Is anyone finding any success going allin vs protoss with pylon overcharge at the minute? I feel like they just spam a few pylons and photon overcharge. You either fight essentially 3 or more cannons plus his army and trade poorly. Or you back off and he essentially gets a free warpin cycle and his tech units are being pumped out. Ive tried tanks to push in but they are too slow to kill the pylons even with 3 of them firing away. Starting to feel like there isnt even a point trying to push off one base against a protoss that can scout, which is pretty easy with their arsenal right now I do a timing push vs Protoss with Stim, Combat Shields, 1/1, and a Raven. 2 PDDs can go a long way but you should aim to win when the Protoss takes a fourth using Bio Liberator. Gotta play for the late game. | ||
AleXusher
280 Posts
In my TvZ games i go for bio tank against RR, which works quite well, at max with 2/2 i attack and behind that i sometimes set up 4 Starpots for cloaked speed banshee which is awesome vs Ultra and RR, it is amazing, but there are 2 possible, maybe 3 possible strong counter. Viper, because of Parasitic Bomb; Mutas, i dont know if speedbanshees are faster than the mutalisks but still banshee cant kill muta so that is that, and then there is corruptor, but you can outrun them, only in a straight engagement it can be difficult. So what would you recommend here? I could think of adding 2-3 Vikings for each viper. Vs Mutalisk i think it would be enough to just add a couble of libs, you got bio already so that should be no problem, maybe 1-2 Thor could help as well, as i go tanks i got the 2-3 fax with TLs already. and vs Corruptor i am not sure. I rly start to like the speed banshee vs RR and the ultra switch which comes most of the time. I didn't mention hydralisk, because in my games i rarely see them or lurker, dont know why that is tbh. | ||
Sissors
1395 Posts
On December 14 2015 01:44 klup wrote: There are terrans that always complain about mech being not viable and there is Gumiho finding the way :D Huh? I don't see mech as being really viable, so then you end up at either bio or skyterran. Since Liberator skyterran vs zerg is an option (while dumping minerals in hellbats). I don't know if Gumiho was fast with doing that, but double starport banshees is really not a radical new strat someone just found out, I have been doing it since LotV beta, and for sure I haven't been the first one to consider it. Myself I open with alot faster first gas, and second gas directly after the natural CC generally. Then I also add two reapers for some early game scouting/harass so i don't play completely blind, and compared to that built I got significantly faster banshee production. Of course this comes at the cost of not all those hellions at the beginning, and instead I generally try to add 4 widow mines or so: If the zerg does early agression, he really isn't going to check with a ling for widow mines if banshees are raining death from above on his army. Calling double banshee openings mech is a bit questionable though. I do transition myself to mech afterwards for a while, what exactly depending on what the zerg does. @Alexusher, banshees are faster than speed overseers, so unless you get cornered you can always get out. I just happened to have an opponent who had quite some vipers yesterday, and the few liberators and vikings I had could zone them out fine. Mutas you can easily deal with with liberators, corruptors are more irritating, but it helps they can't shoot down. The real problem comes when they start combining them. Just vipers wasn't an issue, I just spread out the few vikigns and liberators. But now if he also adds large numbers of corruptors, you need alot of vikings/liberators. And they get really vulnerable to parasitic bomb. | ||
cop354g
61 Posts
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