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The LotV Terran Help Me Thread - Page 9

Forum Index > StarCraft 2 Strategy
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Prev 1 7 8 9 10 11 110 Next
Namu
Profile Joined February 2011
United States826 Posts
December 11 2015 17:23 GMT
#161
Anyone have a good macro build on ruins of seras vs Protoss? Having a hard time finding a build that can defend a warp prism adept all in or warp prism adept + immortal front attack all-in, while not falling behind to protoss that go triple base off of 1gate/1robo or 1gate/1stargate.
JJayOP
Profile Joined February 2014
United States8 Posts
December 13 2015 02:02 GMT
#162
Thanks
With great power comes great responsibility
Damien
Profile Joined January 2009
Brazil131 Posts
December 13 2015 08:23 GMT
#163
Hey guys, how do you counter ultralisk/corruptors composition on late game? It´s so tough. Ty!
AleXusher
Profile Joined September 2014
280 Posts
December 13 2015 09:25 GMT
#164
Are there any Guides, not only BOs but real Guides for TvZ now? I have litterly no clue how to play TvZ, i tried Byun 3 rax reaper but i lack micro i think cant deny 3rd, so that is not doable for me. double reactor libs, die vs RR quite hard as well as nydus. Hellion Banshee could be fine, but is useless vs RR, ok banshee is nice but hellions, i feel they do nothing in TvZ any more and are just wasted minerals. When can i take a 3rd vs Zerg? How do i prevent Ultra from happening? I rly could need help here, like guides, replays, analysis etc, just a BO wont cut it for me
Master League Terran Gameplay - https://www.youtube.com/user/AleXusher92 // Cheap Highlevel coaching - https://www.gamersensei.com/senseis/alexusher
Glorfindel!
Profile Joined May 2011
Sweden1815 Posts
December 13 2015 10:26 GMT
#165
On December 13 2015 18:25 AleXusher wrote:
Are there any Guides, not only BOs but real Guides for TvZ now? I have litterly no clue how to play TvZ, i tried Byun 3 rax reaper but i lack micro i think cant deny 3rd, so that is not doable for me. double reactor libs, die vs RR quite hard as well as nydus. Hellion Banshee could be fine, but is useless vs RR, ok banshee is nice but hellions, i feel they do nothing in TvZ any more and are just wasted minerals. When can i take a 3rd vs Zerg? How do i prevent Ultra from happening? I rly could need help here, like guides, replays, analysis etc, just a BO wont cut it for me

I would love something similar aswell.
http://eu.battle.net/sc2/en/profile/598681/1/Glorfindel/ladder/161337#current-rank
Jakamakala
Profile Joined July 2011
United States115 Posts
December 13 2015 11:05 GMT
#166
On December 13 2015 19:26 Glorfindel! wrote:
Show nested quote +
On December 13 2015 18:25 AleXusher wrote:
Are there any Guides, not only BOs but real Guides for TvZ now? I have litterly no clue how to play TvZ, i tried Byun 3 rax reaper but i lack micro i think cant deny 3rd, so that is not doable for me. double reactor libs, die vs RR quite hard as well as nydus. Hellion Banshee could be fine, but is useless vs RR, ok banshee is nice but hellions, i feel they do nothing in TvZ any more and are just wasted minerals. When can i take a 3rd vs Zerg? How do i prevent Ultra from happening? I rly could need help here, like guides, replays, analysis etc, just a BO wont cut it for me

I would love something similar aswell.



I'm a low GM Terran (emphasis on low) and my best MU so far is TvZ. While I still think the late game of Zerg is completely asshattery bullshit that is imba, I'm pretty confident in my Early and Midgame TvZ. I might be able to write up something about my playstyle and methods if you wanted.
AleXusher
Profile Joined September 2014
280 Posts
December 13 2015 11:07 GMT
#167

I'm a low GM Terran (emphasis on low) and my best MU so far is TvZ. While I still think the late game of Zerg is completely asshattery bullshit that is imba, I'm pretty confident in my Early and Midgame TvZ. I might be able to write up something about my playstyle and methods if you wanted.


I would love to read that. If it isn't to much work, could you maybe provide some Replays as well? I am sure that would help to analyze and understand; to see what you are talking about
Master League Terran Gameplay - https://www.youtube.com/user/AleXusher92 // Cheap Highlevel coaching - https://www.gamersensei.com/senseis/alexusher
Senryakku
Profile Joined January 2015
France16 Posts
December 13 2015 13:59 GMT
#168
I'm winning most of my TvZ by playing like this :


So I know that because of parasitic bomb most people say that massing air units isn't viable but... at least I don't have to micro too much, it's more about macro and making sure you don't let zerg take more than 3-4 bases while you take as much gas as possible since it cost a ton to produce this unit mix.
cop354g
Profile Joined December 2015
61 Posts
December 13 2015 14:37 GMT
#169
How to beat mass ravager? Tank marine+liberator just melts.
klup
Profile Joined May 2013
France612 Posts
December 13 2015 16:44 GMT
#170
On December 13 2015 22:59 Senryakku wrote:
I'm winning most of my TvZ by playing like this : https://www.youtube.com/watch?v=JT8ADf09Uso

So I know that because of parasitic bomb most people say that massing air units isn't viable but... at least I don't have to micro too much, it's more about macro and making sure you don't let zerg take more than 3-4 bases while you take as much gas as possible since it cost a ton to produce this unit mix.


There are terrans that always complain about mech being not viable and there is Gumiho finding the way :D
guitarizt
Profile Blog Joined March 2009
United States1492 Posts
December 13 2015 17:47 GMT
#171
How do you punish a zerg going 3 hatch first if you open reaper first? How about marine helion banshee first? Would it be more solid just to try to take a faster third yourself, or is it not safe with where the game's at right now?
“There is nothing noble in being superior to your fellow man; true nobility is being superior to your former self.” - Hemingway
heishe
Profile Blog Joined June 2009
Germany2284 Posts
Last Edited: 2015-12-13 17:55:48
December 13 2015 17:54 GMT
#172
On December 14 2015 02:47 guitarizt wrote:
How do you punish a zerg going 3 hatch first if you open reaper first? How about marine helion banshee first? Would it be more solid just to try to take a faster third yourself, or is it not safe with where the game's at right now?


Fast 3 hatch just loses vs any early aggression that can deal with mass lings. You should try 2 factories, one tech lab, on reactor, reactor one pumping mass hellions, other tanks, and then 2 more rax (tech lab / reactor for m&m). No air support needed, just waste of gas (although you should add it later when your first expansion starts getting saturated, along with more rax). Zerg will probably just straight die to the constant pressure. By they time he has roaches out to adapt to your hellions you will have reasonable amounts of m&m and tanks, and his lings will be slow for a long time.

You should of course expand behind, and if you see Zerg overreacting (like putting down 5 spines in his expansion) you should go for a quick third yourself. In either case, his third should go down quite easily.
If you value your soul, never look into the eye of a horse. Your soul will forever be lost in the void of the horse.
KOtical
Profile Joined January 2011
Germany451 Posts
December 13 2015 19:17 GMT
#173
On December 08 2015 20:28 Jer99 wrote:
Show nested quote +
On December 08 2015 20:06 KOtical wrote:
vs zerg i go for a 2 base 3 techlab-rax (stim+ concussive shells),1 reactor-factory(+armory), 1 starport, Marauder, Hellbat, Liberator Push. i usually destroy their roach revanger with this timing, also zergling compositions. and with the liberators im pretty safe against mutas also.
so far none of my zerg opponents held it.


Got any replays of this?


http://ggtracker.com/matches/6318326

like i said im far from prefect but i think its a solid build
PinheadXXXXXX
Profile Joined February 2012
United States897 Posts
December 13 2015 20:08 GMT
#174
On December 13 2015 23:37 cop354g wrote:
How to beat mass ravager? Tank marine+liberator just melts.

If zerg can afford mass ravager then you are probably being too passive with drops and such. Ravagers are 100 gas each, counting the roach, so it's quite hard for zerg to manage to afford 40 of them. Pure ravager is also inferior than roach/ravager mix. In terms of engaging such a composition, you do pretty much the same as you would against roach/ravager: big concave, drop in the background, pull back sections of your army if they are hit with corrosive bile, pick up tanks if you use them and pull them back, and kite until you can fight straight on. Against pure ravager you simply have to run away a little more, which is less damaging because ravagers do a lot less dps per supply than roaches.
Taeja the one true Byunjwa~
Jakamakala
Profile Joined July 2011
United States115 Posts
December 14 2015 00:32 GMT
#175
On December 13 2015 20:07 AleXusher wrote:
Show nested quote +

I'm a low GM Terran (emphasis on low) and my best MU so far is TvZ. While I still think the late game of Zerg is completely asshattery bullshit that is imba, I'm pretty confident in my Early and Midgame TvZ. I might be able to write up something about my playstyle and methods if you wanted.


I would love to read that. If it isn't to much work, could you maybe provide some Replays as well? I am sure that would help to analyze and understand; to see what you are talking about



http://www.teamliquid.net/forum/sc2-strategy/500023-tvz-a-beginners-aggressive-playstyle-guide

Here you go
Dunmer
Profile Joined April 2012
United Kingdom568 Posts
December 14 2015 05:07 GMT
#176
Is anyone finding any success going allin vs protoss with pylon overcharge at the minute? I feel like they just spam a few pylons and photon overcharge. You either fight essentially 3 or more cannons plus his army and trade poorly. Or you back off and he essentially gets a free warpin cycle and his tech units are being pumped out.

Ive tried tanks to push in but they are too slow to kill the pylons even with 3 of them firing away. Starting to feel like there isnt even a point trying to push off one base against a protoss that can scout, which is pretty easy with their arsenal right now
All Ireland Starcraft, check us out on Facebook
Jakamakala
Profile Joined July 2011
United States115 Posts
December 14 2015 05:25 GMT
#177
On December 14 2015 14:07 Dunmer wrote:
Is anyone finding any success going allin vs protoss with pylon overcharge at the minute? I feel like they just spam a few pylons and photon overcharge. You either fight essentially 3 or more cannons plus his army and trade poorly. Or you back off and he essentially gets a free warpin cycle and his tech units are being pumped out.

Ive tried tanks to push in but they are too slow to kill the pylons even with 3 of them firing away. Starting to feel like there isnt even a point trying to push off one base against a protoss that can scout, which is pretty easy with their arsenal right now


I do a timing push vs Protoss with Stim, Combat Shields, 1/1, and a Raven. 2 PDDs can go a long way but you should aim to win when the Protoss takes a fourth using Bio Liberator. Gotta play for the late game.
AleXusher
Profile Joined September 2014
280 Posts
December 14 2015 10:22 GMT
#178
How do i best counter the viper?

In my TvZ games i go for bio tank against RR, which works quite well, at max with 2/2 i attack and behind that i sometimes set up 4 Starpots for cloaked speed banshee which is awesome vs Ultra and RR, it is amazing, but there are 2 possible, maybe 3 possible strong counter. Viper, because of Parasitic Bomb; Mutas, i dont know if speedbanshees are faster than the mutalisks but still banshee cant kill muta so that is that, and then there is corruptor, but you can outrun them, only in a straight engagement it can be difficult. So what would you recommend here?

I could think of adding 2-3 Vikings for each viper.

Vs Mutalisk i think it would be enough to just add a couble of libs, you got bio already so that should be no problem, maybe 1-2 Thor could help as well, as i go tanks i got the 2-3 fax with TLs already.

and vs Corruptor i am not sure. I rly start to like the speed banshee vs RR and the ultra switch which comes most of the time. I didn't mention hydralisk, because in my games i rarely see them or lurker, dont know why that is tbh.
Master League Terran Gameplay - https://www.youtube.com/user/AleXusher92 // Cheap Highlevel coaching - https://www.gamersensei.com/senseis/alexusher
Sissors
Profile Joined March 2012
1395 Posts
Last Edited: 2015-12-14 15:02:52
December 14 2015 14:58 GMT
#179
On December 14 2015 01:44 klup wrote:
Show nested quote +
On December 13 2015 22:59 Senryakku wrote:
I'm winning most of my TvZ by playing like this : https://www.youtube.com/watch?v=JT8ADf09Uso

So I know that because of parasitic bomb most people say that massing air units isn't viable but... at least I don't have to micro too much, it's more about macro and making sure you don't let zerg take more than 3-4 bases while you take as much gas as possible since it cost a ton to produce this unit mix.


There are terrans that always complain about mech being not viable and there is Gumiho finding the way :D

Huh? I don't see mech as being really viable, so then you end up at either bio or skyterran. Since Liberator skyterran vs zerg is an option (while dumping minerals in hellbats). I don't know if Gumiho was fast with doing that, but double starport banshees is really not a radical new strat someone just found out, I have been doing it since LotV beta, and for sure I haven't been the first one to consider it.

Myself I open with alot faster first gas, and second gas directly after the natural CC generally. Then I also add two reapers for some early game scouting/harass so i don't play completely blind, and compared to that built I got significantly faster banshee production. Of course this comes at the cost of not all those hellions at the beginning, and instead I generally try to add 4 widow mines or so: If the zerg does early agression, he really isn't going to check with a ling for widow mines if banshees are raining death from above on his army.

Calling double banshee openings mech is a bit questionable though. I do transition myself to mech afterwards for a while, what exactly depending on what the zerg does.



@Alexusher, banshees are faster than speed overseers, so unless you get cornered you can always get out. I just happened to have an opponent who had quite some vipers yesterday, and the few liberators and vikings I had could zone them out fine. Mutas you can easily deal with with liberators, corruptors are more irritating, but it helps they can't shoot down.
The real problem comes when they start combining them. Just vipers wasn't an issue, I just spread out the few vikigns and liberators. But now if he also adds large numbers of corruptors, you need alot of vikings/liberators. And they get really vulnerable to parasitic bomb.
cop354g
Profile Joined December 2015
61 Posts
December 14 2015 21:53 GMT
#180
Whats the best unit composition in lategame tvt?
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