On December 15 2015 06:53 cop354g wrote:
Whats the best unit composition in lategame tvt?
Whats the best unit composition in lategame tvt?
BC raven viking.
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Charoisaur
Germany15928 Posts
On December 15 2015 06:53 cop354g wrote: Whats the best unit composition in lategame tvt? BC raven viking. | ||
Juice!
Belgium295 Posts
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Bojas
Netherlands2397 Posts
On December 15 2015 08:16 Charoisaur wrote: Show nested quote + On December 15 2015 06:53 cop354g wrote: Whats the best unit composition in lategame tvt? BC raven viking. Just wondering, I've attempted to make BCs once vs a meching player, I got rekt by Cyclones. How do you counter cyclones with that composition? I guess make use of the Raven somehow? | ||
Elentos
55511 Posts
On December 17 2015 00:48 Bojas wrote: Show nested quote + On December 15 2015 08:16 Charoisaur wrote: On December 15 2015 06:53 cop354g wrote: Whats the best unit composition in lategame tvt? BC raven viking. Just wondering, I've attempted to make BCs once vs a meching player, I got rekt by Cyclones. How do you counter cyclones with that composition? I guess make use of the Raven somehow? Imo getting liberators is much better against mech if you get air superiority anyway. They're cheaper and they can force unsieging so a ground army can go for the kill. | ||
Lexender
Mexico2627 Posts
On December 17 2015 00:48 Bojas wrote: Show nested quote + On December 15 2015 08:16 Charoisaur wrote: On December 15 2015 06:53 cop354g wrote: Whats the best unit composition in lategame tvt? BC raven viking. Just wondering, I've attempted to make BCs once vs a meching player, I got rekt by Cyclones. How do you counter cyclones with that composition? I guess make use of the Raven somehow? You should still make tanks as you make air, cyclones can simply attack out of range of any air army, not mentioning that they are faster too. (cyclones actually being good AA sounds weird but its true in this case) | ||
EatingBomber
1017 Posts
On December 17 2015 00:48 Bojas wrote: Show nested quote + On December 15 2015 08:16 Charoisaur wrote: On December 15 2015 06:53 cop354g wrote: Whats the best unit composition in lategame tvt? BC raven viking. Just wondering, I've attempted to make BCs once vs a meching player, I got rekt by Cyclones. How do you counter cyclones with that composition? I guess make use of the Raven somehow? With the new economy, Terran mechanical play in general has been severely weakened. Against such a player, you should attempt to kill him before he manages to amass his dream army of mass Battlecruisers, Ravens, Vikings/Liberators, or even a critical mass of Siege Tanks. I think pure bio with constant multi-pronged aggression should be highly effective as mech players are now spread very thin if they attempt to expand to 3 or more bases, and the reduced gas and minerals on one base should make trading against mech with bio very easy. Thus I think the best way as Terran to kill mech is to constantly attack, while keeping up a good expansion rhythm In addition, Cyclones are actually complete trash against anything in high numbers - make mass Marauders with Concussive Shell and they cannot kite. | ||
Bojas
Netherlands2397 Posts
On December 17 2015 00:56 Lexender wrote: Show nested quote + On December 17 2015 00:48 Bojas wrote: On December 15 2015 08:16 Charoisaur wrote: On December 15 2015 06:53 cop354g wrote: Whats the best unit composition in lategame tvt? BC raven viking. Just wondering, I've attempted to make BCs once vs a meching player, I got rekt by Cyclones. How do you counter cyclones with that composition? I guess make use of the Raven somehow? You should still make tanks as you make air, cyclones can simply attack out of range of any air army, not mentioning that they are faster too. (cyclones actually being good AA sounds weird but its true in this case) I C, but that forces you to sit behind your tank lines, doesn't really make it worth it to go for BCs if you can't use them to bulldozer into the mech ball. I don't think cyclones being good as AA sounds weird, BCs are slow and have short range Cyclones have long range with very high dps against a unit that can hardly shoot back. On December 17 2015 01:05 EatingBomber wrote: Show nested quote + On December 17 2015 00:48 Bojas wrote: On December 15 2015 08:16 Charoisaur wrote: On December 15 2015 06:53 cop354g wrote: Whats the best unit composition in lategame tvt? BC raven viking. Just wondering, I've attempted to make BCs once vs a meching player, I got rekt by Cyclones. How do you counter cyclones with that composition? I guess make use of the Raven somehow? terran mechanical play in general has been severely weakened. Against such a player, you should attempt to kill him before I know. It was purely to try out an air transition like was standard in WoL vs mech. I wasn't asking how to play vs mech, but just how to handle this specific counter with the "best unit composition". Thanks both of you for the replies ![]() | ||
CRUXRainmaker
3 Posts
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Lexender
Mexico2627 Posts
On December 17 2015 01:22 Bojas wrote: Show nested quote + On December 17 2015 00:56 Lexender wrote: On December 17 2015 00:48 Bojas wrote: On December 15 2015 08:16 Charoisaur wrote: On December 15 2015 06:53 cop354g wrote: Whats the best unit composition in lategame tvt? BC raven viking. Just wondering, I've attempted to make BCs once vs a meching player, I got rekt by Cyclones. How do you counter cyclones with that composition? I guess make use of the Raven somehow? You should still make tanks as you make air, cyclones can simply attack out of range of any air army, not mentioning that they are faster too. (cyclones actually being good AA sounds weird but its true in this case) I C, but that forces you to sit behind your tank lines, doesn't really make it worth it to go for BCs if you can't use them to bulldozer into the mech ball. I don't think cyclones being good as AA sounds weird, BCs are slow and have short range Cyclones have long range with very high dps against a unit that can hardly shoot back. You should keep your bio tank production all the time, meaning that you should have both bio and medivacs, and since medivac can pick up sieged tanks, theres no reason for you to be pasive when making tanks. | ||
BiiG-Fr
Canada109 Posts
On December 17 2015 01:38 CRUXRainmaker wrote: Hello guys, how do you defend 8gate warp prism adept all in at TvP? It seems incredibly strong at some maps when there is a lot of air space to come from, and even if you hold .. it almost always means that you lost really a lot of SCVs? Any advices or thoughts? With a classic macro build, you need an early cyclone and you need to focus the prism first, you can defend it with a couple of mines too but it's more random. | ||
Bojas
Netherlands2397 Posts
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SpecKROELLchen
Germany151 Posts
Hm sounds a bit whiny, sry just lost ;D | ||
Pursuit_
United States1330 Posts
On December 17 2015 05:33 SpecKROELLchen wrote: is there a chance to win aggressively vs perfect z army composition in lategame? i mean if i want to move out i cannot micro liberators, ghostsnipe and kide at once. do make liberationzones behind army mb? or is ist just hard anyways? i mean the z aclicks 3 ultras and does other stuff. Hm sounds a bit whiny, sry just lost ;D I think you'd have to define what a "perfect z army composition" is. Personally I've found quite a bit of success using a liberator / viking / ghost / pf / turret force defensively while dropping with an M4 force to deny expansions. Eventually you'll win the war of attrition this way. If you mean attacking into an ultra broodlord viper corruptor lurker infestor deathball, then no, there isn't really a way to attack into something like that. | ||
SpecKROELLchen
Germany151 Posts
The good master zergs also use ravagers to deny my liberators. Also its hard to deny crackling damage at home at the same time. But maybe i rly just need to expand and wait at home and drop. If you have some lategame replays it would also be nice. | ||
ThunderBum
Australia192 Posts
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Pursuit_
United States1330 Posts
On December 17 2015 09:45 SpecKROELLchen wrote: yeah i should have specified that. My problem is the fight on the open field vs ultralisks/zerglings and basically infestors. Its so hard to not get hit by a fungal, the bigger the army gets, meaning i cannot force fights with marauders or marines into liberators. The good master zergs also use ravagers to deny my liberators. Also its hard to deny crackling damage at home at the same time. But maybe i rly just need to expand and wait at home and drop. If you have some lategame replays it would also be nice. Unfortunately I haven't had a lot of time to play recently and when I have I typically go up against roach / ravager / hydra / viper / ultra players, not ultra / crackling / infestor. Here's a replay from earlier in the thread where I do go up against a melee build though. On November 30 2015 10:00 Pursuit_ wrote: Show nested quote + On November 30 2015 09:40 PinheadXXXXXX wrote: On November 30 2015 07:21 Kimchison wrote: Im still having such a hard time dealing with ultralisks. I feel im so far ahead until they get ultralisks then my army size doesnt really matter. My libs get easily countered by 4-6 corrupters so they dont really help out anyways. You can fight ultras the same way terrans have always dealt with armies that we cannot beat straight up. You should be putting on hard pressure until chitonous plating is finished, at at that point, and then begin a lot of dropping with marine/marauder/medivac (maybe even ghosts to pick off stray ultralisks or liberators to aid your multiprong pressure) while expanding a lot and fortifying for the inevitable attack. Ultras are good, but if you create a minefield with a lot of liberators (if they send corruptors in first, then morph to air mode, kill the corruptors, then siege again), perhaps a PF, a concave, and some ghosts where they won't be touched, you will win the battle. Note that everything but the PF is mobile and can be used as part of an attack if you secure a good enough position with your harass. Pretty much this. Here's a really sloppy game of mine where I go up against an ultra / ling / bling / lurker / viper / corruptor army with MMM + Viking Liberator. http://replays.sc/294 I really wish I had more time to devote to SC atm, my mechanics are so bad ![]() Edit: I also wouldn't advice going up against Ultras on an open field ever unless you have vastly superior numbers. | ||
SC2Toastie
Netherlands5725 Posts
Maru shredded the living hell out of Byul all the time. Byul made Ultralisk and Maru died. Also, I think Ravager need the armored tag, they take such little damage from Marauders and Tanks... | ||
Aquila-
516 Posts
Edit: Ok Forgg just lost vs this on stream... | ||
EatingBomber
1017 Posts
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Charoisaur
Germany15928 Posts
On December 20 2015 18:49 EatingBomber wrote: By the way, can someone please tell me how to handle this insane 2 (or even 3) Barracks Reaper cheese? It is infuriating losing every single TvT to this absurd strategy. Reaper cheeses without the grenade were already strong enough; with it, they are unbearable. Scout with your scv, if you see multiple raxes or a rax and no cc/factory (then the other rax is probably proxied) throw down a second rax immediately and a factory asap. With constant marine hellion production (no addons) it should be an easy hold if you don't get hit by grenades. | ||
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