http://www.twitch.tv/wcs_ru/b/472210981?t=0h07m08s-oracle+dt/PvP
http://www.twitch.tv/wcs_ru/b/472210981?t=2h51m10s-oracle+dt+fenix(obs snipe)/PvP
-1 gaz stargate/PvT
--gaz before gate into 1 gate fe/PvP
Forum Index > StarCraft 2 Strategy |
Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action. Also, please put some effort into your questions. Do not just ask for build orders. | ||
Gamlet
Ukraine336 Posts
May 18 2014 09:21 GMT
#5261
http://www.twitch.tv/wcs_ru/b/472210981?t=0h07m08s-oracle+dt/PvP http://www.twitch.tv/wcs_ru/b/472210981?t=2h51m10s-oracle+dt+fenix(obs snipe)/PvP -1 gaz stargate/PvT --gaz before gate into 1 gate fe/PvP | ||
Gamlet
Ukraine336 Posts
May 18 2014 11:44 GMT
#5262
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EsportsJohn
United States4883 Posts
May 18 2014 13:15 GMT
#5263
On May 18 2014 20:44 Gamlet wrote: Nexus rush LOOOOOL, this is amazing hahaha | ||
Gamlet
Ukraine336 Posts
May 18 2014 13:33 GMT
#5264
On May 18 2014 22:15 SC2John wrote: LOOOOOL, this is amazing hahaha Another Has special tactics | ||
SatedSC2
England3012 Posts
May 18 2014 17:52 GMT
#5265
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Average Joe
21 Posts
May 19 2014 21:37 GMT
#5266
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EsportsJohn
United States4883 Posts
May 19 2014 23:13 GMT
#5267
On May 20 2014 06:37 Average Joe wrote: Is the PvZ guide still relevant these days? I am awful vs zerg to the tune of a 25% win rate. I prefer macro games and I have trouble when the zerg goes for a three hatch and then overruns me with his army of roaches or hydras. I guess my main problem is I don't know when to take my third. If I open stargate against a 3 hatch, is a there a timing I should shoot for to get my third down? Also, what do I do against a zerg when he gets 10 corrupters which pretty much render my collosi useless? I'll upload a replay later if necessary. Thanks in advance. The big PvZ guide is relevant for most FFE-related things, but HotS has kind of changed this matchup dramatically imo. General 3rd timing is no later than 10:00, and dealing with corruptors is about just retaining the colossus as best as possible then counterattacking. Here are some resources that might help you: Opening Stargate in PvZ MacSed's PvZ Build Dear's Immortal All-In PvZ Naniwa's DT into Skytoss Operner PvZ The Sangate PvZ Chargelot/Archon/Void Ray in PvZ The MAN Train All-In PvZ Tbh, there are probably more PvZ resources than any other matchup in this forum. If you have trouble, literally just search PvZ in the search bar and you'll get all the answers you need. | ||
FreeZEternal
Korea (South)3396 Posts
May 20 2014 13:06 GMT
#5268
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ZeromuS
Canada13379 Posts
May 20 2014 13:30 GMT
#5269
If you check 25 seconds later you will have an idea on his fax count. If he goes from 1 to 4 after 25 seconds it means his other 2 barracks finished marines and so did his first fax. This would let you know - late expo lots of marines - pressure. You don't have time to get colossus quickly for the first push or second one depending on how committed he is. You should focus on trying to get a solid stalker count so you can kite his marines mid map while teaching to colossus at home. Zealots with arm or will also do well so chargelot archon wasn't the issue. Dying to this sort of thing often means you didn't control the centre of the map with stalkers or you supply blocked or floated very high in minerals. If its super dedicated never expand kind of attack then you need to also recognise this and not over make probes and focus on getting your production going ![]() A replay would help a lot in helping you here but it sounds like just a misread and having so little for the first attack put you behind. | ||
FreeZEternal
Korea (South)3396 Posts
May 20 2014 15:00 GMT
#5270
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ZeromuS
Canada13379 Posts
May 20 2014 21:23 GMT
#5271
On May 21 2014 00:00 FreeZEternal wrote: Yes, I did stop the push fine but it was the constant pressure and my inability to mass units because of constant pressure. At some point I completely broke his push and tried to attack but my zealot archon forced got annihilated by widow mines (my mistake) and it was all downhill from there.I was just wondering if it's better to get colossus for a counterattack because chargelot/archons/HT just got kitted non-stop. Oh I see. Yeah colossus is much better in current meta. Widow mines have made chargelot centric compositions significantly weaker. Unless you are hitting an all in timing they really aren't worth it unless you know for a fact they have no factory making mines. | ||
jackslater
Russian Federation604 Posts
May 22 2014 12:14 GMT
#5272
At 7:00 i'm have 2 Stalkers and 1 or 2 Sentryes... Top dia toss ![]() | ||
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EsportsJohn
United States4883 Posts
May 22 2014 12:35 GMT
#5273
On May 22 2014 21:14 jackslater wrote: Guys, how to deal with shitty reactored barrack into CC + 2 additional barracks (Polt+Bomber style?), one of them with tech lab for fougasses? At 7:00 i'm have 2 Stalkers and 1 or 2 Sentryes... Top dia toss ![]() It would help to have a little bit more information. I typically open with 3 stalkers -> sentry. When he does the marine/marauder poke, you can just activate photon overcharge, run your probes away, and let your nexus deal most of the damage. Dealing with this push really isn't that hard. The scary part is the followup stim timing at 8:30-9:00, in which you probably won't quite have photon overcharge. The way to counter this is to simply get your additional gates on time (~7:30) and maybe grab an immortal just to be safe. If you can FF the ramp on a map like Habitation Station (only 2 FF), then you're in good shape to delay the push another 20 seconds and get photon overcharge. | ||
jackslater
Russian Federation604 Posts
May 22 2014 12:54 GMT
#5274
On May 22 2014 21:35 SC2John wrote: Show nested quote + On May 22 2014 21:14 jackslater wrote: Guys, how to deal with shitty reactored barrack into CC + 2 additional barracks (Polt+Bomber style?), one of them with tech lab for fougasses? At 7:00 i'm have 2 Stalkers and 1 or 2 Sentryes... Top dia toss ![]() It would help to have a little bit more information. I typically open with 3 stalkers -> sentry. When he does the marine/marauder poke, you can just activate photon overcharge, run your probes away, and let your nexus deal most of the damage. Dealing with this push really isn't that hard. The scary part is the followup stim timing at 8:30-9:00, in which you probably won't quite have photon overcharge. The way to counter this is to simply get your additional gates on time (~7:30) and maybe grab an immortal just to be safe. If you can FF the ramp on a map like Habitation Station (only 2 FF), then you're in good shape to delay the push another 20 seconds and get photon overcharge. Thanks! | ||
Allred
United States352 Posts
May 22 2014 23:47 GMT
#5275
Thanks | ||
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EsportsJohn
United States4883 Posts
May 22 2014 23:59 GMT
#5276
On May 23 2014 08:47 Allred wrote: Does anyone have a build order or a pro video ( I searched team liquid but couldn't find what I was looking for) of Gateway -> Nexus -> gas, pylon and cyber for PVT??? I have been playing with this opening a little bit lately and my win % is sky rocketing with it, but I want to know if there is a more optimal build than what I am currently doing.. Thanks I can't seem to find a video off the top of my head, but I can give you the variation I saw PartinG do a long time ago and copied:
14 gate 17 gas 17 nexus 17 pylon (at natural to spot for bunker) 18 core etc. I think you can do 14 gate -> 17 nexus immediately and then go gases afterwards and it still lines up, but I'm not 100% sure. I hope this helps and gives you some insight! | ||
Shagrathsc
United States12 Posts
May 23 2014 15:09 GMT
#5277
Yesterday I faced a problem while doing the Dear's 2-base Immortal all-in PvZ. I warped in the 2 rounds of zealots in the Zerg's third, killed (not denied) the third base, and recalled the zealots after he made tons of lings. So far, perfect. Then, just after, I had my 3 immortals and I moved out to kill him. However, he went straight to hydras while retaking his 3rd base. No roaches at all. Just hydras and lings, and my army was destroyed leading to mid-late game where I was killed by an army of hydras, vipers and SHs. It seems I have a big problem against hydras in early game, not sure if my force fields are too bad, but it seems hydras just evaporate my army all the time, even in small quantity. So what exactly should I do if I see hydras during the immortal/sentry all in? Should I just return and tech to colossi while getting my own 3rd base? Or is it totally feasible to kill an army of ling/hydras with zealot/immortal/sentry/stalker? Thanks. | ||
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Teoita
Italy12246 Posts
May 23 2014 16:23 GMT
#5278
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Shagrathsc
United States12 Posts
May 23 2014 18:15 GMT
#5279
I will try to post the replay tonight when I get home. | ||
Shagrathsc
United States12 Posts
May 23 2014 21:37 GMT
#5280
On May 24 2014 01:23 Teoita wrote: With good forcefields you should be able to break him if your zealot timing did enough damage (which it sounds like it did). I can't say anything more without seeing a replay. Here is the replay: http://drop.sc/381336 Thanks in advance. | ||
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