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Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action. Also, please put some effort into your questions. Do not just ask for build orders. |
Russian Federation16 Posts
On May 24 2014 01:23 Teoita wrote: With good forcefields you should be able to break him if your zealot timing did enough damage (which it sounds like it did). I can't say anything more without seeing a replay.
Won't hydra/ling always be a deadly threat to zealot/immortal in equal supplies?
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I can't seem to find a video off the top of my head, but I can give you the variation I saw PartinG do a long time ago and copied: 9 pylon 14 gate 17 gas 17 nexus 17 pylon (at natural to spot for bunker) 18 core etc. I think you can do 14 gate -> 17 nexus immediately and then go gases afterwards and it still lines up, but I'm not 100% sure. I hope this helps and gives you some insight! I think pylon-gaz(1 probe extrct)-gate-nexus-pylon-core/Some better.Why?before our second pylon complete we can't makeing zealot.But if we build gaz first/We can expand more gazes.17 probe rally at natural.If we make 2 boosts in nexus we can build core before pylon.its for pvt/In pvz we always make 3 boosts build ad build forge after core or after zealot+core
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Italy12246 Posts
On May 24 2014 11:05 Aldo_EU wrote:Show nested quote +On May 24 2014 01:23 Teoita wrote: With good forcefields you should be able to break him if your zealot timing did enough damage (which it sounds like it did). I can't say anything more without seeing a replay. Won't hydra/ling always be a deadly threat to zealot/immortal in equal supplies?
In low unit counts and with good forcefields, immortal/zealots trades very well against hydra/ling actually. It also comes down to the early game; if you are slightly ahead of the Zerg your push is considerably stronger. This is (mostly) why immortal allins have shifted from straight immortal rush builds, to zealot pressure into immortal timings.
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Russian Federation16 Posts
On May 25 2014 01:42 Teoita wrote:Show nested quote +On May 24 2014 11:05 Aldo_EU wrote:On May 24 2014 01:23 Teoita wrote: With good forcefields you should be able to break him if your zealot timing did enough damage (which it sounds like it did). I can't say anything more without seeing a replay. Won't hydra/ling always be a deadly threat to zealot/immortal in equal supplies? In low unit counts and with good forcefields, immortal/zealots trades very well against hydra/ling actually. It also comes down to the early game; if you are slightly ahead of the Zerg your push is considerably stronger. This is (mostly) why immortal allins have shifted from straight immortal rush builds, to zealot pressure into immortal timings.
Right, thank you.
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United States4883 Posts
ANNOUNCEMENT!!
As Teoita is too busy with life and being an adult and all, I have officially taken over as Grand Master and Lord of Aiur in the HotS Protoss Help Me Thread. That said, I will be posting updates to OP. If you have any thoughts, suggestions, or questions that you believe need to be added to OP, please let me know either here or in a pm.
Thanks in advance!
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The king is dead, long live the... wait a minute, don't you main Zerg now? What manner of nefarious plot is this?
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Italy12246 Posts
He does. I'm hoping this will be a first step towards his redemption. Right now he's a terrible person who goes 3hatch baneling bust only because he's just lost to the Vintage Tasteless Build, but i think there's hope.
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at least spell Aiur right -_______-
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United States4883 Posts
On May 26 2014 05:05 aZealot wrote: The king is dead, long live the... wait a minute, don't you main Zerg now? What manner of nefarious plot is this?
Artanis: Aldaris, be reasonable! Kerrigan has changed. She no longer seeks to enslave anyone. Do not force us to destroy you.
Aldaris: You can no longer afford to be so naive, Artanis.
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An infested Protoss running loose and in charge in the Protoss Help Me Thread?
Adun be with us all, my brothers.
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I've been trying a 1-gate Robo expand in PvT; and its been failing miserably... any ideas on how to play this?
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United States4883 Posts
On May 26 2014 13:47 HelpMeGetBetter wrote: I've been trying a 1-gate Robo expand in PvT; and its been failing miserably... any ideas on how to play this?
Is there a specific problem with it? Or a replay? I can't say much other than check out the OP for a proper build order and just make sure you're making getting your MSC out as quickly as possible after expanding.
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Italy12246 Posts
Yeah if you mean robo before nexus, the answer is just...don't do it.
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On May 26 2014 19:56 Teoita wrote: Yeah if you mean robo before nexus, the answer is just...don't do it.
OOoooohhhh, thats what I've been doing. So Nexus then Robo?
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On May 26 2014 22:39 HelpMeGetBetter wrote:Show nested quote +On May 26 2014 19:56 Teoita wrote: Yeah if you mean robo before nexus, the answer is just...don't do it. OOoooohhhh, thats what I've been doing. So Nexus then Robo?
yea always prioritize economy if u are not getting all-in'd only build other buildings/units when u can afford it WITHOUT cutting workers
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i would like to find out how to proxy nexus into photon overcharge. I saw Huk do this in a recent game and though it was interesting. Proxy nexus, fly MSC over, overcharge and warp in all at the same time. I wish i could remember the game or provide more information.
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United States4883 Posts
On May 27 2014 04:12 boyle wrote: i would like to find out how to proxy nexus into photon overcharge. I saw Huk do this in a recent game and though it was interesting. Proxy nexus, fly MSC over, overcharge and warp in all at the same time. I wish i could remember the game or provide more information.
Just do a normal 1-gate FE build, but cut probes at ~24 and proxy the nexus. When the money is available, add 3 gates and start warping in when warp gate is done. This should all line up with the nexus cannon around 6:00. At least, in theory, that's how the build should work. I'm not sure if I'm missing a specific portion of it, but that's how I would attempt it. You...COULD skip the second gas to get faster gates, I believe, but I can't know for sure if that's good without testing it.
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does anyone know of a guide for PVT mech? I did a search but couldn't find one.
I seem fine on large maps, but I can't figure how to respond on smaller maps where the push takes a small amount of time to move out across the map.
Thanks
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Hi all.
I just to post this here as requested by SC2John. This is something I asked in Simple Questions Simple Answers topic, and may help you guys in PvT.
Here is goes:
How do I know in PvT, scouting after gate, that the Terran went gas first? It seems that when I get to the T base the gas and racks are already finished, so I cannot tell if it is gas first.
Also, related to the first question, is there any difference is the Terran gas timing when he goes: 1- Reaper scout -> play standard 2- Reaper scout -> add factory -> delayed mine drop 3- No reaper, quick factory and quick mine drop
If there is no difference in the gas timing, what exactly I should be looking for to identify those 3 scenarios? (assuming I cannot probe scout inside his base anymore)
SC2John reply: Just click on the gas geyser . A reaper build (12/13 gas) will have about 50-80 gas mined by the time your probe gets there (~2:45), whereas a gas first build will have at least 100 gas mined. With 15 gas openers, the gas will have just finished.
If you can identify that your opponent went gas, your next step is to look for a reaper. The first reaper pops out at ~2:45. You can use a probe to identify this or you can just wait for a reaper to arrive at your base around 3:30. If no reaper by 4:00, he's either pooling reapers (very unlikely) or he's going factory with his first 100 gas instead of reapers. In this scenario, it's usually a widow mine drop, so prepare accordingly. The reaper -> widow mine drop is a little harder to identify, but it's not anywhere near as scary. Just keep in mind around 7:30-8:00 to look at your minimap. Your first observer should arrive at your opponent's base just before the drop arrives anyway, and your second observer will already be out in your base, essentially blind countering it .
John, just a question to add on this. It seems that 2:45 for a reaper to popup is too early, no? I would say 3:35 for first reaper, so around 4:30 in our base, and a red flag if it doesn't arrive by 5:00. What do you think?
Thanks!
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