• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 10:33
CEST 16:33
KST 23:33
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!9[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
[$1250] International ShieldBattery League31Weekly Cups (October 5-11): Farewell to 5.0.162Rollback Netcode in Brood War1275.0.17 Patch Notes - October 7, 202624Weekly Cups Results (Sep 28-Oct 4)0
StarCraft 2
General
No more sc2 streamers on team liquid? Server Blocker SCII needs to put more weight on strategy and tact Terran AddOns placement How do you feel about the mass reverts in the 5.0.17 PTR?
Tourneys
RSL goes to London! 2026 Offline Finals Nov 21-22 Sparkling Tuna Cup - Weekly Open Tournament Stellar Fest TWO the Moon (Dec 16-20) Master Swan Open (Global Bronze-Master 2) $3,500 WardiTV Not-Summer Championship
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[G] How to playtest arcade maps [A] Nemrods 1/4 players [M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 547 Temple Of Terror Mutation # 546 Catch the Train Mutation # 545 And Drops and Rifts
Brood War
General
Mineral gathering rate (boosted) for each patch Practice Partners (Official) Rollback Netcode in Brood War [Megathread] Daily Funny Videos GG Lan Fest Sofia, Bulgaria [this November]
Tourneys
[ASL22] Grand Finals [$1250] International ShieldBattery League 2v2v2v2 Tournament Small VOD Thread 2.0
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Simple Questions, Simple Answers Replay Review Process - What do you do?
Other Games
General Games
Nintendo Switch Thread Dawn of War IV Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread General RTS Discussion Thread
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Artificial Intelligence Thread The Chess Thread Things Aren’t Peaceful in Palestine
Fan Clubs
Serral Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion!
Sports
MLB/Baseball 2023 Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
ShieldBattery on Mac
Kraekkling
The Link Between Gaming and …
TrAiDoS
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9163 users

The HotS Terran Help Me Thread - Page 71

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 69 70 71 72 73 368 Next
Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action. Also, please put some effort into your questions.
KingofGods
Profile Joined July 2010
Canada1218 Posts
May 06 2013 05:38 GMT
#1401
Do people consider SCV pulls cheese? I just played a tvp on Starstation where I had 3 bases, 71 scvs, and a 4th command centre transforming into orbital as I pulled 24 scvs and attacked at about the 18 min mark with 2-2 upgrades and about 12 vikings while building 4 at a time against a pure collosi army who was only 1-1. I certainly wouldn't consider myself all in with that attack but losing my entire maxed out army including 24 scvs would definitely suck if I didn't do significant damage. I ended up winning the prolonged fight after a few production cycles from each side.
Bwall
Profile Joined July 2011
Sweden145 Posts
May 06 2013 06:35 GMT
#1402
On May 06 2013 14:38 KingofGods wrote:
Do people consider SCV pulls cheese? I just played a tvp on Starstation where I had 3 bases, 71 scvs, and a 4th command centre transforming into orbital as I pulled 24 scvs and attacked at about the 18 min mark with 2-2 upgrades and about 12 vikings while building 4 at a time against a pure collosi army who was only 1-1. I certainly wouldn't consider myself all in with that attack but losing my entire maxed out army including 24 scvs would definitely suck if I didn't do significant damage. I ended up winning the prolonged fight after a few production cycles from each side.

I wouldn't call it cheese, but does it matter if it's regarded as cheese or not? It's just a word.
A Wild Sosd
Profile Joined September 2012
Australia421 Posts
May 06 2013 08:26 GMT
#1403
On May 06 2013 14:38 KingofGods wrote:
Do people consider SCV pulls cheese? I just played a tvp on Starstation where I had 3 bases, 71 scvs, and a 4th command centre transforming into orbital as I pulled 24 scvs and attacked at about the 18 min mark with 2-2 upgrades and about 12 vikings while building 4 at a time against a pure collosi army who was only 1-1. I certainly wouldn't consider myself all in with that attack but losing my entire maxed out army including 24 scvs would definitely suck if I didn't do significant damage. I ended up winning the prolonged fight after a few production cycles from each side.

No thats actually quite a common time to pull SCV's.
Hell bomber did it 3 times against creator.
Bomber | TaeJa | Life | Scarlett I Twitter: @SosdSC2
Hattori_Hanzo
Profile Joined October 2010
Singapore1229 Posts
May 06 2013 11:33 GMT
#1404
It's only cheese if there's no reasonable way to get information to defend AND successful recovery from the failed cheese is impossible, such as 6-pool or <insert unit> rush.

At 71 SCVs? How can one miss 20+ SCVs moving across the map?!
I'm sorry, but that's just name calling at this point.
Cauterize the area
Ace SpadeZ
Profile Joined May 2012
United Kingdom15 Posts
Last Edited: 2013-05-06 13:56:03
May 06 2013 13:30 GMT
#1405
I'm in gold league and am having a bit of trouble with zerg players who take 2 or 3 bases early and then end up making mass lings and banes which crush me around the 12-13 min mark. Does anyone have any advice on how to deal with this?, it is starting to really annoy me. I try expanding back or dropping, but they have so many banes/lings it does nothing.

User was warned for this post

My bad, ignore this just re checked the op and saw the answer
Smackzilla
Profile Blog Joined April 2010
United States539 Posts
May 06 2013 18:59 GMT
#1406
On May 06 2013 10:15 Sodah wrote:
I'm a platinum terran. I just got HotS. If I only use one build, what should it be?

In WoL, I mostly did thorzain's TvT build.



Build or opening? Assuming opening, perhaps: 12 rax 12 gas reaper FE

I was opening 12 rax 15 gas FE for all matchups with some success, but for TvP I like having the reaper to scout for DTs, blink all-ins, oracles, etc. I feel like in HotS TvP, a reaper is a necessity to be safe.
You see a mousetrap. I see free cheese and a f&%*ing challenge - Scroobius Pip
Tenks
Profile Joined April 2010
United States3104 Posts
May 06 2013 19:52 GMT
#1407
Is there an opinion on playing TvZ where I don't open reactor hellion? I didn't see anything in the OP about it.

Basically every single pro, every single high level streamer and almost everyone opens with at least a handful of hellions early game TvZ. But I've never been able to get much worth out of my hellions outside of scouting a possible Zerg all-in. My standard build in WoL was to open 1Rax CC into 4Rax Reactor Port and multi-drop. Which I feel has been made better in HOTS with speed vacs. I also feel like opening hellions slows down my ebay upgrades in HOTS since I find it very risky to open WoL style hellion -> 2ebay.

I'm working on a build where I make a single reaper for scouting what the Zerg is doing to try and prevent various all-ins. My build is pretty safe against most except for very early roach aggression and 2base eco banes -- where I need to make more bunkers. The goal is to transition ASAP into getting bio upgrades while constantly dropping everywhere since I feel like multi-harass is always my strong point.

So I offer up this question: In TvZ is it possible to have a safe, reliable and more importantly good build that does not include reactor hellions? Or can the Zerg, at the higher level, exploit your lack of map awareness too greatly that your standard TvZ pretty much always requires at least 4 Hellions on the map?
Wat
Sissors
Profile Joined March 2012
1395 Posts
May 06 2013 21:12 GMT
#1408
Personally, at low-mid masters or something around there, open with 2 reapers generally, a bit depending on what the opponent does and if I lose any early too stupidity. They are imo way better for the scouting role than hellions, hellions see only when the enemy is moving out, at which point you are generally kinda late if he for example has a roach army.

I like 2 reapers because it allows to do some damage. Drones are nice, but also lings, with 1 reaper you are just spending too much time micro'ing them agains some lings. With 2 you kill lings fast enough that the zerg generally doesn't want to suicide them into the reapers. Of course when speedlings are out party-time is over, but then it also gets alot more dangerous to hang with hellions near his base.

Another advantage of 2 reapers is that at the end of their usefulness and with incomplete information of the enemies plan you can suicide scout his main one more time. On some maps you can do that also with 1, but quite often that one would die too soon.

Of course 2 reapers can't do everything a bunch of hellions can do, but personally I prefer them over the hellions. More scouting information, less investment, sooner out, and when speedlings are out hellions also require so much babysitting, one second busy with placing some buildings and they are surrounded and die horribly. Also if opponent does a roach push they are fairly useless.

On May 06 2013 14:38 KingofGods wrote:
Do people consider SCV pulls cheese? I just played a tvp on Starstation where I had 3 bases, 71 scvs, and a 4th command centre transforming into orbital as I pulled 24 scvs and attacked at about the 18 min mark with 2-2 upgrades and about 12 vikings while building 4 at a time against a pure collosi army who was only 1-1. I certainly wouldn't consider myself all in with that attack but losing my entire maxed out army including 24 scvs would definitely suck if I didn't do significant damage. I ended up winning the prolonged fight after a few production cycles from each side.

Besides the question what it matters, the definition that it is an all-in (or cheese) if you are screwed when you don't do significant damage is a fairly bad one imo. It would already be better if you make it that you are screwed when you don't do significant damage to the enemies infrastructure/economy: If I lose my late game mech army without nearly whiping out the enemies army I am also in a horrible position.
govie
Profile Blog Joined November 2012
9334 Posts
Last Edited: 2013-05-06 23:09:56
May 06 2013 21:34 GMT
#1409
On May 07 2013 04:52 Tenks wrote:
Is there an opinion on playing TvZ where I don't open reactor hellion? I didn't see anything in the OP about it.

Basically every single pro, every single high level streamer and almost everyone opens with at least a handful of hellions early game TvZ. But I've never been able to get much worth out of my hellions outside of scouting a possible Zerg all-in. My standard build in WoL was to open 1Rax CC into 4Rax Reactor Port and multi-drop. Which I feel has been made better in HOTS with speed vacs. I also feel like opening hellions slows down my ebay upgrades in HOTS since I find it very risky to open WoL style hellion -> 2ebay.

I'm working on a build where I make a single reaper for scouting what the Zerg is doing to try and prevent various all-ins. My build is pretty safe against most except for very early roach aggression and 2base eco banes -- where I need to make more bunkers. The goal is to transition ASAP into getting bio upgrades while constantly dropping everywhere since I feel like multi-harass is always my strong point.

So I offer up this question: In TvZ is it possible to have a safe, reliable and more importantly good build that does not include reactor hellions? Or can the Zerg, at the higher level, exploit your lack of map awareness too greatly that your standard TvZ pretty much always requires at least 4 Hellions on the map?


Not totally true. Bunny in WCS-EU groupstage was 0-1 behind and did not want to take any risk, so he started with a tank. But the funny thing is he eventually lost 2nd example, suppy vs heart just now. g1, heart greedy build no pressure loses, g2 builds 6+hellions and i guess hes gonna win (p.s. he didnt but he should have won)

I think that because u do not pressure the zergplayer before medivacs are out, the zerg can macro up and get all the juice he needs to fend off most attacks (just like in wol). After mutalisks are out it will be very hard against a skilled player with descent control to win, because he has 3/4 base fully saturated allready (his gasincome=tech will be insane). f u take 6+ hellions, u have mapcontrol, deny creep, get descent trades to slow zerg down and deny or punish an early 3rd. Ofcourse, there are no bad builds aslong that it works for u. But against a descent player that macro's up after scouting your MMM no hellions, it will be hard.
The two NBA teams in states with legal weed are called the Nuggets and the Blazers...
PhaNtoM-71
Profile Joined May 2013
Canada1 Post
Last Edited: 2013-05-07 00:01:47
May 06 2013 23:31 GMT
#1410
I haven't played many multiplayer games yet(I've had the game for a couple months now but just recently last week got a PC that could actually run the game), because I'm practicing vs the AI first so I don't get crushed or anything when I start playing ranked. I don't have any problems vs Terran or Protoss, but however, although I still manage to win, I find TvZ much harder. I also have no idea what build to make for that matchup. What would be the best build? And I'm talking about late game, like 200 food armies. I'd prefer bio but I've seen some mech builds along with bio.

Also, while we're at it, what would be the best builds for each matchup? I don't care how much harder a build is to micro than another one, I can just practice

Thanks.

User was warned for this post

Okay I just saw the first question in the op, sorry. What exactly is bio? Is it Marines/Marauders/Medivacs or do i need some Mines in there too or is it something different? Also, about how many of each unit should my army have?
Purgatori
Profile Joined April 2013
United Kingdom6 Posts
May 06 2013 23:59 GMT
#1411
Does anyone have any helpful tips to hold vs protoss early agression > 4 gate... Lost 3 games in a row to this today... I scouted and went maurader/tank with 2 bunkers but got swamped by the amount of stalkers/sentries the protoss had?

Is maurader or reactor marine better to counter early stalkers? thanks
Whatson
Profile Blog Joined January 2012
United States5357 Posts
Last Edited: 2013-05-07 00:05:49
May 07 2013 00:05 GMT
#1412
On May 07 2013 08:59 Purgatori wrote:
Does anyone have any helpful tips to hold vs protoss early agression > 4 gate... Lost 3 games in a row to this today... I scouted and went maurader/tank with 2 bunkers but got swamped by the amount of stalkers/sentries the protoss had?

Is maurader or reactor marine better to counter early stalkers? thanks

Lots of bunkers should be more than enough, always pull SCVs. Although with tanks ready you should be able to hold any 4gate aggression. Marauders are better against stalkers
¯\_(シ)_/¯
AKomrade
Profile Blog Joined March 2010
United States582 Posts
May 07 2013 00:28 GMT
#1413
On May 07 2013 08:31 PhaNtoM-71 wrote:
I haven't played many multiplayer games yet(I've had the game for a couple months now but just recently last week got a PC that could actually run the game), because I'm practicing vs the AI first so I don't get crushed or anything when I start playing ranked. I don't have any problems vs Terran or Protoss, but however, although I still manage to win, I find TvZ much harder. I also have no idea what build to make for that matchup. What would be the best build? And I'm talking about late game, like 200 food armies. I'd prefer bio but I've seen some mech builds along with bio.

Also, while we're at it, what would be the best builds for each matchup? I don't care how much harder a build is to micro than another one, I can just practice

Thanks.

User was warned for this post

Okay I just saw the first question in the op, sorry. What exactly is bio? Is it Marines/Marauders/Medivacs or do i need some Mines in there too or is it something different? Also, about how many of each unit should my army have?

Bio and mech refer to core units in the composition. Mech revolves around tanks and hellbats/hellions and bio is the Marine/Medivac/Marauder ball (MMM). Both are supplemented by gas units depending on the situation. TvP bio is supported by Ghosts/Vikings, TvZ bio is supported by tanks or mines.

If you want to look at unit comps, watch a pro stream for a little. EG's DeMusliM streams constantly throughout the day (he's on right now as of 8:25 EST) and plays primarily bio compositions.
ALL HAIL THE KING IN THE NORTH! HAIL! HAIL!
geokilla
Profile Joined May 2011
Canada8255 Posts
May 07 2013 03:28 GMT
#1414
How the hell do I fight off 20 BCs supported by Marines? Just watching the replay of how I lost makes me look like a fool. Marine Tank into air was expected, so I decided to get Ravens. Somehow after my Seeker Missles getting great hits, he manages to fight off my Marine Tank assault and couple minutes later, he got 20 BCs with me, dead. My 30 Vikings were useless against his BCs.
jw232
Profile Joined January 2009
United States157 Posts
May 07 2013 04:39 GMT
#1415
What are the best aggressive builds for each matchup on Klontas Mire?
KingofGods
Profile Joined July 2010
Canada1218 Posts
May 07 2013 04:54 GMT
#1416
Probably multi rax reaper builds. I personally don't do it. Your reaper can jump from the ledge of the opponents 3rd into his main.
TerranFallout
Profile Joined May 2013
1 Post
Last Edited: 2013-05-07 06:50:19
May 07 2013 06:46 GMT
#1417
What is the best way for a brand new player to learn to be able to deal effectively with 1 base all-ins. I haven't played any RTS online before SC2. Maybe I have an unusual experience but most of the bronze players I play against use a strategy like 2 rax all-in, roach all-in, 4-gate. I've been trying to use the Filtersc guides from youtube, to get used to SC2 ladder. I'd prefer to avoid relying on cheese strategies since it won't work in higher leagues. I've heard from friends that I should try to use 1-base strategies until I get to silver then start using 2 base and 3 base strategies. Should I play more vs AI still, try custom maps like macro or die, YABOT etc., or should I start using 1 base strategies on ladder at first?
A Wild Sosd
Profile Joined September 2012
Australia421 Posts
Last Edited: 2013-05-07 08:38:22
May 07 2013 07:38 GMT
#1418
On May 07 2013 15:46 TerranFallout wrote:
What is the best way for a brand new player to learn to be able to deal effectively with 1 base all-ins. I haven't played any RTS online before SC2. Maybe I have an unusual experience but most of the bronze players I play against use a strategy like 2 rax all-in, roach all-in, 4-gate. I've been trying to use the Filtersc guides from youtube, to get used to SC2 ladder. I'd prefer to avoid relying on cheese strategies since it won't work in higher leagues. I've heard from friends that I should try to use 1-base strategies until I get to silver then start using 2 base and 3 base strategies. Should I play more vs AI still, try custom maps like macro or die, YABOT etc., or should I start using 1 base strategies on ladder at first?

In bronze just scan plenty and over prepare as it is far better than under preparing. You can always salvage bunkers anyway.
Don't underestimate the power of a bunker with SCV's repairing it is impossible to kill without good forcefields.
Bomber | TaeJa | Life | Scarlett I Twitter: @SosdSC2
Hattori_Hanzo
Profile Joined October 2010
Singapore1229 Posts
May 07 2013 08:34 GMT
#1419
On May 07 2013 15:46 TerranFallout wrote:
What is the best way for a brand new player to learn to be able to deal effectively with 1 base all-ins. I haven't played any RTS online before SC2. Maybe I have an unusual experience but most of the bronze players I play against use a strategy like 2 rax all-in, roach all-in, 4-gate. I've been trying to use the Filtersc guides from youtube, to get used to SC2 ladder. I'd prefer to avoid relying on cheese strategies since it won't work in higher leagues. I've heard from friends that I should try to use 1-base strategies until I get to silver then start using 2 base and 3 base strategies. Should I play more vs AI still, try custom maps like macro or die, YABOT etc., or should I start using 1 base strategies on ladder at first?


Do what you think is best suited to your preferred style.

Love massive armies? Then learn Fast Expand aka FE builds and master fending off all-ins and defense of your main and natural.

Love by-the-book timed attacks? Then do your friends path of master X base all-ins and expand-behind-attack styles.

It's a free world.
Cauterize the area
A Wild Sosd
Profile Joined September 2012
Australia421 Posts
Last Edited: 2013-05-07 08:38:05
May 07 2013 08:37 GMT
#1420
Double post t.t :/
Bomber | TaeJa | Life | Scarlett I Twitter: @SosdSC2
Prev 1 69 70 71 72 73 368 Next
Please log in or register to reply.
Live Events Refresh
OSC
22:00
King of the Hill #265
EmpressLilyy79
Liquipedia
AI Arena Tournament
01:00
Swiss - Round 6
Laughngamez YouTube
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ByuN 445
SHIN 39
MindelVK 34
StarCraft: Brood War
Britney 48166
Calm 4420
Horang2 1025
EffOrt 763
Soma 619
Stork 560
Mini 524
firebathero 396
Soulkey 361
BeSt 334
[ Show more ]
actioN 264
ggaemo 139
Hyuk 137
Snow 132
Zeus 131
Leta 112
Sharp 96
Last 94
Creator 73
Killer 65
Free 58
910 51
Hyun 50
Shinee 47
Pusan 44
hero 42
Barracks 42
PianO 39
Hm[arnc] 36
Sexy 29
Trap 23
ToSsGirL 22
JYJ 22
Sacsri 16
Bishop 14
yabsab 13
Rock 12
HiyA 12
sorry 8
Dota 2
Gorgc5729
Dendi1154
syndereN274
420jenkins225
Counter-Strike
fl0m1488
Other Games
singsing2316
B2W.Neo1638
Beastyqt610
Khaldor469
Mlord443
XaKoH 296
crisheroes188
Liquid`Hasu183
TKL 172
Hui .161
KnowMe161
Fuzer 70
[ Show 16 non-featured ]
StarCraft 2
• Adnapsc2 20
• Response 3
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• Michael_bg 7
• FirePhoenix1
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV633
League of Legends
• Nemesis3606
• Jankos1021
Other Games
• tFFMrPink 8
Upcoming Events
IPSL
1h 27m
BSL Open Qualifier
4h 27m
WardiTV Weekly
20h 27m
IntoTheTV X SOOP
1d 20h
PiGosaur Cup
2 days
The PondCast
2 days
Kung Fu Cup
2 days
IntoTheTV X SOOP
3 days
FEL
5 days
FEL
6 days
[ Show More ]
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

ASL Season 22
Blizzard Classic Cup 2026
Copium Cup

Ongoing

Acropolis #5
IPSL Winter 2026-27
KCM Race Survival 2026 Season 4
Acropolis #5 - GSC
HCC Season 3
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026

Upcoming

BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.