• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 04:06
CEST 10:06
KST 17:06
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 1 - Final Week1[ASL19] Finals Recap: Standing Tall10HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0
Community News
Firefly given lifetime ban by ESIC following match-fixing investigation14$25,000 Streamerzone StarCraft Pro Series announced6Weekly Cups (June 30 - July 6): Classic Doubles6[BSL20] Non-Korean Championship 4x BSL + 4x China9Flash Announces Hiatus From ASL66
StarCraft 2
General
RSL Season 1 - Final Week Firefly given lifetime ban by ESIC following match-fixing investigation The SCII GOAT: A statistical Evaluation TL Team Map Contest #4: Winners Weekly Cups (June 30 - July 6): Classic Doubles
Tourneys
$25,000 Streamerzone StarCraft Pro Series announced FEL Cracov 2025 (July 27) - $8000 live event Sparkling Tuna Cup - Weekly Open Tournament RSL: Revival, a new crowdfunded tournament series WardiTV Mondays
Strategy
How did i lose this ZvP, whats the proper response Simple Questions Simple Answers
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 481 Fear and Lava Mutation # 480 Moths to the Flame Mutation # 479 Worn Out Welcome Mutation # 478 Instant Karma
Brood War
General
BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ [G] Progamer Settings ASL20 Preliminary Maps [ASL19] Finals Recap: Standing Tall
Tourneys
[Megathread] Daily Proleagues [BSL20] Non-Korean Championship 4x BSL + 4x China [BSL20] Grand Finals - Sunday 20:00 CET CSL Xiamen International Invitational
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do.
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Path of Exile What do you want from future RTS games? Beyond All Reason
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Positive Thoughts on Setting Up a Dual-Caliber FX
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Summer Games Done Quick 2025! Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Stop Killing Games - European Citizens Initiative
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [\m/] Heavy Metal Thread
Sports
Formula 1 Discussion 2024 - 2025 Football Thread NBA General Discussion TeamLiquid Health and Fitness Initiative For 2023 NHL Playoffs 2024
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
momentary artworks from des…
tankgirl
Culture Clash in Video Games…
TrAiDoS
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 630 users

The HotS Terran Help Me Thread - Page 73

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 71 72 73 74 75 368 Next
Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action. Also, please put some effort into your questions.
Qikz
Profile Blog Joined November 2009
United Kingdom12022 Posts
May 08 2013 10:36 GMT
#1441
On May 08 2013 19:00 teddyoojo wrote:
how to beat protoss without getting lucky either scouting their tech or taking the 1/10 chance blindcountering their build?

Show nested quote +
On May 08 2013 18:36 ForwardAir wrote:
Quick question from a new Terran regarding Reactor Barracks vs. Plain Barracks.

Usually when I have extra minerals, I'll slap down another barracks to keep up with production. However, a friend has recently informed me that putting reactors onto existing barracks is the correct response (citing Koreans/pros etc.). While I'm not doubting any players much much better than me(they probably have very specific timings for when they add on their Reactors), I'm not quite sure how that is more effective, as upgrading the Rax takes just 10 seconds less than building a new barracks (albeit for 100 minerals/gas less) and stops the production of units completely during the process.

I guess my question is this: Is adding Reactors better than just building a new Barracks? (And if it is, when should I be adding on Reactors?).

yes, mainly because ur space for production buildings is already not enough in most main bases
also building a barracks requires an scv which makes it even more expensive


The only issue with the reactor is that it puts you in a bad situation if they find a way of killing it since it halves your production which wouldn't happen with a barracks.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
Marathi
Profile Joined July 2011
298 Posts
May 08 2013 11:36 GMT
#1442
Also in TvZ when you add your 5th - 8th tax (once third is up) its probably worth leaving them naked so you can throw some TLs on them if he goes for ultras
eSports tees designed by me - http://tinyurl.com/bqmexd9
govie
Profile Blog Joined November 2012
9334 Posts
Last Edited: 2013-05-08 11:56:06
May 08 2013 11:52 GMT
#1443
On May 08 2013 19:36 Qikz wrote:
Show nested quote +
On May 08 2013 19:00 teddyoojo wrote:
how to beat protoss without getting lucky either scouting their tech or taking the 1/10 chance blindcountering their build?

On May 08 2013 18:36 ForwardAir wrote:
Quick question from a new Terran regarding Reactor Barracks vs. Plain Barracks.

Usually when I have extra minerals, I'll slap down another barracks to keep up with production. However, a friend has recently informed me that putting reactors onto existing barracks is the correct response (citing Koreans/pros etc.). While I'm not doubting any players much much better than me(they probably have very specific timings for when they add on their Reactors), I'm not quite sure how that is more effective, as upgrading the Rax takes just 10 seconds less than building a new barracks (albeit for 100 minerals/gas less) and stops the production of units completely during the process.

I guess my question is this: Is adding Reactors better than just building a new Barracks? (And if it is, when should I be adding on Reactors?).

yes, mainly because ur space for production buildings is already not enough in most main bases
also building a barracks requires an scv which makes it even more expensive


The only issue with the reactor is that it puts you in a bad situation if they find a way of killing it since it halves your production which wouldn't happen with a barracks.


And to get same production from rax without reactors, means u will have to go for gas later, delaying tech and upgrades by atleast 200 minerals. To me this looks a bit hard in an engagement. stim, combat shield, concusive, medivacs and +1's are all late then standard. Yes, its doable, but u will be behind in tech, upgrades, medivacs resulting in a defensive posture instead of a offensive posture around 10 minutes. I would choose earlier techlabs and reactors in favor of more rax because i want gas and alot of production!
The two NBA teams in states with legal weed are called the Nuggets and the Blazers...
TheDwf
Profile Joined November 2011
France19747 Posts
Last Edited: 2013-05-08 12:44:24
May 08 2013 12:08 GMT
#1444
On May 08 2013 09:49 S7EFEN wrote:
Been trying to improve my multitasking and opening 12 rax 12 gas into CC into reactor factory.
My followup to this reaper > hellion is usually 3 rax + medivacs + a few mine pushout with the reapers and hellions if i control well. I feel that opening with faster rax + stim + starport rather than a 3rd CC before extra rax (and getting my third at ~10 min when I push out) is "safer" vs potential pressure while also allowing me to continue to force units instead of drones.
Plus players often try and ling bane all-in or roach attack after I open with hellions and reapers and the faster stim + medivacs crush it.

Is faster marine / medivac / mine pressure vs ling bane muta or marine/marauder/medivac pressure vs roach/hydra or roach ling viable in comparison to 3CC builds?

2-bases timings into third in TvZ are not as bad as they were at the end of the WoL, but they're still rather bad. What happens if Zerg answers correctly (i. e. Overlord sacrifice to scout, drone to 60-65, crush your timing with lings/banes or lings/banes/roaches) is that Zerg enters midgame with the econ/upgrades lead, is free to take his fourth, completes his saturation at the third and delays the landing of your own third. Even in games in which Zerg devoted more resources than necessary to defend and/or suffered some kind of mild damage (e. g. Mvp vs Dimaga, Star Station, WCS Europe or GuMiho vs Jaedong, Neo Planet S, Dreamhack), Zerg was still ahead afterwards. Squeezing in a single EB for a quick +1 is possible (e. g. Flash vs rare) but it changes little to the idea; it takes a certain amount of damage (which Zerg can self-inflict to himself if overreacting) to break even, and Zerg's upgrade lead is a given if he starts 2/2 as soon as possible, which doesn't put you in a good position to pressure/damage Zerg before hive units enter the fray.

Also when playing 4M against ling bane muta it seems that its almost always better to split up your army and have 2-3 small MMMM forces than a huge push up the front because of how mine splash works. Is this right?

Nope, generally you simply keep pounding at the front with everything (except perhaps one drop). Depends a bit on your build order and the situation, though. Sometimes the game/situation allows you to initiate this multi-pronged attack dynamics, sometimes the situation is so tense that you have to keep everything at the front (e. g. Flash vs Bboong, Bel'shir Vestige, Code S). Overall the "commando approach" is more fitting to drop play against hive tech (ultralisks or brood lords).

Against DT FE with a WP, where and how many turrets do i get if I scout it?

One per mineral line and possibly one near your stim.

What about if I don't see DT + WP coming and have no turrets or scans available right away? How do i respond?

F10 - Q. (You can try to build one Turret per mineral line and surround it with SCVs but you will just take too much damage anyway if you have no scan in the next seconds.)



On May 08 2013 18:36 ForwardAir wrote:
Quick question from a new Terran regarding Reactor Barracks vs. Plain Barracks.

Usually when I have extra minerals, I'll slap down another barracks to keep up with production. However, a friend has recently informed me that putting reactors onto existing barracks is the correct response (citing Koreans/pros etc.). While I'm not doubting any players much much better than me(they probably have very specific timings for when they add on their Reactors), I'm not quite sure how that is more effective, as upgrading the Rax takes just 10 seconds less than building a new barracks (albeit for 100 minerals/gas less) and stops the production of units completely during the process.

I guess my question is this: Is adding Reactors better than just building a new Barracks? (And if it is, when should I be adding on Reactors?).

Yes. Right when the rax is complete. Reactors are better because Terran is mineral-starved. A Barracks not only costs 150 minerals, but also makes you lose mining time since it keeps a SCV busy for 65 seconds + travel time (i. e. ~20 to 45 extra minerals depending on the saturation of your mineral line).



On May 08 2013 19:00 teddyoojo wrote:
how to beat protoss without getting lucky either scouting their tech or taking the 1/10 chance blindcountering their build?

Using well a Reaper is your best bet so you can adapt to whatever you scout.



On May 08 2013 20:36 Marathi wrote:
Also in TvZ when you add your 5th - 8th tax (once third is up) its probably worth leaving them naked so you can throw some TLs on them if he goes for ultras

Generally you go 5 reactors 2 labs on your 7 first rax, then extra labs on the next ones you build against ultras.
framtidenskrig
Profile Joined May 2011
Sweden92 Posts
May 08 2013 13:17 GMT
#1445
How do i stop a speedling/bane allin if he blind counters my reaper hellion expand?
75-80°C are absolutly fine! A CPU can handle ~95-100°C. User was banned from Tech Support for being wrong.
Whatson
Profile Blog Joined January 2012
United States5356 Posts
Last Edited: 2013-05-08 13:57:15
May 08 2013 13:50 GMT
#1446
On May 08 2013 13:50 geokilla wrote:
Show nested quote +
On May 07 2013 19:26 TheDwf wrote:
On May 07 2013 12:28 geokilla wrote:
How the hell do I fight off 20 BCs supported by Marines? Just watching the replay of how I lost makes me look like a fool. Marine Tank into air was expected, so I decided to get Ravens. Somehow after my Seeker Missles getting great hits, he manages to fight off my Marine Tank assault and couple minutes later, he got 20 BCs with me, dead. My 30 Vikings were useless against his BCs.

20 Battlecruisers don't magically appear out of thin air. How come you allowed him to invest so many resources and so much time in such a fleet in the first place? When he has so much supply tied up in his Battlecruisers production (assuming he produces them 4-5 at a time), you should have the advantage on ground, so even if he has Tanks to block the way, just circumvent them and doomdrop in his main or something like that.

I didn't... It was a maxed out 200/200 battle where he was producing 6 BCs at a time. He barely defended my attack, and once you have BCs, well Marine-Tank seems to have became useless as he just 1A into my spawning main. Then I made a new main base, tried to build up my Marines and Vkinings to take down his Marine-BC composition, but alas, it was not enough.

No-upgrade BCs are terrible vs well-upgraded stimmed marines. You should post the replay because this should not happen..

Or you waited too long and let him get up +2/+3 ship plating.
¯\_(シ)_/¯
vaderseven
Profile Joined September 2008
United States2556 Posts
May 08 2013 13:56 GMT
#1447
On May 08 2013 22:17 framtidenskrig wrote:
How do i stop a speedling/bane allin if he blind counters my reaper hellion expand?


Check out fantasy vs true on star station code s ro32
DinosaurPoop
Profile Blog Joined April 2013
687 Posts
May 08 2013 14:25 GMT
#1448
How to go pure bio in TvT without blindly dying to tanks and hellbats (this assumes the opponent's base is well defended to counterattacks). It's annoying when I have a bioball that takes up more resources die to way more efficient mech even with my best split micro.
When cats speak, mice listen.
AKomrade
Profile Blog Joined March 2010
United States582 Posts
May 08 2013 14:49 GMT
#1449
On May 08 2013 19:36 Qikz wrote:
Show nested quote +
On May 08 2013 19:00 teddyoojo wrote:
how to beat protoss without getting lucky either scouting their tech or taking the 1/10 chance blindcountering their build?

On May 08 2013 18:36 ForwardAir wrote:
Quick question from a new Terran regarding Reactor Barracks vs. Plain Barracks.

Usually when I have extra minerals, I'll slap down another barracks to keep up with production. However, a friend has recently informed me that putting reactors onto existing barracks is the correct response (citing Koreans/pros etc.). While I'm not doubting any players much much better than me(they probably have very specific timings for when they add on their Reactors), I'm not quite sure how that is more effective, as upgrading the Rax takes just 10 seconds less than building a new barracks (albeit for 100 minerals/gas less) and stops the production of units completely during the process.

I guess my question is this: Is adding Reactors better than just building a new Barracks? (And if it is, when should I be adding on Reactors?).

yes, mainly because ur space for production buildings is already not enough in most main bases
also building a barracks requires an scv which makes it even more expensive


The only issue with the reactor is that it puts you in a bad situation if they find a way of killing it since it halves your production which wouldn't happen with a barracks.

I open rine rine reactor (like in the OP) and the next 50 gas after I drop my factory I spend on a reaper. I also hide my scouting SCV at one of their third bases.

If you suspect a proxy, just use one of your initial marines to quickly check the corners nearest your base.
ALL HAIL THE KING IN THE NORTH! HAIL! HAIL!
Michal
Profile Joined February 2012
Canada51 Posts
May 08 2013 14:54 GMT
#1450
On March 14 2013 16:56 TurboMaN wrote:
Is there a way to play TvZ with the 4M build when Zerg switches to Roach/Hydra? I haven't found a way without switching from Mines to tanks.


woah, it's like u read my mind - was just about to post the same question, haha

I would greatly like to hear advice on this as I recently switched from bio+tanks to bio+mine and roach+hydra ownes me. I don't suppose transitioning into tanks is the solution due to the already established structures?
Whatson
Profile Blog Joined January 2012
United States5356 Posts
May 08 2013 15:44 GMT
#1451
On May 08 2013 23:54 Michal wrote:
Show nested quote +
On March 14 2013 16:56 TurboMaN wrote:
Is there a way to play TvZ with the 4M build when Zerg switches to Roach/Hydra? I haven't found a way without switching from Mines to tanks.


woah, it's like u read my mind - was just about to post the same question, haha

I would greatly like to hear advice on this as I recently switched from bio+tanks to bio+mine and roach+hydra ownes me. I don't suppose transitioning into tanks is the solution due to the already established structures?

Zerg has to pick relatively early his tech route (muta ling, roach hydra), it's fairly easy to scout out his composition, definitely before tunneling claws would need to be researched. You can change things up then, if he trys a mid-game switch he'll lack upgrades. It's pretty much a consensus that 4M is bad vs roach hydra, you need more marauders and tanks.
¯\_(シ)_/¯
NadaSound
Profile Joined March 2010
United States227 Posts
May 08 2013 15:58 GMT
#1452
Can someone break down the gas timings for zerg that I should be looking for when I reaper expand. Also what change made thors better against broodloards?
Michal
Profile Joined February 2012
Canada51 Posts
Last Edited: 2013-05-08 16:04:16
May 08 2013 16:01 GMT
#1453
On May 09 2013 00:44 Whatson wrote:
Show nested quote +
On May 08 2013 23:54 Michal wrote:
On March 14 2013 16:56 TurboMaN wrote:
Is there a way to play TvZ with the 4M build when Zerg switches to Roach/Hydra? I haven't found a way without switching from Mines to tanks.


woah, it's like u read my mind - was just about to post the same question, haha

I would greatly like to hear advice on this as I recently switched from bio+tanks to bio+mine and roach+hydra ownes me. I don't suppose transitioning into tanks is the solution due to the already established structures?

Zerg has to pick relatively early his tech route (muta ling, roach hydra), it's fairly easy to scout out his composition, definitely before tunneling claws would need to be researched. You can change things up then, if he trys a mid-game switch he'll lack upgrades. It's pretty much a consensus that 4M is bad vs roach hydra, you need more marauders and tanks.



ok, cool, I'll have to scout more actively then and go back to the good ol' bio+tanks. Any particular timings as to when to look out for that tech-decision? I guess if I see muta's at 10, it's obvious and if I see roach den by around 7 then it's roach+hydra? Something to look at earler?
AKomrade
Profile Blog Joined March 2010
United States582 Posts
Last Edited: 2013-05-08 16:09:53
May 08 2013 16:03 GMT
#1454
On May 09 2013 00:58 NadaSound wrote:
Can someone break down the gas timings for zerg that I should be looking for when I reaper expand. Also what change made thors better against broodloards?

There aren't many you'll see with a reaper expand. You'll generally want to know if its pool> hatch or hatch>pool and whether or not he is still mining gas after his initial 100 for ling speed. The "real" scout timings are done with your first pairs of hellions.

On May 09 2013 01:01 Michal wrote:
Show nested quote +
On May 09 2013 00:44 Whatson wrote:
On May 08 2013 23:54 Michal wrote:
On March 14 2013 16:56 TurboMaN wrote:
Is there a way to play TvZ with the 4M build when Zerg switches to Roach/Hydra? I haven't found a way without switching from Mines to tanks.


woah, it's like u read my mind - was just about to post the same question, haha

I would greatly like to hear advice on this as I recently switched from bio+tanks to bio+mine and roach+hydra ownes me. I don't suppose transitioning into tanks is the solution due to the already established structures?

Zerg has to pick relatively early his tech route (muta ling, roach hydra), it's fairly easy to scout out his composition, definitely before tunneling claws would need to be researched. You can change things up then, if he trys a mid-game switch he'll lack upgrades. It's pretty much a consensus that 4M is bad vs roach hydra, you need more marauders and tanks.



ok, cool, I'll have to scout more actively then and go back to the good ol' bio+tanks. Any particular timings as to when to look out for that tech-decision? I guess if I see muta's at 10, it's obvious and if I see roach den by around 7 then it's roach+hydra? Something too look at earler?


You CAN switch out of 4M before you become too dedicated to it. Mines come out of factories, right? And you don't need to research siege any more, either. Use your first hellions to check his unit comp (roaches are shown fairly early) and scan around 9 minutes to make sure.
ALL HAIL THE KING IN THE NORTH! HAIL! HAIL!
Michal
Profile Joined February 2012
Canada51 Posts
May 08 2013 16:11 GMT
#1455
1. Is reaper opening recommended in all matchups now? I only use it TvT as I do 15 CC vs Zerg and 1 Gas FE vs Toss, but I see many people do Reaper vs every race. Is it worth basically consolidating all builds into one common 12-gas Reaper expand against all races?

2. In TvZ, if the dude guards his Nat with queens and spine, my hellions cannot get through for harassment. What do you advice to do with them? Right now I basically keep them at 3rd and try to deny it. Also, if a Zerg creates such a wall-off, should I draw any conclusions about his plan in light of it? When I think about it, it tells me that it's important for him to protect his main+nat so he must be...preparing for a timing attack and not wanting to to lose any resources? I'm not sure.

thx
TheDwf
Profile Joined November 2011
France19747 Posts
May 08 2013 16:14 GMT
#1456
On May 08 2013 23:54 Michal wrote:
Show nested quote +
On March 14 2013 16:56 TurboMaN wrote:
Is there a way to play TvZ with the 4M build when Zerg switches to Roach/Hydra? I haven't found a way without switching from Mines to tanks.


woah, it's like u read my mind - was just about to post the same question, haha

I would greatly like to hear advice on this as I recently switched from bio+tanks to bio+mine and roach+hydra ownes me. I don't suppose transitioning into tanks is the solution due to the already established structures?

Updated "Q. What is the best composition against Roaches/Hydralisks? Can I keep playing bio/Mines against it?" in the OP.
Crazychris1311
Profile Joined March 2012
21 Posts
May 08 2013 16:24 GMT
#1457
On May 09 2013 01:11 Michal wrote:
1. Is reaper opening recommended in all matchups now? I only use it TvT as I do 15 CC vs Zerg and 1 Gas FE vs Toss, but I see many people do Reaper vs every race. Is it worth basically consolidating all builds into one common 12-gas Reaper expand against all races?


Reaper expands are probably the safest builds for every matchup. It enables you to put on early pressure and get a very good scout of the enemy at multiple points during the game. That being said, stick with what you are comfortable with, but it is nice to have one go to build for all matchups if you are a lower league and focusing on streamlined improvement.
Whatson
Profile Blog Joined January 2012
United States5356 Posts
May 08 2013 16:31 GMT
#1458
You can go 1rax FE TvP still, you're just playing the odds of not rolling a player who goes oracles. Reapers are the standard.
I think you're over thinking the wall-off thing, no Zerg in his right mind wants to lose drones in any scenario, walls help prevent that.
¯\_(シ)_/¯
TheDwf
Profile Joined November 2011
France19747 Posts
May 08 2013 16:34 GMT
#1459
On May 09 2013 01:11 Michal wrote:
2. In TvZ, if the dude guards his Nat with queens and spine, my hellions cannot get through for harassment. What do you advice to do with them? Right now I basically keep them at 3rd and try to deny it. Also, if a Zerg creates such a wall-off, should I draw any conclusions about his plan in light of it? When I think about it, it tells me that it's important for him to protect his main+nat so he must be...preparing for a timing attack and not wanting to to lose any resources? I'm not sure.

thx

Nothing. You're not supposed to systematically try to enter his base to kill drones; this is a risky decision as you may lose your Hellions (and thus your map control/presence and ability to land your third early) for nothing. Just stay in front of his natural with them and be careful not to get surrounded by Zerglings. Walloffs are standard and reveal nothing in particular (except perhaps pure droning with no units until his 2 bases are saturated if he opened gasless and permanently keeps 2 Queens at the wall without trying to spread creep, in which case you simply know he's going 2-bases Lair).
vaderseven
Profile Joined September 2008
United States2556 Posts
May 08 2013 18:20 GMT
#1460
On May 09 2013 00:58 NadaSound wrote:
Can someone break down the gas timings for zerg that I should be looking for when I reaper expand. Also what change made thors better against broodloards?


Just know that speed can be done at the soonest 3 minutes and 15 seconds after the extractor finishes. Your reaper harass should end before that time so that your reaper(s) can gain use in the mid game. I guess one thing to note is if they keep harvesting gas past 100 or if they restart gas mining before they even have speed.
Prev 1 71 72 73 74 75 368 Next
Please log in or register to reply.
Live Events Refresh
Next event in 1h 54m
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Hyuk 349
actioN 194
Noble 74
Sharp 50
JulyZerg 38
Sacsri 19
Bale 17
yabsab 15
Backho 3
Dota 2
ODPixel324
XcaliburYe281
XaKoH 184
League of Legends
JimRising 611
Counter-Strike
shoxiejesuss577
chrisJcsgo62
Heroes of the Storm
Khaldor140
Other Games
summit1g9195
shahzam1017
Stewie2K548
ceh9406
monkeys_forever282
Liquid`RaSZi142
SortOf90
crisheroes35
rGuardiaN29
Organizations
Other Games
gamesdonequick22582
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• Berry_CruncH414
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• tankgirl 1
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2147
League of Legends
• Lourlo1314
• Stunt407
Upcoming Events
RSL Revival
1h 54m
ByuN vs SHIN
Clem vs Reynor
OSC
4h 54m
Replay Cast
15h 54m
RSL Revival
1d 1h
Classic vs Cure
FEL
1d 7h
OSC
1d 11h
RSL Revival
2 days
FEL
2 days
FEL
2 days
CSO Cup
2 days
[ Show More ]
BSL20 Non-Korean Champi…
2 days
Bonyth vs QiaoGege
Dewalt vs Fengzi
Hawk vs Zhanhun
Sziky vs Mihu
Mihu vs QiaoGege
Zhanhun vs Sziky
Fengzi vs Hawk
Sparkling Tuna Cup
3 days
RSL Revival
3 days
FEL
3 days
BSL20 Non-Korean Champi…
3 days
Bonyth vs Dewalt
QiaoGege vs Dewalt
Hawk vs Bonyth
Sziky vs Fengzi
Mihu vs Zhanhun
QiaoGege vs Zhanhun
Fengzi vs Mihu
Replay Cast
5 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2025-07-07
HSC XXVII
Heroes 10 EU

Ongoing

JPL Season 2
BSL 2v2 Season 3
Acropolis #3
KCM Race Survival 2025 Season 2
CSL 17: 2025 SUMMER
Copa Latinoamericana 4
Jiahua Invitational
Championship of Russia 2025
RSL Revival: Season 1
Murky Cup #2
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025

Upcoming

2025 ACS Season 2: Qualifier
CSLPRO Last Chance 2025
CSL Xiamen Invitational
CSL Xiamen Invitational: ShowMatche
2025 ACS Season 2
CSLPRO Chat StarLAN 3
K-Championship
uThermal 2v2 Main Event
SEL Season 2 Championship
FEL Cracov 2025
Esports World Cup 2025
Underdog Cup #2
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.