• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 10:26
CEST 16:26
KST 23:26
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 1 - Final Week6[ASL19] Finals Recap: Standing Tall15HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0
Community News
Esports World Cup 2025 - Brackets Revealed17Weekly Cups (July 7-13): Classic continues to roll8Team TLMC #5 - Submission extension3Firefly given lifetime ban by ESIC following match-fixing investigation17$25,000 Streamerzone StarCraft Pro Series announced7
StarCraft 2
General
The Memories We Share - Facing the Final(?) GSL Heaven's Balance Suggestions (roast me) Who will win EWC 2025? Esports World Cup 2025 - Brackets Revealed RSL Revival patreon money discussion thread
Tourneys
Sea Duckling Open (Global, Bronze-Diamond) FEL Cracov 2025 (July 27) - $8000 live event Sparkling Tuna Cup - Weekly Open Tournament RSL: Revival, a new crowdfunded tournament series $5,100+ SEL Season 2 Championship (SC: Evo)
Strategy
How did i lose this ZvP, whats the proper response
Custom Maps
External Content
Mutation # 482 Wheel of Misfortune Mutation # 481 Fear and Lava Mutation # 480 Moths to the Flame Mutation # 479 Worn Out Welcome
Brood War
General
Flash Announces (and Retracts) Hiatus From ASL BGH Auto Balance -> http://bghmmr.eu/ Soulkey Muta Micro Map? BW General Discussion [ASL19] Finals Recap: Standing Tall
Tourneys
CSL Xiamen International Invitational [Megathread] Daily Proleagues 2025 ACS Season 2 Qualifier Cosmonarchy Pro Showmatches
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do.
Other Games
General Games
Stormgate/Frost Giant Megathread Path of Exile Nintendo Switch Thread CCLP - Command & Conquer League Project The PlayStation 5
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine US Politics Mega-thread Stop Killing Games - European Citizens Initiative Summer Games Done Quick 2025!
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
Korean Music Discussion Movie Discussion! [Manga] One Piece Anime Discussion Thread [\m/] Heavy Metal Thread
Sports
2024 - 2025 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Ping To Win? Pings And Their…
TrAiDoS
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 764 users

The HotS Terran Help Me Thread - Page 62

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 60 61 62 63 64 368 Next
Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action. Also, please put some effort into your questions.
Jay Arell
Profile Joined June 2012
Norway33 Posts
April 25 2013 18:55 GMT
#1221
Just read a toss thread about an immortal bust

http://www.teamliquid.net/forum/viewmessage.php?topic_id=409280&currentpage=2

anyone know how to stop this? I always open with 2mine 4marine drop, which is apparently completely shut down by this build...
Innovation - Maru - Bomber - Polt - Demuslim
herMan
Profile Joined November 2010
Japan2053 Posts
April 25 2013 19:09 GMT
#1222
On April 26 2013 00:36 padfoota wrote:
Show nested quote +
On April 26 2013 00:33 herMan wrote:
In TvZ, why don't terrans rush for one or two quick widow mines and burrow them under the zergs potential third? This would force the third to be taken after Lair has finished or some hatch cancel spore cannon building hijinks.


? after 6 hellions controlling the map if zerg still doesnt have third totally yes

But usually the zerg will have a third up when the first two hellions reaches there...I dont think mines can run faster than hellions


The idea was to get 2 mines after two hellions to get them to punish quick thirds or 4/6 queen play. I guess it would be pretty safe since mines can be used defensively if the initial hellions spot incoming aggression.

I will tinker with this idea on ladder and see if it bears any fruit.
TheDwf
Profile Joined November 2011
France19747 Posts
April 25 2013 21:42 GMT
#1223
On April 24 2013 04:59 govie wrote:
Nice write up, i agree. But i do have a question after reading it, seeing not everyone is master and helbat is a-move unit : For lower leagues of play, going mostly hellbat+bio seems to me to be not so bad (macro+a-move/drop again and again with less micro), right?

True it's simpler for the Terran player, but it's simpler for the Zerg player too.



On April 25 2013 07:17 Marathi wrote:
Also when protoss mixes in DT's with their army is it worth making another starport with TL for Raven, or swapping your current SP onto TL for Raven, or just banking some scans before you engage like I did in this game. Seems like a big investment but I guess in most mid-late game TvP scenarios you will want a second port anyway later on, I just don't like the idea of cutting into medivac/viking time to make a Raven just to deal with DT's ><

Yep, just bank scans. Getting a Raven is too impractical.



On April 26 2013 00:33 herMan wrote:
In TvZ, why don't terrans rush for one or two quick widow mines and burrow them under the zergs potential third? This would force the third to be taken after Lair has finished or some hatch cancel spore cannon building hijinks.

Because your Mines would not be there in time to block the third (which usually starts anytime between 5'55 and 6'30); because you would not have enough to escort them against 10+ Speedlings; because you would give up map control for nothing.



On April 26 2013 03:55 Jay Arell wrote:
Just read a toss thread about an immortal bust

http://www.teamliquid.net/forum/viewmessage.php?topic_id=409280&currentpage=2

anyone know how to stop this? I always open with 2mine 4marine drop, which is apparently completely shut down by this build...

Get a Tank (focus Sentries) after your Mines, lift in main to defend.



On April 26 2013 04:09 herMan wrote:
The idea was to get 2 mines after two hellions to get them to punish quick thirds or 4/6 queen play. I guess it would be pretty safe since mines can be used defensively if the initial hellions spot incoming aggression.

You can't punish quick thirds.
Irre
Profile Joined August 2010
United States646 Posts
Last Edited: 2013-04-26 02:46:53
April 26 2013 02:44 GMT
#1224
creamwolf
Profile Joined September 2010
United States48 Posts
April 26 2013 05:19 GMT
#1225
How do I scout and for a roach timing push/ allin when I 14 CC -> 3CC. By the time I get my first 2-6 hellions out the push is already on its way and at max I can have about 2 marauders with stim + a few marines and my hellions which doesnt seem to hold the allin well at all.

Also, I've seen some zergs get a 3rd CC with the roach all in for the extra larvae so that cant be an indicator..?

User was warned for this post
i ez ur shit
SiaBBo
Profile Joined February 2011
Finland132 Posts
April 26 2013 08:07 GMT
#1226
So lategame against Protoss..

Do you want to have any Marines at all, or only Marauders? How many Ghosts do you need? I feed that Ghosts are only good against HTs and you can't make too many, or your DPS will be too low. How many Vikings you need to counter, let's say 4-5 Colossus?

And what to do against mass archons? I mean, if the opponent has like 10 Archons, you need a shiload of EMPs to actually cover them all, and ofc you have to EMP them 3 times because of the 350 shield.. I just feel that I can't kill them because of mass HP and because they are immune to concussive shells + they move quite fast and have splash attack that just rip apart bioarmy.. Some help to lategame plz. I don't want to all-in against protoss every game, lol.

User was warned for this post
arvz
Profile Joined December 2011
Australia6 Posts
April 26 2013 13:43 GMT
#1227
Hi guys, I've noticed a lot of Terrans when they are pulling out from dropping an opponents base they always right click away from the opponent's army to move a little bit away and THEN pick up units on the medivac and leave, rather than immediately pick up and leave.

Why do they do this and what is the advantage to doing this?

What method do you normally use to do this well, do you just box select everything, right click away from the opponents army and right click on the medivac, or do you shift click the medivac first so the medivac isn't included?
Cortza
Profile Blog Joined January 2011
South Africa328 Posts
April 26 2013 13:54 GMT
#1228
On April 26 2013 22:43 arvz wrote:
Hi guys, I've noticed a lot of Terrans when they are pulling out from dropping an opponents base they always right click away from the opponent's army to move a little bit away and THEN pick up units on the medivac and leave, rather than immediately pick up and leave.

Why do they do this and what is the advantage to doing this?

What method do you normally use to do this well, do you just box select everything, right click away from the opponents army and right click on the medivac, or do you shift click the medivac first so the medivac isn't included?


I think you need to be more specific. Terrans don't always do this. It could just be force of habit.
arvz
Profile Joined December 2011
Australia6 Posts
Last Edited: 2013-04-26 14:18:32
April 26 2013 13:56 GMT
#1229
On April 26 2013 22:54 Cortza wrote:
Show nested quote +
On April 26 2013 22:43 arvz wrote:
Hi guys, I've noticed a lot of Terrans when they are pulling out from dropping an opponents base they always right click away from the opponent's army to move a little bit away and THEN pick up units on the medivac and leave, rather than immediately pick up and leave.

Why do they do this and what is the advantage to doing this?

What method do you normally use to do this well, do you just box select everything, right click away from the opponents army and right click on the medivac, or do you shift click the medivac first so the medivac isn't included?


I think you need to be more specific. Terrans don't always do this. It could just be force of habit.


EDIT: Found an example: YuMe doing it


Is it just so that his units don't walk in the direction of the opponent's army while trying to pick up - thus avoiding more damage? It's extra APM after all and I can't help but feel there must be some kind of advantage?
Cortza
Profile Blog Joined January 2011
South Africa328 Posts
April 26 2013 14:25 GMT
#1230
On April 26 2013 22:56 arvz wrote:
Show nested quote +
On April 26 2013 22:54 Cortza wrote:
On April 26 2013 22:43 arvz wrote:
Hi guys, I've noticed a lot of Terrans when they are pulling out from dropping an opponents base they always right click away from the opponent's army to move a little bit away and THEN pick up units on the medivac and leave, rather than immediately pick up and leave.

Why do they do this and what is the advantage to doing this?

What method do you normally use to do this well, do you just box select everything, right click away from the opponents army and right click on the medivac, or do you shift click the medivac first so the medivac isn't included?


I think you need to be more specific. Terrans don't always do this. It could just be force of habit.


EDIT: Found an example: YuMe doing it http://www.youtube.com/watch?feature=player_detailpage&v=FKbnl3Ni8Q8#t=271s

Is it just so that his units don't walk in the direction of the opponent's army while trying to pick up - thus avoiding more damage? It's extra APM after all and I can't help but feel there must be some kind of advantage?


When you order a medivac and units to a spot, their move paths taper; that way, when you order the units into the medivac, none will be left behind.
arvz
Profile Joined December 2011
Australia6 Posts
April 26 2013 14:39 GMT
#1231
On April 26 2013 23:25 Cortza wrote:
Show nested quote +
On April 26 2013 22:56 arvz wrote:
On April 26 2013 22:54 Cortza wrote:
On April 26 2013 22:43 arvz wrote:
Hi guys, I've noticed a lot of Terrans when they are pulling out from dropping an opponents base they always right click away from the opponent's army to move a little bit away and THEN pick up units on the medivac and leave, rather than immediately pick up and leave.

Why do they do this and what is the advantage to doing this?

What method do you normally use to do this well, do you just box select everything, right click away from the opponents army and right click on the medivac, or do you shift click the medivac first so the medivac isn't included?


I think you need to be more specific. Terrans don't always do this. It could just be force of habit.


EDIT: Found an example: YuMe doing it http://www.youtube.com/watch?feature=player_detailpage&v=FKbnl3Ni8Q8#t=271s

Is it just so that his units don't walk in the direction of the opponent's army while trying to pick up - thus avoiding more damage? It's extra APM after all and I can't help but feel there must be some kind of advantage?


When you order a medivac and units to a spot, their move paths taper; that way, when you order the units into the medivac, none will be left behind.

I see, I think I might start doing this from now on, thanks
Olsson
Profile Joined April 2011
Sweden931 Posts
April 26 2013 15:48 GMT
#1232
TvP: Opening 15 gas into CC, 1/1/1 with mines, marines and medivacs. I struggle to hold blink stalker all-ins and I'm also not sure when to get my e-bays and when to add two more raxes. At what moment should I add those and any tips on how to hold a blink stalker all in on maps where there's a lot of blink area?
Naniwa <3
Michal
Profile Joined February 2012
Canada51 Posts
April 26 2013 18:14 GMT
#1233
On April 27 2013 00:48 Olsson wrote:
TvP: Opening 15 gas into CC, 1/1/1 with mines, marines and medivacs. I struggle to hold blink stalker all-ins and I'm also not sure when to get my e-bays and when to add two more raxes. At what moment should I add those and any tips on how to hold a blink stalker all in on maps where there's a lot of blink area?


There was a good video on u-tube to hold blink on Cloud Kingdom, if I find it I'll post it. Seems the key was a tank, but I wonder if there's also an effective way w/o a tank. In your case, since you're already going 1/1/1, you should be able to easily get a tank out, you just have to scout that he's going blink.
korsarz
Profile Joined March 2013
29 Posts
April 26 2013 20:57 GMT
#1234
this is not OP...not

i made 10 mistakes, toss made 20 and he still won.

http://drop.sc/327780

User was warned for this post
A Wild Sosd
Profile Joined September 2012
Australia421 Posts
Last Edited: 2013-04-28 00:07:44
April 26 2013 21:42 GMT
#1235
On April 27 2013 03:14 Michal wrote:
Show nested quote +
On April 27 2013 00:48 Olsson wrote:
TvP: Opening 15 gas into CC, 1/1/1 with mines, marines and medivacs. I struggle to hold blink stalker all-ins and I'm also not sure when to get my e-bays and when to add two more raxes. At what moment should I add those and any tips on how to hold a blink stalker all in on maps where there's a lot of blink area?


There was a good video on u-tube to hold blink on Cloud Kingdom, if I find it I'll post it. Seems the key was a tank, but I wonder if there's also an effective way w/o a tank. In your case, since you're already going 1/1/1, you should be able to easily get a tank out, you just have to scout that he's going blink.


If you cant watch the video its pretty much lift your nat and drop 1 bunker a bit back from your ramp as well as putting 1 bunker on the cliff where you think they are going to blink up. Then you just macro up until you can kill his stalkers.

When pushing across the map at 10 minutes in TvP should I rally my rax to my army or just leave them rallied to my natural? Because I feel like im missing a lot of chances to kill a toss because half of my stuff is at home
Bomber | TaeJa | Life | Scarlett I Twitter: @SosdSC2
galzohar
Profile Joined November 2010
Israel100 Posts
April 28 2013 00:25 GMT
#1236
Actually in general I was always wondering how to properly use my rally point. As in, when would you keep your rally in your base and when would you put it on the front lines? And when placing your rally at the front lines, how far forward do you place it and how do you "catch" the rallied units to add them to the control group to avoid having them run to their deaths?

Also, when using all production buildings on a single hotkey, is there any efficient way to make them rally to different locations? Or do you usually just keep them rallied to the same spot?

Some pro tips about rally point management would be awesome, as it's something I haven't seen discussed at all anywhere.
A Wild Sosd
Profile Joined September 2012
Australia421 Posts
April 28 2013 03:24 GMT
#1237
On April 28 2013 09:25 galzohar wrote:
And when placing your rally at the front lines, how far forward do you place it and how do you "catch" the rallied units to add them to the control group to avoid having them run to their deaths?

You can rally production to a unit and it will follow it, You can also hold shift and rally it do multiple units so that if one dies it will go to the other one.
Bomber | TaeJa | Life | Scarlett I Twitter: @SosdSC2
Jazzman88
Profile Joined January 2012
Canada2228 Posts
April 28 2013 05:16 GMT
#1238
On April 28 2013 09:25 galzohar wrote:
Actually in general I was always wondering how to properly use my rally point. As in, when would you keep your rally in your base and when would you put it on the front lines? And when placing your rally at the front lines, how far forward do you place it and how do you "catch" the rallied units to add them to the control group to avoid having them run to their deaths?

Also, when using all production buildings on a single hotkey, is there any efficient way to make them rally to different locations? Or do you usually just keep them rallied to the same spot?

Some pro tips about rally point management would be awesome, as it's something I haven't seen discussed at all anywhere.


Really, the one thing you'll have to learn to do to 'manage' reinforcements is just use your minimap + clicking to find and box any reinforcements to add to your main control groups. In terms of how close to the front you want rallies, I think it depends on the game situation, and probably also is tied greatly to game experience. I often get that indescribable 'feeling' that I'm on the verge of tipping the game into being a won position, and that's when I usually start setting rallies closer to the front rather than my base.

But again, I'm usually using the minimap to find and bring new units.
PinheadXXXXXX
Profile Joined February 2012
United States897 Posts
April 28 2013 05:26 GMT
#1239
On April 27 2013 05:57 korsarz wrote:
this is not OP...not

i made 10 mistakes, toss made 20 and he still won.

http://drop.sc/327780

User was warned for this post

Ok, I'm gonna help you on this despite your attitude. I tried to find your major mistakes.
First of all, you take your natural at 9:30, despite almost no pressure from him up to this point. (The zealot-stalker-mothership core poke could have easily been thwarted by a bunker at your natural ramp.) When you are landing your nat, he already has his saturated. You are way behind at this point. Because of this as well as generally bad macro, at 10 minutes, you have 38 workers when you should have 50, and you are 32 supply short of where you should be. You have no stim, no combat shield, no +1, and no medivacs, while he already has colossus tech out. This can simply be improved by greatly refining your opening. Note that at the time of your moveout, you are about even in army supply, when you really should be ahead at this point.

Later on, when you snipe his natural, this is a great move. Kudos to you, the drop in the back was perfectly placed, and you got out with minimal losses. However, you should be using this time to get out vikings to counter his colossi, so when the fight at your ramp happens, you have a grand total of 6, which is not quite enough, as well having a lot of bio in your main. Your macro also slips but this isn't terribly important. Ultimately, you were behind from the beginning, and you did some damage but never quite caught up, and lost in one engagement on your side of the map, which happens.
Taeja the one true Byunjwa~
SniXSniPe
Profile Blog Joined March 2010
United States1938 Posts
Last Edited: 2013-04-28 09:06:44
April 28 2013 09:04 GMT
#1240
Q. Are gas first openings still viable?
TheDwf wrote:
Well, the threat of Reapers openings makes them awkward. Even if your opponent only makes one Reaper, you have only one Marine until some time with most of the gas first openings, so on top of being annoying the Reaper will get a full scout (which means he can prepare accordingly while having an earlier expand).

Defending 8-8-8 is also impossible.



I just wanted to say I have stopped 8-8-8 every time I opened up gas first.

I'll see if I can find the replays of them.
Prev 1 60 61 62 63 64 368 Next
Please log in or register to reply.
Live Events Refresh
Epic.LAN
12:00
Epic.LAN 45 Playoffs Stage
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Hui .214
StarCraft: Brood War
Barracks 2378
Larva 1100
Mini 1061
Hyuk 933
GuemChi 433
firebathero 411
Soma 388
Light 220
Last 211
TY 189
[ Show more ]
Dewaltoss 175
Hyun 120
Bonyth 79
Pusan 74
ToSsGirL 49
Backho 26
Aegong 24
GoRush 23
SilentControl 13
Dota 2
Gorgc12219
singsing3485
qojqva1603
canceldota62
LuMiX1
Counter-Strike
sgares858
Stewie2K785
Heroes of the Storm
Khaldor355
Other Games
B2W.Neo1778
DeMusliM497
Lowko242
Fuzer 194
ArmadaUGS60
KnowMe40
Trikslyr28
Rex17
Organizations
Other Games
gamesdonequick2977
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• poizon28 28
• Legendk 10
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis3390
• Jankos1164
Upcoming Events
CSO Contender
2h 34m
Sparkling Tuna Cup
19h 34m
Online Event
1d 1h
Esports World Cup
2 days
ByuN vs Astrea
Lambo vs HeRoMaRinE
Clem vs TBD
Solar vs Zoun
SHIN vs Reynor
Maru vs TriGGeR
herO vs Lancer
Cure vs ShoWTimE
Esports World Cup
3 days
Esports World Cup
4 days
Esports World Cup
5 days
CranKy Ducklings
6 days
BSL20 Non-Korean Champi…
6 days
Liquipedia Results

Completed

CSL Xiamen Invitational: ShowMatche
RSL Revival: Season 1
Murky Cup #2

Ongoing

BSL 2v2 Season 3
Copa Latinoamericana 4
Jiahua Invitational
BSL20 Non-Korean Championship
CSL Xiamen Invitational
2025 ACS Season 2
Championship of Russia 2025
Underdog Cup #2
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25

Upcoming

CSLPRO Last Chance 2025
CSLPRO Chat StarLAN 3
BSL Season 21
RSL Revival: Season 2
SEL Season 2 Championship
uThermal 2v2 Main Event
FEL Cracov 2025
Esports World Cup 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.