• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 09:56
CET 14:56
KST 22:56
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT29Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
Blizzard Classic Cup - Tastosis announced as captains4Weekly Cups (March 2-8): ByuN overcomes PvT block4GSL CK - New online series15BSL Season 224Vitality ends partnership with ONSYDE20
StarCraft 2
General
GSL CK - New online series Blizzard Classic Cup - Tastosis announced as captains Weekly Cups (March 2-8): ByuN overcomes PvT block Weekly Cups (Feb 23-Mar 1): herO doubles, 2v2 bonanza Vitality ends partnership with ONSYDE
Tourneys
[GSL CK] Team Maru vs. Team herO Master Swan Open (Global Bronze-Master 2) RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar)
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026] Map Editor closed ?
External Content
The PondCast: SC2 News & Results Mutation # 516 Specter of Death Mutation # 515 Together Forever Mutation # 514 Ulnar New Year
Brood War
General
ASL21 General Discussion Recent recommended BW games BSL 22 Map Contest — Submissions OPEN to March 10 BGH Auto Balance -> http://bghmmr.eu/ BSL Season 22
Tourneys
IPSL Spring 2026 is here! ASL Season 21 Qualifiers March 7-8 [Megathread] Daily Proleagues BWCL Season 64 Announcement
Strategy
Soma's 9 hatch build from ASL Game 2 Fighting Spirit mining rates Simple Questions, Simple Answers Zealot bombing is no longer popular?
Other Games
General Games
Nintendo Switch Thread PC Games Sales Thread Path of Exile No Man's Sky (PS4 and PC) Stormgate/Frost Giant Megathread
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Mexico's Drug War Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread YouTube Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [Manga] One Piece
Sports
2024 - 2026 Football Thread Formula 1 Discussion General nutrition recommendations Cricket [SPORT] TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Gaming-Related Deaths
TrAiDoS
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1561 users

The HotS Terran Help Me Thread - Page 60

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 58 59 60 61 62 368 Next
Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action. Also, please put some effort into your questions.
bvb
Profile Joined March 2013
22 Posts
April 23 2013 03:40 GMT
#1181
In TvP, how the hell do I fight against mass templars w/ chargelots? I'll have plenty of ghosts but before i can EMP or snipe them off, I will literally lose my entire army in less than 3 seconds to storm. The room for error in micro is razor thin and I lose almost every TvP after the ~20 min mark because of templars. How should I position my army? I have a mostly marine army (because marauders suck against chargelots) and all the P needs is a few good storms and its over. I've watched replays and a 200 vs 200 supply battle will end around 100 vs 180 it's ridiculous

stoppersur
Profile Joined April 2013
29 Posts
April 23 2013 04:00 GMT
#1182
On April 23 2013 12:40 bvb wrote:
In TvP, how the hell do I fight against mass templars w/ chargelots? I'll have plenty of ghosts but before i can EMP or snipe them off, I will literally lose my entire army in less than 3 seconds to storm. The room for error in micro is razor thin and I lose almost every TvP after the ~20 min mark because of templars. How should I position my army? I have a mostly marine army (because marauders suck against chargelots) and all the P needs is a few good storms and its over. I've watched replays and a 200 vs 200 supply battle will end around 100 vs 180 it's ridiculous



I know exactly what you mean. TvP late game is insanely tough for terran. My approach is don't let them have a late game. Try to do as much damage as possible before they got 2 AOE tech and deny his 3rd. Remember protoss cannot support two AOE tech with 2 base economy.

If chargelots bother you, you could try adding hellbats into your team comp. but even then, you still need to dodge storm and have better micro than protoss in general.
bvb
Profile Joined March 2013
22 Posts
April 23 2013 05:25 GMT
#1183
On April 23 2013 13:00 stoppersur wrote:
Show nested quote +
On April 23 2013 12:40 bvb wrote:
In TvP, how the hell do I fight against mass templars w/ chargelots? I'll have plenty of ghosts but before i can EMP or snipe them off, I will literally lose my entire army in less than 3 seconds to storm. The room for error in micro is razor thin and I lose almost every TvP after the ~20 min mark because of templars. How should I position my army? I have a mostly marine army (because marauders suck against chargelots) and all the P needs is a few good storms and its over. I've watched replays and a 200 vs 200 supply battle will end around 100 vs 180 it's ridiculous



I know exactly what you mean. TvP late game is insanely tough for terran. My approach is don't let them have a late game. Try to do as much damage as possible before they got 2 AOE tech and deny his 3rd. Remember protoss cannot support two AOE tech with 2 base economy.

If chargelots bother you, you could try adding hellbats into your team comp. but even then, you still need to dodge storm and have better micro than protoss in general.


Here is a replay of a usual TvP of mine (mid-masters)
http://drop.sc/326801
I out-macroed the opponent and I was almost constantly maxed out, but when it came down to the battles, I would always lose horrendously. The Units Lost tab showed that I lost 2x more at least, which can indicate a micro problem, but even still, I don't think I should be losing THIS badly. Any tips?
S7EFEN
Profile Joined November 2012
86 Posts
April 23 2013 05:27 GMT
#1184
Few questions, considering switching to T.

A) Why don't people make an extra rax or 2 and float them for vision in TvZ?

B) I've been opening cc first > reactor hellion > double ups > raven > 2/2 > lots of rax, pressure, later third, with little / no fact support, then drop all my extra gas into 3 factories, pumping mines/tanks/thors/hellbats to support. I like how I can harass, get upgrades then add a ton of production at once, are there any builds that work like that in TvP ? I know I can open 111 in TvT, expand and then add a bunch of rax behind marine/hellion/banshee pressure, but I think that I'm still progressively adding on production.
I've heard the best way to manage production in TvP is 1 rax/fact expand > 2 more rax, 2 tec/1react, double ebay + starport behind mine/marine pressure/defense, get a third or add 2 more rax. When exactly should I have all my rax producing, and when should I be looking to drop my third or additional barracks?

Also, when I kite stuff, I've been using my whole army on a hotkey, using the stop command, but when I do this, my medivacs don't heal while under the move command, how do I deal with this?
rice_devOurer
Profile Joined July 2012
United States773 Posts
April 23 2013 06:11 GMT
#1185
On April 23 2013 14:27 S7EFEN wrote:
Also, when I kite stuff, I've been using my whole army on a hotkey, using the stop command, but when I do this, my medivacs don't heal while under the move command, how do I deal with this?

Hmm. How about you use the f2 key for whole army, and ur army hotkey for just your...infantry?
IN SOVIET RUSSIA ノ┬─┬ノ ︵ ( \o°o)\ Table Flips you
Tactical
Profile Joined January 2011
United States77 Posts
April 23 2013 06:24 GMT
#1186
On April 23 2013 15:11 rice_devOurer wrote:
Show nested quote +
On April 23 2013 14:27 S7EFEN wrote:
Also, when I kite stuff, I've been using my whole army on a hotkey, using the stop command, but when I do this, my medivacs don't heal while under the move command, how do I deal with this?

Hmm. How about you use the f2 key for whole army, and ur army hotkey for just your...infantry?


Because often times you have drops in multiple locations at once, along with some units at home for defending harrassment and the select all army button mostly just fucks everything up.

I think most people have their medevacs attack moved onto their bio and you just micro them behind your army so that they dont get picked off to stalkers, either on a seperate hotkey, or they micro with control clicking their bio so that the medevacs arent affected. Also using stop command with your whole army is usually a bad idea, I think most people kite by moving their army back and then stop commanding just the units in the front/in range to pick off their forward units. Otherwise it ends up in a clusterfuck if they get one aoe attack on your army while youre kiting.
FetTerBender
Profile Blog Joined September 2010
Germany1393 Posts
April 23 2013 07:21 GMT
#1187
On April 23 2013 14:27 S7EFEN wrote:
Few questions, considering switching to T.

A) Why don't people make an extra rax or 2 and float them for vision in TvZ?

B) I've been opening cc first > reactor hellion > double ups > raven > 2/2 > lots of rax, pressure, later third, with little / no fact support, then drop all my extra gas into 3 factories, pumping mines/tanks/thors/hellbats to support. I like how I can harass, get upgrades then add a ton of production at once, are there any builds that work like that in TvP ? I know I can open 111 in TvT, expand and then add a bunch of rax behind marine/hellion/banshee pressure, but I think that I'm still progressively adding on production.
I've heard the best way to manage production in TvP is 1 rax/fact expand > 2 more rax, 2 tec/1react, double ebay + starport behind mine/marine pressure/defense, get a third or add 2 more rax. When exactly should I have all my rax producing, and when should I be looking to drop my third or additional barracks?

Also, when I kite stuff, I've been using my whole army on a hotkey, using the stop command, but when I do this, my medivacs don't heal while under the move command, how do I deal with this?


A) To be able to squeeze out early reapers / marines for pressure without waiting for reactor. The flying rax afterwards is a great scout because a queen needs ~2 minutes to kill a Rax solo. So you can scout the tech and detect possible all-ins.

B) Whew. To complicated for a short answer imho - generally i like to go 1/1/1 and throw down my rax directly afterwards, because i like to have my bio strong in the early midgame.

Attack move the whole army to the location where you want to stutter step to, deselect only the medivacs, (ctrl + shift +click on one in the control group), commence healed stutterstepping.
There's a fine line between bravery and stupidity.
stoppersur
Profile Joined April 2013
29 Posts
April 23 2013 08:01 GMT
#1188
In TvZ, is it theoretically, if someone has perfect micro no marauder is needed? In other words, is it the better the micro, the less marauder one need to build?

Is there any suggestion for marine:marauder ratio in different leagues as a reference.?
Chase123
Profile Joined March 2012
Canada23 Posts
April 23 2013 09:15 GMT
#1189
What is the best response to seeing a zerg has gone gas before expand when opening reaper(my scout)?

I find i take away more damage than i should from a swell of lings if i open reaper which i always do.

I only faced zergs going pool before hatch a few times but its very annoying

new here.
Bulugulu
Profile Joined March 2011
Israel250 Posts
April 23 2013 10:48 GMT
#1190
On April 23 2013 18:15 Chase123 wrote:
What is the best response to seeing a zerg has gone gas before expand when opening reaper(my scout)?

I find i take away more damage than i should from a swell of lings if i open reaper which i always do.

I only faced zergs going pool before hatch a few times but its very annoying



The things you need to be aware of when you see this are:

1) he sacrificed economy for this, good for you.
2) he will have earlier speed, so you should retreat your reapers earlier and be safer with your expansion, possibly delaying moving scvs there until you have some hellions. Zergs like to do these speedling attacks when opening early speed.
3) many zergs at higher levels will try to sneak a couple of lings early on to delay your command center, if you scout an early pool you may want to rally you second reaper to your expansion or send him checking around the map for these lings as this delay in your cc can be very annoying and equalize/ give the zerg an advantage in economy.
4) because of the earlier gas there is the possibility of earlier allins, be wary and scout his gas mining with your reaper, or scan if need be - these allins will be harder to stop because they're earlier.
“Before enlightenment; chop wood, carry water. After enlightenment; chop wood, carry water.”
Bulugulu
Profile Joined March 2011
Israel250 Posts
Last Edited: 2013-04-23 10:52:38
April 23 2013 10:51 GMT
#1191
On April 23 2013 17:01 stoppersur wrote:
In TvZ, is it theoretically, if someone has perfect micro no marauder is needed? In other words, is it the better the micro, the less marauder one need to build?

Is there any suggestion for marine:marauder ratio in different leagues as a reference.?


I would say the answer is yes, if your splits are extremely good marines are more dps than marauders and they can shoot air which counters mutas well. The exception is ultras and infestors. Marauders are necessary to take down ultras and they're excellent at slowing and sniping infestors.
This is why you see Innovation for example sticking to marines for longer during his 5-rax macro until adding 3 more rax, and starting marauder production in anticipation of the ultra/infestor switch.
Also if you make too many marauders early on you're in risk of being left with only rauders vs muta-ling in which case the mutas clean you up.
“Before enlightenment; chop wood, carry water. After enlightenment; chop wood, carry water.”
SgtJoKeR
Profile Joined March 2012
Canada37 Posts
April 23 2013 11:02 GMT
#1192
On April 23 2013 12:09 padfoota wrote:
Show nested quote +
On April 23 2013 12:08 rice_devOurer wrote:
On April 23 2013 12:01 padfoota wrote:
Is byun's TvP playstyle just completely inaccessible and ridiculous for us average mortals to attempt >_>?
Its amazing for sure....its also ridiculous.


His play style is basically go standard and transition into Black Ops mode - mass scans, mass mules, mass ghosts and mass vikings with a small marine marauder medevac support force....Its almost funny how the protoss is forced to only use gateway units because that amount of consecutive EMP is actually hard countering every high tech unit

I wonder if he ever accidentally EMP'd his ghost ball

actually, someone in the EU qualifiers won against a KR player with that. Was it Bunny...?


Its a really...interesting style to go for that no doubt requires high precision decision making....
Its definetely a great fallback plan when your all in doesnt work I guess


Hello! Could you guys tell me what this still is all about? How does he open , what makes it so out of the ordinary?
Why so serious?
Marathi
Profile Joined July 2011
298 Posts
April 23 2013 11:30 GMT
#1193
On April 23 2013 20:02 SgtJoKeR wrote:
Show nested quote +
On April 23 2013 12:09 padfoota wrote:
On April 23 2013 12:08 rice_devOurer wrote:
On April 23 2013 12:01 padfoota wrote:
Is byun's TvP playstyle just completely inaccessible and ridiculous for us average mortals to attempt >_>?
Its amazing for sure....its also ridiculous.


His play style is basically go standard and transition into Black Ops mode - mass scans, mass mules, mass ghosts and mass vikings with a small marine marauder medevac support force....Its almost funny how the protoss is forced to only use gateway units because that amount of consecutive EMP is actually hard countering every high tech unit

I wonder if he ever accidentally EMP'd his ghost ball

actually, someone in the EU qualifiers won against a KR player with that. Was it Bunny...?


Its a really...interesting style to go for that no doubt requires high precision decision making....
Its definetely a great fallback plan when your all in doesnt work I guess


Hello! Could you guys tell me what this still is all about? How does he open , what makes it so out of the ordinary?


Sounds like what should be standard TvP late game to me. Swapping a lot of your bio for ghosts and focusing more on Vikings instead of medivacs for air. This is because these two units counter his biggest damage dealers in HT and Colossi. I am sure it is mentioned in the OP this style of late game follow up.
eSports tees designed by me - http://tinyurl.com/bqmexd9
Marathi
Profile Joined July 2011
298 Posts
April 23 2013 11:36 GMT
#1194
On April 23 2013 12:40 bvb wrote:
In TvP, how the hell do I fight against mass templars w/ chargelots? I'll have plenty of ghosts but before i can EMP or snipe them off, I will literally lose my entire army in less than 3 seconds to storm. The room for error in micro is razor thin and I lose almost every TvP after the ~20 min mark because of templars. How should I position my army? I have a mostly marine army (because marauders suck against chargelots) and all the P needs is a few good storms and its over. I've watched replays and a 200 vs 200 supply battle will end around 100 vs 180 it's ridiculous



Before the engagement try to snipe the observer(s) that are with his army with your Vikings, assuming you have some left from mid game. Then use your cloak ghosts to snipe and/or get blanket EMPs off. Thorzain is particularly good at this and has great ghost control in general.
eSports tees designed by me - http://tinyurl.com/bqmexd9
graNite
Profile Blog Joined December 2010
Germany4434 Posts
Last Edited: 2013-04-23 12:20:14
April 23 2013 12:15 GMT
#1195
I need a general rule or tip on how to not build too many workers.
Right now, i build them until i am maxed the first time and then i will add more orbitals and replace the scvs with more army.
but when i trade constantly, ill end up with 85 workers sometimes which is way too much.
"Oink oink, bitches" - Tasteless on Pigbaby winning a map against Flash
Seither
Profile Joined March 2013
Australia11 Posts
Last Edited: 2013-04-23 13:01:16
April 23 2013 12:59 GMT
#1196
You count them. its easier now because it displays how many workers per base on the cc. when on 3 base you want about 16 per each base + 3 for each geyser for ~66 total
govie
Profile Blog Joined November 2012
9334 Posts
April 23 2013 13:03 GMT
#1197
On April 23 2013 20:30 Marathi wrote:
Show nested quote +
On April 23 2013 20:02 SgtJoKeR wrote:
On April 23 2013 12:09 padfoota wrote:
On April 23 2013 12:08 rice_devOurer wrote:
On April 23 2013 12:01 padfoota wrote:
Is byun's TvP playstyle just completely inaccessible and ridiculous for us average mortals to attempt >_>?
Its amazing for sure....its also ridiculous.


His play style is basically go standard and transition into Black Ops mode - mass scans, mass mules, mass ghosts and mass vikings with a small marine marauder medevac support force....Its almost funny how the protoss is forced to only use gateway units because that amount of consecutive EMP is actually hard countering every high tech unit

I wonder if he ever accidentally EMP'd his ghost ball

actually, someone in the EU qualifiers won against a KR player with that. Was it Bunny...?


Its a really...interesting style to go for that no doubt requires high precision decision making....
Its definetely a great fallback plan when your all in doesnt work I guess


Hello! Could you guys tell me what this still is all about? How does he open , what makes it so out of the ordinary?


Sounds like what should be standard TvP late game to me. Swapping a lot of your bio for ghosts and focusing more on Vikings instead of medivacs for air. This is because these two units counter his biggest damage dealers in HT and Colossi. I am sure it is mentioned in the OP this style of late game follow up.


Really clever. who needs medivacs when they cant attack ur ghosts! Ghost/viking it is!
The two NBA teams in states with legal weed are called the Nuggets and the Blazers...
Savage88
Profile Joined April 2013
Germany132 Posts
Last Edited: 2013-04-23 13:24:18
April 23 2013 13:23 GMT
#1198
I had ~65-70% winrate in TvZ back in WoL with Marine/Tank. Now its 33% -_-. This widowmine Bio-Style is just not my style. I tried mech, but Mech is even worse. I get roflstomped by either muta or swarmhosts.
My micro is just too bad to split units and burrow widowmines all over the place in battle.

Whats the easiest style to win vs Zerg? Just play Marine/Tank again?
padfoota
Profile Blog Joined February 2011
Taiwan1571 Posts
Last Edited: 2013-04-23 13:35:25
April 23 2013 13:25 GMT
#1199
On April 23 2013 22:23 Savage88 wrote:
I had ~65-70% winrate in TvZ back in WoL with Marine/Tank. Now its 33% -_-. This widowmine Bio-Style is just not my style. I tried mech, but Mech is even worse. I get roflstomped by either muta or swarmhosts.
My micro is just too bad to split units and burrow widowmines all over the place in battle.

Whats the easiest style to win vs Zerg? Just play Marine/Tank again?


Use hellbats :D
Watch some demuslim...I like his tvz style. I dont like mines either and really wanted to incorporate hellbats into them because +3 hellbats can one shot any upgraded lings.

There was a small discussion back in page 58 for it.

On April 23 2013 20:30 Marathi wrote:
Show nested quote +
On April 23 2013 20:02 SgtJoKeR wrote:
On April 23 2013 12:09 padfoota wrote:
On April 23 2013 12:08 rice_devOurer wrote:
On April 23 2013 12:01 padfoota wrote:
Is byun's TvP playstyle just completely inaccessible and ridiculous for us average mortals to attempt >_>?
Its amazing for sure....its also ridiculous.


His play style is basically go standard and transition into Black Ops mode - mass scans, mass mules, mass ghosts and mass vikings with a small marine marauder medevac support force....Its almost funny how the protoss is forced to only use gateway units because that amount of consecutive EMP is actually hard countering every high tech unit

I wonder if he ever accidentally EMP'd his ghost ball

actually, someone in the EU qualifiers won against a KR player with that. Was it Bunny...?


Its a really...interesting style to go for that no doubt requires high precision decision making....
Its definetely a great fallback plan when your all in doesnt work I guess


Hello! Could you guys tell me what this still is all about? How does he open , what makes it so out of the ordinary?


Sounds like what should be standard TvP late game to me. Swapping a lot of your bio for ghosts and focusing more on Vikings instead of medivacs for air. This is because these two units counter his biggest damage dealers in HT and Colossi. I am sure it is mentioned in the OP this style of late game follow up.


Its just so ridiculously hard to use since the force actually becomes rather immobile vs protoss drops and chargelot runbys....your units rely heavily on the protoss detection being sniped too, and losing any of the ghosts is just terrible..

Not to mention getting to the point where you can easily make a ton of ghosts...

Its basically as if the roles are reversed....protoss becomes the one constantly harrassing and trying to push while avoiding spellcasters, while terran is the one constantly defending while trying to catch the protoss off guard....not something a normal terran player can get used to easily
Stop procrastinating
padfoota
Profile Blog Joined February 2011
Taiwan1571 Posts
Last Edited: 2013-04-23 13:29:28
April 23 2013 13:27 GMT
#1200
double post
Stop procrastinating
Prev 1 58 59 60 61 62 368 Next
Please log in or register to reply.
Live Events Refresh
GSL
10:00
GSL CK - Day 1
CranKy Ducklings SOOP111
herO (Afreeca)40
Rex40
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko339
TKL 272
IndyStarCraft 93
Rex 40
herO (Afreeca) 40
StarCraft: Brood War
Britney 35968
Bisu 3501
Jaedong 2579
Shuttle 1405
Mini 600
EffOrt 579
firebathero 392
Soma 392
Stork 347
Light 324
[ Show more ]
Rush 299
ggaemo 265
ZerO 255
Snow 248
Leta 148
Last 122
Dewaltoss 103
Hyun 94
Sharp 94
Mind 76
sorry 73
Pusan 71
ToSsGirL 64
Mong 63
JYJ 52
Backho 52
JulyZerg 20
Nal_rA 17
soO 16
IntoTheRainbow 15
GoRush 14
sSak 14
Terrorterran 9
SilentControl 7
Dota 2
Gorgc4485
qojqva821
canceldota87
syndereN53
LuMiX1
Counter-Strike
olofmeister1918
x6flipin450
zeus221
allub126
edward38
Super Smash Bros
Mew2King63
Other Games
singsing1903
B2W.Neo866
hiko582
Pyrionflax192
ToD114
KnowMe109
Hui .97
oskar70
ZerO(Twitch)20
QueenE0
Fuzer 0
Organizations
Dota 2
PGL Dota 2 - Main Stream12260
Other Games
gamesdonequick945
StarCraft 2
WardiTV530
StarCraft: Brood War
lovetv 9
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis3793
• Jankos2304
• Stunt641
• TFBlade449
Upcoming Events
The PondCast
20h 4m
WardiTV Team League
22h 4m
Replay Cast
1d 10h
Replay Cast
2 days
CranKy Ducklings
2 days
RSL Revival
2 days
WardiTV Team League
2 days
uThermal 2v2 Circuit
3 days
BSL
3 days
Sparkling Tuna Cup
3 days
[ Show More ]
RSL Revival
3 days
WardiTV Team League
3 days
BSL
4 days
Replay Cast
4 days
Replay Cast
4 days
Wardi Open
4 days
Monday Night Weeklies
5 days
WardiTV Team League
5 days
GSL
6 days
Liquipedia Results

Completed

Spring Cup 2026
WardiTV Winter 2026
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Jeongseon Sooper Cup
BSL Season 22
RSL Revival: Season 4
Nations Cup 2026
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

CSL Elite League 2026
ASL Season 21
Acropolis #4 - TS6
Acropolis #4
IPSL Spring 2026
CSLAN 4
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
NationLESS Cup
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.