How should it be executed? SCV go in first for Bio go in first?
Should I a-move the scvs or move and then a-move when they are in attack range?
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Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action. Also, please put some effort into your questions. | ||
stoppersur
29 Posts
April 22 2013 02:27 GMT
#1161
How should it be executed? SCV go in first for Bio go in first? Should I a-move the scvs or move and then a-move when they are in attack range? | ||
Bulugulu
Israel250 Posts
April 22 2013 03:38 GMT
#1162
On April 22 2013 11:27 stoppersur wrote: For TvP, when should I pull my scv and go for an all in? How should it be executed? SCV go in first for Bio go in first? Should I a-move the scvs or move and then a-move when they are in attack range? The all-in you're referring to is a timing meant to hit the protoss at specific points in the game before the lategame. The specific timing depends on the game, but generally you want to hit him before he has storm or when he still has very few high templars. In WOL many terrans simply went for 5 rax off 2 base, and then allined once they hit a certain number of vikings pulling all their scvs. Generally speaking if you have an attack that you think might kill the protoss, you may want to just pull all your scvs to increase the chances of this attack working further. Ideally it should also co-align with your upgrades/or hit before his upgrades finish. As to the micro - the scvs are meant to absorb zealot and colossus hits, so they should be in-front basically sacrificing themselves while you kill the colossus and zealots. After this you should remain with enough bio to finish him. As for a-moving them, Usually that's how it's done though it can perhaps be good to hold position them so the zealots don't attack them at all but it makes little difference because their damage is low and they're basically just a meat shield that dies very quickly. | ||
THEPPLsELBOW
United States190 Posts
April 22 2013 04:12 GMT
#1163
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Whatson
United States5356 Posts
April 22 2013 04:40 GMT
#1164
On April 22 2013 13:12 THEPPLsELBOW wrote: Here's a tip. Set hotkey 0 for 'W', and always have W set to ghosts. This way, you can easily control your ghosts, and the 'E' for emp is a key away. Doing this 1 trick has improved my engagements to be 25% more effective since I changed it last month Q also works, I do W for all CCs because I find muling + building SCVs faster that way | ||
enigmaticcam
United States280 Posts
April 22 2013 05:24 GMT
#1165
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BigBossX
United Kingdom357 Posts
April 22 2013 05:30 GMT
#1166
On April 22 2013 14:24 enigmaticcam wrote: Is bio-mech still good in TvT these days? If so, what's the standard ratio of tanks to mines? Should mines be used in frontal assault, or should they stay at home for defense purposes the whole game? You don't use mines in a bio mech composition past very early game which you might want 2 for defensive purposes. Bio mech should be marine tank vs marine tank or marine marauder tank vs mech. Bio mech hasn't changed much in this regard. | ||
padfoota
Taiwan1571 Posts
April 22 2013 17:50 GMT
#1167
On April 22 2013 14:24 enigmaticcam wrote: Is bio-mech still good in TvT these days? If so, what's the standard ratio of tanks to mines? Should mines be used in frontal assault, or should they stay at home for defense purposes the whole game? Other than mass ghosts, tell me whats NOT viable in TvT lol Watch the recent Demuslims vods from his stream vs ByuN..they basically do every build possible and some more | ||
Infinite976
United States92 Posts
April 22 2013 19:15 GMT
#1168
I enjoy doing 8-8-8 in TvT, but am curious if there are any other HoTS flavored all-ins worth mentioning that you may know of? Thanks in advance! | ||
zhurai
United States5660 Posts
April 22 2013 23:34 GMT
#1169
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Whatson
United States5356 Posts
April 22 2013 23:38 GMT
#1170
There was a long-winded discussion thread on it a few weeks ago | ||
TheDwf
France19747 Posts
April 22 2013 23:41 GMT
#1171
On April 23 2013 08:34 zhurai wrote: Show nested quote + On April 23 2013 04:15 Infinite976 wrote: TheDwf: Are there any viable (one or two base) All-Ins for each matchup? I enjoy doing 8-8-8 in TvT, but am curious if there are any other HoTS flavored all-ins worth mentioning that you may know of? Thanks in advance! read the op first? Err... There is precisely nothing in the OP about all-ins, hence why he asks. I'm afraid whoever reported this poor guy got him unfairly warned. I'll answer the posts tomorrow. | ||
padfoota
Taiwan1571 Posts
April 22 2013 23:44 GMT
#1172
On April 23 2013 08:38 Whatson wrote: Hasn't the 8-8-8 already been mostly figured out in TvT? There was a long-winded discussion thread on it a few weeks ago http://www.teamliquid.net/forum/viewmessage.php?topic_id=399441¤tpage=5#86 Yeah but seriously if you dont lose your first marine and marine count builds up its all easy from there, so while its all figured out, it still requires good reaction speed. | ||
zhurai
United States5660 Posts
April 23 2013 00:16 GMT
#1173
On April 23 2013 08:41 TheDwf wrote: Err... There is precisely nothing in the OP about all-ins, hence why he asks. I sorry, I guess...was recalling the WoL one, and thought that got transferred over (or rather when I looked before I thought there was a small section oO) guess I'm retarded. ; ======== @Hellbat vs mine discussion so from demuslim's pov on stream I think the main reason he said he favors hellbats over mines in TvZ is because of the splash , and hellbats are guaranteed to hurt your opponent's units than your own. (as for which to use is better? I'm too low leveled to state anything much about it) | ||
Jazzman88
Canada2228 Posts
April 23 2013 00:33 GMT
#1174
Is there a 'magic number' in TvP of units like Stalker/Templar/Zealot that you can boost over with speed Medivacs in groups of 2 or more where you know you're guaranteed to do damage? Put another way, when playing TvP, is it ever a good idea to see a prepared defense for drops and just go for it depending on how much is waiting for you? | ||
stoppersur
29 Posts
April 23 2013 01:23 GMT
#1175
Is it possible to skip hellion when going reaper expend? Assuming i am going MMMM. I am right now getting widow mine and skipping hellions, the reason behind my choice is that I often fail to micro my hellion and macro at the same time. Is it something I have to overcome eventually? | ||
Pursuit_
United States1330 Posts
April 23 2013 01:31 GMT
#1176
On April 23 2013 10:23 stoppersur wrote: In TvZ, Is it possible to skip hellion when going reaper expend? Assuming i am going MMMM. I am right now getting widow mine and skipping hellions, the reason behind my choice is that I often fail to micro my hellion and macro at the same time. Is it something I have to overcome eventually? Not getting hellions means you're giving up map control. You're going to find it much harder to tell if your opponent is taking a third or tech'ing on two base and you're not going to be able to deny creep spread. If they go for some kind of ling supported all-in or timing attack (roach ling, ling bling or pure ling) widow mines are horrible against it because he can sacrifice 1-2 lings to disable each widow mine then kill the rest of your army. I personally find it pretty much impossible to play from these disadvantages against a good zerg. Really the multitasking required to macro behind 4-8 hellions and 1-3 reapers isn't that hard, it requires minimap awareness more than anything, so I would highly recommend working on controlling hellions and macro'ing at the same time. Location hotkeys can also help a ton for building buildings / ect while controlling the hellions / reapers. | ||
TritaN
United States406 Posts
April 23 2013 01:34 GMT
#1177
On April 23 2013 10:23 stoppersur wrote: In TvZ, Is it possible to skip hellion when going reaper expend? Assuming i am going MMMM. I am right now getting widow mine and skipping hellions, the reason behind my choice is that I often fail to micro my hellion and macro at the same time. Is it something I have to overcome eventually? No. You need those hellions for map control. Just attack with your 6 hellions at 8:00, and after you're done BBQing drones/checking his 3rd, throw down your 6 barracks and resume macroing. Eventually you will be able to do both at the same time. | ||
padfoota
Taiwan1571 Posts
April 23 2013 03:01 GMT
#1178
Its amazing for sure....its also ridiculous. His play style is basically go standard and transition into Black Ops mode - mass scans, mass mules, mass ghosts and mass vikings with a small marine marauder medevac support force....Its almost funny how the protoss is forced to only use gateway units because that amount of consecutive EMP is actually hard countering every high tech unit I wonder if he ever accidentally EMP'd his ghost ball | ||
rice_devOurer
United States773 Posts
April 23 2013 03:08 GMT
#1179
On April 23 2013 12:01 padfoota wrote: Is byun's TvP playstyle just completely inaccessible and ridiculous for us average mortals to attempt >_>? Its amazing for sure....its also ridiculous. His play style is basically go standard and transition into Black Ops mode - mass scans, mass mules, mass ghosts and mass vikings with a small marine marauder medevac support force....Its almost funny how the protoss is forced to only use gateway units because that amount of consecutive EMP is actually hard countering every high tech unit I wonder if he ever accidentally EMP'd his ghost ball actually, someone in the EU qualifiers won against a KR player with that. Was it Bunny...? | ||
padfoota
Taiwan1571 Posts
April 23 2013 03:09 GMT
#1180
On April 23 2013 12:08 rice_devOurer wrote: Show nested quote + On April 23 2013 12:01 padfoota wrote: Is byun's TvP playstyle just completely inaccessible and ridiculous for us average mortals to attempt >_>? Its amazing for sure....its also ridiculous. His play style is basically go standard and transition into Black Ops mode - mass scans, mass mules, mass ghosts and mass vikings with a small marine marauder medevac support force....Its almost funny how the protoss is forced to only use gateway units because that amount of consecutive EMP is actually hard countering every high tech unit I wonder if he ever accidentally EMP'd his ghost ball actually, someone in the EU qualifiers won against a KR player with that. Was it Bunny...? Its a really...interesting style to go for that no doubt requires high precision decision making.... Its definetely a great fallback plan when your all in doesnt work I guess | ||
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