• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 22:01
CEST 04:01
KST 11:01
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro16 Preview: Holy Diver4[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915
Community News
Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down1StarCraft open world shooter announced at BlizzCon98Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism10Official StarCraft website teases new content ahead of BlizzCon?179Stellar Fest TWO the Moon (Dec 16-20)9
StarCraft 2
General
Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down How do you feel about the StarCraft shooter announcement at BlizzCon 2026? Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool StarCraft open world shooter announced at BlizzCon Balance hotfix patch 5.0.16b (July 16)
Tourneys
RSL Revival: Season 6 - Qualifiers and Main Event RSL goes to London! 2026 Offline Finals Nov 21-22 SC2 AI Tournament 2026 Fall Sparkling Tuna Cup - Weekly Open Tournament KSL Week #92
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 543 Enhanced Defenses The PondCast: SC2 News & Results Mutation # 542 The Ascended Mutation # 541 Binary Choice
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ Why Protoss Struggles on ASL (Ft. Shuttle, Tulbo) Official StarCraft website teases new content ahead of BlizzCon? Remastered crash fix suggestions [D] Brainstorming a balance patch for Brood war
Tourneys
[ASL22] Ro16 Group D [Megathread] Daily Proleagues [ASL22] Ro16 Group C [ASL22] Ro16 Group B
Strategy
Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation Game Theory for Starcraft
Other Games
General Games
Nintendo Switch Thread Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread EVE Corporation Diablo IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Post your watch! Canadian Politics Mega-thread Russo-Ukrainian War Thread Artificial Intelligence Thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Virtual Romance, Real-Life C…
TrAiDoS
Regacy Esports:Our Goa…
regacyesports
Dreaming of BW patches (mod…
c3rberUs
LOCKPICKING NOOB
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 5060 users

The HotS Terran Help Me Thread - Page 5

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 2 3 4 5 6 7 366 367 368 Next
Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action. Also, please put some effort into your questions.
tisalgado
Profile Joined February 2013
Brazil51 Posts
Last Edited: 2013-03-14 20:28:58
March 14 2013 20:26 GMT
#81
On March 15 2013 05:12 zhurai wrote:
Show nested quote +
On March 15 2013 04:38 tisalgado wrote:
On March 15 2013 04:03 ff7legend wrote:
How do you deal with 4gate blink. I am constantly scouting their gas and even their gates, but unless i see the twilight i still have no clue what they could be doing. It could be 4 gate with alot sentries, proxy voidrays, dts, etc. And if for some reason i do scout their twilight, where do i put bunkers and such so that i can actually defend the attack.


the answer is in the original OP:

http://www.teamliquid.net/forum/viewmessage.php?topic_id=251694

+ Show Spoiler +
Q. If I 1 rax FE into 3 rax, how to hold Blink Stalkers all-ins?
- Hide Spoiler [Answer] -

--------------------------------------------------------------------------------
TheDwf wrote:
Against Blink Stalkers all-ins I never have troubles when scouting it early. Signs are:
- 2 gas;
- 3 Pylons in his base (and thus no proxy) with one of them being able to fuel a building in the back of his base (outside of common scan areas);
- A favorable map (e. g. Daybreak and Entombed Valley are impractical due to the map layout);
- No Zealot, no Sentries (some builds can get a Zealot, but no Sentry is sure);
- One or two Stalkers camping in front of his natural to dispose of your scouting SCV;
- No scout or 9 scout from him are also a possible sign (he doesn't scout because he doesn't care since he wants to blindly all-in, or he wants to make sure you go 1 rax FE).

With my first 50 gas I make 2 Tech Labs, then I continuously make Marauders and search Concussive (first) and Stim (second). When Protoss makes his first Blink in my base (7'15 - 7'30) I have enough to fend him off without pulling any SCV, then I defend while teching to Medivacs. Be sure you never get supply blocked and pay attention to the location of your Tech Lab searching Stim, you don't want it to be cancelled. Common follow-ups when Protoss fails are: Protoss tries harder; Dark shrine; expand, so be wary about this.
--------------------------------------------------------------------------------


note that because of the msc, the push comes even faster



does it really?
blink has been nerfed by 30 seconds... the observer you used on WOL took 30 seconds to build...
protoss do spend 125 less minerals and 75 less gas (because they don't need the robo or the obs), but I believe the timing the attack comes is about the same... (maybe with 1 or 2 extra stalkers, but not earlier)
Luck = Preparation + Oportunity
OwnDizzzld
Profile Joined September 2011
United Kingdom18 Posts
March 14 2013 20:35 GMT
#82
TvP .. Help ! getting owned atm.. What are people doing atm. I sued to do a 2 Rax pressure but now thats not good
Bleak
Profile Blog Joined September 2010
Turkey3059 Posts
Last Edited: 2013-03-14 21:36:21
March 14 2013 21:28 GMT
#83
Okay, I wanna mech as Terran against Zerg, and I plan to expand safely, get to three bases, and then push with 2/2 upgrades with a force consisting of Hellbats, Siege Tanks, and Widow Mines (possibly vikings as well for the Colossus)

What should be a basic opening to try out this push? How many factories can I support on one base? What should I be watching out for?
"I am a beacon of knowledge blazing out across a black sea of ignorance. "
SjPhotoGrapher
Profile Joined February 2013
181 Posts
Last Edited: 2013-03-14 22:46:22
March 14 2013 22:45 GMT
#84
On March 15 2013 05:35 OwnDizzzld wrote:
TvP .. Help ! getting owned atm.. What are people doing atm. I sued to do a 2 Rax pressure but now thats not good


Play more aggressive.

Personally I open 1/1/1 and end most of the games within 10 minutes with me winning as most protoss are playing gimmicky at the moment and contrarily to what has been said that 1/1/1 doesn't work against toss due to the new planetary nexus ability it still works if you get your siege tanks in position, let it die out, and target fire the mothership core it w/e it's called.

Not to mention if you open Raven if they clump up zealots you can get 1-2 seeker missiles off which help tremendously otherwise I use PDD.

Also, if they play safe against your 1/1/1 just expand and aim for a go for a marine/tank stim/cs timing as those are strong as well.
Striker.superfreunde
Profile Joined May 2010
Germany1120 Posts
Last Edited: 2013-03-14 22:48:07
March 14 2013 22:47 GMT
#85
On March 15 2013 06:28 Bleak wrote:
Okay, I wanna mech as Terran against Zerg, and I plan to expand safely, get to three bases, and then push with 2/2 upgrades with a force consisting of Hellbats, Siege Tanks, and Widow Mines (possibly vikings as well for the Colossus)

What should be a basic opening to try out this push? How many factories can I support on one base? What should I be watching out for?



So... you want to mech against zerg or toss?

2 on one base(reactor, lab), 5 on two base (reactor, lab, lab)
'Your ak is pretty... uhm... dank!'
kollin
Profile Blog Joined March 2011
United Kingdom8380 Posts
March 14 2013 22:50 GMT
#86
On March 15 2013 07:45 SjPhotoGrapher wrote:
Show nested quote +
On March 15 2013 05:35 OwnDizzzld wrote:
TvP .. Help ! getting owned atm.. What are people doing atm. I sued to do a 2 Rax pressure but now thats not good


Play more aggressive.

Personally I open 1/1/1 and end most of the games within 10 minutes with me winning as most protoss are playing gimmicky at the moment and contrarily to what has been said that 1/1/1 doesn't work against toss due to the new planetary nexus ability it still works if you get your siege tanks in position, let it die out, and target fire the mothership core it w/e it's called.

Not to mention if you open Raven if they clump up zealots you can get 1-2 seeker missiles off which help tremendously otherwise I use PDD.

Also, if they play safe against your 1/1/1 just expand and aim for a go for a marine/tank stim/cs timing as those are strong as well.

What exactly are you targeting the mothership core with? Also, it's not the fact that planetary nexus can straight up kill a 1/1/1 that makes that build unviable, it's that the planetary nexus severely delays your push, as you have to 'wait for it to die out'.
SjPhotoGrapher
Profile Joined February 2013
181 Posts
March 14 2013 23:22 GMT
#87
On March 15 2013 07:50 kollin wrote:
Show nested quote +
On March 15 2013 07:45 SjPhotoGrapher wrote:
On March 15 2013 05:35 OwnDizzzld wrote:
TvP .. Help ! getting owned atm.. What are people doing atm. I sued to do a 2 Rax pressure but now thats not good


Play more aggressive.

Personally I open 1/1/1 and end most of the games within 10 minutes with me winning as most protoss are playing gimmicky at the moment and contrarily to what has been said that 1/1/1 doesn't work against toss due to the new planetary nexus ability it still works if you get your siege tanks in position, let it die out, and target fire the mothership core it w/e it's called.

Not to mention if you open Raven if they clump up zealots you can get 1-2 seeker missiles off which help tremendously otherwise I use PDD.

Also, if they play safe against your 1/1/1 just expand and aim for a go for a marine/tank stim/cs timing as those are strong as well.

What exactly are you targeting the mothership core with? Also, it's not the fact that planetary nexus can straight up kill a 1/1/1 that makes that build unviable, it's that the planetary nexus severely delays your push, as you have to 'wait for it to die out'.

Actually planetary nexus does not flat out kill 1/1/1, it only does 20 damage per shot if I'm not mistaken.

I target the mothership core with vikings.

I get a fast Raven which keeps me safe against cheese and allows potential mineral line harass right away instead of going for a banshee and I follow it up with vikings while constantly making marines and tanks.

I scout out their front with an scv to see unit comp. and if they FE'd or tried anything gimmicky I pull all scvs and if they don't have a mothership core its an auto win pretty much as long as my micro is on point if they do have a mothership core I use my vikings to give me sight up the ramp and any units that come down the choke point are going to get killed with 4-5 siege tanks blasting them.....

I try to snipe the mothership core with vikings though if I can right away, if the play aggressive with the mothership core it's even better as I can snipe it faster and end the game even sooner. If I don't snipe it eventually their energy will run out and I can push up the ramp a long with my reinforced units.

Honestly my strengths lay in my micro and heavy aggression some might call it gimmicky but all styles are viable and the way I see it is if you lose you don't lose because your opponent played better you lost because you didn't play well enough as I believe that SC2 and all 1v1 games are a battle against yourself.....

But regarding the TvP matchup I'd rather play very aggressive vs trying to go up against a late game protoss army which is very difficult to beat even if you're ahead or allowing the Protoss player to play aggressive early on potentially ending the game early on or doing heavy damage when I have the option to do the same thing and have an even stronger standing army early to mid game.
saaaa
Profile Joined November 2010
Germany419 Posts
March 14 2013 23:37 GMT
#88
I try to figured out what is the best mech composition against a zerg? is it either Thor+Hellion/Hellbat or Tank+WidowMine?

of course you have to add vikings later with both composition


Should i do traps with widow mines? or just in one control group and burrow them just before the fight happens?

this game is so exciting :D
Qikz
Profile Blog Joined November 2009
United Kingdom12055 Posts
March 14 2013 23:49 GMT
#89
Before In the thread I said I liked reactor mine openings in TvT, well today I found out the hard way that reactor mines die to anything with a raven one base push wise and I've decided to scrap the idea completely and just open up with tanks (as mech).

Reactor mines is really solid against the majority of builds, but anything one base can pretty much just come and kill you, if anyone else has had some success with reactor mine openings into mech against one base pushes I'd love to see them though, I did enjoy the mine laying.

@saaa (hello from the mech channel! :D)

I've personally found in TvZ that Tank/Hellbat with mine support is good, you obviously want to add ravens as you get past 3 bases with vikings if he's going heavy into air tech. Mix in some thors incase he does air switches, but you mainly want tanks/hellbats with some mines covering your flanks and turrets infront of your tanks to discourage cloud.

Make sure to not overmake mines and if he goes mass ultra, unsiege your tanks. If he goes broodlords, deal with the broodlords using your few thors and viking/raven while sending your tanks unsieged around the map killing his far away bases (send hellbats too). Try not to be too agressive if he's going for a lot of lair tech or hydra/roach/viper and just worry about slowly pushing either forwards or in a path where you can expand/deny his expansions. You never want to be too quick around the map or you'll die to counter attacks or being caught unsieged. You'll want to be constantly doing blue flame hellion hurass too since it's powerful.

Basically the way I've found TvZ is if he switches into anything mass hive, so broodlord/corrupter or ultra, then you never really want to be sieged (as you just end up hurting your self or straight up dying to ultras).
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
raQn
Profile Joined October 2012
Poland21 Posts
March 15 2013 01:02 GMT
#90
Does anyone have idea how to deal effectively with roach/hydra/viper using mmm? Rines die too quickly to do something and I barely can touch hydras if he engages. Zerg also easily deals with drops once he has static defense near mineral lines and speed hydras. I was thinking about adding mines to my composition for map control / retreating my army. Do mmm is viable or should I go for something else?
airbagface
Profile Joined June 2011
United States8 Posts
March 15 2013 01:32 GMT
#91
quick cuestion: is it better to target fire with a+click or just right click?
HeyJude
Profile Joined July 2010
United States157 Posts
March 15 2013 02:27 GMT
#92
I have a question regarding general TvT play. I do 1v1s and 2v2s but mainly the 2v2 games. It seems like anytime my opponent has tanks I'm forced into tank play also, is there a way around this? I've never been a fan of siege tanks and I used to use banshees to counter tanks but one thor ruins that play.
SjPhotoGrapher
Profile Joined February 2013
181 Posts
March 15 2013 02:42 GMT
#93
On March 15 2013 11:27 HeyJude wrote:
I have a question regarding general TvT play. I do 1v1s and 2v2s but mainly the 2v2 games. It seems like anytime my opponent has tanks I'm forced into tank play also, is there a way around this? I've never been a fan of siege tanks and I used to use banshees to counter tanks but one thor ruins that play.


Marine/Marauder/Drop Ships and abuse your mobility by dropping all over and doing multi pronged attacks.
HeyJude
Profile Joined July 2010
United States157 Posts
March 15 2013 02:55 GMT
#94
On March 15 2013 11:42 SjPhotoGrapher wrote:
Show nested quote +
On March 15 2013 11:27 HeyJude wrote:
I have a question regarding general TvT play. I do 1v1s and 2v2s but mainly the 2v2 games. It seems like anytime my opponent has tanks I'm forced into tank play also, is there a way around this? I've never been a fan of siege tanks and I used to use banshees to counter tanks but one thor ruins that play.


Marine/Marauder/Drop Ships and abuse your mobility by dropping all over and doing multi pronged attacks.

Yeah I usually do that in 1v1 but in 2v2 people tend to do 1 or 2 base all-ins so it's hard to find places to drop effectively.

What do you do if he sets up outside your main/expo with tanks?
SjPhotoGrapher
Profile Joined February 2013
181 Posts
March 15 2013 03:43 GMT
#95
On March 15 2013 11:55 HeyJude wrote:
Show nested quote +
On March 15 2013 11:42 SjPhotoGrapher wrote:
On March 15 2013 11:27 HeyJude wrote:
I have a question regarding general TvT play. I do 1v1s and 2v2s but mainly the 2v2 games. It seems like anytime my opponent has tanks I'm forced into tank play also, is there a way around this? I've never been a fan of siege tanks and I used to use banshees to counter tanks but one thor ruins that play.


Marine/Marauder/Drop Ships and abuse your mobility by dropping all over and doing multi pronged attacks.

Yeah I usually do that in 1v1 but in 2v2 people tend to do 1 or 2 base all-ins so it's hard to find places to drop effectively.

What do you do if he sets up outside your main/expo with tanks?


Now that tanks don;t require siege tech and Ravens seeker cost a lot less energy and is more useful I'm finding 1/1/1 to be the best opener TvT right now.

Back in WoL it was recommended to have two drop ships out asap, put your marines behind the siege hold, pull scvs towards army from the front while hitting the back with your marines and medivacs.

BUT now that 1/1/1 is way stronger I honestly don't know as with a raven any early mines are taken out easily and if you can go a 2 pronged attack 1 seeker missile or autpo turrets make the army that much stronger not to mention 1/1/1 with 3 tanks hits much earlier now than it used to.

If you want easy wins tvt I suggest going 11 gas, 12 rax, factory after OC, Starport, TL on Factory, fast banshee, followed up by tank/raven/viking/marine production and pushing out with 3 tanks after doign damage with your banshee.

It will build your multi tasking ability AND since every terran is openeing with 1-2 reapers you are almost always going to damage with your fast banshee and you can either end the game out right with the 1/1/1 or contain them and expand.
Scurvy
Profile Joined March 2012
United States117 Posts
March 15 2013 03:52 GMT
#96
On March 14 2013 02:49 Aveng3r wrote:
In tvt, is a gasless 1 rax FE safe against a 1 rax reaper opening? what about a reaper opening from more than 1 barracks?

Yeah I can say that defending that reaper opening with a 1 rax FE is incredibly difficult and frustrating, I don't recommend it. I learned that the hard way today.
With it or on it.
Bleak
Profile Blog Joined September 2010
Turkey3059 Posts
March 15 2013 05:01 GMT
#97
On March 15 2013 07:47 Striker.superfreunde wrote:
Show nested quote +
On March 15 2013 06:28 Bleak wrote:
Okay, I wanna mech as Terran against Zerg, and I plan to expand safely, get to three bases, and then push with 2/2 upgrades with a force consisting of Hellbats, Siege Tanks, and Widow Mines (possibly vikings as well for the Colossus)

What should be a basic opening to try out this push? How many factories can I support on one base? What should I be watching out for?



So... you want to mech against zerg or toss?

2 on one base(reactor, lab), 5 on two base (reactor, lab, lab)


Hopefully both. And possibly in TvT too. I'm tired of bio, played it enough imo in WoL.
"I am a beacon of knowledge blazing out across a black sea of ignorance. "
tisalgado
Profile Joined February 2013
Brazil51 Posts
Last Edited: 2013-03-15 14:22:43
March 15 2013 13:22 GMT
#98
question: how does one dodge storms?

I mean the colossus + HT late game army... when there are only zealot archon HT, I can go for cost efficient trades with MMM the same way I'd deal with ling bane... (not great, but I understand what to do)

but when engaging a complete protoss army, I have no Idea what to do... whenever I start to get close, colossi start dishing pain.... if I engage he storms... I can then see these 2 options: retreat or move forward to try to avoid the storm while still fighting...

if I retreat, I just lost units for nothing on the colossi (when aproaching and when retreating) and lost a position.
if I try to keep engaging, I get another storm and chopped apart by the zealots...

really, I have no clue on how to deal with lategame protoss army...
I tried adding in some hellbats to deal with the zealots, but that made it even worse because they are not fast enough to run from the storms and colossi when I decide to retreat...

is there a proper way to engage I'm missing?

Luck = Preparation + Oportunity
Swordland
Profile Joined March 2013
232 Posts
March 15 2013 14:17 GMT
#99
Just want to say, why are there two threads of Terran help me threads? This is confusing lol which one should I ask in? :S
Tenks
Profile Joined April 2010
United States3104 Posts
March 15 2013 16:37 GMT
#100
On March 15 2013 22:22 tisalgado wrote:
question: how does one dodge storms?

I mean the colossus + HT late game army... when there are only zealot archon HT, I can go for cost efficient trades with MMM the same way I'd deal with ling bane... (not great, but I understand what to do)

but when engaging a complete protoss army, I have no Idea what to do... whenever I start to get close, colossi start dishing pain.... if I engage he storms... I can then see these 2 options: retreat or move forward to try to avoid the storm while still fighting...

if I retreat, I just lost units for nothing on the colossi (when aproaching and when retreating) and lost a position.
if I try to keep engaging, I get another storm and chopped apart by the zealots...

really, I have no clue on how to deal with lategame protoss army...
I tried adding in some hellbats to deal with the zealots, but that made it even worse because they are not fast enough to run from the storms and colossi when I decide to retreat...

is there a proper way to engage I'm missing?




Are you not making Ghosts to deal with the Templar? Generally if you're at the super late game and the Toss has a mixture of a Colossus force and a Templar force you really need Ghosts with Cloak, scan away the observer and go in and try to snipe/EMP the HT before the engagement. Trying to engage that type of army composition with MMM is never going to work regardless of how well you micro the battle.
Wat
Prev 1 2 3 4 5 6 7 366 367 368 Next
Please log in or register to reply.
Live Events Refresh
PiGosaur Cup
00:00
#99
PiGStarcraft546
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft546
ByuN 199
RuFF_SC2 144
StarCraft: Brood War
GuemChi 1965
910 39
ajuk12(nOOB) 14
Moletrap 5
Dota 2
monkeys_forever907
League of Legends
JimRising 607
Counter-Strike
taco 315
Super Smash Bros
hungrybox676
Other Games
summit1g11649
C9.Mang0414
WinterStarcraft349
XaKoH 280
ViBE123
Maynarde120
Mew2King27
Organizations
Other Games
gamesdonequick2060
[ Show 11 non-featured ]
StarCraft 2
• Berry_CruncH139
• Hupsaiya 92
• EnkiAlexander 68
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Upcoming Events
The PondCast
7h 59m
Kung Fu Cup
8h 59m
Replay Cast
21h 59m
KCM Race Survival
1d 7h
IntoTheTV X SOOP
1d 8h
Cure vs SHIN
herO vs Solar
Percival vs Classic
ByuN vs Rogue
OSC
1d 19h
Replay Cast
1d 21h
IntoTheTV X SOOP
2 days
Replay Cast
2 days
GSL
3 days
[ Show More ]
Replay Cast
3 days
GSL
4 days
Shopify Rebellion Sundays
4 days
Spirit vs Mixu
Replay Cast
4 days
WardiTV Weekly
5 days
Monday Night Weeklies
5 days
Sparkling Tuna Cup
6 days
PiGosaur Cup
6 days
Liquipedia Results

Completed

Acropolis #5 - TRS
Blizzard Classic Cup 2026
Big Dog Cup 2026 Div 1

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
Calamity Invitational
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Acropolis #5 - GSA
Acropolis #5 - GSB
Acropolis #5 - GSC
SC4ALL II: Brood War
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Copium Cup
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.