• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 13:12
CEST 19:12
KST 02:12
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro8 Preview Pt2: Progenitors8Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun13[ASL21] Ro8 Preview Pt1: Inheritors16[ASL21] Ro16 Preview Pt2: All Star10Team Liquid Map Contest #22 - The Finalists22
Community News
Weekly Cups (April 27-May 4): Clem takes triple0RSL Revival: Season 5 - Qualifiers and Main Event11Code S Season 1 (2026) - RO12 Results12026 GSL Season 1 Qualifiers25Maestros of the Game 2 announced9
StarCraft 2
General
Weekly Cups (April 27-May 4): Clem takes triple Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Code S Season 1 (2026) - RO12 Results Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun Team Liquid Map Contest #22 - The Finalists
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament RSL Revival: Season 5 - Qualifiers and Main Event StarCraft Evolution League (SC Evo Biweekly) 2026 GSL Season 2 Qualifiers $1,400 SEL Season 3 Ladder Invitational
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
Mutation # 524 Death and Taxes The PondCast: SC2 News & Results Mutation # 523 Firewall Mutation # 522 Flip My Base
Brood War
General
AI Question ASL21 General Discussion Using AI to optimize marketing campaigns [ASL21] Ro8 Preview Pt2: Progenitors Why there arent any 256x256 pro maps?
Tourneys
[ASL21] Ro8 Day 4 [ASL21] Ro8 Day 3 [Megathread] Daily Proleagues [ASL21] Ro8 Day 2
Strategy
Simple Questions, Simple Answers Fighting Spirit mining rates What's the deal with APM & what's its true value Any training maps people recommend?
Other Games
General Games
Stormgate/Frost Giant Megathread Dawn of War IV OutLive 25 (RTS Game) Daigo vs Menard Best of 10 Nintendo Switch Thread
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread Russo-Ukrainian War Thread 3D technology/software discussion Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread Formula 1 Discussion McBoner: A hockey love story
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Movie Stars In Video Games: …
TrAiDoS
ramps on octagon
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1832 users

The HotS Terran Help Me Thread - Page 367

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 365 366 367 368 Next
Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action. Also, please put some effort into your questions.
AleXusher
Profile Joined September 2014
280 Posts
September 26 2015 11:45 GMT
#7321
ok i seem to have trouble with the zealot msc stalker push. When do i need to throw down the bunker, or how do i have to react to deal with that pressure?

http://ggtracker.com/matches/6193307

http://ggtracker.com/matches/6193319

Pls dont tell me to go for Reaper FE, that's not the BO i wanna play vs Toss, there has to be a way to defend, without losing horrible amount of SCVs or delay or skip anything else, it is super clutch i know, but what would be the right way? Or would it be enough to just throw down the bunker at the highground and take the nat later? I rly don't wanna limit myself to the highground vs P
Master League Terran Gameplay - https://www.youtube.com/user/AleXusher92 // Cheap Highlevel coaching - https://www.gamersensei.com/senseis/alexusher
SBGamer
Profile Joined October 2014
Germany115 Posts
September 26 2015 15:31 GMT
#7322
On September 26 2015 20:45 AleXusher wrote:
ok i seem to have trouble with the zealot msc stalker push. When do i need to throw down the bunker, or how do i have to react to deal with that pressure?

http://ggtracker.com/matches/6193307

http://ggtracker.com/matches/6193319

Pls dont tell me to go for Reaper FE, that's not the BO i wanna play vs Toss, there has to be a way to defend, without losing horrible amount of SCVs or delay or skip anything else, it is super clutch i know, but what would be the right way? Or would it be enough to just throw down the bunker at the highground and take the nat later? I rly don't wanna limit myself to the highground vs P


(Talking about the first game)

You saw a zealot and a chrono on the gate. If you see that you should build a bunker at the natural immediately. Scouting is your friend
Bomber is love, Maru is life.
SorrowShine
Profile Joined October 2011
698 Posts
September 26 2015 23:35 GMT
#7323
Hello
I have a question about Terran Micro
I am a zerg player. When I morph the units I can add them to the Control Group straight away.
Question: How exactly to add units freshly build units to control groups? what is the most efficient way?
And when I do multiple drops how to deselect units from main army and add to separate group for the drop? Is there any tricks?
Thank you
Bojas
Profile Joined December 2010
Netherlands2397 Posts
Last Edited: 2015-09-27 09:25:18
September 27 2015 09:24 GMT
#7324
On September 27 2015 08:35 SorrowShine wrote:
Hello
I have a question about Terran Micro
I am a zerg player. When I morph the units I can add them to the Control Group straight away.
Question: How exactly to add units freshly build units to control groups? what is the most efficient way?
And when I do multiple drops how to deselect units from main army and add to separate group for the drop? Is there any tricks?
Thank you

How to efficienty add units to your army:

- Rally your production buildings to a location (like, your natural)
- Use a location hotkey to go to that location
- Select the units and shift add them to your control group (for example, if your army is on 1 you select the units and press shift 1)


How to deselect drops:

- Load up medivacs
- D click somewhere, the medivacs that have units in them should go to the spot you clicked, while empty medivacs stay with your army, this move is just to seperate the full medivacs from your main army
- Rebind control groups like you want them to be and send the seperated loaded medivacs to where you want them to go

Neat video with tricks on how to drop (not really what you asked for but I assume this will be useful for you, or for any other player that hasn't watched it):
dchaudh
Profile Joined March 2015
58 Posts
October 05 2015 06:00 GMT
#7325
How do I defend against 2 rax reaper (into 6+ reapers) in TvT if I'm planning to do double reaper expand into reactored hellions? I'm finding that my hellions get picked off as they come out as he usually has 5-6 reapers by then which can 2-shot my hellions.

I try using a handful of SCVs as a meatshield infront of my own two reapers but, in this case, he usually just kites my SCVs until they're dead and then kills off my 2 reapers. Is this not the correct approach? Or is it just that my micro is bad? =P

I'm including a replay below - the build is a bit sloppy on my part (as I recently rebound my hotkeys for reactor/tech-lab/lift-off/land) but I think it illustrates what I'm having difficulty with: https://sc2replaystats.com/replay/1999635
AleXusher
Profile Joined September 2014
280 Posts
Last Edited: 2015-10-09 13:31:54
October 09 2015 13:18 GMT
#7326
How do i deal with Hydra Ultralisk, speedling?

i have no clue. Sure it would have helped to scout it, but how should i anticipate that kind of stuff? It looks a lot like ling bling muta, at least with the stuff i "saw" which sure wasn't much, but i dont wanna blindly throw scans, just in case 1 of 100 games Zerg goes for this strat. With better macro and multitasking i might get the Medivacs earlier and some more units, but marines are not rly great vs hydra ling. I know that marauder are great in fights with Roach Hydra, are they also good vs ling Hydra? So i have 1:1 ratio of marauder and marine with some WMs, could that work with multidrops? Problem i had were the ultralisks are out very fast...

http://ggtracker.com/matches/6209559
Master League Terran Gameplay - https://www.youtube.com/user/AleXusher92 // Cheap Highlevel coaching - https://www.gamersensei.com/senseis/alexusher
AleXusher
Profile Joined September 2014
280 Posts
October 19 2015 10:06 GMT
#7327
how do i defend proxy gate and cannon in TvP?

http://ggtracker.com/matches/6220431
Master League Terran Gameplay - https://www.youtube.com/user/AleXusher92 // Cheap Highlevel coaching - https://www.gamersensei.com/senseis/alexusher
EatingBomber
Profile Joined August 2015
1017 Posts
Last Edited: 2015-10-19 13:32:24
October 19 2015 13:22 GMT
#7328
On October 19 2015 19:06 AleXusher wrote:
how do i defend proxy gate and cannon in TvP?

http://ggtracker.com/matches/6220431


First of all, when he built his Pylon inside your base, blocking your Supply Depot, you should have immediately sent one of your mining SCVs to build a Depot behind your mineral line - losing Depots and getting supply blocked at this stage is brutal, and you suffered after he destroyed your first depot.

Your Barracks placement was a good reaction - but afterwards you build a Refinery. That was a waste of minerals and mining time - you won't be getting Marauders any time soon, Reapers are awful against Cannons, and you will be defending only with a Bunker and Marines.

You built a Bunker within Cannon range - this might have been acceptable if the Cannon had not been in your vision immediately, but after the Cannon started firing, you should have built a bunker covering the other 'entrance' to your mineral line, between the Vespene Geyser where you built your Refinery and your Command Centre. This would block all Zealot attacks.

After you salvaged your first Bunker, you could have built a new Bunker slightly above where your first one was, out of range of the first cannon, and within range of where your other Bunker should have been; you would have prevented new cannons building which would attack your Command Centre.

If the above fails, lift CC and Barracks and land them in another location. Build a Bunker in the appropriate position to defend. You may have to play from behind economically, but perhaps you could get a Refinery, a Reaper, and force him to further commit to defense back home, slowing him down. Z

Hope this helps; if not, sorry.

See this and this to see how Polt defends a proxy Gateways. Perhaps you could learn something from him
AleXusher
Profile Joined September 2014
280 Posts
Last Edited: 2015-10-19 14:58:47
October 19 2015 14:57 GMT
#7329
Vs 2 gate i take the gas, as the reaper wins me the game. But as i saw in the game i played vs canons, the reaper is garbage, so ok, got it. You are also right with the depot. What i still don't know is, how do i not only defend, but win? He can slowly but surely push forward, bunker can get outranged by cannons, so what exactly is the plan to defend and win? I'd rather not lift my base and go to a new location.

The links are good thx.
Master League Terran Gameplay - https://www.youtube.com/user/AleXusher92 // Cheap Highlevel coaching - https://www.gamersensei.com/senseis/alexusher
EatingBomber
Profile Joined August 2015
1017 Posts
October 19 2015 15:05 GMT
#7330
On October 19 2015 23:57 AleXusher wrote:
Vs 2 gate i take the gas, as the reaper wins me the game. But as i saw in the game i played vs canons, the reaper is garbage, so ok, got it. You are also right with the depot. What i still don't know is, how do i not only defend, but win? He can slowly but surely push forward, bunker can get outranged by cannons, so what exactly is the plan to defend and win? I'd rather not lift my base and go to a new location.


Actually you were not in an unwinnable position in that game; when you left, he only had 9 Probes with a Cannon in his mineral line reducing mining time, while you had 17 SCVs. At that point, as 3 cannons were already firing at your CC and you had no Marauders or tech, lifting to another base, preferably the one on the left since his pylons are further away, would have allowed you to prolong the game into a macro game.

Okay, but you want to win the game, and you seem to prefer taking gas. Okay; build a Tech Lab on your Barracks (make sure its not obstructed by the geyser), and build a Marauder, then, build a Bunker where his Cannons cannot fire as well as where it can cover your CC, like just slightly above the first Bunker you built in your replay. Marauders in Bunkers have the same range as Cannons so he cannot build more cannons. At this point, you can either take the risky route (assuming he doesn't try to cannon rush you further) and build a CC in your main to maintain the economic advantage, and then float it over. A second way is to keep making Marauders, and research Stim with your tech lab; you can try to overwhelm his cannons with your marauders, or you can actually try teching up to Factory tech and build Tanks. Also, you can make a Reaper, send it to his base, and deny any expansions he tries to make.
AleXusher
Profile Joined September 2014
280 Posts
October 19 2015 15:53 GMT
#7331
I would be also fine with only marines, i just dont see me, with my low skill getting a bunker near his pylon with marines <.< I think if i could manage to get a bunker near his gate pylon and forge i could win this quite easily. I just don't know how to do this. His Zealot pops before my first marine and the bunker takes 40 seconds. So if i see him going for a forge instead of a 2nd gateway, do you think i could put a bunker next to his buildings and somehow manage to get it up and fill it with marines? I can imagine that it takes absurd good micro <.< I think i need someone to practice against, all that theorycrafting wont rly help me, if i am not able to transfer it into the game.
Master League Terran Gameplay - https://www.youtube.com/user/AleXusher92 // Cheap Highlevel coaching - https://www.gamersensei.com/senseis/alexusher
EatingBomber
Profile Joined August 2015
1017 Posts
October 19 2015 15:59 GMT
#7332
On October 20 2015 00:53 AleXusher wrote:
I would be also fine with only marines, i just dont see me, with my low skill getting a bunker near his pylon with marines <.< I think if i could manage to get a bunker near his gate pylon and forge i could win this quite easily. I just don't know how to do this. His Zealot pops before my first marine and the bunker takes 40 seconds. So if i see him going for a forge instead of a 2nd gateway, do you think i could put a bunker next to his buildings and somehow manage to get it up and fill it with marines? I can imagine that it takes absurd good micro <.< I think i need someone to practice against, all that theorycrafting wont rly help me, if i am not able to transfer it into the game.


As you will only have 1 Marine against his 1 Zealot, you must pull SCVs to surround and kill the Zealot while 1 SCV builds a Bunker that can cover the Pylon. See how Polt did this by microing his SCVs around the Zealot in the Daybreak game I linked.
AleXusher
Profile Joined September 2014
280 Posts
Last Edited: 2015-10-20 10:08:24
October 19 2015 18:29 GMT
#7333
ok, wow, thx a lot I guess i just need to practice this then. Is there a difference between how i have to react if the buildings of the Protoss are near my ramp or near my CC? Still talking about 1gate 1forge proxy, 2 gate proxy in main is no problem

So i tried now how to react, and it looks like i have best results with not canceling the depot, getting the bunker as you said near the pylon, pull SCVs, keep marine alive and i am able to hold.

Still not sure about 2 rax vs 1 rax, it looks like it might be possible to hold with 1 rax, which would be good so i can go faster CC after the cheese failed. I also seem not to be able to use double 11 rax to pump out constant marines and SCVs after i am forced to pull SCVs because of the cannon. Maybe someone can look over those replays, ~5min each, and give me further tips?

http://ggtracker.com/matches/6221233
http://ggtracker.com/matches/6221235
http://ggtracker.com/matches/6221232
http://ggtracker.com/matches/6221234
http://ggtracker.com/matches/6221237
http://ggtracker.com/matches/6221236

Some of them might also help other ppl to defend this, although i know i am no pro and do horrible mistakes, micro, macro and decissionmaking wise, but still, maybe it helps
Master League Terran Gameplay - https://www.youtube.com/user/AleXusher92 // Cheap Highlevel coaching - https://www.gamersensei.com/senseis/alexusher
AleXusher
Profile Joined September 2014
280 Posts
November 03 2015 17:41 GMT
#7334
again, i lost vs this twice in a row, eventough i thought i figured out i lose. If i kill the pylon he does another one, if i pull SCVs to kill gate, he cancels and macros behind ,comming out ahead, this build is so retarded, how. HOW do i defend without being super behind?
Master League Terran Gameplay - https://www.youtube.com/user/AleXusher92 // Cheap Highlevel coaching - https://www.gamersensei.com/senseis/alexusher
Kevin_Sorbo
Profile Joined November 2011
Canada3217 Posts
November 03 2015 21:24 GMT
#7335
Hi guys,

probably never posted in this thread ( nothing constructive at least ) but I want to thank you all for giving me the tools to get better.

This thread helped me several times over the years.

Merci TheDwf!
The mind is like a parachute, it doesnt work unless its open. - Zappa
LoneYoShi
Profile Blog Joined June 2014
France1348 Posts
November 04 2015 07:39 GMT
#7336
Yup, thanks to anyone who contributed ! TheDwf, Naruto, Jer, and all the others :-)

Since TheDwf took a break from sc2, who will take over the "LotV Terran Help Me" thread ? Is there a terran (still playing the game) in the TL Strat group ?
TaNtaLum
Profile Joined November 2015
4 Posts
November 04 2015 10:35 GMT
#7337
What's the right army composition vs Stalker Colossus army? Vikings get hunted down by Stalkers and Colossi shred my bio :/
LoneYoShi
Profile Blog Joined June 2014
France1348 Posts
November 04 2015 12:38 GMT
#7338
On November 04 2015 19:35 TaNtaLum wrote:
What's the right army composition vs Stalker Colossus army? Vikings get hunted down by Stalkers and Colossi shred my bio :/


Regarding army composition: bioball with high marauder count + 4(-6) medivacs + as much vikings as you can afford (possibly from 2 starports if economy and timing make it possible). Marines are almost useless as they will die super fast to collossus fire, so go really ham on marauders. Delay upgrades if you're too low on gas, but get those marauders out. If you feel like you're too low on units, consider pulling SCVs if there are less than 3-4 collossus (with no zealots to shred them they should be useful, but when there are too many collossus, they'll all die in 1 swipe without really helping), but that shouldn't be necessary.

From my experience however, I don't think army composition is the lone deciding factor here. It is crucial to engage the protoss force properly. That means :
  • Having a concave, the wider the better. Ideally, this means a 180° concave, more than one screen wide.
  • If you can manage to set it up, having one or two medivac worth of units coming from behind/the side to flank will help tremendously. Collossus are fragile, and marauders can gun them down fast if they can close the distance/come from behind. Even if you don't kill, having the collossus shooting on a few units in their back means your main force will survive longer, possibly long enough to chew through the stalkers and get to the collo.
  • Unless there is a cliff/obstacle where you can safely park your vikings, spread them out as well. Otherwise the Protoss can just blink his stalkers underneath the viking pack and have an easier time targetting them down. Spread those vikings out over your whole concave and wider if you can. Shift-click them through the collossus when/just before the fight starts, obviously. Don't try to nibble at the collossus with your vikings before the fight, you'll lose a lot of vikings to blink for one uncertain kill at best.
  • Collossus does damage in a line, so try breaking the natural line that your units will tend to make. Select one or two marauders in the middle, stutter step them forward so that they absorb most of the fire. Select a few units on the far left, try stutter-stepping forward around the stalker ball to get to the collossus, same from the right side.


As often against P, it's an army that is very hard to "brute force" through. Assuming similar macro on both sides, you won't be able to just ball up and go. Your bio will never get past the stalkers before dieing to the collossus. Best case scenario is seeing him moving out, preparing a big concave (with a flank if possible) before the fight starts, and have him attack into you.
Bojas
Profile Joined December 2010
Netherlands2397 Posts
Last Edited: 2015-11-04 13:04:25
November 04 2015 13:00 GMT
#7339
On November 04 2015 19:35 TaNtaLum wrote:
What's the right army composition vs Stalker Colossus army? Vikings get hunted down by Stalkers and Colossi shred my bio :/

in what situation? it's very important to know if you're in a 2 base allin situation or a more standard "macro" situation

edit: also, depending on your league this question might have a very simple answer: right composition, just macro better. it's easier to help you if you post a replay
Pursuit_
Profile Blog Joined June 2012
United States1330 Posts
November 05 2015 02:18 GMT
#7340
On November 04 2015 19:35 TaNtaLum wrote:
What's the right army composition vs Stalker Colossus army? Vikings get hunted down by Stalkers and Colossi shred my bio :/


Honest answer is probably work on your control and dont let your vikings get sniped by stalkers. In terms of composition you should have at least 3 vikings per collosi when collosi are in lower counts, or around 13-14 in a maxed out army so you can 1 shot them with your viking ball.

But the most common ways to play TvP atm revolve more around never fighting your opponent's whole army at once and instead dropping all over the place to pull them apart. Beating Protoss armies straight up is still a nightmare imo.
In Somnis Veritas
Prev 1 365 366 367 368 Next
Please log in or register to reply.
Live Events Refresh
Next event in 6h 48m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 260
UpATreeSC 45
MindelVK 20
BRAT_OK 13
StarCraft: Brood War
Britney 49115
Calm 4422
Bisu 2360
Mini 706
EffOrt 653
Light 635
Soma 546
Horang2 461
ggaemo 235
ZerO 220
[ Show more ]
Dewaltoss 173
actioN 139
hero 107
Hyun 75
Sharp 65
PianO 56
Aegong 44
sorry 34
Backho 26
Rock 18
Movie 17
Hm[arnc] 17
IntoTheRainbow 14
ajuk12(nOOB) 13
Terrorterran 11
zelot 8
Dota 2
Gorgc5571
Counter-Strike
fl0m2176
pashabiceps1580
zeus839
byalli326
edward74
Heroes of the Storm
Liquid`Hasu3
Other Games
Grubby1984
B2W.Neo1616
Liquid`RaSZi1034
FrodaN846
Beastyqt707
qojqva644
KnowMe161
ArmadaUGS154
DeMusliM142
Hui .110
monkeys_forever100
C9.Mang096
QueenE95
Mew2King69
Trikslyr48
elazer26
ZerO(Twitch)19
Organizations
Dota 2
PGL Dota 2 - Main Stream40
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 18 non-featured ]
StarCraft 2
• Adnapsc2 3
• Dystopia_ 2
• AfreecaTV YouTube
• sooper7s
• intothetv
• Migwel
• Kozan
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• Azhi_Dahaki20
• HerbMon 18
• Michael_bg 1
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• imaqtpie532
Other Games
• WagamamaTV413
• Shiphtur294
Upcoming Events
PiGosaur Cup
6h 48m
GSL
16h 18m
Classic vs Cure
Maru vs Rogue
GSL
1d 16h
SHIN vs Zoun
ByuN vs herO
OSC
1d 17h
OSC
1d 19h
Replay Cast
2 days
Escore
2 days
The PondCast
2 days
WardiTV Invitational
2 days
Zoun vs Ryung
Lambo vs ShoWTimE
OSC
3 days
[ Show More ]
Replay Cast
3 days
CranKy Ducklings
3 days
RSL Revival
3 days
SHIN vs Bunny
ByuN vs Shameless
WardiTV Invitational
3 days
Krystianer vs TriGGeR
Cure vs Rogue
uThermal 2v2 Circuit
3 days
BSL
4 days
Replay Cast
4 days
Sparkling Tuna Cup
4 days
RSL Revival
4 days
Cure vs Zoun
Clem vs Lambo
WardiTV Invitational
4 days
BSL
5 days
GSL
5 days
Afreeca Starleague
5 days
Monday Night Weeklies
5 days
Afreeca Starleague
6 days
CranKy Ducklings
6 days
Liquipedia Results

Completed

Proleague 2026-05-02
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
SCTL 2026 Spring
RSL Revival: Season 5
2026 GSL S1
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026

Upcoming

YSL S3
Escore Tournament S2: W6
KK 2v2 League Season 1
BSL 22 Non-Korean Championship
Escore Tournament S2: W7
Escore Tournament S2: W8
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.