• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 10:12
CEST 16:12
KST 23:12
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2914Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
Neeb returns to progaming; rejoins ONSYDE8Weekly Cups (July 20-26): Early returns on 5.0.16b7IntoTheTV X SOOP SC2 League : Weekly & Monthly4Clem: "I don't have that much hope in Blizzard"7ZeroSpace Early Access is Now Live!41
StarCraft 2
General
Terran or Protoss Neeb returns to progaming; rejoins ONSYDE Weekly Cups (July 20-26): Early returns on 5.0.16b 3kb/s downloading patch..... are we back to 1998? Daily SC2 Player Grid - feedback wanted
Tourneys
RSL Revival: Season 6 - Qualifiers and Main Event PIG STY FESTIVAL 8.0! (13 - 23 August) Sparkling Tuna Cup - Weekly Open Tournament IntoTheTV X SOOP SC2 League : Weekly & Monthly INu's Battles#18 - Cure, herO, Rogue & ByuN
Strategy
[G] Having the right mentality to improve
Custom Maps
[M] (2) Industrial Park New Map Maker - Looking for Advice - Love or Hate
External Content
Mutation # 536 Railroad Switch The PondCast: SC2 News & Results Mutation # 535 Assembly of Vengeance Mutation # 534 Burning Evacuation
Brood War
General
BW General Discussion screpdb: new Starcraft reporting tool ASL22 General Discussion ASL 22 Proposed Map Pool Klaucher discontinued / in-game color settings
Tourneys
[Megathread] Daily Proleagues 2v2v2v2 Tournament Star Con San Diego 2026 Escore Tournament - Season 3
Strategy
Odyssey Mineral Stack Saturation Fighting Spirit mining rates Simple Questions, Simple Answers PvT advise for noobs
Other Games
General Games
ZeroSpace Early Access is Now Live! Nintendo Switch Thread Path of Exile Stormgate/Frost Giant Megathread General RTS Discussion Thread
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Artificial Intelligence Thread European Politico-economics QA Mega-thread How to buy a book - shipping from Korea to Europe
Fan Clubs
The IdrA Fan Club The HerO Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread Series you have seen recently... [Req][Books] Good Fantasy/SciFi books
Sports
2026-27 Football Thread placeholder 2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
Northern Ireland Global Starcraft The Automated Ban List
Blogs
Games, Hormones, and "Dark" …
TrAiDoS
Hello guys!
LIN1s
ASL S22 English Commentary…
namkraft
Poker (part 2)
Nebuchad
An Exploration of th…
waywardstrategy
Customize Sidebar...

Website Feedback

Closed Threads



Active: 4221 users

The HotS Terran Help Me Thread - Page 2

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 2 3 4 5 366 367 368 Next
Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action. Also, please put some effort into your questions.
T.O.P
Profile Joined December 2012
469 Posts
March 13 2013 20:46 GMT
#21
I get reaper first when i vs tvt, tvp but when i tvz i just get a marine and then get hellions.
I'm not the real T.O.P just a fan!
Deleted User 101379
Profile Blog Joined August 2010
4849 Posts
March 13 2013 21:26 GMT
#22
I didn't watch a lot of HotS streams and games during the beta but now that HotS is released, i have a hard time finding common openings and strategies. I checked all the recommended threads but none of them appears to be updated and Liquipedia doesn't help either.

Is there a list of common HotS openings and strategies that developed at the end of the beta somewhere that i missed or do i have to go through recent VODs one by one to figure them out myself?
kollin
Profile Blog Joined March 2011
United Kingdom8380 Posts
Last Edited: 2013-03-13 21:37:59
March 13 2013 21:35 GMT
#23
On March 14 2013 06:26 Morfildur wrote:
I didn't watch a lot of HotS streams and games during the beta but now that HotS is released, i have a hard time finding common openings and strategies. I checked all the recommended threads but none of them appears to be updated and Liquipedia doesn't help either.

Is there a list of common HotS openings and strategies that developed at the end of the beta somewhere that i missed or do i have to go through recent VODs one by one to figure them out myself?

On March 14 2013 02:52 kollin wrote:
The standard opener for TvT I outlined above. For TvP, it is either 1 rax FE or once again a reaper opening, and for TvZ it can be reapers, or hellion banshee (though that is risky because your opponent might go for muta play). In terms of core units, it is mostly the same. In all matchups, it is not a bad idea to mix in widow mines for defence. Obviously you want hellbats if you are going mech and your opponent is going for a lot of direct attacks, but if you are going pure bio in TvZ and TvP they are also very good to mix in. Don't rely on them as a core unit though, they should be there to supplement the main bio force and provide a bit of additional AoE damage.

kollin
Profile Blog Joined March 2011
United Kingdom8380 Posts
Last Edited: 2013-03-13 21:37:34
March 13 2013 21:37 GMT
#24
double post
Maxie
Profile Joined August 2010
Sweden2653 Posts
March 13 2013 22:42 GMT
#25
How do I best deal with swarm hosts when going mech?
kollin
Profile Blog Joined March 2011
United Kingdom8380 Posts
March 13 2013 22:55 GMT
#26
In my opinion mines and a decent amount of hellbats are good. If you're in a position where you can easily sim city with supply depots/turrets that's ideal, so the locusts have to get through repairable, fairly tanks buildings before they can even touch your tanks.
Strykerz
Profile Joined June 2011
United States85 Posts
March 13 2013 23:09 GMT
#27
On March 14 2013 07:42 Maxie wrote:
How do I best deal with swarm hosts when going mech?

I second this question.
#MKPHwaiting #xOGaming
TheDwf
Profile Joined November 2011
France19747 Posts
March 13 2013 23:11 GMT
#28
On March 14 2013 02:49 Aveng3r wrote:
In tvt, is a gasless 1 rax FE safe against a 1 rax reaper opening?

Not with a Marine cut, because then it's game if the first Reaper kills your first Marine.



On March 14 2013 02:51 Dutra wrote:
whats the core units that proplayers r using in the 3 matchups?

TvT: same as WoL (except Hellbats instead of Hellions depending on the situation for mech).
TvZ: same as WoL + 4M (Marines/Marauders/Medivacs/Mines), sometimes with Hellbats mixed in.
TvP: same as WoL, sometimes with Hellbats mixed in. Still unclear for mech.



On March 14 2013 02:58 Dutra wrote:
1 more thing: the armor of flying vehicles is the same of the ground now?

Yes.



On March 14 2013 03:33 Smackzilla wrote:
When people say "1-rax reaper" in hots, is that:

1) rax marine, reactor, 2x reaper?
2) rax reaper, ?, ?
3) rax, reactor, 2x reaper....

Depends. It can mean Marine Reaper (gas 13 or 14) or Reaper Reaper (rax 11 gas 11 or rax 12 gas 12). The add-on on the Barracks is built after you're done producing Reapers.



On March 14 2013 05:27 zhurai wrote:
hi, what build do you advise doing. cause what I had planned for myself is to do um (TvZ)
reaper expand into mines+starport, and then do a mine drop if able into either bio mines (double ebay, stim researching) or mech (double gas, double fact, 1-2 armories, get mines or thors vs muta...) or so?

and for TvP, reactor marine expo into mines (either play defensively if they look like they are going to attack, or drop with 2 mines and 4 marines)

basically the builds I saw yoda did in IEM.

or are those builds already out of date ==

No, they're fine.



On March 14 2013 06:26 Morfildur wrote:
Is there a list of common HotS openings and strategies that developed at the end of the beta somewhere that i missed or do i have to go through recent VODs one by one to figure them out myself?

Yes, you can/should check the VODs at the last IEM. Some of the new things:

TvT: rax gas Reaper Reaper CC fact reactor gas port.
TvZ: rax gas Reaper Reaper CC fact reactor with different transitions you can apply from the WoL build orders with the possibility to include Mines.
TvP: 1) rax gas 14 Marine Reaper CC lab stim rax rax EB; 2) rax gas 15 Marine Marine reactor CC fact port.
GimliGloin
Profile Joined June 2012
Canada24 Posts
March 14 2013 00:00 GMT
#29
How do you deal with Stalker/ MSC pressure? I usually get busted down really fast when trying to do a WM drop opening
"Nestea. We're all just Nestea. The weird thing is, Nestea is Nestea in real life. And we just pretend to be him in this video game."
kollin
Profile Blog Joined March 2011
United Kingdom8380 Posts
March 14 2013 00:04 GMT
#30
On March 14 2013 09:00 GimliGloin wrote:
How do you deal with Stalker/ MSC pressure? I usually get busted down really fast when trying to do a WM drop opening

Just build a bunker at the ramp to your natural, and keep a single marine in it while the rest to and deal with the MSC. That's assuming you do a 1 base widow mine drop. What you could do is reactor expand, then widow mine drop like Yoda did in IEM. You stay safe against early stalker MSC shenanigans and should be able to do some damage with the mine drop, as well as have a better economy.
PanzerElite
Profile Joined May 2012
540 Posts
March 14 2013 06:31 GMT
#31
I was diamond in wol with ok-ish macro(for diamond that is) and terrible terrible unit control.
Is the caduceus reactor still useless? And if you don't like to play mech at all in tvt, how are you supposed to fight a hellbat tank army? I know bio/bio-mech require's far more control but I dislike playing mech in all mu's, so yeah just try to put the pressure on the meching player with drops and widow mines? But how how do you put pressure on when he just builds turrets and widow mines and continues to build a mech army. Should I go full sky terran before he does?
ruro23
Profile Joined June 2011
3 Posts
March 14 2013 06:57 GMT
#32
I was a gold Terran player in WoL and am now going through my placement matches in HoTS and I am thinking about changing my game style from bio to mech. My only issue is that I am TOTALLY LOST on mech and even more lost with the changes to mech in HoTS. Please if someone could help me get Vod's of successful mech play in HoTS or a good beginner's build order to help me get started in meching the other races cry!:D
Mongolbonjwa
Profile Joined January 2012
Finland376 Posts
Last Edited: 2013-03-14 07:16:42
March 14 2013 07:11 GMT
#33
Offensive widow mines are extremely effective against zerg, and its also useful against protos and terran.

Mech in TvP is still fucking hard to pull off. It probably was viable in Wings of liberty already but it was too fragile and too hard (check lyyna's thread) that any good protos could have found slightest holes in the builds and win the game outright. In Hots the mech is not really any better, only really usable mech unit is hellbat but mostly composition will still be bio sentric.

I cannot believe how blizzard failed to make mech a viable option in tvp. Instead, they promoted bio play even more since it is not very powerful in TvZ because you can switch tanks into widow mines which are cheaper and take less time to make.

Goliath was absolutely needed unit but apparenly blizzard is not gonna introduce that unit.
TomatoShark
Profile Joined August 2011
United States288 Posts
Last Edited: 2013-03-14 07:19:11
March 14 2013 07:16 GMT
#34
dragon just did mech vs some master level protoss :|. I say mech is viable mines hellbats tanks ravens viking etc so good vs toss
kollin
Profile Blog Joined March 2011
United Kingdom8380 Posts
March 14 2013 07:24 GMT
#35
On March 14 2013 15:31 PanzerElite wrote:
I was diamond in wol with ok-ish macro(for diamond that is) and terrible terrible unit control.
Is the caduceus reactor still useless? And if you don't like to play mech at all in tvt, how are you supposed to fight a hellbat tank army? I know bio/bio-mech require's far more control but I dislike playing mech in all mu's, so yeah just try to put the pressure on the meching player with drops and widow mines? But how how do you put pressure on when he just builds turrets and widow mines and continues to build a mech army. Should I go full sky terran before he does?

Basically yeah. What you can do, assuming you are on 3 bases, is get 3 factories and around 5 barracks instead of a normal 7 barracks 2 factories. Assuming you can keep air control, this makes it very hard for a meching player to push into you, and you can easily transition into skyterran off the back of it while still having a strong army and strong economy.


On March 14 2013 15:57 ruro23 wrote:
I was a gold Terran player in WoL and am now going through my placement matches in HoTS and I am thinking about changing my game style from bio to mech. My only issue is that I am TOTALLY LOST on mech and even more lost with the changes to mech in HoTS. Please if someone could help me get Vod's of successful mech play in HoTS or a good beginner's build order to help me get started in meching the other races cry!:D

Despite what some people are saying, mech is still extremely viable. You can use widow mines to help position your army, and hellbats make most Zergling based compositions extremely inefficient. An example of mech in TvT would be Yoda vs MVP on Daybreak, in the IEM WC. For mech in TvZ, I suggest you watch some of the TvZ's Yoda played as he showed off a very strong meching style. Sadly so far, nobody has really gone mech in TvP at the highest level. That is not to say the won't, and I suggest you keep an eye out for MLG this weekend, as we may well see new and exciting strategies there.
TurboMaN
Profile Joined October 2005
Germany925 Posts
March 14 2013 07:56 GMT
#36
Is there a way to play TvZ with the 4M build when Zerg switches to Roach/Hydra? I haven't found a way without switching from Mines to tanks.
SjPhotoGrapher
Profile Joined February 2013
181 Posts
March 14 2013 08:03 GMT
#37
On March 14 2013 04:50 kollin wrote:
Show nested quote +
On March 14 2013 04:46 tisalgado wrote:
as a new terran player (used to play zerg), I never followed build orders... I've come up with some that work for me, but even them aren't set in stone... I don't know if it only works because I'm bad (platinum), but I'm used to play kind of reactively (as a zerg heritage)... but I feel that whenever I keep enough scout paths avaliable (scv > reaper > banshee/viking > scan) and keep my resources low, I'm safe... so even though I'm not playing "standard", it's standard enough for me not to fall behind in economy and not to be too greedy...

As I said, I don't follow builds, but I usually have up to 2 production facilities per base... (1 or 2 raxes on 1 base, 3 rax and 1 fac on 2 bases and 5-1-1 on 3)...

it varies according to how safe I feel, but that's usually how I roll...

I started it as a response to mau5mat, but I'll morph it into a question... how bad is my thought process?

Without commenting on your thought process, you are far too conservative with production facilities per base. As a general rule of thumb, three per base (all with addons) is generally good. On three base you can easily support 7 barracks, 2 factories, 1 starport as well as double ebay.

About your thought process, it won't work at all past a certain level. If you open reapers, and then go into starport what's to stop me running up your ramp with 10 roaches and just winning the game. Watch a few pro games, such as the GSTL Pre Season games, or IEM WC, or the MLG Winter Championship coming up and note down build orders from that. If you can actually stay at plat level with what you're doing, you could probably hit masters pretty easily with a solid, well executed build order.

EDIT: You want medivacs earlier than 'after a few engagements'. You should be able to pressure your opponent with 100 supply, two medivacs, +1 finished, a third base and two more barracks building at the 10:00 mark.


I respectfully disagree as I hate the standard macro style that most pro terrans play. I believe that it's best to base your play around your style so if he feels he can play good with reapers & banshees than he can refine his build from there.

Personally I almost always open up aggressive such as gas first banshee into 1/1/1 pressure vs T/Z/P followed up by an expansion as being very aggressive opens up the window for your opponent to slip up and make mistakes while you build up an army safely as you're on the offense.

You can end the game right from the get go opening up aggressive and you're safe against most all ins and pressure builds as you're aiming for an army early on vs econ.

Personally I can't stand playing passive as Terran it's almost as though the race was designed to be aggressive with all of the harass units available early on not to mention siege tech is gone so you can hit with a 1/1/1 pressure or all in (depending on how much harass damage you do and scouting) very, very fast now.

I used to be high masters and there are some pros that play the same style as me but I can't stand the whole sit back and macro style (fast expanding first) that players like polt and MVP play with for the most part.
Mongolbonjwa
Profile Joined January 2012
Finland376 Posts
March 14 2013 08:07 GMT
#38
Against protos early aggression is useless. They have so many ways to make their defences unbreakable. Drops absolutely do not work before later stages of the mid game.
SjPhotoGrapher
Profile Joined February 2013
181 Posts
March 14 2013 08:14 GMT
#39
On March 14 2013 17:07 Mongolbonjwa wrote:
Against protos early aggression is useless. They have so many ways to make their defences unbreakable. Drops absolutely do not work before later stages of the mid game.

From what I've seen in my games so far 1/1/1 is still very viable and even more powerful than it was in WoL. You can hit with it and be at their base around the 7:30 mark with 3 tanks, handful of marines, and Raven with enough energy for PDD's/HSM or vikings.
Mongolbonjwa
Profile Joined January 2012
Finland376 Posts
Last Edited: 2013-03-14 08:17:29
March 14 2013 08:16 GMT
#40
Yeah but its allin
Prev 1 2 3 4 5 366 367 368 Next
Please log in or register to reply.
Live Events Refresh
Kung Fu Cup
11:00
2026 Week 17
IntoTheiNu 1564
WardiTV895
TKL 240
SteadfastSC143
LiquipediaDiscussion
The PondCast
10:00
Episode 103
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
TKL 240
SteadfastSC 143
Rex 134
BRAT_OK 68
RushiSC 16
StarCraft: Brood War
Calm 8575
Shuttle 1657
EffOrt 1293
firebathero 873
Light 513
Zeus 486
Larva 431
Snow 327
Stork 290
Mini 271
[ Show more ]
ZerO 215
Soulkey 196
Rush 182
actioN 165
Dewaltoss 138
ggaemo 117
Mind 111
Hyun 65
hero 65
[sc1f]eonzerg 56
ToSsGirL 51
Sharp 48
sorry 46
JYJ 44
Killer 36
Free 35
scan(afreeca) 25
Sacsri 24
yabsab 22
Hm[arnc] 16
soO 16
SilentControl 14
Terrorterran 14
Barracks 12
IntoTheRainbow 9
Sexy 9
zelot 8
Noble 7
Rock 6
ajuk12(nOOB) 5
Mong 1
Dota 2
qojqva1016
Gorgc805
Dendi761
420jenkins90
syndereN87
Counter-Strike
kRYSTAL_53
edward49
Other Games
FrodaN2370
singsing1569
B2W.Neo1218
Serral1089
hiko832
Beastyqt618
Lowko446
byalli334
crisheroes313
Mlord273
Hui .189
Mew2King102
Liquid`VortiX101
DeMusliM68
XaKoH 68
QueenE48
ZerO(Twitch)8
Organizations
StarCraft: Brood War
UltimateBattle 672
Kim Chul Min (afreeca) 5
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 15 non-featured ]
StarCraft 2
• EnkiAlexander 36
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 3347
• WagamamaTV453
League of Legends
• Jankos2256
• TFBlade1015
Upcoming Events
Patches Events
1h 48m
Replay Cast
18h 48m
CrankTV Team League
20h 48m
OSC
22h 48m
OSC
1d 3h
Replay Cast
1d 9h
Escore
1d 19h
CrankTV Team League
1d 20h
OSC
2 days
Replay Cast
2 days
[ Show More ]
Afreeca Starleague
2 days
RSL Revival
2 days
ByuN vs SHIN
Solar vs Lambo
WardiTV Summer Champion…
2 days
Afreeca Starleague
3 days
RSL Revival
3 days
Clem vs Serral
herO vs Rogue
WardiTV Summer Champion…
3 days
WardiTV Weekly
4 days
Sparkling Tuna Cup
5 days
PiGosaur Cup
6 days
Replay Cast
6 days
Kung Fu Cup
6 days
Liquipedia Results

Completed

Proleague 2026-07-28
SCTL 2026 Spring
Eternal Conflict S2 Finale

Ongoing

CSL 2026 Summer (S21)
KCM Race Survival 2026 Season 3
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026

Upcoming

Escore Tournament S3: W5
ASL Season 22: Qualifier #1
ASL Season 22: Qualifier #2
Acropolis #5
Escore Tournament S3: W6
Escore Tournament S3: W7
Escore Tournament S3: W8
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
PiG Sty Festival 8.0
Light Tournament 2026
ESL Pro League Season 24
Stake Ranked Episode 4
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.