
The HotS Terran Help Me Thread - Page 129
Forum Index > StarCraft 2 Strategy |
Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action. Also, please put some effort into your questions. | ||
Kokokoz
France147 Posts
![]() | ||
teuthida
United States104 Posts
On July 19 2013 18:33 Snusmumriken wrote: if its really early reapers, 2 bunkers close to mineralline (if you dont open reapers always place your depot and rax close to ur cc) and keep pumping marines uninterrupted. Build factory behind mineralline when you can afford it. if its not super early then just keep building marines, pull 2-3 scvs from mineralline to have ready and get hellions out asap. Should be ahead by then. Thanks, I'll give this a shot. What is the best position for the bunkers? One behind minerals and one to the side? Both sides of the mineral line? One in the line? | ||
13JackaL
United States577 Posts
| ||
KingofGods
Canada1218 Posts
If you get top left and bottom right it's either an early pool play or 2 base mutas. Early pool is kind of gimmicky in hoping your opponent walled off on the other side and 2 base mutas is pretty easy to stop if you know it's coming. | ||
Sianos
580 Posts
didn´t find the topic in the OP so I´m going to ask it here. Why don´t protoss player do mass gateway timings anymore after expansion? It was somewhat populart and hard to defend/scout in WoL. Would you have a chance to hold those mass gateway allins from 2 base with the reaper reactor fe into 1-1-1? Does anyone have replays or VODs where the protoss went for 2 base mass gateway allins? | ||
Kvassten
Sweden159 Posts
On July 20 2013 17:47 Sianos wrote: Hi guys. didn´t find the topic in the OP so I´m going to ask it here. Why don´t protoss player do mass gateway timings anymore after expansion? It was somewhat populart and hard to defend/scout in WoL. Would you have a chance to hold those mass gateway allins from 2 base with the reaper reactor fe into 1-1-1? Does anyone have replays or VODs where the protoss went for 2 base mass gateway allins? Master Terran on EU here This game is diamond level because I just started playing on America server. I guess this game would have been completely different if I hadn't faced his army in the middle of the map, it delayed his push a lot. I hope you can learn anything from this ![]() http://drop.sc/349790 | ||
Ice714
Australia24 Posts
Played a match last night where my opponent (Terran) built gas first double rax double reactor into 4x reapers until about 12 then he expanded.... I was so frustrated and confused I had no idea what to do and no way to stop it. Do I have to scout this with my depot SCV and just bunker high ground and low ground whilst expanding? and try not to take losses? Any help would be appreciated guys I am really trying to improve and im doing well in every other area bar early game TvT. Between the widow mine\ hellbat drops, tank timings, banshees, reapers, I am completely lost lol. | ||
LiLSighKoh
United States588 Posts
On July 21 2013 00:22 MorzZA wrote: Gold SEA Terran. Played a match last night where my opponent (Terran) built gas first double rax double reactor into 4x reapers until about 12 then he expanded.... I was so frustrated and confused I had no idea what to do and no way to stop it. Do I have to scout this with my depot SCV and just bunker high ground and low ground whilst expanding? and try not to take losses? Any help would be appreciated guys I am really trying to improve and im doing well in every other area bar early game TvT. Between the widow mine\ hellbat drops, tank timings, banshees, reapers, I am completely lost lol. Opening up 12 rax 15 gas expo into a factory holds any type of mass reaper. Just get 2 marines, reactor, and then once your factory finishes put it on reactor and make helions. EDIT: Here is a detailed guide of it (ForGG build) http://www.teamliquid.net/forum/viewmessage.php?topic_id=412904 | ||
govie
9334 Posts
On July 21 2013 01:02 LiLSighKoh wrote: Opening up 12 rax 15 gas expo into a factory holds any type of mass reaper. Just get 2 marines, reactor, and then once your factory finishes put it on reactor and make helions. EDIT: Here is a detailed guide of it (ForGG build) http://www.teamliquid.net/forum/viewmessage.php?topic_id=412904 Hellions pretty good against reapers. Also build 1 bunker so ur marines are safe until the medivac pops out to heal and u can produce ur first hellions. In this way u only have to defend 1 mineralline with 2 cc's ![]() | ||
Ice714
Australia24 Posts
Thanks ![]() | ||
govie
9334 Posts
On July 21 2013 01:46 MorzZA wrote: Edit nvm I read wrong, Thanks ![]() and reap the op. if u can hold a 888 with a expand opening u can also hold double reactored rax reapers, which hits later then 888. | ||
TheBaLinOne
Germany16 Posts
| ||
ChaserSC
United States5 Posts
I prefer bio and high mobility over mech. As you can imagine, my TvZ is fairly decent, but I struggle with the other two match ups, as I'm not familiar with them. Can anyone help me with some basic and common openings for the match ups, as well as little rules (how many production facilities per base, when to expand, when to scout, ect.), what to look for in scouting, engagement styles (especially v. late-game Protoss armies...) and such. It would be greatly appreciated! | ||
govie
9334 Posts
forgg opening is best in tvt in my opinion.. To badly, bio is bad against mech if similar skilled. Against terran u can go forgg style with alot of hellions early. As your already masters, your micro and gamesence will help to get the most out of this build. Hellions are more mobile then bio and u can go any unit before 10 minutes except BC's and thors. Hellions are alot like zerglings in a speedy way. Its a sweet and solid buildorder. With mutiple harras options. Vods, replays, analysis included in the link. U dont have to scout with this opening. At 7:00 u will be in his base anyway and see whats there. But u can allways send a scv to kamikazescout around your base for proxies and see what he's building at his ramp. TvP Demuslim +1+1 expand. U can defend against anything and play nice bio from this. And the scouting stuff : Scouting in TvP glgl Solid openings which can defend anything. | ||
Westy
England808 Posts
The way I see it, its now WoL TvP. Except the protoss has nexus cannon, recall, time warp, free hallucination, cheaper DT's, MSC, oracles and tempests. | ||
teuthida
United States104 Posts
On July 21 2013 03:18 TheBaLinOne wrote: Is there any alternative to a fast 3rd CC in TvZ? An aggressive build with a delayed 3rd or something in that direction. I am high plat so take that as you will, but I usually drop 2-3 rax (reactors unless roaches were spotted) before 3rd CC and play more aggressive, also helps to get earlier rax(s) if you see a big bust or all in coming. Constantly keep pressure on at the edge of zerg creep or any vulnerable bases with areas zoned out by mines, then expand on that back of that. | ||
Rockafella
United Kingdom291 Posts
On July 21 2013 04:44 Westy wrote: So what do I do now in TvP given that hellbats are no longer effective? High masters terran now losing every TvP since patch that goes on longer than 12 minutes. The way I see it, its now WoL TvP. Except the protoss has nexus cannon, recall, time warp, free hallucination, cheaper DT's, MSC, oracles and tempests. Yup, and Terrans have.. speedvacs which almost all Protosses can deal with easily now especially with MSC.. | ||
PinheadXXXXXX
United States897 Posts
On July 21 2013 04:44 Westy wrote: So what do I do now in TvP given that hellbats are no longer effective? High masters terran now losing every TvP since patch that goes on longer than 12 minutes. The way I see it, its now WoL TvP. Except the protoss has nexus cannon, recall, time warp, free hallucination, cheaper DT's, MSC, oracles and tempests. I'm nowhere near the level that you are, but you can still play the ultra-durable marauder hellbat style, adding in 2 fact hellbat production after taking your third. Blue flame isn't really that expensive, only 150/150, and is relatively quick too at 110 seconds of research time. Remember, a lot of the time when pro terrans won with marauder-hellbat, they didn't even do any damage with hellbat drops, having them often be deflected easily, except large ones after 12 minutes in which you could already have upgraded blue flame anyway. They just won from large, meaty pushes with big armies full of almost purely upgraded marauders and hellbats. There is no reason why this style can't continue to work. | ||
LiLSighKoh
United States588 Posts
On July 21 2013 04:17 govie wrote: TvT forgg opening is best in tvt in my opinion.. To badly, bio is bad against mech if similar skilled. Against terran u can go forgg style with alot of hellions early. As your already masters, your micro and gamesence will help to get the most out of this build. Hellions are more mobile then bio and u can go any unit before 10 minutes except BC's and thors. Hellions are alot like zerglings in a speedy way. Its a sweet and solid buildorder. With mutiple harras options. Vods, replays, analysis included in the link. U dont have to scout with this opening. At 7:00 u will be in his base anyway and see whats there. But u can allways send a scv to kamikazescout around your base for proxies and see what he's building at his ramp. TvP Demuslim +1+1 expand. U can defend against anything and play nice bio from this. And the scouting stuff : Scouting in TvP glgl Solid openings which can defend anything. I was looking for this type of build, thanks in pointing me in the right direction | ||
adius
United States249 Posts
On July 21 2013 04:44 Westy wrote: So what do I do now in TvP given that hellbats are no longer effective? High masters terran now losing every TvP since patch that goes on longer than 12 minutes. The way I see it, its now WoL TvP. Except the protoss has nexus cannon, recall, time warp, free hallucination, cheaper DT's, MSC, oracles and tempests. Either you just had a run of bad games or else you've been relying on your opponents reacting slow to hellbat drops in order to win. After you get the upgrade, it's the same matchup as before.. | ||
| ||