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The HotS Terran Help Me Thread - Page 128

Forum Index > StarCraft 2 Strategy
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Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action. Also, please put some effort into your questions.
teuthida
Profile Joined March 2013
United States104 Posts
July 19 2013 05:08 GMT
#2541
On July 19 2013 11:56 teuthida wrote:

And reaper / proxy reaper openings or all-ins always kill me all the time.


Speaking of which, just died to this again. What is the best way to defend against early heavy proxy reapers (not 8/8/8)? If I make a bunker near my mineral line, they just pick of any outlying buildings or scvs where the bunker doesn't reach. I try to get a mine or hellion asap but they can pick them off almost instantly with 5+ reapers.

My macro build in TvT is rax -> 2 marines ->reactor -> expand, but if i see a reaper I'll just keep building marines on the first rax and throw down another and a bunker. Should I make multiple bunkers at the cliff instead?
chambertin
Profile Joined August 2011
United States1704 Posts
July 19 2013 06:19 GMT
#2542
Could anyone recommend more examples of this build that I have seen on Bomber's stream but I also remember from plenty of other past games...

It is the 1 widow mine drop with 5 marines into cloak banshee build... Thank you!!!
"I know one thing, that I know nothing" - Socrates?
KingofGods
Profile Joined July 2010
Canada1218 Posts
Last Edited: 2013-07-19 06:36:25
July 19 2013 06:29 GMT
#2543
Demuslim does it quite a bit in TvT

11 gas, 13 rax, factory when rax finished, 2nd gas as you are building factory, starport when factory finishes

keep pumping marines from rax, widow mines from factory, medivac from starport

no addons, 2 gas

You should have 6 marines and 2 widow mines by the time your medivac comes out. Demuslim usually follows up with a raven from starport and tanks.

bo1b
Profile Blog Joined August 2012
Australia12814 Posts
July 19 2013 06:51 GMT
#2544
So I've currently been 1 rax expanding in tvp, and I'd like to try some cc first vs protoss. Does anyone have a rough build order I could try out?
Whatson
Profile Blog Joined January 2012
United States5356 Posts
July 19 2013 06:55 GMT
#2545
On July 19 2013 15:51 bo1b wrote:
So I've currently been 1 rax expanding in tvp, and I'd like to try some cc first vs protoss. Does anyone have a rough build order I could try out?

http://www.teamliquid.net/forum/viewmessage.php?topic_id=411141

Great guide, the scouting/reacting to Protoss all-ins part is also helpful
¯\_(シ)_/¯
bo1b
Profile Blog Joined August 2012
Australia12814 Posts
July 19 2013 07:03 GMT
#2546
On July 19 2013 15:55 Whatson wrote:
Show nested quote +
On July 19 2013 15:51 bo1b wrote:
So I've currently been 1 rax expanding in tvp, and I'd like to try some cc first vs protoss. Does anyone have a rough build order I could try out?

http://www.teamliquid.net/forum/viewmessage.php?topic_id=411141

Great guide, the scouting/reacting to Protoss all-ins part is also helpful

Cheers.
halpimcat
Profile Joined September 2011
215 Posts
Last Edited: 2013-07-19 09:56:12
July 19 2013 08:41 GMT
#2547
Are there any guides to playing TvT mech? Especially mech vs mech. I'm doing fine in the matchup right now, but only started playing mech after going bio or bio/mech for two years. I'm winning by basically having better mechanics than my opponent and not suiciding expensive units needlessly, but I'm sure there's more to mech than just sitting in my base while periodically dropping and going hellion runbys to kill their econ. Seems the only damage I do before bopping my opponent is kill econ and nothing else; not production, not units, just scvs.

Before mech, I've always tried multi-pronged drops and harass to overwhelm my opponent, but now I'm deathly afraid of bringing my siege tanks anywhere away from my base for fear of either: a. getting them caught unsieged or b. getting doomdropped while moving out (mech is slow as balls and destroying production is a deathblow). Also when playing mech vs mech it's really hard to punch holes through their army when it's siege tank vs siege tank.

I can watch pro-replays and marvel at how good they are, but I don't really know what to look for or understand why they move out when they do, etc.

Edit: also, when engaging bio with hellions, is it best to just a-move hellions or treat them like zerglings and get as close to the opponents army as possible to maximize your hellion splash?
JustPassingBy
Profile Blog Joined January 2011
10776 Posts
July 19 2013 09:03 GMT
#2548
On July 19 2013 14:08 teuthida wrote:
Show nested quote +
On July 19 2013 11:56 teuthida wrote:

And reaper / proxy reaper openings or all-ins always kill me all the time.


Speaking of which, just died to this again. What is the best way to defend against early heavy proxy reapers (not 8/8/8)? If I make a bunker near my mineral line, they just pick of any outlying buildings or scvs where the bunker doesn't reach. I try to get a mine or hellion asap but they can pick them off almost instantly with 5+ reapers.

My macro build in TvT is rax -> 2 marines ->reactor -> expand, but if i see a reaper I'll just keep building marines on the first rax and throw down another and a bunker. Should I make multiple bunkers at the cliff instead?


Last time I faced this, I just threw down a factory, factory units are in general really good against reapers. But take that with a grain of salt, neither me nor my opponent were really good players.
Snusmumriken
Profile Joined April 2012
Sweden1717 Posts
Last Edited: 2013-07-19 09:34:45
July 19 2013 09:33 GMT
#2549
On July 19 2013 14:08 teuthida wrote:
Show nested quote +
On July 19 2013 11:56 teuthida wrote:

And reaper / proxy reaper openings or all-ins always kill me all the time.


Speaking of which, just died to this again. What is the best way to defend against early heavy proxy reapers (not 8/8/8)? If I make a bunker near my mineral line, they just pick of any outlying buildings or scvs where the bunker doesn't reach. I try to get a mine or hellion asap but they can pick them off almost instantly with 5+ reapers.

My macro build in TvT is rax -> 2 marines ->reactor -> expand, but if i see a reaper I'll just keep building marines on the first rax and throw down another and a bunker. Should I make multiple bunkers at the cliff instead?


if its really early reapers, 2 bunkers close to mineralline (if you dont open reapers always place your depot and rax close to ur cc) and keep pumping marines uninterrupted. Build factory behind mineralline when you can afford it.
if its not super early then just keep building marines, pull 2-3 scvs from mineralline to have ready and get hellions out asap. Should be ahead by then.
Amove for Aiur
Rhaegal
Profile Blog Joined July 2013
United States678 Posts
July 19 2013 12:37 GMT
#2550
Is there a guide to the scv pull in TvP? As in, the right time to 3 base scv pull vs different toss builds?
http://www.twitch.tv/agonysc
mau5mat
Profile Blog Joined September 2012
Northern Ireland461 Posts
July 19 2013 14:28 GMT
#2551
On July 19 2013 21:37 Rhaegal wrote:
Is there a guide to the scv pull in TvP? As in, the right time to 3 base scv pull vs different toss builds?


At 6 vikings with bio after 4 medivacs
Kokokoz
Profile Joined April 2013
France147 Posts
July 19 2013 15:21 GMT
#2552
Hello, I'm searching for a Mech optimised build order in TvZ. Thank you
Steemer
Profile Joined July 2011
Canada98 Posts
Last Edited: 2013-07-19 17:10:45
July 19 2013 16:48 GMT
#2553
On July 20 2013 00:21 Kokokoz wrote:
Hello, I'm searching for a Mech optimised build order in TvZ. Thank you


TvZ - CC First into Blue Flame Hellion Pressure into Mech(Last Vs Life)
14 CC
15 Rax
16 Gas
20 Gas
Factory
Reactor on Rax after 3 Marines
Another Factory
Tech Lab on Rax
Another Factory
Blue Flame
3rd CC
Add 2 Gas when CC starts

Example game (T Victory):



Example game 2 (Z Victory)

Pirfiktshon
Profile Joined June 2013
United States1072 Posts
July 19 2013 16:53 GMT
#2554
methinks you are missing the 2nd cc
Steemer
Profile Joined July 2011
Canada98 Posts
July 19 2013 17:00 GMT
#2555
You start with one.
Snusmumriken
Profile Joined April 2012
Sweden1717 Posts
Last Edited: 2013-07-19 17:03:22
July 19 2013 17:02 GMT
#2556
On July 20 2013 01:53 Pirfiktshon wrote:
methinks you are missing the 2nd cc


me thinks youre in need of glasses

anyways, is that mechbuild any good?
Amove for Aiur
Rhaegal
Profile Blog Joined July 2013
United States678 Posts
July 19 2013 17:06 GMT
#2557
On July 20 2013 02:02 Snusmumriken wrote:
Show nested quote +
On July 20 2013 01:53 Pirfiktshon wrote:
methinks you are missing the 2nd cc


me thinks youre in need of glasses

anyways, is that mechbuild any good?




No mech build is "good" in TvZ. If by good you meant conceivably viable, then yes, you can win games with it.
http://www.twitch.tv/agonysc
Steemer
Profile Joined July 2011
Canada98 Posts
July 19 2013 17:08 GMT
#2558
On July 20 2013 02:02 Snusmumriken wrote:
Show nested quote +
On July 20 2013 01:53 Pirfiktshon wrote:
methinks you are missing the 2nd cc


me thinks youre in need of glasses

anyways, is that mechbuild any good?


I included an example match in the first post.
rice_devOurer
Profile Joined July 2012
United States773 Posts
July 19 2013 19:42 GMT
#2559
how do you beat viper/broodlord/hydra?
IN SOVIET RUSSIA ノ┬─┬ノ ︵ ( \o°o)\ Table Flips you
Falcon-sw
Profile Joined September 2010
United States324 Posts
July 19 2013 19:51 GMT
#2560
On July 20 2013 04:42 rice_devOurer wrote:
how do you beat viper/broodlord/hydra?


Viking/raven/tank.
https://www.youtube.com/FalconPaladin https://twitch.tv/falconpaladin
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