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On July 22 2013 16:34 Yello wrote: Cheeses/All-ins vs Toss: the only thing I found working so far is proxy 2 rax on 11 supply. Somehow I'm always able to get a Bunker up in their main ^.^
Does anyone have VODs / BO for this in TvP? Is it pretty much the same as TvT?
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The 2 rax reaper (same one as TvT) is getting very popular these days in TvP. Reapers can actually kill a stalker when you got a few of them. The goal of course is to try and keep all 5 reapers alive so you can one shot probes. If you want to turn it into an all in add a 2nd gas and add reactors on those raxes and stream a gazillion reapers.
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On July 23 2013 14:54 KingofGods wrote: The 2 rax reaper (same one as TvT) is getting very popular these days in TvP. Reapers can actually kill a stalker when you got a few of them. The goal of course is to try and keep all 5 reapers alive so you can one shot probes. If you want to turn it into an all in add a 2nd gas and add reactors on those raxes and stream a gazillion reapers.
I saw a ladder game by a pro who just added more rax skipping reactor, After much though I agree with his use to build mass rax. Mass rax ensure mules are used to the maximum effect (extra minetals) and no down time to produce reapers, thus the extra gas can be used for upgrades and the eventual upgrade to 3-3 is up.
He used the banked minerals for turrets and bunkers for vision ensuring pure reaper production which he was able to since he caught the Protoss on the back foot after losing key stalker numbers.
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How does adding raxes instead of reactors affect mules or mineral income for that matter? Rax is 150 minerals, reactor is 50 minerals 50 gas. If you want to mass mass reapers as I am suggesting, you will need a 2nd gas so it's not like you have saving the minerals of having to build the 2nd gas.
Why are we even talking about eventual gas for 3-3 (I assume upgrades) on an all in?
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Adding reactors takes time away from building reapers and assaulting the protoss. You will have mules which will cause you to bank excess minerals when building only reapers. For this reason you use the excess minerals to build more raxes. No delay in production, better use of resources. You'll still have a second gas, reapers are pretty expensive.
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When I deal with 4gate blink all ins, do I get add ons besides my tech lab? I always tend to float a little high since im double muling but if I try to squeeze in an add on I die because there's a huge hole in my production
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On July 23 2013 18:41 mizU wrote: When I deal with 4gate blink all ins, do I get add ons besides my tech lab? I always tend to float a little high since im double muling but if I try to squeeze in an add on I die because there's a huge hole in my production Try and get an additional tech lab if you can but if you can't just attempt to add on more rax.
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On July 23 2013 16:55 KingofGods wrote: How does adding raxes instead of reactors affect mules or mineral income for that matter? Rax is 150 minerals, reactor is 50 minerals 50 gas. If you want to mass mass reapers as I am suggesting, you will need a 2nd gas so it's not like you have saving the minerals of having to build the 2nd gas.
Why are we even talking about eventual gas for 3-3 (I assume upgrades) on an all in?
Because in that game it wasn't a traditional "pull-all-the-SCVs!" all-in, it was more a "I'm throwing everything behind this unit composition" all-in, which Protoss have tons of.
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thx for this thread i defeat my first 3G imo push today just following your instruction, need more practice but i've got it thx thx thx !!!
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On July 23 2013 07:46 KingofGods wrote: Is walling off by 6 min in TvZ actually beneficial? Besdies Demuslim and Avilo, I don't really see it that often among the top players, definitely not the Koreans. It delays your 3rd CC so much and if they decide to go banelings behind speedlings your supply depot wall doesn't stop anything anyway. But I don't know what the alternative is.
I am talking about maps like Akilon, Newkirk, Whirlwind, Derelict, and Bel'shir of course which requires like 5 supply depots to wall off completely even with the bunker as part of your wall. Neoplanet and Starstation do not require much of a commitment to wall off.
The main reason Demuslim and Avilo wall at 6 min (meaning they add 2 depots earlier than usual) is because they don't scout, it's a trade off). You can't not scout AND not wall at 6 min or you die to any kind of speeding pressure since you have two marines in a bunker and that's it. Baneling stuff shouldn't happen until a bit later when you have 2-4 hellions out that are scouting the map, so solid play will defend against that.
edit: didn't realize this was already answered, my mistake, hope it still helps =]
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On July 24 2013 01:02 Clarity_nl wrote:Show nested quote +On July 23 2013 07:46 KingofGods wrote: Is walling off by 6 min in TvZ actually beneficial? Besdies Demuslim and Avilo, I don't really see it that often among the top players, definitely not the Koreans. It delays your 3rd CC so much and if they decide to go banelings behind speedlings your supply depot wall doesn't stop anything anyway. But I don't know what the alternative is.
I am talking about maps like Akilon, Newkirk, Whirlwind, Derelict, and Bel'shir of course which requires like 5 supply depots to wall off completely even with the bunker as part of your wall. Neoplanet and Starstation do not require much of a commitment to wall off. The main reason Demuslim and Avilo wall at 6 min (meaning they add 2 depots earlier than usual) is because they don't scout, it's a trade off). You can't not scout AND not wall at 6 min or you die to any kind of speeding pressure since you have two marines in a bunker and that's it. Baneling stuff shouldn't happen until a bit later when you have 2-4 hellions out that are scouting the map, so solid play will defend against that. edit: didn't realize this was already answered, my mistake, hope it still helps =]
Still, to go deep in the discussion, why dont they build the 3rd CC in the wall. Saves atleast 1 depot (mapdependant) and the cc gives troops more time to shoot when there on the other side of the cc where the banelings roll in. Becuz a zerg will allways scout the 3rd anyway with an overlord. So why dont they use that 3rd CC as part of the wall until they need more depots?
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On July 24 2013 02:25 govie wrote:Show nested quote +On July 24 2013 01:02 Clarity_nl wrote:On July 23 2013 07:46 KingofGods wrote: Is walling off by 6 min in TvZ actually beneficial? Besdies Demuslim and Avilo, I don't really see it that often among the top players, definitely not the Koreans. It delays your 3rd CC so much and if they decide to go banelings behind speedlings your supply depot wall doesn't stop anything anyway. But I don't know what the alternative is.
I am talking about maps like Akilon, Newkirk, Whirlwind, Derelict, and Bel'shir of course which requires like 5 supply depots to wall off completely even with the bunker as part of your wall. Neoplanet and Starstation do not require much of a commitment to wall off. The main reason Demuslim and Avilo wall at 6 min (meaning they add 2 depots earlier than usual) is because they don't scout, it's a trade off). You can't not scout AND not wall at 6 min or you die to any kind of speeding pressure since you have two marines in a bunker and that's it. Baneling stuff shouldn't happen until a bit later when you have 2-4 hellions out that are scouting the map, so solid play will defend against that. edit: didn't realize this was already answered, my mistake, hope it still helps =] Still, to go deep in the discussion, why dont they build the 3rd CC in the wall. Saves atleast 1 depot (mapdependant) and the cc gives troops more time to shoot when there on the other side of the cc where the banelings roll in. Becuz a zerg will allways scout the 3rd anyway with an overlord. So why dont they use that 3rd CC as part of the wall until they need more depots?
I don't think it fits on most maps unless you place the bunker weirdly, also although zergs will scout the 3rd cc at some point, the faster they do the greedier they can be. I also imagine that when you lift the 3rd cc rebuilding your wall is a bit awkward and leaves you exposed if only for a little bit.
Might test this out on the current ladder maps though and see if it fits etc.
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Hi. Where can I find nowdays banshee build for TvT? Thanks in advance!
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How do I hold 6 pool without drone pull when going 14 cc? He always focuses rax or cc and I die...
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On July 24 2013 03:34 Aquila- wrote: How do I hold 6 pool without drone pull when going 14 cc? He always focuses rax or cc and I die...
If you're going 14 cc 15 rax 16 gas then the lings should arrive before your gas is finished. Cancel your gas and build an ebay to wall off behind the rax (which will die) http://imgur.com/DqpWwps Pull a couple of scvs to repair whatever needs repairing and make sure you're constantly constructing your cc. Don't forget to build a new rax when possible.
The only thing you need to do when 6 pooled is survive, then you'll be ahead. Now continue on as normal and you should quickly win.
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On July 24 2013 03:46 Clarity_nl wrote:Show nested quote +On July 24 2013 03:34 Aquila- wrote: How do I hold 6 pool without drone pull when going 14 cc? He always focuses rax or cc and I die... If you're going 14 cc 15 rax 16 gas then the lings should arrive before your gas is finished. Cancel your gas and build an ebay to wall off behind the rax (which will die) http://imgur.com/DqpWwpsPull a couple of scvs to repair whatever needs repairing and make sure you're constantly constructing your cc. Don't forget to build a new rax when possible. The only thing you need to do when 6 pooled is survive, then you'll be ahead. Now continue on as normal and you should quickly win.
Well if you can wall like thats its ok but sometimes the area is so wide that I would need 3 buildings to block...
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On July 24 2013 04:08 Aquila- wrote:Show nested quote +On July 24 2013 03:46 Clarity_nl wrote:On July 24 2013 03:34 Aquila- wrote: How do I hold 6 pool without drone pull when going 14 cc? He always focuses rax or cc and I die... If you're going 14 cc 15 rax 16 gas then the lings should arrive before your gas is finished. Cancel your gas and build an ebay to wall off behind the rax (which will die) http://imgur.com/DqpWwpsPull a couple of scvs to repair whatever needs repairing and make sure you're constantly constructing your cc. Don't forget to build a new rax when possible. The only thing you need to do when 6 pooled is survive, then you'll be ahead. Now continue on as normal and you should quickly win. Well if you can wall like thats its ok but sometimes the area is so wide that I would need 3 buildings to block...
You can wall like this on every current laddermap as far as I'm aware
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On July 24 2013 04:09 Clarity_nl wrote:Show nested quote +On July 24 2013 04:08 Aquila- wrote:On July 24 2013 03:46 Clarity_nl wrote:On July 24 2013 03:34 Aquila- wrote: How do I hold 6 pool without drone pull when going 14 cc? He always focuses rax or cc and I die... If you're going 14 cc 15 rax 16 gas then the lings should arrive before your gas is finished. Cancel your gas and build an ebay to wall off behind the rax (which will die) http://imgur.com/DqpWwpsPull a couple of scvs to repair whatever needs repairing and make sure you're constantly constructing your cc. Don't forget to build a new rax when possible. The only thing you need to do when 6 pooled is survive, then you'll be ahead. Now continue on as normal and you should quickly win. Well if you can wall like thats its ok but sometimes the area is so wide that I would need 3 buildings to block... You can wall like this on every current laddermap as far as I'm aware
I am not even sure if this wall can hold, he can kill the first rax and the second one wont finish in time either :/
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On July 24 2013 04:26 Aquila- wrote:Show nested quote +On July 24 2013 04:09 Clarity_nl wrote:On July 24 2013 04:08 Aquila- wrote:On July 24 2013 03:46 Clarity_nl wrote:On July 24 2013 03:34 Aquila- wrote: How do I hold 6 pool without drone pull when going 14 cc? He always focuses rax or cc and I die... If you're going 14 cc 15 rax 16 gas then the lings should arrive before your gas is finished. Cancel your gas and build an ebay to wall off behind the rax (which will die) http://imgur.com/DqpWwpsPull a couple of scvs to repair whatever needs repairing and make sure you're constantly constructing your cc. Don't forget to build a new rax when possible. The only thing you need to do when 6 pooled is survive, then you'll be ahead. Now continue on as normal and you should quickly win. Well if you can wall like thats its ok but sometimes the area is so wide that I would need 3 buildings to block... You can wall like this on every current laddermap as far as I'm aware I am not even sure if this wall can hold, he can kill the first rax and the second one wont finish in time either :/
The second building is an ebay, not a rax, please read my post and try it out, get a friend to 6pool you a couple of times. edit: ebays build really quick and since you're not cancelling your rax until the last second it will finish in time to get repaired, once you have one marine out the lings have to withdraw and you will be ahead with two (soon to be) orbitals
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On July 24 2013 04:09 Clarity_nl wrote:Show nested quote +On July 24 2013 04:08 Aquila- wrote:On July 24 2013 03:46 Clarity_nl wrote:On July 24 2013 03:34 Aquila- wrote: How do I hold 6 pool without drone pull when going 14 cc? He always focuses rax or cc and I die... If you're going 14 cc 15 rax 16 gas then the lings should arrive before your gas is finished. Cancel your gas and build an ebay to wall off behind the rax (which will die) http://imgur.com/DqpWwpsPull a couple of scvs to repair whatever needs repairing and make sure you're constantly constructing your cc. Don't forget to build a new rax when possible. The only thing you need to do when 6 pooled is survive, then you'll be ahead. Now continue on as normal and you should quickly win. Well if you can wall like thats its ok but sometimes the area is so wide that I would need 3 buildings to block... You can wall like this on every current laddermap as far as I'm aware except korhal floating island . but you shouldnt cc first on that
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