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The HotS Terran Help Me Thread - Page 132

Forum Index > StarCraft 2 Strategy
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Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action. Also, please put some effort into your questions.
Carmine
Profile Joined September 2010
United States263 Posts
July 23 2013 20:30 GMT
#2621
On July 24 2013 04:28 Clarity_nl wrote:

The second building is an ebay, not a rax, please read my post and try it out, get a friend to 6pool you a couple of times.
edit: ebays build really quick and since you're not cancelling your rax until the last second it will finish in time to get repaired, once you have one marine out the lings have to withdraw and you will be ahead with two (soon to be) orbitals


I died to a 6 pool recently. I built the ebay behind my rax but after the rax was dead he just focused the CC and killed it before it finished with the 8 lings. I 14 CC'd and maybe my rax was 2-3 seconds late but I think it is weird that he was able to kill the CC.
Terran was created third, with purity of tanks.
Clarity_nl
Profile Joined November 2011
Netherlands6826 Posts
July 23 2013 20:33 GMT
#2622
On July 24 2013 05:30 Carmine wrote:
Show nested quote +
On July 24 2013 04:28 Clarity_nl wrote:

The second building is an ebay, not a rax, please read my post and try it out, get a friend to 6pool you a couple of times.
edit: ebays build really quick and since you're not cancelling your rax until the last second it will finish in time to get repaired, once you have one marine out the lings have to withdraw and you will be ahead with two (soon to be) orbitals


I died to a 6 pool recently. I built the ebay behind my rax but after the rax was dead he just focused the CC and killed it before it finished with the 8 lings. I 14 CC'd and maybe my rax was 2-3 seconds late but I think it is weird that he was able to kill the CC.


Trick is to never stop building it, so always have an scv ready to take over when the current one dies. Don't do the whole stop and build again thing since getting the cc up is more important than losing 2-3 scvs.
FIGHT THE GOOD FIGHT AGAINST STUPIDITY CLARITY, I BELIEVE IN YOU! - Palmar
Aquila-
Profile Blog Joined April 2011
516 Posts
July 23 2013 20:35 GMT
#2623
On July 24 2013 05:33 Clarity_nl wrote:
Show nested quote +
On July 24 2013 05:30 Carmine wrote:
On July 24 2013 04:28 Clarity_nl wrote:

The second building is an ebay, not a rax, please read my post and try it out, get a friend to 6pool you a couple of times.
edit: ebays build really quick and since you're not cancelling your rax until the last second it will finish in time to get repaired, once you have one marine out the lings have to withdraw and you will be ahead with two (soon to be) orbitals


I died to a 6 pool recently. I built the ebay behind my rax but after the rax was dead he just focused the CC and killed it before it finished with the 8 lings. I 14 CC'd and maybe my rax was 2-3 seconds late but I think it is weird that he was able to kill the CC.


Trick is to never stop building it, so always have an scv ready to take over when the current one dies. Don't do the whole stop and build again thing since getting the cc up is more important than losing 2-3 scvs.



He can still kill the cc if he focuses from the start :/
Clarity_nl
Profile Joined November 2011
Netherlands6826 Posts
July 23 2013 20:50 GMT
#2624
On July 24 2013 05:35 Aquila- wrote:
Show nested quote +
On July 24 2013 05:33 Clarity_nl wrote:
On July 24 2013 05:30 Carmine wrote:
On July 24 2013 04:28 Clarity_nl wrote:

The second building is an ebay, not a rax, please read my post and try it out, get a friend to 6pool you a couple of times.
edit: ebays build really quick and since you're not cancelling your rax until the last second it will finish in time to get repaired, once you have one marine out the lings have to withdraw and you will be ahead with two (soon to be) orbitals


I died to a 6 pool recently. I built the ebay behind my rax but after the rax was dead he just focused the CC and killed it before it finished with the 8 lings. I 14 CC'd and maybe my rax was 2-3 seconds late but I think it is weird that he was able to kill the CC.


Trick is to never stop building it, so always have an scv ready to take over when the current one dies. Don't do the whole stop and build again thing since getting the cc up is more important than losing 2-3 scvs.



He can still kill the cc if he focuses from the start :/


Are you going to continuously one-liner me into being wrong? Because this works, proven. You place the cc in a way that it leaves space for a rax which also means there's less surface area.

TEST IT.

FIGHT THE GOOD FIGHT AGAINST STUPIDITY CLARITY, I BELIEVE IN YOU! - Palmar
Aquila-
Profile Blog Joined April 2011
516 Posts
July 23 2013 21:04 GMT
#2625
On July 24 2013 05:50 Clarity_nl wrote:
Show nested quote +
On July 24 2013 05:35 Aquila- wrote:
On July 24 2013 05:33 Clarity_nl wrote:
On July 24 2013 05:30 Carmine wrote:
On July 24 2013 04:28 Clarity_nl wrote:

The second building is an ebay, not a rax, please read my post and try it out, get a friend to 6pool you a couple of times.
edit: ebays build really quick and since you're not cancelling your rax until the last second it will finish in time to get repaired, once you have one marine out the lings have to withdraw and you will be ahead with two (soon to be) orbitals


I died to a 6 pool recently. I built the ebay behind my rax but after the rax was dead he just focused the CC and killed it before it finished with the 8 lings. I 14 CC'd and maybe my rax was 2-3 seconds late but I think it is weird that he was able to kill the CC.


Trick is to never stop building it, so always have an scv ready to take over when the current one dies. Don't do the whole stop and build again thing since getting the cc up is more important than losing 2-3 scvs.



He can still kill the cc if he focuses from the start :/


Are you going to continuously one-liner me into being wrong? Because this works, proven. You place the cc in a way that it leaves space for a rax which also means there's less surface area.

TEST IT.

http://www.youtube.com/watch?v=xBR6qr0G0Wg



Yes I am testing it, on that map it is really nice to wall like that, but how would that wall look like on Neo Planet S?
If I do it like in the video I need 3 ebay to block behind the rax. The 2 in thhis pic dont make a full wall or did I do it wrong?
http://i.imgur.com/XbQIQCc.jpg
Balla24
Profile Joined December 2011
2322 Posts
July 23 2013 21:23 GMT
#2626
On July 24 2013 06:04 Aquila- wrote:
Show nested quote +
On July 24 2013 05:50 Clarity_nl wrote:
On July 24 2013 05:35 Aquila- wrote:
On July 24 2013 05:33 Clarity_nl wrote:
On July 24 2013 05:30 Carmine wrote:
On July 24 2013 04:28 Clarity_nl wrote:

The second building is an ebay, not a rax, please read my post and try it out, get a friend to 6pool you a couple of times.
edit: ebays build really quick and since you're not cancelling your rax until the last second it will finish in time to get repaired, once you have one marine out the lings have to withdraw and you will be ahead with two (soon to be) orbitals


I died to a 6 pool recently. I built the ebay behind my rax but after the rax was dead he just focused the CC and killed it before it finished with the 8 lings. I 14 CC'd and maybe my rax was 2-3 seconds late but I think it is weird that he was able to kill the CC.


Trick is to never stop building it, so always have an scv ready to take over when the current one dies. Don't do the whole stop and build again thing since getting the cc up is more important than losing 2-3 scvs.



He can still kill the cc if he focuses from the start :/


Are you going to continuously one-liner me into being wrong? Because this works, proven. You place the cc in a way that it leaves space for a rax which also means there's less surface area.

TEST IT.

http://www.youtube.com/watch?v=xBR6qr0G0Wg



Yes I am testing it, on that map it is really nice to wall like that, but how would that wall look like on Neo Planet S?
If I do it like in the video I need 3 ebay to block behind the rax. The 2 in thhis pic dont make a full wall or did I do it wrong?
http://i.imgur.com/XbQIQCc.jpg


You're right, the ebay can't fit on plenty of maps, but that just means you can't reliably hold a 6p on those maps. On those maps, make sure you place the depot on the side that gives less surface area for your rax and hope they don't 6 pool. If they 6 pool, your rax WILL fall and you will need to rely on other techniques (amazing decision making and crisis management) to survive. Make sure you cancel all the buildings before they fall so that you can spend the money on raxes and depots elsewhere on the map if need be.
Carmine
Profile Joined September 2010
United States263 Posts
July 23 2013 22:55 GMT
#2627
On July 24 2013 05:50 Clarity_nl wrote:


Are you going to continuously one-liner me into being wrong? Because this works, proven. You place the cc in a way that it leaves space for a rax which also means there's less surface area.

TEST IT.


In that replay Polt goes for 14 cc and 15 rax which means he cut an SCV to build his rax faster. If you don't cut SCVs then you can only start your rax on 16 food which would greatly increase the chance of your CC being burned down as the rax would go down quicker.

14 cc 15 rax safe, engi bay behind.

14cc 16 rax maybe safe depending on how tight your timings are but i had my CC burn down trying it today, although my rax was about 3 seconds late.
Terran was created third, with purity of tanks.
mizU
Profile Blog Joined April 2010
United States12125 Posts
July 24 2013 01:48 GMT
#2628
How do I defend a proxied starport/fact thor drop if I'm opening reaper -> cc -> banshee?
if happy ever afters did exist <3 @watamizu_
aldochillbro
Profile Joined July 2012
187 Posts
Last Edited: 2013-07-24 02:37:34
July 24 2013 02:27 GMT
#2629
hey guys, im a masters protoss switching to terran for the moment(frustrated with having weak units that need to rely on t3 and a deathball) and I'm having some issues.

In tvp: what should my hotkeys be? should i do MMMG on main, ghosts on another, vikings separate? should i tab to stim during this? When selecting my units for hotkeys from a rally point, should i double click on them to add the units to my hotkeys? if i have vikings, ghosts, and bio in an unhotkeyed army, it will take forever if double click on each type of units

In tvz: what should my hotkeys be(confuse with how i should do widow mines)? how should i approach dropping a base that has a lot of defense?

if anyone would like to share some insights of things that i should know or things that took you a long time to figure out, please tell me!

edit: oh ya, how exactly do i go about having my main army and splitting off a medivac or 2 to drop with?
teuthida
Profile Joined March 2013
United States104 Posts
July 24 2013 03:10 GMT
#2630
On July 24 2013 11:27 aldochillbro wrote:
hey guys, im a masters protoss switching to terran for the moment(frustrated with having weak units that need to rely on t3 and a deathball) and I'm having some issues.

In tvp: what should my hotkeys be? should i do MMMG on main, ghosts on another, vikings separate? should i tab to stim during this? When selecting my units for hotkeys from a rally point, should i double click on them to add the units to my hotkeys? if i have vikings, ghosts, and bio in an unhotkeyed army, it will take forever if double click on each type of units

In tvz: what should my hotkeys be(confuse with how i should do widow mines)? how should i approach dropping a base that has a lot of defense?

if anyone would like to share some insights of things that i should know or things that took you a long time to figure out, please tell me!

edit: oh ya, how exactly do i go about having my main army and splitting off a medivac or 2 to drop with?


Ideally you want all army, MM, ghost, and vikings on separate keys (I'll admit to tabbing myself in the heat of the moment, but it is a bad habit). You want the MM separate from medivacs ideally so you can micro them and still have them heal. I have a hotkey setup that makes this easier than standard though, so you may just need MMM on one (and maybe can box or ctrl-click to select MM to micro it).

You can ctrl-click units to select all on screen, it is much faster and easier than double clicking.

TvZ, I'd have at least all army on one hotkey, mines on a separate key for quick burrow / unburrow and positioning.

Splitting off for harass, load up your vac, move it out, select all army hotkey, shift select harass unit to deselect it, reset hotkey group. It will take some practice to get it down.
KingofGods
Profile Joined July 2010
Canada1218 Posts
July 24 2013 04:31 GMT
#2631
On July 24 2013 11:27 aldochillbro wrote:
hey guys, im a masters protoss switching to terran for the moment(frustrated with having weak units that need to rely on t3 and a deathball) and I'm having some issues.

In tvp: what should my hotkeys be? should i do MMMG on main, ghosts on another, vikings separate? should i tab to stim during this? When selecting my units for hotkeys from a rally point, should i double click on them to add the units to my hotkeys? if i have vikings, ghosts, and bio in an unhotkeyed army, it will take forever if double click on each type of units

In tvz: what should my hotkeys be(confuse with how i should do widow mines)? how should i approach dropping a base that has a lot of defense?

if anyone would like to share some insights of things that i should know or things that took you a long time to figure out, please tell me!

edit: oh ya, how exactly do i go about having my main army and splitting off a medivac or 2 to drop with?



LOL

This is awesome.


Welcome to terran LOL.


No but seriously, in TvP the standard is 1 hotkey for vikings, 1 for ghosts, and 1 for MMM. Ghosts taking priority over MMM units is one reason why people don't like to group ghosts with MMM. Another reason being you have to have your ghosts forward while you want your MMM back. Then after ghosts do their emp you want to try to run them away and / or clock.

In TvZ a lot of pros hotkey their widow mines separately from their bio force. I feel like that's kind of a waste because you never want to burrow your widow mines clump together all at the same time (because a couple banes will destroy them all). What I do in TvZ is just hotkey everything together, minus my viking and a separate drop or two and just micro little clumps individually with boxing rather than using my hotkey.
Level10Peon
Profile Joined April 2010
United States59 Posts
July 24 2013 04:46 GMT
#2632
So how do you hold a MSC + blink stalker all-in when doing a 15 gas reactor expand with an early widow mine drop? This isn't addressed in the OP on a blink stalker all-in.
CapTanObviOs
Profile Joined September 2011
United States52 Posts
July 24 2013 05:09 GMT
#2633
On July 24 2013 13:46 Level10Peon wrote:
So how do you hold a MSC + blink stalker all-in when doing a 15 gas reactor expand with an early widow mine drop? This isn't addressed in the OP on a blink stalker all-in.

This is actually one of the more convenient responses: if the protoss doesnt get observers he dies, because, once you stabilize, protoss will have no detection to your widow mine drop. By getting observers, protoss will delay his push in time for your 2 tanks and 2 bunkers to finish, completely shutting down his aggression, turtle inside your main, use tanks to slowly push and get an idea of his unit count. Many stalkers? Completely allin: set scvs to autorepair. Not so many stalkers? Hopefully you have an scv out on the map to check whether he has expanded or not. If not add turrets and push out to take your natural. As a transition I like to add on rax and go for a tank/combat shield marine timing, as many protosses try to greedy tech after a failed allin. Its hard to stop this allin, but it's definitely possible!
Mid master Terran streaming: twitch.tv/captanobvios
Marathi
Profile Joined July 2011
298 Posts
July 24 2013 06:50 GMT
#2634
On July 24 2013 03:23 mortales wrote:
Hi.
Where can I find nowdays banshee build for TvT? Thanks in advance!


Imba builds just put 3 different types of banshee opener up on their site for TvT
eSports tees designed by me - http://tinyurl.com/bqmexd9
Vari
Profile Joined September 2010
United States532 Posts
July 24 2013 07:08 GMT
#2635
On July 24 2013 07:55 Carmine wrote:
Show nested quote +
On July 24 2013 05:50 Clarity_nl wrote:


Are you going to continuously one-liner me into being wrong? Because this works, proven. You place the cc in a way that it leaves space for a rax which also means there's less surface area.

TEST IT.


In that replay Polt goes for 14 cc and 15 rax which means he cut an SCV to build his rax faster. If you don't cut SCVs then you can only start your rax on 16 food which would greatly increase the chance of your CC being burned down as the rax would go down quicker.

14 cc 15 rax safe, engi bay behind.

14cc 16 rax maybe safe depending on how tight your timings are but i had my CC burn down trying it today, although my rax was about 3 seconds late.


15 rax is standard
Stroke Me Lady Fame
DispIayy
Profile Joined July 2013
United States1 Post
July 24 2013 07:50 GMT
#2636
I was just curious if there was any way to waypoint medivacs to your moving army without them automatically picking up the unit they are waypointed to and ruining all of your other stuctures waypoints. Its very frustrating to have all of those ruined, so would I need to just constantly change my starports waypoint?
mizU
Profile Blog Joined April 2010
United States12125 Posts
July 24 2013 08:46 GMT
#2637
I don't know why you'd want to waypoint to your moving army anyway, it would get messed up if the unit died, right?
if happy ever afters did exist <3 @watamizu_
Persh
Profile Joined February 2012
Estonia108 Posts
Last Edited: 2013-07-24 10:38:48
July 24 2013 09:48 GMT
#2638
On July 24 2013 16:08 Vari wrote:
Show nested quote +
On July 24 2013 07:55 Carmine wrote:
On July 24 2013 05:50 Clarity_nl wrote:


Are you going to continuously one-liner me into being wrong? Because this works, proven. You place the cc in a way that it leaves space for a rax which also means there's less surface area.

TEST IT.


In that replay Polt goes for 14 cc and 15 rax which means he cut an SCV to build his rax faster. If you don't cut SCVs then you can only start your rax on 16 food which would greatly increase the chance of your CC being burned down as the rax would go down quicker.

14 cc 15 rax safe, engi bay behind.

14cc 16 rax maybe safe depending on how tight your timings are but i had my CC burn down trying it today, although my rax was about 3 seconds late.


15 rax is standard


The standard is that you build your 14cc, you queue one scv and rally it to your ramp and build a barracks with that scv, meanwhile already being at 16 supply, cause you started another scv.

//I am bad ;D
Snowbear
Profile Blog Joined July 2010
Korea (South)1925 Posts
July 24 2013 09:52 GMT
#2639
On July 24 2013 18:48 Persh wrote:
Show nested quote +
On July 24 2013 16:08 Vari wrote:
On July 24 2013 07:55 Carmine wrote:
On July 24 2013 05:50 Clarity_nl wrote:


Are you going to continuously one-liner me into being wrong? Because this works, proven. You place the cc in a way that it leaves space for a rax which also means there's less surface area.

TEST IT.


In that replay Polt goes for 14 cc and 15 rax which means he cut an SCV to build his rax faster. If you don't cut SCVs then you can only start your rax on 16 food which would greatly increase the chance of your CC being burned down as the rax would go down quicker.

14 cc 15 rax safe, engi bay behind.

14cc 16 rax maybe safe depending on how tight your timings are but i had my CC burn down trying it today, although my rax was about 3 seconds late.


15 rax is standard


The standard is that you build your 14cc, you queue one scv and rally it to your ramp and build a barracks with that scv, meanwhile already being at 16 supply, cause you started another scv.


No. 15 rax is standard.
MHT
Profile Joined August 2010
Sweden1026 Posts
July 24 2013 09:55 GMT
#2640
On July 24 2013 07:55 Carmine wrote:
Show nested quote +
On July 24 2013 05:50 Clarity_nl wrote:


Are you going to continuously one-liner me into being wrong? Because this works, proven. You place the cc in a way that it leaves space for a rax which also means there's less surface area.

TEST IT.


In that replay Polt goes for 14 cc and 15 rax which means he cut an SCV to build his rax faster. If you don't cut SCVs then you can only start your rax on 16 food which would greatly increase the chance of your CC being burned down as the rax would go down quicker.

14 cc 15 rax safe, engi bay behind.

14cc 16 rax maybe safe depending on how tight your timings are but i had my CC burn down trying it today, although my rax was about 3 seconds late.

You are supposed to cut the SCV otherwise your going to get supplyblocked at 19/19 and gain nothing. If you build the rax at 15 or go 15gas 16 rax your 19th scv will finish just as both your rax and your 2nd cc finish, and you will have just enough minerals to start both orbitals right away.
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